同步进度
This commit is contained in:
@@ -0,0 +1,46 @@
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using System;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 基础商品信息
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/// </summary>
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[Serializable]
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public class BaseProduct
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{
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/// <summary>
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/// 商品编号
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/// </summary>
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public string number;
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/// <summary>
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/// 商品名称
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/// </summary>
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public string name;
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/// <summary>
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/// 商品描述
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/// </summary>
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public string desc;
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/// <summary>
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/// 图片地址
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/// </summary>
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public string imageUrl;
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/// <summary>
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/// 商品类型
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/// </summary>
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public int type;
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/// <summary>
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/// 道具等级
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/// </summary>
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public int level;
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
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using System;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 商品 + 数量
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/// </summary>
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[Serializable]
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public class BaseProductCount : BaseProduct
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{
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/// <summary>
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/// 数量
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/// </summary>
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public int count;
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,54 @@
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using System;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 道具基础信息
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/// </summary>
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[Serializable]
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public class BasePropInfo : BaseProduct
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{
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/// <summary>
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/// 售卖方式(金币/钻石)
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/// </summary>
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public int saleType;
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/// <summary>
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/// 售卖价格
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/// </summary>
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public int price;
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/// <summary>
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/// 售卖数量
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/// </summary>
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public int saleCount;
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/// <summary>
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/// 会员价格
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/// </summary>
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public int vipPrice;
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/// <summary>
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/// 经销商价格
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/// </summary>
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public int dealerPrice;
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/// <summary>
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/// 是否启用
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/// </summary>
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public bool isEnable;
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/// <summary>
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/// 是否销售
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/// </summary>
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public bool isSale;
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,39 @@
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using System;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 钻石商城配置
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/// </summary>
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[Serializable]
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public class DiamondShopConfig
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{
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/// <summary>
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/// 商品编号
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/// </summary>
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public string number;
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/// <summary>
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/// 商品名称
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/// </summary>
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public string name;
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/// <summary>
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/// 图标地址
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/// </summary>
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public string icon;
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/// <summary>
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/// 钻石数量
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/// </summary>
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public int diamond;
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/// <summary>
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/// 现金价格
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/// </summary>
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public double money;
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,60 @@
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 鱼阵配置
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/// </summary>
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[Serializable]
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public class FishArrayConfig
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{
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/// <summary>
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/// 鱼阵编号
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/// </summary>
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public string fishArrayNumber;
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/// <summary>
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/// 名字
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/// </summary>
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public string name;
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/// <summary>
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/// Boss鱼编号
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/// </summary>
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public string bossFishNumber;
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/// <summary>
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/// Boss数量
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/// </summary>
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public int boosCount;
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/// <summary>
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/// 普通鱼编号
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/// </summary>
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public string fishNumber;
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/// <summary>
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/// 普通鱼数量
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/// </summary>
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public int fishCount;
