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@@ -61,7 +61,7 @@ public class BotSkillConfig
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[Space]
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[Header("双倍炮 - 消耗翻倍")]
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[Range(0f, 1f)] public float doubleProb = 1f;
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[Range(0f, 1f)] public float doubleProb = 0f;
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public float doubleMinTime = 3f;
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public float doubleMaxTime = 6f;
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}
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@@ -1,6 +1,6 @@
|
||||
神龙转盘1;-555.8911,862.1623;-605.461,603.6906;-573.5946,359.3818;-481.53622,157.5615;-308.04156,-33.636723;-88.517685,-125.695114;116.843346,-182.34644;258.47165,-210.6721;396.55923,-221.29422;531.10614,-217.75351;658.5716,-214.2128;747.0893,-210.6721;846.2291,-203.59068;927.66534,-203.59068;1023.26447,-196.50926;1140.1078,-185.88715;1359.6317,-164.6429
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神龙转盘2;697.5194,915.2729;740.0079,621.39417;672.73444,316.8933;393.01852,115.073;240.76811,23.014599;131.00618,-37.17743;-3.5407076,-83.20663;-120.384056,-118.6137;-251.39023,-150.48007;-364.69287,-168.18361;-467.37338,-171.72432;-591.29816,-175.26503;-672.73444,-171.72432;-757.7114,-157.5615;-839.1477,-132.77654;-952.4503,-97.36945;-1055.1309,-65.50309;-1154.2706,-30.096014;-1278.1954,5.3110614
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神龙转盘3;-1278.1954,19.473892;-1005.5609,19.473892;-810.822,19.473892;-637.32733,26.555307;-474.4548,26.555307;-297.41943,30.096014;-134.54689,30.096014;-21.244246,33.636723;81.43627,33.636723;184.11679,33.636723;279.71588,40.718136;350.53006,33.636723;414.2628,33.636723;520.484,33.636723;605.461,33.636723;697.5194,33.636723;754.1707,33.636723;807.2813,33.636723;913.50256,30.096014;1019.72375,40.718136;1125.945,40.718136;1203.8406,40.718136;1359.6317,37.17743
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神龙转盘3;-1304.3854,-62.807915;-1053.1538,-58.321632;-857.65283,-59.476074;-674.9596,-56.866173;-490.96136,-54.25627;-310.87802,-52.951317;-139.92928,-46.42655;-36.838074,-49.036453;64.94818,-45.121597;168.03937,-41.20674;269.8256,-38.596832;345.51282,-37.291878;401.62573,-35.98693;456.43372,-35.98693;545.1705,-34.681976;623.4676,-32.072075;701.7647,-32.072075;786.58655,-28.157219;871.40845,-29.462166;982.32935,-30.76712;1076.2859,-33.37702;1183.292,-34.681976;1352.9357,-33.37702
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||||
玲珑宝塔1;-407.18137,876.32513;-410.72208,713.4526;-414.2628,554.1207;-421.3442,377.08536;-428.4256,242.53847;-435.50702,107.99158;-449.66986,-12.392476;-308.04156,-19.473892;-166.41325,-19.473892;-67.273445,-12.392476;35.407074,-15.933184;131.00618,-8.8517685;201.82033,-8.8517685;276.1752,-5.3110614;350.53006,-5.3110614;428.4256,-5.3110614;509.86188,-5.3110614;566.5132,-1.7703538;612.5424,1.7703538;679.81586,5.3110614;729.38574,5.3110614;775.415,8.8517685;832.0663,8.8517685;899.3397,8.8517685;963.07245,8.8517685;1040.968,12.392476;1125.945,1.7703538;1218.0034,5.3110614;1295.8989,1.7703538;1359.6317,1.7703538
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||||
