冰冻+人机
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@@ -80,6 +80,13 @@ public class MonsterContral : MonoBehaviour
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/// <summary>是否处于移动状态(false 时 Update 跳过移动计算)</summary>
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public bool isMove = true;
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/// <summary>设置冰冻特效激活状态</summary>
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public void SetFreezeEffect(bool active)
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{
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if (bingDongEffect != null)
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bingDongEffect.SetActive(active);
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}
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/// <summary>是否为 3D 鱼(影响朝向轴选取)</summary>
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public bool is3D = false;
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@@ -117,6 +124,8 @@ public class MonsterContral : MonoBehaviour
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public List<Transform> colliderList;
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/// <summary>锁定点(colliderList 为空时使用,null 则用自身坐标)</summary>
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public Transform lockPoint;
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/// <summary>冰冻特效(预制体内子物体,null 则跳过)</summary>
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public GameObject bingDongEffect;
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/// <summary>是否存活(活跃且未被回收)</summary>
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public bool IsAlive => gameObject.activeInHierarchy;
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