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@@ -76,9 +76,12 @@ public class RoomPlayerInfo
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/// <summary>玩家 ID</summary>
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public string userId;
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/// <summary>玩家昵称</summary>
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/// <summary>玩家名字</summary>
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public string userName;
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/// <summary>玩家编号(短ID,游戏内显示用)</summary>
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public string userNumber;
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/// <summary>头像 URL</summary>
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public string avatar;
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@@ -1,100 +1,116 @@
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using Assets.MyGame.Scripts.Net.WebResponses;
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.WebResponses
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{
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/// <summary>
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/// 房间进入通知(RoomJoinNotice)
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/// 房间进入通知(RoomJoinNotice)—— 后端新版玩家数据
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/// </summary>
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[Serializable]
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public class RoomJoinNotice
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{
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/// <summary>
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/// 玩家唯一 ID
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/// 玩家Id
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/// </summary>
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public string userId;
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public string UserId { get; set; } = string.Empty;
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/// <summary>
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/// 玩家昵称
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/// 玩家名字
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/// </summary>
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public string userName;
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public string UserName { get; set; } = string.Empty;
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/// <summary>
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/// 玩家头像 URL
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/// 玩家编号(短ID,游戏内显示用)
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/// </summary>
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public string avatar;
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public string UserNumber { get; set; } = string.Empty;
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/// <summary>
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/// 是否红名(可能用于标识特殊玩家)
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/// 玩家头像
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/// </summary>
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public bool isRedName;
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public string Avatar { get; set; } = string.Empty;
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/// <summary>
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/// VIP 等级
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/// 玩家是否红名
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/// </summary>
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public int vipLevel;
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public bool IsRedName { get; set; } = false;
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/// <summary>
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/// 玩家卡牌等级(可能用于展示)
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/// 玩家等级
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/// </summary>
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public int userCardLevel;
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public int Level { get; set; } = 0;
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/// <summary>
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/// 玩家唯一客户端 ID(可能用于房间定位)
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/// Vip等级
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/// </summary>
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public string cId;
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public int VipLevel { get; set; } = 0;
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/// <summary>
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/// 玩家CID
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/// </summary>
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public string CId { get; set; } = string.Empty;
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/// <summary>
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/// 玩家金币
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/// </summary>
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public long gold;
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public long Gold { get; set; } = 0;
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/// <summary>
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/// 玩家钻石
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/// </summary>
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public long diamond;
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public int Diamond { get; set; } = 0;
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/// <summary>
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/// 玩家在房间中的位置(1~4)
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/// 玩家位置
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/// </summary>
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public int position;
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public int Position { get; set; } = 0;
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/// <summary>
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/// 当前使用的炮台编号
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/// 炮台
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/// </summary>
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public string cannonId;
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public string CannonId { get; set; } = string.Empty;
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/// <summary>
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/// 当前使用的翅膀编号
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/// 翅膀
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/// </summary>
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public string wingsId;
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public string WingsId { get; set; } = string.Empty;
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/// <summary>
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/// 当前使用的战神编号
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/// 战神
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/// </summary>
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public string warGodId;
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public string WarGodId { get; set; } = string.Empty;
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/// <summary>
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/// 当前炮倍(例如 1000、2000)
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/// 炮倍
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/// </summary>
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public int cannonMultiple;
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public int CannonMultiple { get; set; } = 1;
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/// <summary>
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/// 进入房间时的金币(用于统计)
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/// 进场金币
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/// </summary>
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public long beginCoin;
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public long BeginCoin { get; set; } = 0;
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/// <summary>
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/// 进入房间的时间戳(秒)
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/// 进房后达到的最高金币
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/// </summary>
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public long beginTime;
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public long MaxGold { get; set; } = 0;
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/// <summary>
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/// 玩家状态(0 正常,其他状态可扩展)
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/// 进场时间
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/// </summary>
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public int state;
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public long BeginTime { get; set; } = 0;
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/// <summary>是否为机器人(后端下发)</summary>
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public bool isBot;
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/// <summary>
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/// 状态 0 正常 1 断线中
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/// </summary>
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public int State { get; set; } = 0;
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/// <summary>
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/// 是否为机器人
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/// </summary>
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public bool IsBot { get; set; } = false;
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/// <summary>
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/// 是否挂机中
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/// </summary>
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public bool IsAfk { get; set; } = false;
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}
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}
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}
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