玲珑宝塔2;1359.6317,-47.799553;1086.9972,-51.34026;878.09546,-47.799553;665.653,-40.718136;439.04773,-40.718136;173.49467,-40.718136;-38.947784,-37.17743;-265.55307,-33.636723;-396.55923,-33.636723;-524.0247,-26.555307;-651.4902,-26.555307;-757.7114,-30.096014;-871.01404,-26.555307;-1005.5609,-30.096014;-1274.6547,-37.17743
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||||
玲珑宝塔3;-1302.9803,-423.11456;-1086.9972,-370.00394;-909.96185,-313.35263;-736.46716,-242.53847;-577.1353,-182.34644;-435.50702,-132.77654;-311.58228,-86.74734;-219.52386,-44.258842;-123.92477,-1.7703538;-21.244246,40.718136;84.97698,93.82875;173.49467,132.77654;262.01236,178.80573;368.23358,214.2128;449.66986,256.7013;524.0247,288.56766;605.461,323.97473;701.0601,359.3818;814.36273,416.03314;934.74677,465.60303;1033.8866,518.7137;1218.0034,621.39417;1288.8175,663.8827
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@@ -163,7 +163,7 @@
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曲线162;1274.7909,-435.47058;1150.6489,-337.93045;1050.1531,-269.94794;952.6129,-201.96541;869.85156,-131.02711;793.0018,-83.734924;665.904,-24.619694;559.4966,52.230114;432.3988,114.30112;308.25684,164.54906;157.51297,208.88548;48.149796,226.62006;-96.68254,229.57582;-238.55911,220.70854;-350.87805,179.32787;-433.6394,75.87621;-492.75464,-12.796644;-569.60443,-36.442738;-667.14453,-71.91188;-761.72894,-89.64645;-888.8267,-107.38102;-1010.01294,-122.15983;-1113.4646,-136.93864;-1228.7394,-148.76169;-1338.1025,-157.62898
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曲线163;-1234.6509,-716.26794;-1116.4204,-636.46234;-1042.5264,-559.61255;-930.2074,-467.98398;-809.0211,-376.35535;-708.52527,-311.32858;-548.91406,-255.16911;-418.8606,-193.09811;-282.89554,-139.89441;-132.15169,-92.60221;-5.0539246,-33.486977;133.86688,22.672497;269.83194,75.87621;376.23938,126.12417;497.4256,188.19516;609.7445,247.3104;707.28467,297.55835;819.60364,359.62933;946.7014,433.52338;1035.3743,495.5944;1144.7374,578.3558;1230.4545,649.294
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||||
曲线164;1348.6849,-187.1866;1159.5162,-175.36356;1026.507,-175.36356;902.365,-181.27507;763.44415,-178.3193;630.4349,-166.49626;473.77948,-169.45203;340.7702,-160.58475;216.6282,-163.5405;59.97284,-160.58475;-102.59406,-151.71745;-253.33792,-157.62898;-398.17023,-163.5405;-569.60443,-148.76169;-732.1713,-133.98288;-879.9594,-133.98288;-1072.084,-136.93864;-1222.8278,-125.11559;-1352.8813,-119.20407
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||||
曲线165;-1252.3854,90.65502;-1083.907,114.30112;-918.38434,132.03568;-773.552,167.50482;-596.2063,208.88548;-433.6394,229.57582;-282.89554,241.39886;-114.417114,241.39886;0.857605,232.53159;148.64569,235.48735;293.47803,232.53159;444.22186,250.26614;580.1869,262.0892;739.79803,270.95648;849.16125,288.69107;979.2147,306.42563;1097.4452,330.07172;1248.1891,365.54086;1366.4196,409.8773
|
||||
曲线165;-1306.1277,-5.9011793;-1152.697,9.835299;-983.5299,17.703537;-806.4945,29.505896;-609.7885,29.505896;-436.68726,45.242374;-228.17894,68.84709;-82.61651,88.51769;70.81415,96.385925;220.3107,112.122406;369.80725,127.85889;515.3696,155.39772;653.06384,163.26596;763.2192,182.93655;885.1769,226.21187;999.26636,269.48718;1125.1582,304.89426;1248.1891,365.54086;1366.4196,409.8773
|
||||
曲线166;1192.0297,-683.7546;1059.0204,-568.47986;952.6129,-467.98398;840.29395,-379.31113;680.6828,-255.16911;532.8947,-136.93864;361.46057,-18.708168;190.02637,75.87621;24.503693,117.25688;-173.53235,152.72601;-353.8338,182.28363;-510.4892,211.84125;-664.18884,247.3104;-773.552,288.69107;-891.7825,350.76205;-1027.7476,401.01;-1160.7568,466.03677;-1237.6066,516.2847;-1344.014,593.1346
