diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessDistrict.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessDistrict.cs index d0cfa7141..7f16384f8 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessDistrict.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessDistrict.cs @@ -73,7 +73,6 @@ public class UIChineseChessDistrict : SubUIBase { switch (ChineseChessMainPanel.dic_RoomData[item.roomId].state) { - case 0: // 空房间 case 1: // 未开始 int temp = ChineseChessMainPanel.dic_RoomData[item.roomId].users.Count; if (temp >= 2) @@ -88,6 +87,7 @@ public class UIChineseChessDistrict : SubUIBase case 2: UIManager.Instance.ShowBoardError("房间已经开始"); break; + case 0: // 空房间 case 3: uIManager.ShowAsync(UIPanel.ZGXQCreateRoom, item); break;