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@@ -824,7 +824,10 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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/// </summary>
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private IEnumerator SpawnFishBatchedCoroutine(List<OnFishSpawnFishItem> queue, bool isSync)
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{
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const int batchSize = 5; // 每帧生成5条
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// ⭐ 加载期(进度条还在走、面板未加载完成)每帧只出 2 条:单帧 5 条 Spine 鱼
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// (首次创建含骨架/贴图初始化)会卡住进度条和界面动画(玩家反馈"90% 卡"的一部分);
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// 加载完成进房后恢复每帧 5 条(正常出鱼间隔大,不挤)
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int batchSize = (currGameType != null && !currGameType.IsGameLoadCompleted) ? 2 : 5;
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int index = 0;
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while (index < queue.Count)
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{
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