diff --git a/Assets/AddressableAssetsData/AssetGroups/Schemas/TurretChiBangZhanShenRes_BundledAssetGroupSchema.asset b/Assets/AddressableAssetsData/AssetGroups/Schemas/TurretChiBangZhanShenRes_BundledAssetGroupSchema.asset index 5e2d1866b..d87d63781 100644 --- a/Assets/AddressableAssetsData/AssetGroups/Schemas/TurretChiBangZhanShenRes_BundledAssetGroupSchema.asset +++ b/Assets/AddressableAssetsData/AssetGroups/Schemas/TurretChiBangZhanShenRes_BundledAssetGroupSchema.asset @@ -37,7 +37,7 @@ MonoBehaviour: m_Id: 2dc81615c3947e64493d7c6552a3f24d m_LoadPath: m_Id: 6bd5fad857b09dd439c8b71f4ae1a9d8 - m_BundleMode: 0 + m_BundleMode: 1 m_AssetBundleProviderType: m_AssemblyName: Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_ClassName: UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider diff --git a/Assets/AddressableAssetsData/AssetGroups/TurretChiBangZhanShenRes.asset b/Assets/AddressableAssetsData/AssetGroups/TurretChiBangZhanShenRes.asset index efd6a02e2..4f824cf0b 100644 --- a/Assets/AddressableAssetsData/AssetGroups/TurretChiBangZhanShenRes.asset +++ b/Assets/AddressableAssetsData/AssetGroups/TurretChiBangZhanShenRes.asset @@ -24,13 +24,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 0233946f0c4584846aa517b3c3fd44c3 - m_Address: paotai11005 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 03a13fd733cabb145ab955ff6418f64d m_Address: Assets/MyGame/aa/Game/Turrets/paotai11006.prefab m_ReadOnly: 0 @@ -45,8 +38,15 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 098d43abfc1006e44acbd9822deb09bb - m_Address: paotai11018 + - m_GUID: 0508b432151cafb488105a9c157dad8d + m_Address: Assets/MyGame/aa/UI/Atlases/PaoTaiSprite.spriteatlas + m_ReadOnly: 0 + m_SerializedLabels: + - Default + - PTCBZS + FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: 0866d7cf8d02e054098a519554ef8a43 + m_Address: Assets/MyGame/aa/UI/Atlases/chibangSprite.spriteatlas m_ReadOnly: 0 m_SerializedLabels: - Default @@ -73,13 +73,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 15ed386cee52ebc439d2290ba9c612da - m_Address: paotai11034 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 1618becd075eee742ac5619257814ae7 m_Address: Assets/MyGame/aa/Game/Turrets/paotai11001.prefab m_ReadOnly: 0 @@ -87,13 +80,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 16c009b483e78364ca859c3be882bc42 - m_Address: paotai11033 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 171c124c1d6ab2941b0f8823fa60d526 m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17033.png m_ReadOnly: 0 @@ -171,13 +157,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 270274fc851bfcd4b83a3a48cfd58924 - m_Address: paotai11019 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 270cf29515c75574a8513c21289ca7d8 m_Address: Assets/MyGame/aa/Game/ZhanShen/MeiRenYu/display_FishEntry_6004.prefab m_ReadOnly: 0 @@ -185,13 +164,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 2890b76ba375ba948a73f1058220edaa - m_Address: paotai11006 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 2a06ddc2b6df9454b9b5c8d39117a75b m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17015.png m_ReadOnly: 0 @@ -213,13 +185,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 2fef7572fe9392d48b4fa8040029859c - m_Address: paotai11021 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 3002bf23f86178142b830b43bdba22a7 m_Address: Assets/MyGame/aa/Game/ChiBang/chibang17037.prefab m_ReadOnly: 0 @@ -297,13 +262,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 46a32cd561da5b443b80feaafb4e4f06 - m_Address: paotai11015 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 47af3cd36cbd6b44bbb0c77f1935ed95 m_Address: Assets/MyGame/aa/Game/ChiBang/chibang17002.prefab m_ReadOnly: 0 @@ -332,20 +290,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 58d6c583854d4a94bb0aaf4cf305072b - m_Address: paotai11028 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 598795f8ee8efe945b21525d42cecc14 - m_Address: paotai11027 