记录副本更新ui
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@@ -64,7 +64,7 @@ public class BullitMove : MonoBehaviour
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var ABdistance = Vector3.Distance(transform.position, target.transform.position);
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var rotateSpeed = 1/ABdistance;
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Vector3 targetPoint = (target.transform.position-transform.position).normalized * moveSpeed*Time.deltaTime;
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transform.up = Vector3.Slerp(transform.up, targetPoint, rotateSpeed);
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transform.up = Vector3.Lerp(transform.up, targetPoint, rotateSpeed);
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targetPoint = transform.up.normalized * moveSpeed * Time.deltaTime;
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transform.position+= targetPoint;
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if (ABdistance <= 2)
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@@ -173,7 +173,11 @@ public class BullitMove : MonoBehaviour
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//请求服务端是否杀死
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var v1 = GameManager.Instance.gameData.roomJoinNotice;
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var v2 = GameManager.Instance.gameData.currRoomData;
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WebSocketSendList.KillFish(v2.roomId, user.userId, monster.monsterData.roomFishDetailConfig.fishNumber, monster.hashCode,GameManager.Instance.gameData.roomJoinNotice.cannonMultiple);
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if (true)
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{
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WebSocketSendList.KillFish(v2.roomId, user.userId,monster.monsterData.fishTypeConfig.fishNumber, monster.hashCode, GameManager.Instance.gameData.roomJoinNotice.cannonMultiple);
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}
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//受激
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