同步进度

This commit is contained in:
2026-02-03 11:35:19 +08:00
parent c9d717b773
commit 5799bd435b
5118 changed files with 511866 additions and 120462 deletions
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using System;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 基础商品信息
/// </summary>
[Serializable]
public class BaseProduct
{
/// <summary>
/// 商品编号
/// </summary>
public string number;
/// <summary>
/// 商品名称
/// </summary>
public string name;
/// <summary>
/// 商品描述
/// </summary>
public string desc;
/// <summary>
/// 图片地址
/// </summary>
public string imageUrl;
/// <summary>
/// 商品类型
/// </summary>
public int type;
/// <summary>
/// 道具等级
/// </summary>
public int level;
}
}
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@@ -0,0 +1,21 @@
using System;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 商品 + 数量
/// </summary>
[Serializable]
public class BaseProductCount : BaseProduct
{
/// <summary>
/// 数量
/// </summary>
public int count;
}
}
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@@ -0,0 +1,54 @@
using System;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 道具基础信息
/// </summary>
[Serializable]
public class BasePropInfo : BaseProduct
{
/// <summary>
/// 售卖方式(金币/钻石)
/// </summary>
public int saleType;
/// <summary>
/// 售卖价格
/// </summary>
public int price;
/// <summary>
/// 售卖数量
/// </summary>
public int saleCount;
/// <summary>
/// 会员价格
/// </summary>
public int vipPrice;
/// <summary>
/// 经销商价格
/// </summary>
public int dealerPrice;
/// <summary>
/// 是否启用
/// </summary>
public bool isEnable;
/// <summary>
/// 是否销售
/// </summary>
public bool isSale;
}
}
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@@ -0,0 +1,39 @@
using System;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 钻石商城配置
/// </summary>
[Serializable]
public class DiamondShopConfig
{
/// <summary>
/// 商品编号
/// </summary>
public string number;
/// <summary>
/// 商品名称
/// </summary>
public string name;
/// <summary>
/// 图标地址
/// </summary>
public string icon;
/// <summary>
/// 钻石数量
/// </summary>
public int diamond;
/// <summary>
/// 现金价格
/// </summary>
public double money;
}
}
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@@ -0,0 +1,60 @@
using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 鱼阵配置
/// </summary>
[Serializable]
public class FishArrayConfig
{
/// <summary>
/// 鱼阵编号
/// </summary>
public string fishArrayNumber;
/// <summary>
/// 名字
/// </summary>
public string name;
/// <summary>
/// Boss鱼编号
/// </summary>
public string bossFishNumber;
/// <summary>
/// Boss数量
/// </summary>
public int boosCount;
/// <summary>
/// 普通鱼编号
/// </summary>
public string fishNumber;
/// <summary>
/// 普通鱼数量
/// </summary>
public int fishCount;
/// <summary>
/// 阵型编号
/// </summary>
public string arrayNumber;
/// <summary>
/// 路径集合
/// </summary>
public List<int> pathList;
/// <summary>
/// 阈值集合
/// </summary>
public List<int> thresholdList;
}
}
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@@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 鱼种配置
/// </summary>
[Serializable]
public class FishTypeConfig
{
/// <summary>
/// 鱼种编号
/// </summary>
public string fishNumber;
/// <summary>
/// 鱼名字
/// </summary>
public string fishName;
/// <summary>
/// 鱼类型(普通鱼/Boss鱼/黄金鱼…)
/// </summary>
public int fishType;
/// <summary>
/// 基础分数
/// </summary>
public int fishScore;
/// <summary>
/// 击杀权重
/// </summary>
public int killWeight;
/// <summary>
/// 路径编号集合
/// </summary>
public List<int> pathList;
}
}
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@@ -0,0 +1,50 @@
using System;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 礼包配置
/// </summary>
[Serializable]
public class GiftConfig
{
/// <summary>
/// 类型 1 金币 2 钻石 3 道具
/// </summary>
public int type;
/// <summary>
/// 是否随机
/// </summary>
public bool isRandom;
/// <summary>
/// 数量
/// </summary>
public int count;
/// <summary>
/// 随机最小数量
/// </summary>
public int minCount;
/// <summary>
/// 随机最大数量
/// </summary>
public int maxCount;
/// <summary>
/// 道具信息
/// </summary>
public BaseProduct product;
}
}
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@@ -0,0 +1,38 @@
using System;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 金币商城配置
/// </summary>
[Serializable]
public class GoldShopConfig
{
/// <summary>
/// 商品编号
/// </summary>
public string number;
/// <summary>
/// 商品名称
/// </summary>
public string name;
/// <summary>
/// 图标地址
/// </summary>
public string icon;
/// <summary>
/// 金币数量
/// </summary>
