同步进度
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using System;
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namespace Assets.MyGame.Scripts.Net.APIRequest.Params
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{
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/// <summary>
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/// 存入保险箱请求参数
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/// </summary>
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[Serializable]
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public class SaveSafeBoxParam : RequestParamBase
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{
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public int amount; // 存入金额
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}
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/// <summary>
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/// 设置保险箱密码请求参数
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/// </summary>
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[Serializable]
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public class SetSafeBoxPasswordParam : RequestParamBase
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{
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public string newPwd; // 新密码
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}
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/// <summary>
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/// 重置保险箱密码请求参数
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/// </summary>
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[Serializable]
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public class ResetSafeBoxPasswordParam : RequestParamBase
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{
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public string code; // 验证码
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}
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/// <summary>
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/// 合成碎片请求参数
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/// </summary>
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[Serializable]
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public class SynthesisFragmentParam : RequestParamBase
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{
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public int fragmentId; // 碎片ID
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public int count; // 数量
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}
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/// <summary>
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/// 购买月卡请求参数
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/// </summary>
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[Serializable]
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public class BuyMonthCardParam : RequestParamBase
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{
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public int cardType; // 月卡类型
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}
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/// <summary>
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/// 购买道具请求参数
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/// </summary>
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[Serializable]
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public class BuyPropParam : RequestParamBase
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{
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public int propId; // 道具ID
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public int count; // 数量
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}
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/// <summary>
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/// 购买金币请求参数
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/// </summary>
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[Serializable]
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public class BuyGoldParam : RequestParamBase
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{
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public int goldAmount; // 金币数量
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}
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/// <summary>
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/// 购买钻石请求参数
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/// </summary>
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[Serializable]
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public class BuyDiamondParam : RequestParamBase
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{
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public int diamondAmount; // 钻石数量
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}
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/// <summary>
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/// 切换炮台请求参数
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/// </summary>
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[Serializable]
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public class ChangeCannonParam : RequestParamBase
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{
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public int cannonId; // 炮台ID
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}
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/// <summary>
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/// 切换翅膀请求参数
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/// </summary>
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[Serializable]
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public class ChangeWingParam : RequestParamBase
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{
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public int wingId; // 翅膀ID
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}
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/// <summary>
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/// 切换战神请求参数
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/// </summary>
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[Serializable]
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public class ChangeGodWarParam : RequestParamBase
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{
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public int godWarId; // 战神ID
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}
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/// <summary>
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/// 发放奖励请求参数
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/// </summary>
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[Serializable]
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public class DistributeRewardsParam : RequestParamBase
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{
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public int rewardId; // 奖励ID
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}
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}
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