4坐座位
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@@ -1556,7 +1556,8 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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// ⭐ sitPos 用击杀者座位(含人机);房主代人机击杀 Boss 时,这里传人机座位,
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// 否则所有客户端都会判定为房主击杀 → 房主自己看金色(错)
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int posID = killerSitPos >= 0 ? killerSitPos : currGameType.currSitData.posID;
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// ⭐ 座位镜像:网络帧里的 sitPos 必须是服务端座位号,显示座位转回服务端空间
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int posID = SeatMirror.ToServer(killerSitPos >= 0 ? killerSitPos : currGameType.currSitData.posID);
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var sgd = new SyncGameData
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{
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sitPos = posID,
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@@ -1588,7 +1589,8 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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{
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if (coinNum == null || coinNum.Count == 0) return;
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int posID = killerSitPos >= 0 ? killerSitPos : currGameType.currSitData.posID;
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// ⭐ 座位镜像:网络帧里的 sitPos 必须是服务端座位号,显示座位转回服务端空间
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int posID = SeatMirror.ToServer(killerSitPos >= 0 ? killerSitPos : currGameType.currSitData.posID);
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var sgd = new SyncGameData
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{
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sitPos = posID,
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