|
||||
曲线167;-1296.7218,-293.59402;-1125.2876,-266.99216;-992.2784,-237.43456;-829.7115,-196.05388;-708.52527,-160.58475;-575.516,-119.20407;-454.3297,-68.956116;-306.54163,-18.708168;-155.79778,19.716736;-31.655777,64.05317;86.57471,111.34535;195.93787,191.15092;272.7877,282.77954;355.549,392.14273;435.3546,498.55014;494.46985,607.9134;541.762,693.63043;597.9215,802.99365
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||||
曲线168;704.3289,-734.0025;606.78876,-615.77203;509.24866,-503.45312;438.31036,-429.55908;308.25684,-305.41708;213.67245,-240.3903;86.57471,-160.58475;-34.61154,-86.69069;-179.44388,-9.840883;-294.71857,46.318592;-386.3472,84.7435;-540.0468,120.21264;-699.65796,149.77025;-814.9327,176.3721;-947.94196,202.97397;-1086.8628,226.62006;-1193.2703,241.39886;-1338.1025,268.00073
|
||||
|
||||
@@ -161,6 +161,8 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
private Dictionary<int, string> botTargetGuid = new Dictionary<int, string>();
|
||||
// bot 状态计时:开火后持续 Attack 动画,空闲 0.3s 切回 Idle
|
||||
private Dictionary<int, float> botIdleTimer = new Dictionary<int, float>();
|
||||
// bot 最近的 FrameData_FireBullet(给其他客户端还原技能状态)
|
||||
private Dictionary<string, FrameData_FireBullet> botLastFireData = new Dictionary<string, FrameData_FireBullet>();
|
||||
public GameObject bullet_Test;
|
||||
public GameObject bulletParent;
|
||||
float changeTurretTime = 0f;
|
||||
@@ -1663,7 +1665,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
|
||||
public void SyncGameData_FireBullit(FireCannonSendData sync)
|
||||
{
|
||||
// 机器人开火:extra 中可能没有 angle 数据,从 botLastAngle 取
|
||||
// 机器人开火:extra 中可能没有完整 fireData,从 botLastFireData 还原
|
||||
if (sync.extra == null || sync.extra.frameData == null)
|
||||
{
|
||||
SitPosData botSit = list_Sits.Find(s => s.user == sync.userId);
|
||||
@@ -1671,7 +1673,17 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
|
||||
float angle = botLastAngle.TryGetValue(sync.userId, out float a) ? a : botSit.currentAngle;
|
||||
if (sync.bulletIds == null || sync.bulletIds.Count == 0) return;
|
||||
|
||||
// 从 botLastFireData 还原完整技能参数
|
||||
if (botLastFireData.TryGetValue(sync.userId, out var fireData))
|
||||
{
|
||||
FireBullet(botSit, angle, fireData.isSanShe, fireData.twoRTruuect,
|
||||
fireData.isSuoDing, sync.bulletIds, fireData.monsterIDs);
|
||||
}
|
||||
else
|
||||
{
|
||||
FireBullet(botSit, angle, false, false, false, sync.bulletIds, null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1695,6 +1707,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
if (fireData == null) return;
|
||||
|
||||
botLastAngle[sit.user] = fireData.angle;
|
||||
botLastFireData[sit.user] = fireData; // 存储完整 fireData 供 SyncGameData_FireBullit 还原技能状态
|
||||
}
|
||||
|
||||
public void SyncGameData_ChangeTargetMonster(SyncGameData sync)
|
||||
@@ -1984,18 +1997,38 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
float angle = sit.currentAngle;
|
||||
botLastAngle[sit.user] = angle;
|
||||
|
||||
int count = 1;
|
||||
long gold = sit.consumeGoldNum;
|
||||
if (skill != null)
|
||||
// 技能参数(模仿真人 SyncFire 的行为)
|
||||
bool isSanShe = skill != null && skill.tripleActive;
|
||||
bool isDouble = skill != null && skill.doubleActive;
|
||||
bool isLock = skill != null && skill.lockActive;
|
||||
int count = isSanShe ? 3 : 1;
|
||||
