From 51fdabc2e69967a934d9b9a2c49e14aa618c7fd4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=A3=AE2003?= <2384017988@qq.com> Date: Thu, 25 Jun 2026 16:18:07 +0800 Subject: [PATCH] 1 --- Assets/MyGame/Scripts/Net/APIManager.cs | 4 +- ...aseListPageParam.cs => BaseListPageObj.cs} | 2 +- ...eParam.cs.meta => BaseListPageObj.cs.meta} | 0 .../MyGame/Scripts/Net/APIRequestList_User.cs | 2 +- Assets/MyGame/Scripts/Net/WebSocketManager.cs | 4 +- Assets/MyGame/aa/UI/Home/Sub/BackPack.prefab | 319 ++++++++++++++++-- .../UI/Home/Sub/BackPack/BackPackPropItem.cs | 35 +- Assets/MyGame/aa/UI/Home/Sub/RankPanel.prefab | 14 +- .../aa/UI/Home/Sub/UIHome_BY_BackPackPanel.cs | 65 ++++ .../aa/UI/Home/Sub/UIHome_BY_RankPanel.cs | 2 +- .../Home/背包/UI_beibao_06.png.meta | 4 +- 11 files changed, 411 insertions(+), 40 deletions(-) rename Assets/MyGame/Scripts/Net/APIRequest/Params/{BaseListPageParam.cs => BaseListPageObj.cs} (84%) rename Assets/MyGame/Scripts/Net/APIRequest/Params/{BaseListPageParam.cs.meta => BaseListPageObj.cs.meta} (100%) diff --git a/Assets/MyGame/Scripts/Net/APIManager.cs b/Assets/MyGame/Scripts/Net/APIManager.cs index 35c263588..951df8ed0 100644 --- a/Assets/MyGame/Scripts/Net/APIManager.cs +++ b/Assets/MyGame/Scripts/Net/APIManager.cs @@ -18,8 +18,8 @@ namespace Assets.MyGame.Scripts.Net public static Dictionary dic_API = new Dictionary(); //public const string baseURL = "http://game5241.wzaxr.top"; #if UNITY_EDITOR - //public const string baseURL = "http://8.137.163.153"; - public const string baseURL = "http://8.137.8.46"; + public const string baseURL = "http://8.137.163.153"; + //public const string baseURL = "http://8.137.8.46"; #else public const string baseURL = "http://8.137.8.46"; diff --git a/Assets/MyGame/Scripts/Net/APIRequest/Params/BaseListPageParam.cs b/Assets/MyGame/Scripts/Net/APIRequest/Params/BaseListPageObj.cs similarity index 84% rename from Assets/MyGame/Scripts/Net/APIRequest/Params/BaseListPageParam.cs rename to Assets/MyGame/Scripts/Net/APIRequest/Params/BaseListPageObj.cs index b60c1242b..2c48bb17b 100644 --- a/Assets/MyGame/Scripts/Net/APIRequest/Params/BaseListPageParam.cs +++ b/Assets/MyGame/Scripts/Net/APIRequest/Params/BaseListPageObj.cs @@ -6,7 +6,7 @@ namespace Assets.MyGame.Scripts.Net.APIRequest.Params /// 通用分页查询参数(排行榜/用户列表共用) /// [Serializable] - public class BaseListPageParam : RequestParamBase + public class BaseListPageObj : RequestObjBase { public string keyWord; public int pageIndex; diff --git a/Assets/MyGame/Scripts/Net/APIRequest/Params/BaseListPageParam.cs.meta b/Assets/MyGame/Scripts/Net/APIRequest/Params/BaseListPageObj.cs.meta similarity index 100% rename from Assets/MyGame/Scripts/Net/APIRequest/Params/BaseListPageParam.cs.meta rename to Assets/MyGame/Scripts/Net/APIRequest/Params/BaseListPageObj.cs.meta diff --git a/Assets/MyGame/Scripts/Net/APIRequestList_User.cs b/Assets/MyGame/Scripts/Net/APIRequestList_User.cs index 79c268cd5..e1413565e 100644 --- a/Assets/MyGame/Scripts/Net/APIRequestList_User.cs +++ b/Assets/MyGame/Scripts/Net/APIRequestList_User.cs @@ -102,7 +102,7 @@ namespace Assets.MyGame.Scripts.Net /// /// 获取排行榜(用户列表分页)(POST) /// - public static void GetRankList(BaseListPageParam req, Action> callback) + public static void GetRankList(BaseListPageObj req, Action> callback) { APIManager.Response>(APIType.Rank_GetUserList, req, callback); } diff --git a/Assets/MyGame/Scripts/Net/WebSocketManager.cs b/Assets/MyGame/Scripts/Net/WebSocketManager.cs index 91911a6b9..e7ef02574 100644 --- a/Assets/MyGame/Scripts/Net/WebSocketManager.cs +++ b/Assets/MyGame/Scripts/Net/WebSocketManager.cs @@ -25,8 +25,8 @@ namespace Assets.MyGame.Scripts.Net //private const string baseUrl = "ws://game5241.wzaxr.top"; #if UNITY_EDITOR - //private const string baseUrl = "ws://8.137.163.153"; - private const string baseUrl = "ws://8.137.8.46"; + private