Merge branch 'feature/newWork' of http://git.wzaxr.top/5.24BuYu into feature/newWork

This commit is contained in:
xiaohaiwudi
2026-04-25 00:50:07 +08:00
6 changed files with 57 additions and 209 deletions
@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
[Serializable]
/// <summary> /// <summary>
/// 纯整数红包记录 /// 纯整数红包记录
/// 金额单位:分 (int) /// 金额单位:分 (int)
@@ -34,6 +34,7 @@ public class MonsterContral : MonoBehaviour
public string forwordXYZ; public string forwordXYZ;
protected RectTransform uirootRect; protected RectTransform uirootRect;
protected Camera mainCamera; protected Camera mainCamera;
public FishTypeEnum fishenum;
public virtual void DieFish(RoomKillNotice obj =null) public virtual void DieFish(RoomKillNotice obj =null)
{ {
Destroy(gameObject); Destroy(gameObject);
@@ -89,10 +90,12 @@ public class MonsterContral : MonoBehaviour
default: default:
break; break;
} }
switch ((FishTypeEnum)monsterData.fishTypeConfig.fishType) fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType;
switch (fishenum)
{ {
case FishTypeEnum.普通鱼: case FishTypeEnum.普通鱼:
Destroy(gameObject, Time); Destroy(gameObject, Time);
break; break;
case FishTypeEnum.Boss鱼: case FishTypeEnum.Boss鱼:
Destroy(gameObject, Time); Destroy(gameObject, Time);
@@ -13,10 +13,12 @@ using System.Drawing;
using System.Linq; using System.Linq;
using System.Security.Cryptography; using System.Security.Cryptography;
using System.Threading; using System.Threading;
using TMPro;
using Unity.Collections; using Unity.Collections;
using Unity.Jobs; using Unity.Jobs;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
using static UnityEditor.Progress;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
public class CreateFishManager : MonoSingleton<CreateFishManager> public class CreateFishManager : MonoSingleton<CreateFishManager>
@@ -918,7 +920,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
/// </summary> /// </summary>
/// <param name="count"></param> /// <param name="count"></param>
/// <returns></returns> /// <returns></returns>
public List<string> SyncGameData_SendRendromDieFishID(int count,List<RedPacketRecord> coinNum=null) public List<string> SyncGameData_SendRendromDieFishID(int count,List<RedPacketRecord> coinNum)
{ {
@@ -957,6 +959,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
frameData = new FrameData_RandomDieFish frameData = new FrameData_RandomDieFish
{ {
guids = list, guids = list,
coinNum= coinNum,
count = count count = count
} }
}; };
@@ -976,7 +979,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
fishDatas_hashCodekey.Remove(fishId); fishDatas_hashCodekey.Remove(fishId);
} }
} }
public void Id_DieFish_FX(string fishId) public void Id_DieFish_FX(string fishId, RedPacketRecord coinNum)
{ {
if (fishDatas_hashCodekey.ContainsKey(fishId)) if (fishDatas_hashCodekey.ContainsKey(fishId))
{ {
@@ -984,8 +987,14 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
var monster = fishDatas_hashCodekey[fishId]; var monster = fishDatas_hashCodekey[fishId];
Instantiate(monster.effect_Die == null ? dieFXPrefab : monster.effect_Die, monster.transform.position, Quaternion.identity, transform.parent); Instantiate(monster.effect_Die == null ? dieFXPrefab : monster.effect_Die, monster.transform.position, Quaternion.identity, transform.parent);
//award效果 //award效果
//Instantiate(monster.effect_DieAward == null ? dieFXPrefabAward : monster.effect_DieAward, monster.transform.position, Quaternion.identity, transform.parent);
if (monster.effect_DieAward == null && monster.fishenum != FishTypeEnum.Boss鱼)
{
var award = Instantiate(monster.effect_DieAward == null ? dieFXPrefabAward : monster.effect_DieAward, currGameType.subPanelParent.parent);
award.GetComponent<RectTransform>().anchoredPosition =CoordinateTransformation.WorldPos_ToCanvas(monster.transform.position, UIManager.Instance.uiRoot.GetComponent<Canvas>());
award.transform.GetChild(2).GetComponent<TextMeshProUGUI>().text = coinNum.Amount.ToString();
}
MonsterDieList.Instance.SmallHuangYiHuang(monster.transform.position, monster.monsterData.fishTypeConfig.fishNumber, 1000); MonsterDieList.Instance.SmallHuangYiHuang(monster.transform.position, monster.monsterData.fishTypeConfig.fishNumber, 1000);
//Destroy(monster.gameObject); //Destroy(monster.gameObject);
@@ -1009,11 +1018,11 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
} }
} }
public void Id_DieListFish_FX(List<string> ids) public void Id_DieListFish_FX(List<string> ids, List<RedPacketRecord> coinNum)
{ {
foreach (var item in ids) for (int i = 0; i < ids.Count; i++) {
{
Id_DieFish_FX(item); Id_DieFish_FX(ids[i], coinNum[i]);
} }
} }
@@ -1026,6 +1035,14 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
AudioManager.Instance.PlayerFX(60004); AudioManager.Instance.PlayerFX(60004);
var monster = fishDatas_hashCodekey[killFish.fishId]; var monster = fishDatas_hashCodekey[killFish.fishId];
Instantiate(monster.effect_Die == null ? dieFXPrefab : monster.effect_Die, monster.transform.position, Quaternion.identity, transform.parent); Instantiate(monster.effect_Die == null ? dieFXPrefab : monster.effect_Die, monster.transform.position, Quaternion.identity, transform.parent);
if (monster.effect_DieAward == null&& monster.fishenum != FishTypeEnum.Boss鱼)
{
var award = Instantiate(monster.effect_DieAward == null ? dieFXPrefabAward : monster.effect_DieAward, currGameType.subPanelParent.parent);
award.GetComponent<RectTransform>().anchoredPosition = CoordinateTransformation.WorldPos_ToCanvas(monster.transform.position, UIManager.Instance.uiRoot.GetComponent<Canvas>());
award.transform.GetChild(2).GetComponent<TextMeshProUGUI>().text = killFish.gold.ToString();
}
MonsterDieList.Instance.SmallHuangYiHuang(monster.transform.position, monster.monsterData.fishTypeConfig.fishNumber, 1000); MonsterDieList.Instance.SmallHuangYiHuang(monster.transform.position, monster.monsterData.fishTypeConfig.fishNumber, 1000);
//Destroy(monster.gameObject); //Destroy(monster.gameObject);