long gold = isDouble ? sit.consumeGoldNum * 2 : sit.consumeGoldNum;
|
||||
|
||||
// 三发+锁定 → 找 N 个目标鱼的 GUID
|
||||
List<string> monsterIDs = null;
|
||||
if (isSanShe && isLock && target != null)
|
||||
{
|
||||
if (skill.tripleActive) count = 3;
|
||||
if (skill.doubleActive) gold *= 2;
|
||||
monsterIDs = new List<string> { target.guid };
|
||||
// 额外找 2 个目标(按优先级)
|
||||
var extraTargets = FindBotLockTargets(sit, target, 2);
|
||||
foreach (var m in extraTargets) monsterIDs.Add(m.guid);
|
||||
}
|
||||
|
||||
// 存储完整 fireData 供其他客户端还原
|
||||
botLastFireData[sit.user] = new FrameData_FireBullet
|
||||
{
|
||||
angle = angle,
|
||||
gold = gold,
|
||||
isSanShe = isSanShe,
|
||||
twoRTruuect = isDouble,
|
||||
isSuoDing = isLock,
|
||||
monsterIDs = monsterIDs
|
||||
};
|
||||
|
||||
WebSocketSendList.BotFireCannon(
|
||||
GameManager.Instance.gameData.currRoomData.roomId,
|
||||
sit.user, gold, count);
|
||||
SyncFire_ForBot(sit, angle, gold, count);
|
||||
SyncFire_ForBot(sit, angle, gold, isSanShe, isDouble, isLock, monsterIDs);
|
||||
}
|
||||
|
||||
// 空闲超时切回 Idle 动画
|
||||
@@ -2015,12 +2048,17 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
/// </summary>
|
||||
private MonsterContral GetOrFindBotTarget(SitPosData sit, CreateFishManager fishList, Vector3 turretPos, BotSkillRuntime skill)
|
||||
{
|
||||
bool isLocked = skill != null && skill.lockActive;
|
||||
|
||||
// 1. 检查记忆目标是否还有效
|
||||
if (botTargetGuid.TryGetValue(sit.posID, out string guid))
|
||||
{
|
||||
if (fishList.fishDatas_hashCodekey.TryGetValue(guid, out var m)
|
||||
&& m != null && m.gameObject.activeInHierarchy)
|
||||
{
|
||||
// 锁定时不检查 inFront,始终跟踪目标
|
||||
if (isLocked) return m;
|
||||
|
||||
Vector3 fp = m.transform.position;
|
||||
bool inFront = sit.IsFlipped ? fp.y < turretPos.y : fp.y > turretPos.y;
|
||||
if (inFront) return m;
|
||||
@@ -2081,6 +2119,44 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>找 bot 三发锁定额外目标(排除已选中的)</summary>
|
||||
private List<MonsterContral> FindBotLockTargets(SitPosData sit, MonsterContral exclude, int count)
|
||||
{
|
||||
var result = new List<MonsterContral>();
|
||||
if (CreateFishManager.Instance == null) return result;
|
||||
var fishList = CreateFishManager.Instance;
|
||||
Vector3 turretPos = sit.tra_CurrTurret.position;
|
||||
|
||||
foreach (var kv in fishList.fishDatas_hashCodekey)
|
||||
{
|
||||
var m = kv.Value;
|
||||
if (m == null || !m.gameObject.activeInHierarchy) continue;
|
||||
if (m == exclude) continue;
|
||||
|
||||
Vector3 fishPos = m.transform.position;
|
||||
if (sit.IsFlipped && fishPos.y >= turretPos.y) continue;
|
||||
if (!sit.IsFlipped && fishPos.y <= turretPos.y) continue;
|
||||
|
||||
result.Add(m);
|
||||
if (result.Count >= count) break;
|
||||
}
|
||||
|
||||
// 按优先级排序取前 count 个
|
||||
result.Sort((a, b) =>
|
||||
{
|
||||
int pa = GetFishPriority((int)a.fishenum);
|
||||
int pb = GetFishPriority((int)b.fishenum);
|
||||
if (pa != pb) return pa.CompareTo(pb);
|
||||
float da = (a.transform.position - turretPos).sqrMagnitude;
|
||||
float db = (b.transform.position - turretPos).sqrMagnitude;
|
||||
return da.CompareTo(db);
|
||||
});
|
||||
|
||||
if (result.Count > count)
|
||||
result.RemoveRange(count, result.Count - count);
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>根据 aiState 取对应行为参数,cfg 为 null 时返回 null</summary>
|
||||
private BotBehaviorConfig GetBotBehavior(BotConfig cfg)
|
||||
{
|
||||