const string baseUrl = "ws://8.137.163.153"; + //private const string baseUrl = "ws://8.137.8.46"; #else private const string baseUrl = "ws://8.137.8.46"; diff --git a/Assets/MyGame/aa/UI/Home/Sub/BackPack.prefab b/Assets/MyGame/aa/UI/Home/Sub/BackPack.prefab index d331aa522..80d93d34f 100644 --- a/Assets/MyGame/aa/UI/Home/Sub/BackPack.prefab +++ b/Assets/MyGame/aa/UI/Home/Sub/BackPack.prefab @@ -29,13 +29,15 @@ RectTransform: m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 - 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m_Father: {fileID: 1365097840134096483} + m_Father: {fileID: 4569178911461540903} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0.5} - m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 174.99997, y: 265.5} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 11.4999695, y: -1} m_SizeDelta: {x: 46, y: 41} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &3691077083610407395 diff --git a/Assets/MyGame/aa/UI/Home/Sub/BackPack/BackPackPropItem.cs b/Assets/MyGame/aa/UI/Home/Sub/BackPack/BackPackPropItem.cs index b2bba2625..3eea3661e 100644 --- a/Assets/MyGame/aa/UI/Home/Sub/BackPack/BackPackPropItem.cs +++ b/Assets/MyGame/aa/UI/Home/Sub/BackPack/BackPackPropItem.cs @@ -11,7 +11,18 @@ using UnityEngine.UI; [Serializable] public enum PropEnum { - none=0 + none=0, + 炮台 = 1, + 翅膀 = 2, + 炮塔碎片 = 3, + 翅膀碎片 = 4, + 战神 = 5, + 战神碎片 = 6, + 刮刮卡 = 7, + 改名卡 = 8, + 大喇叭 = 9, + 技能 = 10, + 召唤卡 = 11, } public class BackPackPropItem : MonoBehaviour { @@ -24,8 +35,30 @@ public class BackPackPropItem : MonoBehaviour switch (propEnum) { case PropEnum.none: + break; + default: + break; + } + switch (propEnum) + { + case PropEnum.none: + break; + case PropEnum.炮塔碎片: + case PropEnum.翅膀碎片: + item_Bg[1].gameObject.SetActive(true); + break; + case PropEnum.战神碎片: item_Bg[0].gameObject.SetActive(true); break; + case PropEnum.刮刮卡: + case PropEnum.召唤卡: + case PropEnum.技能: + item_Bg[2].gameObject.SetActive(true); + break; + case PropEnum.改名卡: + case PropEnum.大喇叭: + item_Bg[3].gameObject.SetActive(true); + break; default: break; } diff --git a/Assets/MyGame/aa/UI/Home/Sub/RankPanel.prefab b/Assets/MyGame/aa/UI/Home/Sub/RankPanel.prefab index 9226cb689..c50c0961f 100644 --- a/Assets/MyGame/aa/UI/Home/Sub/RankPanel.prefab +++ b/Assets/MyGame/aa/UI/Home/Sub/RankPanel.prefab @@ -178,14 +178,14 @@ RectTransform: m_GameObject: {fileID: 627277110686942805} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.84583336, y: 0.84583336, z: 0.84583336} + m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 5530117091569492482} + m_Father: {fileID: 7443429307053400732} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 543.448, y: 285.17307} + m_AnchoredPosition: {x: 642.5, y: 337.50015} m_SizeDelta: {x: 64, y: 64} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &96259119428132217 @@ -2769,7 +2769,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: 4 + m_text: 1023 m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 5d4a713fdd931db4c9ce49f068b54e0a, type: 2} m_sharedMaterial: {fileID: 3593458263369068374, guid: 5d4a713fdd931db4c9ce49f068b54e0a, @@ -2813,7 +2813,7 @@ MonoBehaviour: m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_enableWordWrapping: 0 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} @@ -2873,6 +2873,7 @@ RectTransform: - {fileID: 5207806907184652212} - {fileID: 8096412430408969747} - {fileID: 2819193408425432736} + - {fileID: 1051696264439407244} m_Father: {fileID: 5530117091569492482} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} @@ -3102,7 +3103,6 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7443429307053400732} - - {fileID: 1051696264439407244} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} @@ -3164,4 +3164,4 @@ MonoBehaviour: uIEffect: 1 obj_LinePrefab: {fileID: 6386860272759417549} currobj_Line: {fileID: 