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@@ -640,25 +640,29 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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subUIManager.boardCast_Boss = boardCast_Boss;
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GameManager.Instance.OnUserDataChanged += RefreshGGKCount;
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baseAttackTime = attackTime;
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btn_ChangeTurret.onClick.AddListener(() =>
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{
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var panel = subUIManager.Get<SubUIBase>(UIPanel.TurretPanel);
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if (panel != null && panel.gameObject.activeSelf)
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subUIManager.Hide(UIPanel.TurretPanel);
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else
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// ⭐ 各游戏 prefab 按钮配置不同:未拖引用时为null,做保护(空就跳过,不能报错)
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if (btn_ChangeTurret != null)
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btn_ChangeTurret.onClick.AddListener(() =>
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{
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subUIManager.ShowAsync(UIPanel.TurretPanel, (ItemPanelSelect.Turrect, true));
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StartCoroutine(CloseSettingList());
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}
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});
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btn_Setting.onClick.AddListener(() => {subUIManager.ShowAsync(UIPanel.SettingPanel); });
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var panel = subUIManager.Get<SubUIBase>(UIPanel.TurretPanel);
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if (panel != null && panel.gameObject.activeSelf)
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subUIManager.Hide(UIPanel.TurretPanel);
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else
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{
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subUIManager.ShowAsync(UIPanel.TurretPanel, (ItemPanelSelect.Turrect, true));
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StartCoroutine(CloseSettingList());
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}
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});
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if (btn_Setting != null)
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btn_Setting.onClick.AddListener(() => {subUIManager.ShowAsync(UIPanel.SettingPanel); });
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// ⭐ 各游戏prefab未拖拽表情按钮时为null,做保护(XJMH面板没有该按钮)
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if (btn_BiaoQing != null)
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btn_BiaoQing.onClick.AddListener(OnBiaoQingButtonClick);
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btn_TuiChu.onClick.AddListener(() =>
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{
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StartLeaveCountdown();
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});
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if (btn_TuiChu != null)
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btn_TuiChu.onClick.AddListener(() =>
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{
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StartLeaveCountdown();
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});
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// ⭐ 切换房间:离房后重新走一遍加入房间流程(QuickJoin同场次同等级 → 连新房socket → JoinRoom)
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// 各游戏prefab未拖拽该按钮时为null,做保护
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if (btn_ChangeRoom != null)
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@@ -725,15 +729,17 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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EventCenter.Instance.AddEventListener<SyncGameData>(ConstEventString.SyncGameData_BotFireAngle, SyncGameData_BotFireAngle);
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// ⭐ 爆奖结束帧同步(baoJiangEnd):其他玩家爆奖完成,显示最终 BJEndUI 并加分
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EventCenter.Instance.AddEventListener<SyncGameData>(ConstEventString.BaoJiangEnd, OnBaoJiangEnd);
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btn_TuJian.onClick.AddListener(() =>
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{
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subUIManager.ShowAsync(UIPanel.GameTuJian);
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StartCoroutine(CloseSettingList());
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});
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btn_GuaGuaKa.onClick.AddListener(() =>
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{
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subUIManager.ShowAsync(UIPanel.GuaGuaKa);
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});
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if (btn_TuJian != null)
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btn_TuJian.onClick.AddListener(() =>
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{
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subUIManager.ShowAsync(UIPanel.GameTuJian);
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StartCoroutine(CloseSettingList());
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});
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if (btn_GuaGuaKa != null)
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btn_GuaGuaKa.onClick.AddListener(() =>
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{
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subUIManager.ShowAsync(UIPanel.GuaGuaKa);
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});
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}
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/// <summary>打开离开游戏确认面板:点确认直接退出房间(无倒计时)</summary>
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@@ -981,11 +987,13 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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public virtual void Start()
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{
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btn_SettingList.onClick.AddListener(() =>
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{
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if (isOpenSetting) StartCoroutine(CloseSettingList());
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else StartCoroutine(OpenSettingList());
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});
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// ⭐ 未拖引用时为null,做保护(空就跳过)
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if (btn_SettingList != null)
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btn_SettingList.onClick.AddListener(() =>
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{
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if (isOpenSetting) StartCoroutine(CloseSettingList());
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else StartCoroutine(OpenSettingList());
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});
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if (toggle_Lock != null)
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{
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@@ -1027,7 +1035,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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};
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}
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toggle_BaoZou.onValueChanged.AddListener(on =>
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// ⭐ 未拖引用时为null,做保护(空就跳过)
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if (toggle_BaoZou != null)
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toggle_BaoZou.onValueChanged.AddListener(on =>
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{
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if (!on)
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{
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@@ -1048,7 +1058,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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"40004", 0);
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});
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// toggle_SkillAuto 的关闭监听(切 Idle+广播)已移植到 SitPosData.OnAutoAttackToggleChanged,面板通过 HookAutoAttackOff 订阅广播
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toggle_BingFeng.onValueChanged.AddListener(on => {
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// ⭐ 未拖引用时为null,做保护(空就跳过)
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if (toggle_BingFeng != null)
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toggle_BingFeng.onValueChanged.AddListener(on => {
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if (!on)
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{
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// ⭐ 打开后只能等倒计时结束自动关闭,不允许玩家手动关闭
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