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/// <summary>
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/// 阵型编号
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/// </summary>
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public string arrayNumber;
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/// <summary>
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/// 路径集合
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/// </summary>
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public List<int> pathList;
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/// <summary>
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/// 阈值集合
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/// </summary>
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public List<int> thresholdList;
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,43 @@
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 鱼种配置
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/// </summary>
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[Serializable]
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public class FishTypeConfig
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{
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/// <summary>
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/// 鱼种编号
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/// </summary>
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public string fishNumber;
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/// <summary>
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/// 鱼名字
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/// </summary>
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public string fishName;
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/// <summary>
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/// 鱼类型(普通鱼/Boss鱼/黄金鱼…)
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/// </summary>
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public int fishType;
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/// <summary>
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/// 基础分数
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/// </summary>
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public int fishScore;
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/// <summary>
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/// 击杀权重
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/// </summary>
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public int killWeight;
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/// <summary>
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/// 路径编号集合
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/// </summary>
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public List<int> pathList;
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,50 @@
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using System;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 礼包配置
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/// </summary>
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[Serializable]
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public class GiftConfig
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{
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/// <summary>
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/// 类型 1 金币 2 钻石 3 道具
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/// </summary>
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public int type;
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/// <summary>
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/// 是否随机
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/// </summary>
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public bool isRandom;
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/// <summary>
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/// 数量
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/// </summary>
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public int count;
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/// <summary>
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/// 随机最小数量
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/// </summary>
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public int minCount;
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/// <summary>
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/// 随机最大数量
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/// </summary>
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public int maxCount;
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/// <summary>
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/// 道具信息
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/// </summary>
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public BaseProduct product;
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}
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||||
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||||
}
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@@ -0,0 +1,38 @@
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using System;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 金币商城配置
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/// </summary>
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[Serializable]
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public class GoldShopConfig
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{
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/// <summary>
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/// 商品编号
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/// </summary>
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public string number;
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/// <summary>
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/// 商品名称
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/// </summary>
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public string name;
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/// <summary>
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/// 图标地址
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/// </summary>
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public string icon;
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/// <summary>
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/// 金币数量
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/// </summary>
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public int gold;
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/// <summary>
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/// 钻石数量
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/// </summary>
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public int diamond;
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,48 @@
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 月卡配置
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/// </summary>
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[Serializable]
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public class MonthCardConfig
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{
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/// <summary>
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/// 类型 1 周卡 2 月卡 3 年卡
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/// </summary>
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public int type;
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/// <summary>
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||||
/// 名称
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/// </summary>
|
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public string name;
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/// <summary>
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/// 签到加成
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/// </summary>
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public double signInAdd;
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/// <summary>
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/// 金币价格
|
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/// </summary>
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||||
public int gold;
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||||
/// <summary>
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/// 现金价格
|
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/// </summary>
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public double money;
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||||
/// <summary>
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/// 权益礼包
|
||||
/// </summary>
|
||||
public List<GiftConfig> giftList;
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||||
|
||||
/// <summary>
|
||||
/// 每日礼包
|
||||
/// </summary>
|
||||
