This commit is contained in:
2026-10-20 15:30:30 +08:00
parent 003eaf3a3c
commit 40bd235e67
4 changed files with 66 additions and 29 deletions
+2 -8
View File
@@ -13,7 +13,6 @@ using UnityEngine.InputSystem;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.Video;
public class GameManager : MonoSingleton<GameManager>
{
@@ -586,7 +585,6 @@ public class GameManager : MonoSingleton<GameManager>
}
// Start is called before the first frame update
public Button btn_Skip;
public VideoClip startVideoClip;
IEnumerator yanchi(ILoadingPanel loadingPanel)
{
@@ -600,16 +598,12 @@ public class GameManager : MonoSingleton<GameManager>
void Start()
{
btn_Skip.gameObject.SetActive(false);
var v = UIManager.Instance.ShowLoadPanel(startVideoClip);
//UIManager.Instance.ShowAsync(UIPanel.LoginPanel, null, (a) =>
//{
// v.LoadBar(100);
//}, 28);
// 过场视频由 LoginPanel 根节点的 VideoPlayer 投影到共享 RT,加载面板只是显示它
var v = UIManager.Instance.ShowLoadPanel();
StartCoroutine(yanchi(v));
btn_Skip.onClick.AddListener(() =>
{
UIManager.Instance.StopShowPanel();
//UIManager.Instance.ShowAsync(UIPanel.LoginPanel, null, null, 0);
v.LoadBar(100);
});
}