@@ -2157,21 +2233,27 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
}
|
||||
|
||||
/// <summary>人机开火同步(房主代发)</summary>
|
||||
private void SyncFire_ForBot(SitPosData botSit, float angle, long gold, int count)
|
||||
private void SyncFire_ForBot(SitPosData botSit, float angle, long gold,
|
||||
bool isSanShe, bool isDouble, bool isLock, List<string> monsterIDs)
|
||||
{
|
||||
var fireData = new FrameData_FireBullet
|
||||
{
|
||||
angle = angle,
|
||||
gold = gold,
|
||||
isSanShe = isSanShe,
|
||||
twoRTruuect = isDouble,
|
||||
isSuoDing = isLock,
|
||||
};
|
||||
|
||||
if (monsterIDs != null && monsterIDs.Count > 0)
|
||||
fireData.monsterIDs = monsterIDs;
|
||||
|
||||
SyncGameData sgd = new SyncGameData
|
||||
{
|
||||
sitPos = botSit.posID,
|
||||
frameType = FrameDataType.fireBullet,
|
||||
time = BeijingTimeManager.Instance.CurrentTimestampMs,
|
||||
frameData = new FrameData_FireBullet
|
||||
{
|
||||
angle = angle,
|
||||
gold = gold,
|
||||
isSanShe = count >= 3,
|
||||
twoRTruuect = false,
|
||||
isSuoDing = false,
|
||||
}
|
||||
frameData = fireData
|
||||
};
|
||||
WebSocketSendList.SyncGameData(sgd);
|
||||
}
|
||||
|
||||
@@ -1836,7 +1836,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: \ue0011200000000
|
||||
m_text: "1200000000<sprite name=\"\u91D1\u5E01\">\n1200000000<sprite name=\"\u94BB\u77F3\">"
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 5d4a713fdd931db4c9ce49f068b54e0a, type: 2}
|
||||
m_sharedMaterial: {fileID: 3593458263369068374, guid: 5d4a713fdd931db4c9ce49f068b54e0a,
|
||||
@@ -1856,7 +1856,7 @@ MonoBehaviour:
|
||||
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_fontColorGradientPreset: {fileID: 0}
|
||||
m_spriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, type: 2}
|
||||
m_spriteAsset: {fileID: 11400000, guid: a50c2d68004a30a4a949fd0014586cfb, type: 2}
|
||||
m_tintAllSprites: 0
|
||||
m_StyleSheet: {fileID: 0}
|
||||
m_TextStyleHashCode: -1183493901
|
||||
|
||||
@@ -24,6 +24,7 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
Dictionary<string, GoldShopConfig> dic_GoldItems = new Dictionary<string, GoldShopConfig>();
|
||||
Dictionary<string, DiamondShopConfig> dic_DiamondItems = new Dictionary<string, DiamondShopConfig>();
|
||||
Dictionary<string, BasePropInfo> dic_PropItems = new Dictionary<string, BasePropInfo>();
|
||||
|
||||
public override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
@@ -33,9 +34,9 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
for (int i = tra_PrefabParent.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
Destroy(tra_PrefabParent.GetChild(i).gameObject);
|
||||
|
||||
}
|
||||
// 金币商城配置已从 GameConfig 迁移至 ActivityConfig API
|
||||
|
||||
// ==================== 金币商城 ====================
|
||||
APIRequestList.GetGoldShopList(goldList =>
|
||||
{
|
||||
foreach (var item in goldList)
|
||||
@@ -49,7 +50,6 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
item.sprite_Icon = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
obj.GetChild(0).GetComponent<Image>().sprite = item.sprite_Icon;
|
||||
});
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -59,11 +59,9 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
dic_GoldItems[item.number] = item;
|
||||
obj.GetChild(2).GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
//这里调用api
|
||||
APIRequestList.BuyGold(new BuyGoldParam { number = item.number, count = 1 }, (response) =>
|
||||
{
|
||||
UIManager.Instance.ShowBoardError(response);