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 59ff990509b91d742a1c5942343c87c3 m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17009.png m_ReadOnly: 0 @@ -360,20 +304,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 5bc7ee217f99ebd459216f2c08311bbc - m_Address: paotai11001 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 5bec01646b74aec4895fbd83494ed19f - m_Address: paotai11037 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 5f77689521c5f7e42bff3ec9a294569c m_Address: Assets/MyGame/aa/Game/Turrets/paotai11038.prefab m_ReadOnly: 0 @@ -402,13 +332,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 63d3cb139a0c40043aab063639266e72 - m_Address: paotai11016 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 63dadb73d8560bd4f928125809742234 m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17013.png m_ReadOnly: 0 @@ -416,13 +339,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 64508e66cdd421e42b0422d7ee49ed1c - m_Address: paotai11035 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 646b01713265d4340af82ae6725364a9 m_Address: Assets/MyGame/aa/Game/ZhanShen/DaQiao/display_wargod_in_14053_0_dev.prefab m_ReadOnly: 0 @@ -472,22 +388,8 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 7155c77aef0a7aa4b9aee91968db0c60 - m_Address: paotai11041 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 72196431bdb830542be0fb94f40011ae - m_Address: paotai11036 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 756d775cf03c4fb4f8d7cb3654fc79e7 - m_Address: paotai11044 + - m_GUID: 72008a1238b2b5f48b76ec9f8bb16892 + m_Address: Assets/MyGame/aa/UI/Atlases/ZhanShenSprite.spriteatlas m_ReadOnly: 0 m_SerializedLabels: - Default @@ -514,13 +416,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 799389f1fc628394cb8d5030967d2535 - m_Address: paotai11040 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 7c3f4b08bdbaf2540b7baf15c749dd8d m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17017.png m_ReadOnly: 0 @@ -549,13 +444,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 82dedb83fc04a5c45b3bd01ed2d6d64a - m_Address: paotai11024 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 840a48356f951834cb0d3871d6089b39 m_Address: Assets/MyGame/aa/Game/Turrets/paotai11024.prefab m_ReadOnly: 0 @@ -591,13 +479,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 879078866c383ec418496cebbf48d63d - m_Address: paotai11012 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 880e680de116b4d4d8fac3a31f99f985 m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17022.png m_ReadOnly: 0 @@ -605,13 +486,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 894fce34a8f961c4385fa03e267e6009 - m_Address: paotai11032 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 8956a6732ec8b45408cf133d27c34c5d m_Address: Assets/MyGame/aa/Game/Turrets/paotai11018.prefab m_ReadOnly: 0 @@ -640,20 +514,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 8dc0814926948af45ac390a6a1e36613 - m_Address: paotai11030 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 8e864412df60c9648b8ab2c6837dc2c6 - m_Address: paotai11003 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 8ea133904ecd05e47a71995fa7efcdc8 m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17008.png m_ReadOnly: 0 @@ -675,20 +535,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 91975cae1b7b29b46ad3ccab45f9efad - m_Address: paotai11031 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 923621881011f3b4eae7c836e048afc9 - m_Address: paotai11025 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 9265d731e0440e546bc43128c2f8d975 m_Address: Assets/MyGame/aa/Game/Turrets/paotai11022.prefab m_ReadOnly: 0 @@ -759,13 +605,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 9af3561f85630aa4b8280cee66eeb0a6 - m_Address: paotai11017 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 9e05ce7f2fc019f458c55476d32576ec m_Address: Assets/MyGame/aa/Game/Turrets/paotai11021.prefab m_ReadOnly: 0 @@ -780,13 +619,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 9f2fe4d8325b1c54489e87ff0b00f962 - m_Address: paotai11026 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: a1a9b7ab7e8ed234fa3c71e80304d0ec m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17045.png m_ReadOnly: 0 @@ -843,13 +675,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: aa20d1ffa138eb74ebbb2666d215397c - m_Address: paotai11020 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: aa7d3523102354f4cb8290648facf303 m_Address: Assets/MyGame/aa/Game/ChiBang/chibang17029.prefab m_ReadOnly: 0 @@ -898,13 +723,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: ae29fff35afc8ab4bb5afbe82d009920 - m_Address: paotai11043 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: af52d63dc03d7ed4e909feaf07412d7a m_Address: Assets/MyGame/aa/Game/ChiBang/chibang17030.prefab m_ReadOnly: 0 @@ -933,13 +751,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: b3a4393229be999448ca7aa65d93811b - m_Address: paotai11039 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: b54d2dca67f52504c80dec631f783bdf m_Address: Assets/MyGame/aa/Game/Turrets/paotai11041.prefab m_ReadOnly: 0 @@ -961,13 +772,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: b9e3729cca6ffcb4cb6d4fab51dd7eea - m_Address: paotai11023 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: bbe341fae0eebde4a877ecd56ce2a749 m_Address: Assets/MyGame/aa/Game/ChiBang/chibang17047.prefab m_ReadOnly: 0 @@ -1024,13 +828,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: c38b5ecdda8cb924bb65905500834cc8 - m_Address: paotai11013 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: c4e2c42c620e3e34ba25353b9e6391a5 m_Address: Assets/MyGame/aa/Game/Turrets/paotai11004.prefab m_ReadOnly: 0 @@ -1045,20 +842,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: c8f17a53c456a094c925ed6b5d0c5fc3 - m_Address: paotai11042 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: ca50562a6437ff645ab9babfbc5ff62b - m_Address: paotai11014 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: ca8e87a020a0a794da39ace6272f6dde m_Address: Assets/MyGame/aa/Game/Turrets/paotai11025.prefab m_ReadOnly: 0 @@ -1115,27 +898,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: d93de63344587384fb14f3ff45381f28 - m_Address: paotai11011 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: d973011aa0edb0d498af4cd25a4321e9 - m_Address: paotai11007 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: d9987b80bdec5db4cb5fb7a628569d63 - m_Address: paotai11008 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: d9fbfa83d49f2e748aca525ca409e482 m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17035.png m_ReadOnly: 0 @@ -1150,13 +912,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: db1e75ab94596fe438c7ccce9e927100 - m_Address: paotai11009 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: db5657a4d01fd0e4f808862e9afe54ce m_Address: Assets/MyGame/aa/Game/Turrets/paotai11020.prefab m_ReadOnly: 0 @@ -1227,20 +982,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: e5c795ee32b1c6f4da546aa5b6f112ec - m_Address: paotai11010 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: e82167568bd20264a8d958000f831d5b - m_Address: paotai11045 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: e93f4ba58a94580478170c21710a5818 m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17012.png m_ReadOnly: 0 @@ -1269,27 +1010,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: f0a59ae3f69ff7b4994056c890bce8e2 - m_Address: paotai11002 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: f26a5b78050def843a39dd018a06768a - m_Address: paotai11038 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: f273626ec5b802c448a2b5331af8a980 - m_Address: paotai11029 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: f3c68cecf1b289b46a99a3687cd02fed m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17016.png m_ReadOnly: 0 @@ -1311,20 +1031,6 @@ MonoBehaviour: - Default - PTCBZS FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: f9c72cbb6d886e54eab455352d067697 - m_Address: paotai11022 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: fbe77e7b89992564fa949297c8e45388 - m_Address: paotai11004 - m_ReadOnly: 0 - m_SerializedLabels: - - Default - - PTCBZS - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: fd46c83304608134492d5cb82cc0aaef m_Address: Assets/MyGame/aa/Game/Turrets/paotai11007.prefab m_ReadOnly: 0 diff --git a/Assets/AddressableAssetsData/Windows/addressables_content_state.bin b/Assets/AddressableAssetsData/Windows/addressables_content_state.bin index faa31dd15..129d6939e 100644 Binary files a/Assets/AddressableAssetsData/Windows/addressables_content_state.bin and b/Assets/AddressableAssetsData/Windows/addressables_content_state.bin differ diff --git a/Assets/MyGame/Scripts/Turret/SitPosData.cs b/Assets/MyGame/Scripts/Turret/SitPosData.cs index 5d2715469..321b071e4 100644 --- a/Assets/MyGame/Scripts/Turret/SitPosData.cs +++ b/Assets/MyGame/Scripts/Turret/SitPosData.cs @@ -1429,12 +1429,33 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler currentTurretNumber = turretNumber; - // 从 TurretResourcesData 拿预制体 + // ⭐ 散包按需加载:缓存没有时异步取(PT{编号} 标签),完成后实例化 + StartCoroutine(LoadTurretRoutine(turretNumber, ++_turretLoadSeq)); + } + + /// 炮台加载序号(防加载期间再次切换的竞态) + private int _turretLoadSeq = 0; + + /// 炮台异步按需加载协程:AcquireTurretPrefabAsync 完成后实例化(原同步逻辑后半段) + private IEnumerator LoadTurretRoutine(int turretNumber, int seq) + { GameObject prefab = TurretResourcesData.GetTurretPrefab(turretNumber); if (prefab == null) { - Debug.LogWarning($"[SitPosData] 炮台预制体未加载: #{turretNumber}"); - return; + var task = TurretResourcesData.AcquireTurretPrefabAsync(turretNumber); + while (!task.IsCompleted) yield return null; + if (seq != _turretLoadSeq) // 期间又切换了炮台 → 丢弃并归还引用 + { + TurretResourcesData.ReleaseTurretPrefab(turretNumber); + yield break; + } + prefab = task.Result; + } + if (prefab == null) + { + TurretResourcesData.ReleaseTurretPrefab(turretNumber); + Debug.LogWarning($"[SitPosData] 炮台预制体未加载: #{turretNumber}(检查 PT{turretNumber} 标签配置)"); + yield break; } // 克隆到父节点 @@ -1451,11 +1472,14 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { Debug.LogError($"[SitPosData] 预制体上未找到 TurretData 组件: #{turretNumber}"); Destroy(instance); - return; + yield break; } currentTurret.turretNumber = turretNumber; + // ⭐ 战神装备中判断:异步加载完成后实时读(原方法开头局部变量 zhanShenActive 不能跨协程) + bool zhanShenActive = currentZhanShenData != null; + // 缓存旋转节点:优先用 TurretData.tra_RotationPivot,否则回退父节点 tra_CurrTurret = GetTurretRotationPivot(currentTurret); @@ -1591,12 +1615,30 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler // 先清理已有翅膀 ClearWing(); - // 从 TurretResourcesData 拿预制体 + // ⭐ 散包按需加载(异步):缓存没有时按 PT{编号} 标签取,完成后实例化 + StartCoroutine(LoadWingRoutine(turretNumber, ++_turretLoadSeq)); + } + + /// 翅膀异步按需加载协程(模式同炮台:seq 防竞态) + private IEnumerator LoadWingRoutine(int turretNumber, int seq) + { GameObject prefab = TurretResourcesData.GetTurretPrefab(turretNumber); if (prefab == null) { - Debug.LogWarning($"[SitPosData] 翅膀预制体未加载: #{turretNumber}"); - return; + var task = TurretResourcesData.AcquireTurretPrefabAsync(turretNumber); + while (!task.IsCompleted) yield return null; + if (seq != _turretLoadSeq) + { + TurretResourcesData.ReleaseTurretPrefab(turretNumber); + yield break; + } + prefab = task.Result; + } + if (prefab == null) + { + TurretResourcesData.ReleaseTurretPrefab(turretNumber); + Debug.LogWarning($"[SitPosData] 翅膀预制体未加载: #{turretNumber}(检查 PT{turretNumber} 标签配置)"); + yield break; } // 克隆到 wingParent,保持预制体原始位置/旋转/缩放 @@ -1637,20 +1679,52 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler /// (渲染由座位预设的 Camera + RawImage 完成,显示节点挂在 turretRotate 下会跟随瞄准旋转)。 /// ⭐ 炮台/战神显示二选一:加载战神后隐藏 turretParent(仅游戏内,切换面板 UI 不受影响)。 /// + /// 战神加载序号(防加载期间再次切换的竞态:旧协程完成后丢弃结果) + private int _zsLoadSeq = 0; + public void LoadZhanShen(int zhanShenNumber) { // XJMH 模式没有战神概念,直接跳过(和翅膀一致) if (turretControlMode == TurretControlMode.XJMH) return; - // 先清理已有战神(保留预设的 Camera,它是用来渲染战神到 RawImage 的) - ClearZhanShenInstance(); + // ⭐ 切换战神:释放上一个的按需资源引用(别的座位还在用同一个战神则只减计数不卸载) + int prevNumber = currentZhanShenNumber; + ClearZhanShenInstance(); // 先清理已有战神实例(保留预设的 Camera) + if (prevNumber > 0 && prevNumber != zhanShenNumber) + TurretResourcesData.ReleaseZhanShen(prevNumber, ZhanShenUsage.GamePlay); - // 从 TurretResourcesData 拿游戏内使用的战神预制体 - GameObject prefab = TurretResourcesData.GetZhanShenPrefab(zhanShenNumber, ZhanShenUsage.GamePlay); + // ⭐ 异步按需加载(不再阻塞主线程):散包模式下战神不预载,这里现取 + StartCoroutine(LoadZhanShenRoutine(zhanShenNumber, ++_zsLoadSeq)); + } + + /// + /// 战神异步加载协程:等 AcquireZhanShenAsync 完成后实例化。 + /// 加载期间座位被销毁 / 又切换了别的战神 → 丢弃本次结果并归还引用。 + /// + private IEnumerator LoadZhanShenRoutine(int zhanShenNumber, int seq) + { + var task = TurretResourcesData.AcquireZhanShenAsync(zhanShenNumber, ZhanShenUsage.GamePlay); + while (!task.IsCompleted) + yield return null; + + // 竞态丢弃:期间又切换了战神(seq 变了)→ 归还本次引用 + if (seq != _zsLoadSeq) + { + TurretResourcesData.ReleaseZhanShen(zhanShenNumber, ZhanShenUsage.GamePlay); + yield break; + } + + GameObject prefab = task.Result; if (prefab == null) { - Debug.LogWarning($"[SitPosData] 战神使用预制体未加载: #{zhanShenNumber}(检查 ZSYX 标签配置)"); - return; + // 标签未配置(散包未拆):回退全量字典(启动 PT+ZSYX 加载的) + prefab = TurretResourcesData.GetZhanShenPrefab(zhanShenNumber, ZhanShenUsage.GamePlay); + } + if (prefab == null) + { + TurretResourcesData.ReleaseZhanShen(zhanShenNumber, ZhanShenUsage.GamePlay); + Debug.LogWarning($"[SitPosData] 战神使用预制体未加载: #{zhanShenNumber}(检查 ZS{zhanShenNumber}+ZSYX 标签配置)"); + yield break; } // 克隆到 zhanShenParent,保持预制体原始位置/旋转/缩放 @@ -1702,7 +1776,11 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler /// 清除战神并恢复普通炮台显示(炮台/战神显示二选一的另一半) public void ClearZhanShen() { + // ⭐ 卸下战神:释放按需资源引用(归零才真正卸包) + int prevNumber = currentZhanShenNumber; ClearZhanShenInstance(); + if (prevNumber > 0) + TurretResourcesData.ReleaseZhanShen(prevNumber, ZhanShenUsage.GamePlay); currentZhanShenNumber = 0; // 恢复普通炮台显示(特殊鱼炮台使用中不显示:等 RestoreTurretVisual 统一恢复) diff --git a/Assets/MyGame/Scripts/fishResources/TurretResources.cs b/Assets/MyGame/Scripts/fishResources/TurretResources.cs index 5c3a32392..0a1787103 100644 --- a/Assets/MyGame/Scripts/fishResources/TurretResources.cs +++ b/Assets/MyGame/Scripts/fishResources/TurretResources.cs @@ -5,6 +5,7 @@ using System.Threading.Tasks; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; +using UnityEngine.U2D; using static UnityEngine.AddressableAssets.Addressables; /// @@ -50,6 +51,156 @@ public class TurretResourcesData // ---- 保留的 AA Handle(不释放,避免 Build 下资源被卸载)---- private static readonly List _loadedHandles = new List(); + // ==================== 战神按需加载(散包:用哪个加载哪个) ==================== + // 每个战神单独打标签 ZS{编号}(如 ZS14901),展示 prefab = ZS{id}+Default,游戏内 = ZS{id}+ZSYX。 + // 战神 prefab 不再带 PTCBZS 标签 → 启动全量加载(PT+Default/PT+ZSYX)不再拉出战神, + // turretchibangzhanshenres 包只剩炮台/翅膀/sprite,战神包按需单独加载。 + + /// 战神 prefab 缓存:(编号, 用途) → prefab + private static readonly Dictionary<(int id, ZhanShenUsage usage), GameObject> _zsPrefabCache + = new Dictionary<(int, ZhanShenUsage), GameObject>(); + /// 战神加载句柄:(编号, 用途) → handle(卸载用;LoadAssetsAsync 返回 IList 句柄) + private static readonly Dictionary<(int id, ZhanShenUsage usage), AsyncOperationHandle>> _zsHandles + = new Dictionary<(int, ZhanShenUsage), AsyncOperationHandle>>(); + /// 战神引用计数:(编号, 用途) → 使用中的座位/预览数(归零才真正卸载,防止多座位共用误卸) + private static readonly Dictionary<(int id, ZhanShenUsage usage), int> _zsRefCount + = new Dictionary<(int, ZhanShenUsage), int>(); + + /// + /// ⭐ 按需获取单个战神 prefab(异步 + 引用计数)。 + /// 用途:进房/换战神(GamePlay)、大厅预览(Display)。 + /// 每次调用引用 +1;切换/关闭时配对调用 ReleaseZhanShen(-1), + /// 引用归零才真正卸载战神包 —— 多个座位用同一个战神不会互相误卸。 + /// 标签:ZS{编号} + Default(展示)/ZSYX(游戏内) 交集;标签未配置时返回 null + /// (调用方可回退 GetZhanShenPrefab 查全量字典,平滑迁移)。 + /// + public static async Task AcquireZhanShenAsync(int turretNumber, ZhanShenUsage usage) + { + var key = (turretNumber, usage); + _zsRefCount[key] = _zsRefCount.TryGetValue(key, out int c) ? c + 1 : 1; + if (_zsPrefabCache.TryGetValue(key, out var cached)) return cached; + + var keys = new List { "ZS" + turretNumber, usage == ZhanShenUsage.GamePlay ? zhanShenGameSubLabel : defaultSubLabel }; + var handle = Addressables.LoadAssetsAsync(keys, null, MergeMode.Intersection); + await handle.Task; + if (handle.Status == AsyncOperationStatus.Succeeded && handle.Result != null && handle.Result.Count > 0) + { + // 展示/游戏内同名靠标签区分,交集结果取第一个 + _zsPrefabCache[key] = handle.Result[0]; + _zsHandles[key] = handle; + return handle.Result[0]; + } + // 加载失败(标签未配置等):归还引用计数,不缓存句柄 + if (handle.IsValid()) Addressables.Release(handle); + _zsRefCount[key] = c; // 还原为进入时的值 + if (_zsRefCount[key] <= 0) _zsRefCount.Remove(key); + return null; + } + + /// + /// ⭐ 按需获取炮台/翅膀 prefab(异步 + 引用计数,标签 PT{编号},如 PT11001)。 + /// 散包模式下启动不再全量加载 prefab,座位装炮台/大厅预览时按需取。 + /// 与 ReleaseTurretPrefab 配对(切换/关闭时 -1,归零卸包)。 + /// + public static async Task AcquireTurretPrefabAsync(int turretNumber) + { + _ptRefCount[turretNumber] = _ptRefCount.TryGetValue(turretNumber, out int c) ? c + 1 : 1; + if (_ptPrefabCache.TryGetValue(turretNumber, out var cached)) return cached; + + var handle = Addressables.LoadAssetsAsync(new List { "PT" + turretNumber }, null, MergeMode.Intersection); + await handle.Task; + if (handle.Status == AsyncOperationStatus.Succeeded && handle.Result != null && handle.Result.Count > 0) + { + _ptPrefabCache[turretNumber] = handle.Result[0]; + _ptHandles[turretNumber] = handle; + return handle.Result[0]; + } + if (handle.IsValid()) Addressables.Release(handle); + _ptRefCount[turretNumber] = c; + if (_ptRefCount[turretNumber] <= 0) _ptRefCount.Remove(turretNumber); + return null; + } + + /// 释放炮台/翅膀 prefab 引用(与 AcquireTurretPrefabAsync 配对,归零卸包) + public static void ReleaseTurretPrefab(int turretNumber) + { + if (!_ptRefCount.TryGetValue(turretNumber, out int c) || c <= 0) return; + if (c > 1) { _ptRefCount[turretNumber] = c - 1; return; } + _ptRefCount.Remove(turretNumber); + if (_ptHandles.TryGetValue(turretNumber, out var h) && h.IsValid()) + Addressables.Release(h); + _ptHandles.Remove(turretNumber); + _ptPrefabCache.Remove(turretNumber); + } + + /// 按需缓存:炮台/翅膀 prefab(PT{编号} 标签) + private static readonly Dictionary _ptPrefabCache = new Dictionary(); + private static readonly Dictionary>> _ptHandles = new Dictionary>>(); + private static readonly Dictionary _ptRefCount = new Dictionary(); + + /// + /// 强制卸载按需加载的炮台/翅膀 prefab(离房时调用,忽略引用计数)。 + /// + public static void UnloadAllTurretPrefabs() + { + var keys = new List(_ptHandles.Keys); + foreach (var k in keys) + { + if (_ptHandles[k].IsValid()) + Addressables.Release(_ptHandles[k]); + } + _ptHandles.Clear(); + _ptPrefabCache.Clear(); + _ptRefCount.Clear(); + if (keys.Count > 0) + Debug.Log($"[TurretResourcesData] 卸载炮台/翅膀按需 prefab {keys.Count} 项"); + } + + /// + /// 释放战神引用(切换战神/关闭预览时调用,与 AcquireZhanShenAsync 配对)。 + /// 引用归零才真正卸载包;标签未配置走全量回退时此调用无害(没有计数项直接跳过)。 + /// + public static void ReleaseZhanShen(int turretNumber, ZhanShenUsage usage) + { + var key = (turretNumber, usage); + if (!_zsRefCount.TryGetValue(key, out int c) || c <= 0) return; + if (c > 1) + { + _zsRefCount[key] = c - 1; + return; + } + // 归零:真正卸载 + _zsRefCount.Remove(key); + if (_zsHandles.TryGetValue(key, out var h) && h.IsValid()) + Addressables.Release(h); + _zsHandles.Remove(key); + _zsPrefabCache.Remove(key); + } + + /// + /// 强制卸载按需加载的战神资源(离房时清游戏内的;面板关闭可清展示的)。 + /// usage 传 null 清全部。忽略引用计数(离房场景所有引用者都已销毁)。 + /// + public static void UnloadAllZhanShen(ZhanShenUsage? usage = null) + { + var toRemove = new List<(int, ZhanShenUsage)>(); + foreach (var kv in _zsHandles) + { + if (usage == null || kv.Key.usage == usage.Value) + toRemove.Add(kv.Key); + } + foreach (var k in toRemove) + { + if (_zsHandles[k].IsValid()) + Addressables.Release(_zsHandles[k]); + _zsHandles.Remove(k); + _zsPrefabCache.Remove(k); + _zsRefCount.Remove(k); + } + if (toRemove.Count > 0) + Debug.Log($"[TurretResourcesData] 卸载战神按需资源 {toRemove.Count} 项(usage={usage?.ToString() ?? "全部"})"); + } + static TurretResourcesData() { Init(); @@ -147,54 +298,58 @@ public class TurretResourcesData Addressables.Release(zsDepHandle); Debug.Log("[TurretResourcesData] 战神游戏内依赖资源预下载完成!"); - // ---- 加载炮台 Prefab(展示用)---- - var prefabHandle = Addressables.LoadAssetsAsync(labels, prefab => - { - if (turretPrefabPathDic.TryGetValue(prefab.name, out int id)) - { - turretPrefabDic[id] = prefab; - Debug.Log($"[TurretResourcesData] 加载 Prefab: {prefab.name} (ID={id})"); - } - }, MergeMode.Intersection); + // ⭐ 散包模式:炮台/翅膀/战神的 prefab 不再启动全量加载(每个资源一个小包, + // 全量会把上百个散包全部拉起 —— 刚登录 194 个包的根源)。 + // prefab 全部按需:炮台/翅膀走 AcquireTurretPrefabAsync(PT{编号} 标签), + // 战神走 AcquireZhanShenAsync(ZS{编号}+Default/ZSYX 标签)。 + // 启动只加载列表小图 Sprite(若 Sprite 与 prefab 同包仍会拉起散包, + // 应把列表小图合入图集 —— 见 SpriteAtlasBuilderWindow 工具)。 - await prefabHandle.Task; - // 不释放!保留 Handle 以保持资源存活 - _loadedHandles.Add(prefabHandle); - Debug.Log($"[TurretResourcesData] 炮台 Prefab 加载完成,共 {turretPrefabDic.Count} 个"); - - // ---- 加载战神游戏内 Prefab(ZSYX 子标签;与展示同名,靠标签区分)---- - var zsPrefabHandle = Addressables.LoadAssetsAsync(zsGameLabels, prefab => - { - if (turretPrefabPathDic.TryGetValue(prefab.name, out int id) - && turretDataDic.TryGetValue(id, out var data) - && data.turretType == 2) // 只收战神(turretType==2)的游戏内使用预制体 - { - turretGamePrefabDic[id] = prefab; - Debug.Log($"[TurretResourcesData] 加载战神游戏内 Prefab: {prefab.name} (ID={id})"); - } - }, MergeMode.Intersection); - - await zsPrefabHandle.Task; - // 不释放!保留 Handle 以保持资源存活 - _loadedHandles.Add(zsPrefabHandle); - Debug.Log($"[TurretResourcesData] 战神游戏内 Prefab 加载完成,共 {turretGamePrefabDic.Count} 个"); - - // ---- 加载炮台 Sprite ---- + // ---- 加载炮台 Sprite(列表图标,全量保留)---- var spriteHandle = Addressables.LoadAssetsAsync(labels, data => { if (turretSpritePathDic.TryGetValue(data.name, out int id)) { turretSpriteDic[id] = data; - Debug.Log($"[TurretResourcesData] 加载 Sprite: {data.name} (ID={id})"); } }, MergeMode.Intersection); await spriteHandle.Task; // 不释放!保留 Handle 以保持资源存活 _loadedHandles.Add(spriteHandle); - Debug.Log($"[TurretResourcesData] 炮台 Sprite 加载完成,共 {turretSpriteDic.Count} 个"); - Debug.Log("[TurretResourcesData] 所有炮台资源加载完毕!"); + // ⭐ 图集兜底:列表小图已合入 SpriteAtlas 且 sprite 从组里移除(标签查不到)时, + // 按图集标签 "TurretAtlas" 加载图集,用 GetSprite(名) 填表。 + // (图集方式下 sprite 仍在图集里保留原名 = prefabTurretResourcesPath) + if (turretSpriteDic.Count == 0) + { + try + { + var atlasHandle = Addressables.LoadAssetsAsync("TurretAtlas", null); + await atlasHandle.Task; + if (atlasHandle.Status == AsyncOperationStatus.Succeeded + && atlasHandle.Result != null && atlasHandle.Result.Count > 0) + { + var atlas = atlasHandle.Result[0]; + foreach (var kv in turretSpritePathDic) + { + var sp = atlas.GetSprite(kv.Key); + if (sp != null) + turretSpriteDic[kv.Value] = sp; + } + _loadedHandles.Add(atlasHandle); + Debug.Log($"[TurretResourcesData] 图集方式加载 Sprite 完成,共 {turretSpriteDic.Count} 个(来自 {atlas.name})"); + } + } + catch (Exception e) + { + Debug.LogWarning($"[TurretResourcesData] 图集兜底加载失败(未找到 TurretAtlas 标签的图集?): {e.Message}"); + } + } + else + { + Debug.Log($"[TurretResourcesData] 炮台 Sprite 加载完成,共 {turretSpriteDic.Count} 个(prefab 已改按需加载)"); + } } /// @@ -229,22 +384,28 @@ public class TurretResourcesData return turretDataDic != null && turretDataDic.TryGetValue(turretNumber, out var data) ? data : null; } - /// 根据 ID 获取炮台 Prefab。 + /// 根据 ID 获取炮台 Prefab。⭐ 优先查按需缓存(PT{编号} 标签),回退全量字典(已不再填充,恒空)。 public static GameObject GetTurretPrefab(int turretNumber) { - return turretPrefabDic != null && turretPrefabDic.TryGetValue(turretNumber, out var prefab) ? prefab : null; + if (_ptPrefabCache.TryGetValue(turretNumber, out var prefab)) return prefab; + return turretPrefabDic != null && turretPrefabDic.TryGetValue(turretNumber, out var fullLoad) ? fullLoad : null; } /// /// 根据战神编号获取战神预制体(两种情况二选一)。 /// - Display:展示用(大厅/商城预览,与 GetTurretPrefab 返回同一个展示模型); /// - GamePlay:游戏内用(座位上替代普通炮台的使用模型)。 - /// 未加载、非战神或未配置使用预制体时返回 null。 + /// ⭐ 优先查按需加载缓存(散包);未加载时回退全量加载的字典(标签未拆时的平滑迁移)。 /// public static GameObject GetZhanShenPrefab(int turretNumber, ZhanShenUsage usage = ZhanShenUsage.Display) { + // 按需缓存优先 + if (_zsPrefabCache.TryGetValue((turretNumber, usage), out var prefab)) + return prefab; + + // 回退:全量加载的字典(战神 prefab 未去 PTCBZS 标签时仍会被启动全量加载进来) var dic = usage == ZhanShenUsage.GamePlay ? turretGamePrefabDic : turretPrefabDic; - 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// ---- 预览(和翅膀一样实例化预制体到预览区)---- - if (resData != null && previewParent != null && prefab != null) - { - _currentPreviewObj = Instantiate(prefab, previewParent); - _currentPreviewObj.SetActive(true); - } + // ---- 预览(⭐按需加载:点哪个战神加载哪个,切走自动释放上一个)---- + ShowPreviewOnDemand(turretNumber, true); } // ==================== 战神选择按钮 ==================== @@ -994,14 +993,12 @@ public class UIHome_BY_ItemListPanels : SubUIBase rawImg_DetailPreview.gameObject.SetActive(_currentSelectType != ItemPanelSelect.Turrect); // ---- 预览 ---- - if (resData != null && previewParent != null && prefab != null) + // ---- 预览(⭐按需加载:点哪个加载哪个,切走自动释放上一个)---- + ShowPreviewOnDemand(turretNumber, false, obj => { - _currentPreviewObj = Instantiate(prefab, previewParent); - _currentPreviewObj.SetActive(true); - - if (_currentSelectType == ItemPanelSelect.Turrect) + if (obj != null && _currentSelectType == ItemPanelSelect.Turrect) { - var rt = _currentPreviewObj.GetComponent(); + var rt = obj.GetComponent(); if (rt != null) { rt.anchorMin = new Vector2(0.5f, 0f); @@ -1010,7 +1007,7 @@ public class UIHome_BY_ItemListPanels : SubUIBase rt.localScale = Vector3.one * 2.5f; } } - } + }); } /// 清除预览区当前展示的实例。 @@ -1023,6 +1020,71 @@ public class UIHome_BY_ItemListPanels : SubUIBase } } + // ==================== 预览按需加载(点哪个加载哪个,切走释放上一个) ==================== + + private int _previewSeq = 0; + /// 当前预览已 Acquire 的编号(切走时释放) + private int _previewAcquiredId = 0; + private bool _previewAcquiredIsZS = false; + + /// + /// ⭐ 按需加载并显示预览模型:释放上一个的按需引用 → 异步获取当前 → 实例化。 + /// 战神走 ZS{编号}+Display 标签,炮台/翅膀走 PT{编号} 标签。 + /// 快速连续点击由 seq 竞态丢弃(只显示最后点的那一个)。 + /// onLoaded:实例化后的回调(炮台预览的 RectTransform 特殊处理等)。 + /// + private void ShowPreviewOnDemand(int turretNumber, bool isZhanShen, System.Action onLoaded = null) + { + StartCoroutine(ShowPreviewRoutine(turretNumber, isZhanShen, onLoaded, ++_previewSeq)); + } + + private IEnumerator ShowPreviewRoutine(int turretNumber, bool isZhanShen, System.Action onLoaded, int seq) + { + // 释放上一个预览的按需引用(归零卸包 → 内存里同时只有一个预览资源) + ReleasePreviewAcquired(); + + if (turretNumber <= 0 || previewParent == null) + { + ClearPreview(); + onLoaded?.Invoke(null); + yield break; + } + + var task = isZhanShen + ? TurretResourcesData.AcquireZhanShenAsync(turretNumber, ZhanShenUsage.Display) + : TurretResourcesData.AcquireTurretPrefabAsync(turretNumber); + while (!task.IsCompleted) + yield return null; + + // 期间又点了别的 → 丢弃本次并归还引用 + if (seq != _previewSeq) + { + if (isZhanShen) TurretResourcesData.ReleaseZhanShen(turretNumber, ZhanShenUsage.Display); + else TurretResourcesData.ReleaseTurretPrefab(turretNumber); + yield break; + } + + GameObject prefab = task.Result; + ClearPreview(); + if (prefab != null) + { + _previewAcquiredId = turretNumber; + _previewAcquiredIsZS = isZhanShen; + _currentPreviewObj = Instantiate(prefab, previewParent); + _currentPreviewObj.SetActive(true); + } + onLoaded?.Invoke(_currentPreviewObj); + } + + /// 释放当前预览的按需引用(面板关闭/切列表时调用,归零卸包) + private void ReleasePreviewAcquired() + { + if (_previewAcquiredId <= 0) return; + if (_previewAcquiredIsZS) TurretResourcesData.ReleaseZhanShen(_previewAcquiredId, ZhanShenUsage.Display); + else TurretResourcesData.ReleaseTurretPrefab(_previewAcquiredId); + _previewAcquiredId = 0; + } + /// 根据道具数据生成特殊效果描述。 private static string GetSpecialEffectText(TurretResourcesData resData, TurretData turretData, BaseUserProp userProp = null) {