From 0ca378f42fc611202e644626459c48efb1421f32 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=A3=AE2003?= <2384017988@qq.com> Date: Sat, 27 Jun 2026 00:21:05 +0800 Subject: [PATCH] 1 --- .../aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs | 12 ++++++------ .../UI/Game/ChineseChess/UIChineseChessCreateRoom.cs | 2 +- .../UI/Game/ChineseChess/UIChineseChessDefeated.cs | 2 +- .../aa/UI/Game/ChineseChess/UIChineseChessHe.cs | 2 +- .../aa/UI/Game/ChineseChess/UIChineseChessHint.cs | 10 +++++----- .../UI/Game/ChineseChess/UIChineseChessJoinRoom.cs | 2 +- .../Game/ChineseChess/UIChineseChessRoomExplain.cs | 4 ++-- .../aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs | 2 +- .../aa/UI/Game/ChineseChess/UIChineseChessWin.cs | 2 +- 9 files changed, 19 insertions(+), 19 deletions(-) diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs index 305e5f66d..72e621ac6 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs @@ -1,4 +1,4 @@ -using Assets.MyGame.Scripts.Net; +using Assets.MyGame.Scripts.Net; using Newtonsoft.Json; using System; using System.Collections; @@ -54,7 +54,7 @@ public class ChineseChessMainPanel : GameMainPanel_Base img_Title_Top.gameObject.SetActive(true); foreach (var item in chessGameRoom.users) { - if (item.userId == GameManager.Instance.user.id) + if (item.userId == GameManager.Instance.user.BaseInfo.number) { if (item.type == 2) { @@ -77,7 +77,7 @@ public class ChineseChessMainPanel : GameMainPanel_Base { foreach (var item in chessGameRoom.users) { - if (item.userId == GameManager.Instance.user.id) + if (item.userId == GameManager.Instance.user.BaseInfo.number) { tmp_Name_Bottom.text = item.userId; tmp_CoinCount_Bottom.text = "金币:" + item.gold.ToString(); @@ -113,7 +113,7 @@ public class ChineseChessMainPanel : GameMainPanel_Base } public void IsShowHint(string id,int type) { - if (GameManager.Instance.user.id!=id) + if (GameManager.Instance.user.BaseInfo.number!=id) { subUIManager.ShowAsync(UIPanel.ZGXQHint, new HintData { @@ -130,12 +130,12 @@ public class ChineseChessMainPanel : GameMainPanel_Base btn_RenShu.onClick.RemoveAllListeners(); btn_QiuHe.onClick.AddListener(() => { - WebSocketSendList.GameOperationChineseChess(roomData.roomId,1,GameManager.Instance.user.id); + WebSocketSendList.GameOperationChineseChess(roomData.roomId,1,GameManager.Instance.user.BaseInfo.number); }); btn_RenShu.onClick.AddListener(() => { - //WebSocketSendList.GameOperationChineseChess(roomData.roomId, 2, GameManager.Instance.user.id); + //WebSocketSendList.GameOperationChineseChess(roomData.roomId, 2, GameManager.Instance.user.BaseInfo.number); subUIManager.ShowAsync(UIPanel.ZGXQHint, new HintData { diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessCreateRoom.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessCreateRoom.cs index d782c7c4a..5e2e645d4 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessCreateRoom.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessCreateRoom.cs @@ -67,7 +67,7 @@ public class UIChineseChessCreateRoom : SubUIBase gold = 1000, password = tMPInput_Password.text, roomId = v.roomId, - userId = GameManager.Instance.user.id + userId = GameManager.Instance.user.BaseInfo.number }); } else diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessDefeated.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessDefeated.cs index 56a54889e..0c0eb1ecf 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessDefeated.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessDefeated.cs @@ -45,7 +45,7 @@ public class UIChineseChessDefeated : SubUIBase coinCountMinus.text = "-" + roomData.gold; foreach (var item in roomData.users) { - if (item.userId == GameManager.Instance.user.id) + if (item.userId == GameManager.Instance.user.BaseInfo.number) { //--top diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessHe.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessHe.cs index 565553480..34bbc110c 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessHe.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessHe.cs @@ -41,7 +41,7 @@ public class UIChineseChessHe : SubUIBase ChineseChessGameClassList.ChessGameRoom roomData = ((ChineseChessMainPanel)uIManager.parentUIBase).roomData; foreach (var item in roomData.users) { - if (item.userId == GameManager.Instance.user.id) + if (item.userId == GameManager.Instance.user.BaseInfo.number) { //--top diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessHint.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessHint.cs index 4f56dc785..e2afb0e00 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessHint.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessHint.cs @@ -1,4 +1,4 @@ -using System.Collections; +using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; @@ -20,9 +20,9 @@ public class UIChineseChessHint : SubUIBase { foreach (var item in v.roomData.users) { - if (item.userId!=GameManager.Instance.user.id) + if (item.userId!=GameManager.Instance.user.BaseInfo.number) { - tmp_msg.text = $"{item.userName} 向您发起了求和"; + tmp_msg.text = $"{item.userId} 向您发起了求和"; targetID=item.userId; } } @@ -32,7 +32,7 @@ public class UIChineseChessHint : SubUIBase { foreach (var item in v.roomData.users) { - if (item.userId != GameManager.Instance.user.id) + if (item.userId != GameManager.Instance.user.BaseInfo.number) { tmp_msg.text = $"是否确认认输"; targetID = item.userId; @@ -41,7 +41,7 @@ public class UIChineseChessHint : SubUIBase } TongYi.onClick.AddListener(() => { - //WebSocketSendList.GameOperationChineseChess(v.roomData.roomId, 2, GameManager.Instance.user.id); + //WebSocketSendList.GameOperationChineseChess(v.roomData.roomId, 2, GameManager.Instance.user.BaseInfo.number); if (v.hintType == 1) { //WebSocketSendList.EndGameChineseChess(v.roomData.roomId, targetID); diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessJoinRoom.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessJoinRoom.cs index 927699b9d..777577f4b 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessJoinRoom.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessJoinRoom.cs @@ -28,7 +28,7 @@ public class UIChineseChessJoinRoom : SubUIBase { if (tMPInput_Password.text.Length == 6) { - WebSocketSendList.JoinGameChineseChess(v.roomId, tMPInput_Password.text, GameManager.Instance.user.id); + WebSocketSendList.JoinGameChineseChess(v.roomId, tMPInput_Password.text, GameManager.Instance.user.BaseInfo.number); } else { diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs index 02fd6bbef..993b339ef 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs @@ -31,7 +31,7 @@ public class UIChineseChessRoomExplain : SubUIBase consent.onClick.RemoveAllListeners(); consent.onClick.AddListener(() => { - WebSocketSendList.GameReadyChineseChess(v.roomId,GameManager.Instance.user.id); + WebSocketSendList.GameReadyChineseChess(v.roomId,GameManager.Instance.user.BaseInfo.number); uIManager.Close(UIPanel.ZGXQGameExplain); }); btn_Close.onClick.RemoveAllListeners(); @@ -39,7 +39,7 @@ public class UIChineseChessRoomExplain : SubUIBase { uIManager.CloseAll(); - WebSocketSendList.ExitRoomChineseChess(v.roomId, GameManager.Instance.user.id); + WebSocketSendList.ExitRoomChineseChess(v.roomId, GameManager.Instance.user.BaseInfo.number); }); } diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs index c58c75a73..9b3d2480d 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs @@ -26,7 +26,7 @@ public class UIChineseChessSetCoin : SubUIBase btn_Enter.onClick.RemoveAllListeners(); btn_Enter.onClick.AddListener(() => { - WebSocketSendList.SelectGlodChineseChess(v.roomId,Convert.ToInt32( tmpInput_Coin.text)<100?100: Convert.ToInt32(tmpInput_Coin.text),GameManager.Instance.user.id); + WebSocketSendList.SelectGlodChineseChess(v.roomId,Convert.ToInt32( tmpInput_Coin.text)<100?100: Convert.ToInt32(tmpInput_Coin.text),GameManager.Instance.user.BaseInfo.number); }); } } diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessWin.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessWin.cs index 892908747..23a4a0b5a 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessWin.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessWin.cs @@ -44,7 +44,7 @@ public class UIChineseChessWin : SubUIBase coinCountMinus.text = "-" + roomData.gold; foreach (var item in roomData.users) { - if (item.userId == GameManager.Instance.user.id) + if (item.userId == GameManager.Instance.user.BaseInfo.number) { //--top