119203538957789953} - prefabRankLineItem_parent: {fileID: 0} + prefabRankLineItem_parent: {fileID: 6676761536640183889} diff --git a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_BackPackPanel.cs b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_BackPackPanel.cs index a7b86a0f8..844c255d5 100644 --- a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_BackPackPanel.cs +++ b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_BackPackPanel.cs @@ -8,6 +8,7 @@ using Unity.VisualScripting; using UnityEditor.SearchService; using UnityEngine; using UnityEngine.UI; +using static UnityEditor.MaterialProperty; public class UIHome_BY_BackPackPanel : SubUIBase { @@ -17,11 +18,15 @@ public class UIHome_BY_BackPackPanel : SubUIBase public Transform pageParent; public BackPackPropItem prefabItem; + public TextMeshProUGUI tMP_Gold; + public TextMeshProUGUI tMP_Diamond; + [Header("道具详情")] public TextMeshProUGUI tMP_Name; public TextMeshProUGUI tMP_Description; public Image img_Prop; public string propID; //这里是道具的ID 之后用来触发使用事件 + public PropEnum propType; //这里是道具的类型 之后用来触发使用事件 public ScrollRect scrollRect; public Button btn_Use; @@ -61,7 +66,37 @@ public class UIHome_BY_BackPackPanel : SubUIBase img_Prop.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f); }); + isfirst = false; + btn_Use.onClick.RemoveAllListeners(); + btn_Use.onClick.AddListener(() => + { + switch (propType) + { + case PropEnum.none: + break; + case PropEnum.炮塔碎片: + break; + case PropEnum.翅膀碎片: + break; + case PropEnum.战神碎片: + break; + case PropEnum.刮刮卡: + uIManager.ShowAsync(UIPanel.GuaGuaKa); + break; + case PropEnum.改名卡: + break; + case PropEnum.大喇叭: + break; + case PropEnum.技能: + break; + case PropEnum.召唤卡: + break; + default: + break; + } + + }); } GameObject obj = Instantiate(prefabItem.gameObject, pageParent); var tempItem = obj.GetComponent(); @@ -75,11 +110,41 @@ public class UIHome_BY_BackPackPanel : SubUIBase tMP_Name.text=product.name; tMP_Description.text = product.desc; propID = product.number; + propType=(PropEnum)product.type; WebTool.DownImage(APIManager.baseURL + product.imageUrl, (texture) => { img_Prop.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f); }); + btn_Use.onClick.RemoveAllListeners(); + btn_Use.onClick.AddListener(() => + { + switch (propType) + { + case PropEnum.none: + break; + case PropEnum.炮塔碎片: + break; + case PropEnum.翅膀碎片: + break; + case PropEnum.战神碎片: + break; + case PropEnum.刮刮卡: + uIManager.ShowAsync(UIPanel.GuaGuaKa); + break; + case PropEnum.改名卡: + break; + case PropEnum.大喇叭: + break; + case PropEnum.技能: + break; + case PropEnum.召唤卡: + break; + default: + break; + } + + }); } }); diff --git a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_RankPanel.cs b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_RankPanel.cs index 0ea9ee009..e2a4d61df 100644 --- a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_RankPanel.cs +++ b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_RankPanel.cs @@ -20,7 +20,7 @@ public class UIHome_BY_RankPanel : SubUIBase private void LoadRankData() { - APIRequestList.GetRankList(new BaseListPageParam + APIRequestList.GetRankList(new BaseListPageObj { keyWord = "", pageIndex = 0, diff --git a/Assets/UIResources/Home/背包/UI_beibao_06.png.meta b/Assets/UIResources/Home/背包/UI_beibao_06.png.meta index cf9504b63..19df64176 100644 --- a/Assets/UIResources/Home/背包/UI_beibao_06.png.meta +++ b/Assets/UIResources/Home/背包/UI_beibao_06.png.meta @@ -49,7 +49,7 @@ TextureImporter: alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 - spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteBorder: {x: 21, y: 18, z: 22, w: 20} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 @@ -113,7 +113,7 @@ TextureImporter: physicsShape: [] bones: [] spriteID: 5e97eb03825dee720800000000000000 - internalID: 0 + internalID: 1537655665 vertices: [] indices: edges: []