冰冻+人机
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@@ -1772,6 +1772,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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// 定格
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m.isMove = false;
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m.ChangeState(CharacterStateType.idle);
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m.SetFreezeEffect(true);
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}
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}
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}
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@@ -1791,6 +1792,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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if (m == null || !m.gameObject.activeInHierarchy) continue;
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m.isMove = true;
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m.SetFreezeEffect(false);
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if (frozenFishStates.TryGetValue(m.guid, out var prevState))
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m.ChangeState(prevState);
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}
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