diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2008 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2008 Variant.prefab index ce9ca7f7a..35a55c660 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2008 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2008 Variant.prefab @@ -222,7 +222,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -231,5 +231,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2009 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2009 Variant.prefab index 682feda75..bc1a2fe5c 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2009 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2009 Variant.prefab @@ -222,7 +222,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -231,5 +231,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2011 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2011 Variant.prefab index d4d040740..7c6e1e1f5 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2011 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2011 Variant.prefab @@ -214,7 +214,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -223,5 +223,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2012 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2012 Variant.prefab index 54928f0a5..f4e7c2a91 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2012 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2012 Variant.prefab @@ -198,7 +198,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -207,5 +207,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2013 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2013 Variant.prefab index f9d89e932..b4057c323 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2013 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2013 Variant.prefab @@ -330,7 +330,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -339,5 +339,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2014 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2014 Variant.prefab index 8b6645cef..92dd2b3e2 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2014 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2014 Variant.prefab @@ -362,7 +362,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -371,5 +371,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_3002 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_3002 Variant.prefab index 679bc66ee..512cb43ec 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_3002 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_3002 Variant.prefab @@ -280,7 +280,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -289,5 +289,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1017 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1017 Variant.prefab index 5887c3819..160473f20 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1017 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1017 Variant.prefab @@ -122,7 +122,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -131,5 +131,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1018 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1018 Variant.prefab index 65a2b5589..6b506fc41 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1018 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1018 Variant.prefab @@ -122,7 +122,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -131,5 +131,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1019 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1019 Variant.prefab index f81a32581..44a739e75 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1019 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1019 Variant.prefab @@ -122,7 +122,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -131,5 +131,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1020 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1020 Variant.prefab index cdc8bee58..7af4332d0 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1020 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1020 Variant.prefab @@ -122,7 +122,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -131,5 +131,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1021 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1021 Variant.prefab index 001cc9c1b..44c7a6043 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1021 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1021 Variant.prefab @@ -122,7 +122,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -131,5 +131,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1022 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1022 Variant.prefab index ac4343f9c..dcb67105d 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1022 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1022 Variant.prefab @@ -122,7 +122,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -131,5 +131,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1023 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1023 Variant.prefab index 7584d4e1d..90b2efcff 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1023 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1023 Variant.prefab @@ -122,7 +122,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -131,5 +131,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1024 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1024 Variant.prefab index 03b28f714..71bddfc03 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1024 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1024 Variant.prefab @@ -122,7 +122,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -131,5 +131,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1025 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1025 Variant.prefab index 99281dfdb..f4df6a89f 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1025 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1025 Variant.prefab @@ -122,7 +122,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -131,5 +131,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1026 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1026 Variant.prefab index 611dc8be7..1b6a28686 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1026 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1026 Variant.prefab @@ -194,7 +194,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -203,5 +203,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1027 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1027 Variant.prefab index c65d93139..af44e7100 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1027 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1027 Variant.prefab @@ -122,7 +122,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -131,5 +131,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1028 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1028 Variant.prefab index 057b6f629..3b1e8de6f 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1028 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1028 Variant.prefab @@ -122,7 +122,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -131,5 +131,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_2010 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_2010 Variant.prefab index e8b072544..55fd9f465 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_2010 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_2010 Variant.prefab @@ -292,7 +292,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -301,5 +301,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3001 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3001 Variant.prefab index 0fd6f10d3..6266d7fd6 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3001 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3001 Variant.prefab @@ -304,7 +304,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -313,5 +313,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3003 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3003 Variant.prefab index 9f434f8e4..17973d246 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3003 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3003 Variant.prefab @@ -232,7 +232,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -241,5 +241,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3004 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3004 Variant.prefab index a37d0aacb..3d8edb4e6 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3004 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3004 Variant.prefab @@ -284,7 +284,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -293,5 +293,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3005 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3005 Variant.prefab index 13c46d462..138581955 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3005 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3005 Variant.prefab @@ -304,7 +304,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -313,5 +313,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_4014 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_4014 Variant.prefab index 7fbf2aa2c..97b43e3db 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_4014 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_4014 Variant.prefab @@ -886,7 +886,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: + forwordXYZ: Z fishenum: 0 moveTime: 0 isyz: 0 @@ -895,5 +895,5 @@ MonoBehaviour: lockPoint: {fileID: 0} rotationPY: 60 isRotate: 1 - ischild0: 0 + ischild0: 1 depthOffset: 0