From 05d056802b9644ff6e5ca5f79e39d471b5ffe635 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=A3=AE2003?= <2384017988@qq.com>
Date: Tue, 7 Jul 2026 00:18:26 +0800
Subject: [PATCH] 1
---
.../GameConfig_SubClass/ChessConfig.cs | 3 +
.../aa/UI/Game/ChineseChess/1District.prefab | 21 +-
.../ChineseChess/UIChineseChessDistrict.cs | 133 +++++---
.../MyGame/aa/UI/Home/Sub/MYSelectSit.prefab | 86 ++++-
.../Home/Sub/UIHome_BY_MySelectRoomPanel.cs | 22 +-
Assets/MyGame/aa/UI/Home/Sub/ZhanLing.prefab | 317 +++++++++++++-----
.../MyGame/aa/UI/Home/Sub/ZhanLing_Panel.cs | 3 +-
Assets/MyGame/aa/UI/Home/UIHomeMain.cs | 2 +-
8 files changed, 437 insertions(+), 150 deletions(-)
diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/ChessConfig.cs b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/ChessConfig.cs
index 35e4b162d..7ceb707ac 100644
--- a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/ChessConfig.cs
+++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/ChessConfig.cs
@@ -17,5 +17,8 @@ namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
/// 投注金币限制列表
public List betGoldLimits;
+
+ /// 分区数量
+ public int districtCount;
}
}
diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/1District.prefab b/Assets/MyGame/aa/UI/Game/ChineseChess/1District.prefab
index 6f3b2a380..b44a5c988 100644
--- a/Assets/MyGame/aa/UI/Game/ChineseChess/1District.prefab
+++ b/Assets/MyGame/aa/UI/Game/ChineseChess/1District.prefab
@@ -34,7 +34,7 @@ RectTransform:
m_Father: {fileID: 358166129368429010}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
@@ -597,6 +597,9 @@ MonoBehaviour:
panel_RoomItemParent: {fileID: 7647910538216301643}
scroll: {fileID: 2011368224300036240}
tmp_CurrGold: {fileID: 7375904467643721525}
+ tra_DaQuParent: {fileID: 5504888745145859652}
+ tra_FenQuItem: {fileID: 2362633876095317134}
+ maxDistrict: 10
--- !u!114 &2024476905427852506
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -1857,7 +1860,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &5073449037799569824
RectTransform:
m_ObjectHideFlags: 0
@@ -1873,9 +1876,9 @@ RectTransform:
- {fileID: 6712131649239169743}
m_Father: {fileID: 5504888745145859652}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 130.045, y: -120}
m_SizeDelta: {x: 200.09, y: 80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7631087481949522533
@@ -2501,7 +2504,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &7424860594244896561
RectTransform:
m_ObjectHideFlags: 0
@@ -2517,9 +2520,9 @@ RectTransform:
- {fileID: 1686468845713917608}
m_Father: {fileID: 5504888745145859652}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 130.045, y: -40}
m_SizeDelta: {x: 200.09, y: 80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8573315565771256190
diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessDistrict.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessDistrict.cs
index 41d7862f7..119e5bdb1 100644
--- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessDistrict.cs
+++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessDistrict.cs
@@ -1,4 +1,4 @@
-using Assets.MyGame.Scripts.Net;
+using Assets.MyGame.Scripts.Net;
using Assets.MyGame.Scripts.Net.WebResponses;
using Newtonsoft.Json;
using System.Collections;
@@ -14,31 +14,46 @@ public class UIChineseChessDistrict : SubUIBase
public Transform panel_RoomItemParent;
public ScrollRect scroll;
public TextMeshProUGUI tmp_CurrGold;
- //public Dictionary> itemListDic=new Dictionary>();
public Dictionary itemListDic = new Dictionary();
float horizontalNormalizedPosition;
-
+
+ public Transform tra_DaQuParent;
+ public Transform tra_FenQuItem; // child0=Toggle, child0.child0=TextMeshProUGUI(象棋n区)
+ public int maxDistrict = 10; // 最大分区数
+
+ private bool _tabsBuilt = false;
+
public override void Awake()
{
base.Awake();
- //btn_Close.onClick.AddListener(() =>
- //{
- // UIManager.Instance.Close(UIPanel.MainGamePanelZGXQ);
- // UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel);
- //});
-
-
-
}
+
private void Update()
{
scroll.horizontalNormalizedPosition = Mathf.Lerp(scroll.horizontalNormalizedPosition, horizontalNormalizedPosition, 0.5f);
}
+
public override void Hide()
{
base.Hide();
-
}
+
+ protected override void OnShow(object args = null)
+ {
+ base.OnShow(args);
+ tmp_CurrGold.text = GameManager.Instance.user.assets.gold.ToString();
+
+ // 从后端配置读取分区数
+ maxDistrict = GameManager.Instance?.gameConfig?.chessConfig?.districtCount ?? 10;
+ if (maxDistrict <= 0) maxDistrict = 1;
+
+ if (!_tabsBuilt)
+ {
+ BuildChessFenQuTabs();
+ _tabsBuilt = true;
+ }
+ }
+
public override void Show(object args = null)
{
base.Show(args);
@@ -48,17 +63,14 @@ public class UIChineseChessDistrict : SubUIBase
{
int i = 0;
var v = JsonConvert.DeserializeObject>>(args.ToString());
- //var v = args as List;
var basePanel = (ChineseChessMainPanel)uIManager.parentUIBase;
foreach (var item in v.arguments[0])
{
- //itemListDic.Add Instantiate(panel_RoomItemPrefab, itemPage[(int)(i/15)-1]);
var tran = Instantiate(panel_RoomItemPrefab.gameObject, panel_RoomItemParent).transform;
tran.GetComponent