|
||||
|
||||
APIRequestList.GetUser(GameManager.Instance.user.id, (a) =>
|
||||
{
|
||||
GameManager.Instance.UpdataUserData(a);
|
||||
@@ -71,22 +69,17 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
});
|
||||
});
|
||||
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = "\ue002" + item.diamond.ToString();
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = item.diamond + "<sprite name=\"钻石\">";
|
||||
obj.GetChild(3).GetComponent<TextMeshProUGUI>().text = item.gold.ToString();
|
||||
}
|
||||
});
|
||||
|
||||
btn_GlodCoins.onValueChanged.AddListener((a) =>
|
||||
{
|
||||
if (!a)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!a) return;
|
||||
for (int i = tra_PrefabParent.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
Destroy(tra_PrefabParent.GetChild(i).gameObject);
|
||||
|
||||
}
|
||||
// 金币商城配置已从 GameConfig 迁移至 ActivityConfig API
|
||||
APIRequestList.GetGoldShopList(goldList =>
|
||||
{
|
||||
foreach (var item in goldList)
|
||||
@@ -100,7 +93,6 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
item.sprite_Icon = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
obj.GetChild(0).GetComponent<Image>().sprite = item.sprite_Icon;
|
||||
});
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -110,39 +102,30 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
dic_GoldItems[item.number] = item;
|
||||
obj.GetChild(2).GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
//这里调用api
|
||||
APIRequestList.BuyGold(new BuyGoldParam { number = item.number, count = 1 }, (response) =>
|
||||
{
|
||||
UIManager.Instance.ShowBoardError(response);
|
||||
|
||||
APIRequestList.GetUser(GameManager.Instance.user.id, (a) =>
|
||||
{
|
||||
GameManager.Instance.UpdataUserData(a);
|
||||
tMP_GoldCoinNum.text = GameManager.Instance.user.assets.gold.ToString();
|
||||
tMP_DiamondNum.text = GameManager.Instance.user.assets.diamond.ToString();
|
||||
RefreshUI();
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text ="\ue002"+item.diamond.ToString();
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = item.diamond + "<sprite name=\"钻石\">";
|
||||
obj.GetChild(3).GetComponent<TextMeshProUGUI>().text = item.gold.ToString();
|
||||
}
|
||||
});
|
||||
|
||||
//
|
||||
});
|
||||
|
||||
// ==================== 钻石商城 ====================
|
||||
btn_Diamond.onValueChanged.AddListener((a) =>
|
||||
{
|
||||
if (!a)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!a) return;
|
||||
for (int i = tra_PrefabParent.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
Destroy(tra_PrefabParent.GetChild(i).gameObject);
|
||||
|
||||
}
|
||||
// 钻石商城配置已从 GameConfig 迁移至 ActivityConfig API
|
||||
APIRequestList.GetDiamondShopList(diamondList =>
|
||||
{
|
||||
foreach (var item in diamondList)
|
||||
@@ -156,7 +139,6 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
item.sprite_Icon = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
obj.GetChild(0).GetComponent<Image>().sprite = item.sprite_Icon;
|
||||
});
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -166,45 +148,35 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
dic_DiamondItems[item.number] = item;
|
||||
obj.GetChild(2).GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
//这里调用api
|
||||
APIRequestList.BuyDiamond(new BuyDiamondParam { number = item.number, count = 1 }, (response) =>
|
||||
{
|
||||
UIManager.Instance.ShowBoardError(response);
|
||||
|
||||
APIRequestList.GetUser(GameManager.Instance.user.id, (a) =>
