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@@ -13,7 +13,6 @@ using UnityEngine.InputSystem;
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using UnityEngine.Rendering;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.Video;
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public class GameManager : MonoSingleton<GameManager>
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{
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@@ -586,7 +585,6 @@ public class GameManager : MonoSingleton<GameManager>
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}
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// Start is called before the first frame update
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public Button btn_Skip;
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public VideoClip startVideoClip;
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IEnumerator yanchi(ILoadingPanel loadingPanel)
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{
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@@ -600,16 +598,12 @@ public class GameManager : MonoSingleton<GameManager>
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void Start()
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{
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btn_Skip.gameObject.SetActive(false);
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var v = UIManager.Instance.ShowLoadPanel(startVideoClip);
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//UIManager.Instance.ShowAsync(UIPanel.LoginPanel, null, (a) =>
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//{
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// v.LoadBar(100);
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//}, 28);
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// 过场视频由 LoginPanel 根节点的 VideoPlayer 投影到共享 RT,加载面板只是显示它
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var v = UIManager.Instance.ShowLoadPanel();
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StartCoroutine(yanchi(v));
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btn_Skip.onClick.AddListener(() =>
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{
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UIManager.Instance.StopShowPanel();
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//UIManager.Instance.ShowAsync(UIPanel.LoginPanel, null, null, 0);
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v.LoadBar(100);
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});
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}
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