public List<GiftConfig> dailyGift;
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||||
}
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||||
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||||
}
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||||
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@@ -0,0 +1,28 @@
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||||
using System;
|
||||
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||||
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
|
||||
{
|
||||
/// <summary>
|
||||
/// 道具碎片信息
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class PropFragmentConfig : BasePropInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 合成所需碎片数量
|
||||
/// </summary>
|
||||
public int fragmentCount;
|
||||
|
||||
/// <summary>
|
||||
/// 合成后的道具编号
|
||||
/// </summary>
|
||||
public string productNumber;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
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@@ -0,0 +1,28 @@
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
|
||||
{
|
||||
/// <summary>
|
||||
/// 道具信息
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class PropInfConfig : BasePropInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 关联游戏编号(空表示全部)
|
||||
/// </summary>
|
||||
public List<string> gameNumber;
|
||||
|
||||
/// <summary>
|
||||
/// 有效期(天)0 表示不限
|
||||
/// </summary>
|
||||
public int day;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
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@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
|
||||
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
|
||||
{
|
||||
/// <summary>
|
||||
/// 救济金配置
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class ReliefConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否开启
|
||||
/// </summary>
|
||||
public bool isOpen;
|
||||
|
||||
/// <summary>
|
||||
/// 金币数量
|
||||
/// </summary>
|
||||
public int gold;
|
||||
|
||||
/// <summary>
|
||||
/// 每天可领取次数
|
||||
/// </summary>
|
||||
public int count;
|
||||
|
||||
/// <summary>
|
||||
/// 领取金币限制
|
||||
/// </summary>
|
||||
public int limit;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 522d03f24a0d8ed4eaae222d23b7c108
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
|
||||
{
|
||||
/// <summary>
|
||||
/// 房间配置
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class RoomConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// 房间编号
|
||||
/// </summary>
|
||||
public string roomNumber;
|
||||
|
||||
/// <summary>
|
||||
/// 房间名称
|
||||
/// </summary>
|
||||
public string roomName;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏类型
|
||||
/// </summary>
|
||||
public int gameType;
|
||||
|
||||
/// <summary>
|
||||
/// 房间等级
|
||||
/// </summary>
|
||||
public int roomLevel;
|
||||
|
||||
/// <summary>
|
||||
/// 房间分区数量
|
||||
/// </summary>
|
||||
public int roomPartitionNum;
|
||||
|
||||
/// <summary>
|
||||
/// 房间数量
|
||||
/// </summary>
|
||||
public int roomCount;
|
||||
|
||||
/// <summary>
|
||||
/// 进房金币限制
|
||||
/// </summary>
|
||||
public int roomGoldLimit;
|
||||
|
||||
/// <summary>
|
||||
/// 炮倍列表
|
||||
/// </summary>
|
||||
public List<int> cannonMultipleList;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f2a7671a295f384880ade38316e7808
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||||
MonoImporter:
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serializedVersion: 2
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||||
defaultReferences: []
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userData:
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||||
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assetBundleVariant:
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||||
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
|
||||
{
|
||||
/// <summary>
|
||||
/// 出鱼配置
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class RoomFishConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏类型
|
||||
/// </summary>
|
||||
public int gameType;
|
||||
/// <summary>
|
||||
/// 时间/速度
|
||||
/// </summary>
|
||||
public float times;
|
||||
/// <summary>
|
||||
/// 普通鱼配置列表
|
||||
/// </summary>
|
||||
public List<RoomFishDetailConfig> normalFishList;
|
||||
|
||||
/// <summary>
|
||||
/// 按房间等级出鱼配置
|
||||
/// </summary>
|
||||
public List<RoomFishLevelConfig> roomFishLevelList;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 63c2f86f34f940e41b3d14d5bf538c69
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
|
||||
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
|
||||
{
|
||||
/// <summary>
|
||||
/// 出鱼配置详情
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class RoomFishDetailConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// 类型 1 鱼 2 鱼阵
|
||||
/// </summary>
|
||||
public int type;
|
||||
|
||||
/// <summary>
|
||||
/// 鱼种编号或鱼阵编号
|
||||
/// </summary>
|
||||
public string fishNumber;
|
||||
|
||||
/// <summary>
|
||||
/// 出鱼权重
|
||||
/// </summary>
|
||||
public int fishWeight;
|
||||
|
||||
/// <summary>
|
||||
/// 出鱼频率(秒)
|
||||
/// </summary>
|
||||
public int fishFrequency;
|
||||
|
||||
/// <summary>
|
||||
/// 场内最大数量
|
||||
/// </summary>
|
||||
public int maxCount;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f9afa9fe7016204f89639dd48cda883
|
||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
|
||||
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
|
||||
{
|
||||
/// <summary>
|
||||
/// 按房间等级出鱼配置
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class RoomFishLevelConfig : RoomFishDetailConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// 房间等级
|
||||
/// </summary>
|
||||
public int roomLevel;
|
||||
}
|
||||
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3c44b177e5626645b677bfe731e4bac
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||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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||||
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
|
||||
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
|
||||
{
|
||||
/// <summary>
|
||||
/// 签到奖励配置
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class SignConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// 排序
|
||||
/// </summary>
|
||||
public int order;
|
||||
|
||||
/// <summary>
|
||||
/// 金币
|
||||
/// </summary>
|
||||
public int gold;
|
||||
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
public string name;
|
||||
|
||||
/// <summary>
|
||||
/// 图标
|
||||
/// </summary>
|
||||
public string icon;
|
||||
|
||||
/// <summary>
|
||||
/// 概率
|
||||
/// </summary>
|
||||
public double probability;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 540cb55ff2a240549873c94ba0690fef
|
||||
MonoImporter:
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||||
externalObjects: {}
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serializedVersion: 2
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||||
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
|
||||
{
|
||||
/// <summary>
|
||||
/// 用户等级配置
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class UserLevelConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// 等级
|
||||
/// </summary>
|
||||
public int level;
|
||||
|
||||
/// <summary>
|
||||
/// 经验下限
|
||||
/// </summary>
|
||||
public int expMin;
|
||||
|
||||
/// <summary>
|
||||
/// 经验上限
|
||||
/// </summary>
|
||||
public int expMax;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励金币
|
||||
/// </summary>
|
||||
public int gold;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励钻石
|
||||
/// </summary>
|
||||
public int diamond;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励道具列表
|
||||
/// </summary>
|
||||
public List<BaseProductCount> productList;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c1412a82019c424459e474ee47945762
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MonoImporter:
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externalObjects: {}
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userData:
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@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
|
||||
{
|
||||
/// <summary>
|
||||
/// Vip等级配置
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class VipLevelConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// Vip等级
|
||||
/// </summary>
|
||||
public int level;
|
||||
|
||||
/// <summary>
|
||||
/// 经验上限
|
||||
/// </summary>
|
||||
public int expMax;
|
||||
|
||||
/// <summary>
|
||||
/// 经验下限
|
||||
/// </summary>
|
||||
public int expMin;
|
||||
|
||||
/// <summary>
|
||||
/// 签到加成
|
||||
/// </summary>
|
||||
public double signInAdd;
|
||||
|
||||
/// <summary>
|
||||
/// Vip等级礼包
|
||||
/// </summary>
|
||||
public List<GiftConfig> giftList;
|
||||
|
||||
/// <summary>
|
||||
/// 每日礼包
|
||||
/// </summary>
|
||||
public List<GiftConfig> dailyGift;
|
||||
public string remark;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
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Reference in New Issue
Block a user