|
||||
{
|
||||
GameManager.Instance.UpdataUserData(a);
|
||||
tMP_GoldCoinNum.text = GameManager.Instance.user.assets.gold.ToString();
|
||||
tMP_DiamondNum.text = GameManager.Instance.user.assets.diamond.ToString();
|
||||
RefreshUI();
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = item.money.ToString()+"元";
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = item.money + "¥";
|
||||
obj.GetChild(3).GetComponent<TextMeshProUGUI>().text = item.diamond.ToString();
|
||||
}
|
||||
});
|
||||
|
||||
//
|
||||
});
|
||||
|
||||
// ==================== 道具商城 ====================
|
||||
btn_Prop.onValueChanged.AddListener((a) =>
|
||||
{
|
||||
if (!a)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!a) return;
|
||||
for (int i = tra_PrefabParent.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
Destroy(tra_PrefabParent.GetChild(i).gameObject);
|
||||
}
|
||||
|
||||
foreach (var item in gameConfig.propConfig)
|
||||
{
|
||||
if (item.isSale == false || item.isEnable == false)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var obj = Instantiate(obj_ItemPrefab, tra_PrefabParent).transform;
|
||||
if (item.isSale == false || item.isEnable == false) continue;
|
||||
|
||||
var obj = Instantiate(obj_ItemPrefab, tra_PrefabParent).transform;
|
||||
if (item.sprite_Icon == null)
|
||||
{
|
||||
WebTool.DownImage(APIManager.baseURL + item.imageUrl, (texture) =>
|
||||
@@ -212,7 +184,6 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
item.sprite_Icon = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
obj.GetChild(0).GetComponent<Image>().sprite = item.sprite_Icon;
|
||||
});
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -222,11 +193,9 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
dic_PropItems[item.number] = item;
|
||||
obj.GetChild(2).GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
//这里调用api
|
||||
APIRequestList.BuyProp(new BuyPropParam { propNumber = item.number, count = 1 }, (response) =>
|
||||
{
|
||||
UIManager.Instance.ShowBoardError(response);
|
||||
|
||||
APIRequestList.GetUser(GameManager.Instance.user.id, (a) =>
|
||||
{
|
||||
GameManager.Instance.UpdataUserData(a);
|
||||
@@ -234,26 +203,18 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
});
|
||||
});
|
||||
|
||||
obj.GetChild(3).GetComponent<TextMeshProUGUI>().text = item.name.ToString();
|
||||
obj.GetChild(3).GetComponent<TextMeshProUGUI>().text = item.name;
|
||||
if (item.saleType == 1)
|
||||
{
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = "\ue001" + item.price.ToString();
|
||||
|
||||
}
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = item.price + "<sprite name=\"金币\">";
|
||||
else if (item.saleType == 2)
|
||||
{
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = "\ue002" + item.price.ToString();
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = item.price + "<sprite name=\"钻石\">";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
foreach (var item in gameConfig.propFragments)
|
||||
{
|
||||
if (item.isSale==false||item.isEnable==false)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var obj = Instantiate(obj_ItemPrefab, tra_PrefabParent).transform;
|
||||
if (item.isSale == false || item.isEnable == false) continue;
|
||||
|
||||
var obj = Instantiate(obj_ItemPrefab, tra_PrefabParent).transform;
|
||||
if (item.sprite_Icon == null)
|
||||
{
|
||||
WebTool.DownImage(APIManager.baseURL + item.imageUrl, (texture) =>