monster.DieFish(killFish); monster.DieFish(killFish);
@@ -69,6 +69,7 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
public class FrameData_RandomDieFish : FrameData public class FrameData_RandomDieFish : FrameData
{ {
public List<string> guids=new List<string>(); public List<string> guids=new List<string>();
public List<RedPacketRecord> coinNum=new List<RedPacketRecord>();
public int count; public int count;
} }
} }
@@ -11,6 +11,7 @@ GameObject:
- component: {fileID: 3252193072664515267} - component: {fileID: 3252193072664515267}
- component: {fileID: 7617333372803733935} - component: {fileID: 7617333372803733935}
- component: {fileID: 2327506323784387051} - component: {fileID: 2327506323784387051}
- component: {fileID: 8948124406826948487}
m_Layer: 5 m_Layer: 5
m_Name: Gold m_Name: Gold
m_TagString: Untagged m_TagString: Untagged
@@ -30,9 +31,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 8483020304666188488}
- {fileID: 6250418086618249309} - {fileID: 6250418086618249309}
- {fileID: 4465188864695660331}
m_Father: {fileID: 8802702133347106559} m_Father: {fileID: 8802702133347106559}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
@@ -74,6 +73,27 @@ MonoBehaviour:
m_ChildScaleWidth: 0 m_ChildScaleWidth: 0
m_ChildScaleHeight: 0 m_ChildScaleHeight: 0
m_ReverseArrangement: 0 m_ReverseArrangement: 0
--- !u!95 &8948124406826948487
Animator:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 261762419476206530}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 511c4432221009540948656fcedd6d1e, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!1 &2042861085145573955 --- !u!1 &2042861085145573955
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -148,103 +168,6 @@ MonoBehaviour:
m_ChildScaleWidth: 0 m_ChildScaleWidth: 0
m_ChildScaleHeight: 0 m_ChildScaleHeight: 0
m_ReverseArrangement: 0 m_ReverseArrangement: 0
--- !u!1 &2443245076198457152
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8483020304666188488}
- component: {fileID: 5383677614806708653}
- component: {fileID: 9202937367292815458}
- component: {fileID: 4914361613895260971}
m_Layer: 5
m_Name: Image (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8483020304666188488
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2443245076198457152}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3252193072664515267}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5383677614806708653
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2443245076198457152}
m_CullTransparentMesh: 1
--- !u!114 &9202937367292815458
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2443245076198457152}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 4f84a65ffddb6cc43a280cab2ed65ca2, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!95 &4914361613895260971
Animator:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2443245076198457152}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: b5d7feff55f4f7645b9ae1236893c22a, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!1 &2538281198944851063 --- !u!1 &2538281198944851063
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -574,103 +497,6 @@ MonoBehaviour:
m_hasFontAssetChanged: 0 m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0} m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0} m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &6056614213250948318
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4465188864695660331}
- component: {fileID: 6363753840655695582}
- component: {fileID: 5185258263883177097}
- component: {fileID: 5414845909783628702}
m_Layer: 5
m_Name: Image (3)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4465188864695660331
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6056614213250948318}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3252193072664515267}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6363753840655695582
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6056614213250948318}
m_CullTransparentMesh: 1
--- !u!114 &5185258263883177097
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6056614213250948318}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 4f84a65ffddb6cc43a280cab2ed65ca2, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!95 &5414845909783628702
Animator:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6056614213250948318}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: b5d7feff55f4f7645b9ae1236893c22a, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!1 &8222732459988217625 --- !u!1 &8222732459988217625
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -697,8 +523,8 @@ RectTransform:
m_GameObject: {fileID: 8222732459988217625} m_GameObject: {fileID: 8222732459988217625}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 1
m_Children: m_Children:
- {fileID: 3252193072664515267} - {fileID: 3252193072664515267}
- {fileID: 4141654619161611748} - {fileID: 4141654619161611748}
@@ -735,7 +561,7 @@ GameObject:
- component: {fileID: 8869491853869306038} - component: {fileID: 8869491853869306038}
- component: {fileID: 4880642512375020130} - component: {fileID: 4880642512375020130}
m_Layer: 5 m_Layer: 5
m_Name: Image (2) m_Name: Coin
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@@ -758,7 +584,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100} m_SizeDelta: {x: 80, y: 80}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4330466387219907929 --- !u!222 &4330466387219907929
CanvasRenderer: CanvasRenderer:
@@ -651,7 +651,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
{ {
var fireBullet = JsonConvert.DeserializeObject<FrameData_RandomDieFish>(syncGameData.frameData.ToString()); var fireBullet = JsonConvert.DeserializeObject<FrameData_RandomDieFish>(syncGameData.frameData.ToString());
CreateFishManager.Instance.Id_DieListFish_FX(fireBullet.guids); CreateFishManager.Instance.Id_DieListFish_FX(fireBullet.guids, fireBullet.coinNum);
} }