|
||||
@@ -261,7 +222,6 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
item.sprite_Icon = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
obj.GetChild(0).GetComponent<Image>().sprite = item.sprite_Icon;
|
||||
});
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -271,11 +231,9 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
dic_PropItems[item.number] = item;
|
||||
obj.GetChild(2).GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
//这里调用api
|
||||
APIRequestList.BuyProp(new BuyPropParam { propNumber = item.number, count = 1 }, (response) =>
|
||||
{
|
||||
UIManager.Instance.ShowBoardError(response);
|
||||
|
||||
APIRequestList.GetUser(GameManager.Instance.user.id, (a) =>
|
||||
{
|
||||
GameManager.Instance.UpdataUserData(a);
|
||||
@@ -283,21 +241,15 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
});
|
||||
});
|
||||
|
||||
obj.GetChild(3).GetComponent<TextMeshProUGUI>().text = item.name.ToString();
|
||||
obj.GetChild(3).GetComponent<TextMeshProUGUI>().text = item.name;
|
||||
if (item.saleType == 1)
|
||||
{
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = "\ue001" + item.price.ToString();
|
||||
|
||||
}
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = item.price + "<sprite name=\"金币\">";
|
||||
else if (item.saleType == 2)
|
||||
{
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = "\ue002" + item.price.ToString();
|
||||
|
||||
obj.GetChild(2).GetChild(0).GetComponent<TextMeshProUGUI>().text = item.price + "<sprite name=\"钻石\">";
|
||||
}
|
||||
}
|
||||
//
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnShow(object args = null)
|
||||
{
|
||||
base.OnShow(args);
|
||||
@@ -310,9 +262,4 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
tMP_GoldCoinNum.text = GameManager.Instance.user.assets.gold.ToString();
|
||||
tMP_DiamondNum.text = GameManager.Instance.user.assets.diamond.ToString();
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ MonoBehaviour:
|
||||
m_Name: "\u91D1\u5E01"
|
||||
m_EditorClassIdentifier:
|
||||
hashCode: 1218032
|
||||
material: {fileID: 181237239853305123}
|
||||
material: {fileID: 6085042629901392331}
|
||||
materialHashCode: 0
|
||||
m_Version: 1.1.0
|
||||
m_FaceInfo:
|
||||
@@ -38,10 +38,10 @@ MonoBehaviour:
|
||||
m_StrikethroughOffset: 0
|
||||
m_StrikethroughThickness: 0
|
||||
m_TabWidth: 0
|
||||
spriteSheet: {fileID: 2800000, guid: 9a470331983b4fd43aeab7f03e4d8626, type: 3}
|
||||
spriteSheet: {fileID: 2800000, guid: afbde54fc770bda40927bdbbf6cb48fb, type: 3}
|
||||
m_SpriteCharacterTable:
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 57345
|
||||
m_Unicode: 65534
|
||||
m_GlyphIndex: 0
|
||||
m_Scale: 1
|
||||
m_Name: "\u91D1\u5E01"
|
||||
@@ -52,7 +52,7 @@ MonoBehaviour:
|
||||
m_Width: 65
|
||||
m_Height: 64
|
||||
m_HorizontalBearingX: 5
|
||||
m_HorizontalBearingY: 45
|
||||
m_HorizontalBearingY: 50
|
||||
m_HorizontalAdvance: 65
|
||||
m_GlyphRect:
|
||||
m_X: 0
|
||||
@@ -62,10 +62,11 @@ MonoBehaviour:
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
m_ClassDefinitionType: 0
|
||||
sprite: {fileID: 21300000, guid: 9a470331983b4fd43aeab7f03e4d8626, type: 3}
|
||||
sprite: {fileID: 21300000, guid: afbde54fc770bda40927bdbbf6cb48fb, type: 3}
|
||||
spriteInfoList: []
|
||||
fallbackSpriteAssets: []
|
||||
--- !u!21 &181237239853305123
|
||||
fallbackSpriteAssets:
|
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Reference in New Issue
Block a user