public int gold;
/// <summary>
/// 钻石数量
/// </summary>
public int diamond;
}
}
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@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 月卡配置
/// </summary>
[Serializable]
public class MonthCardConfig
{
/// <summary>
/// 类型 1 周卡 2 月卡 3 年卡
/// </summary>
public int type;
/// <summary>
/// 名称
/// </summary>
public string name;
/// <summary>
/// 签到加成
/// </summary>
public double signInAdd;
/// <summary>
/// 金币价格
/// </summary>
public int gold;
/// <summary>
/// 现金价格
/// </summary>
public double money;
/// <summary>
/// 权益礼包
/// </summary>
public List<GiftConfig> giftList;
/// <summary>
/// 每日礼包
/// </summary>
public List<GiftConfig> dailyGift;
}
}
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@@ -0,0 +1,28 @@
using System;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 道具碎片信息
/// </summary>
[Serializable]
public class PropFragmentConfig : BasePropInfo
{
/// <summary>
/// 合成所需碎片数量
/// </summary>
public int fragmentCount;
/// <summary>
/// 合成后的道具编号
/// </summary>
public string productNumber;
}
}
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using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 道具信息
/// </summary>
[Serializable]
public class PropInfConfig : BasePropInfo
{
/// <summary>
/// 关联游戏编号(空表示全部)
/// </summary>
public List<string> gameNumber;
/// <summary>
/// 有效期(天)0 表示不限
/// </summary>
public int day;
}
}
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@@ -0,0 +1,38 @@
using System;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 救济金配置
/// </summary>
[Serializable]
public class ReliefConfig
{
/// <summary>
/// 是否开启
/// </summary>
public bool isOpen;
/// <summary>
/// 金币数量
/// </summary>
public int gold;
/// <summary>
/// 每天可领取次数
/// </summary>
public int count;
/// <summary>
/// 领取金币限制
/// </summary>
public int limit;
}
}
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@@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 房间配置
/// </summary>
[Serializable]
public class RoomConfig
{
/// <summary>
/// 房间编号
/// </summary>
public string roomNumber;
/// <summary>
/// 房间名称
/// </summary>
public string roomName;
/// <summary>
/// 游戏类型
/// </summary>
public int gameType;
/// <summary>
/// 房间等级
/// </summary>
public int roomLevel;
/// <summary>
/// 房间分区数量
/// </summary>
public int roomPartitionNum;
/// <summary>
/// 房间数量
/// </summary>
public int roomCount;
/// <summary>
/// 进房金币限制
/// </summary>
public int roomGoldLimit;
/// <summary>
/// 炮倍列表
/// </summary>
public List<int> cannonMultipleList;
}
}
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@@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 出鱼配置
/// </summary>
[Serializable]
public class RoomFishConfig
{
/// <summary>
/// 游戏类型
/// </summary>
public int gameType;
/// <summary>
/// 时间/速度
/// </summary>
public float times;
/// <summary>
/// 普通鱼配置列表
/// </summary>
public List<RoomFishDetailConfig> normalFishList;
/// <summary>
/// 按房间等级出鱼配置
/// </summary>
public List<RoomFishLevelConfig> roomFishLevelList;
}
}
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using System;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 出鱼配置详情
/// </summary>
[Serializable]
public class RoomFishDetailConfig
{
/// <summary>
/// 类型 1 鱼 2 鱼阵
/// </summary>
public int type;
/// <summary>
/// 鱼种编号或鱼阵编号
/// </summary>
public string fishNumber;
/// <summary>
/// 出鱼权重
/// </summary>
public int fishWeight;
/// <summary>
/// 出鱼频率(秒)
/// </summary>
public int fishFrequency;
/// <summary>
/// 场内最大数量
/// </summary>
public int maxCount;
}
}
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using System;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 按房间等级出鱼配置
/// </summary>
[Serializable]
public class RoomFishLevelConfig : RoomFishDetailConfig
{
/// <summary>
/// 房间等级
/// </summary>
public int roomLevel;
}
}
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using System;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 签到奖励配置
/// </summary>
[Serializable]
public class SignConfig
{
/// <summary>
/// 排序
/// </summary>
public int order;
/// <summary>
/// 金币
/// </summary>
public int gold;
/// <summary>
/// 名称
/// </summary>
public string name;
/// <summary>
/// 图标
/// </summary>
public string icon;
/// <summary>
/// 概率
/// </summary>
public double probability;
}
}
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@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// 用户等级配置
/// </summary>
[Serializable]
public class UserLevelConfig
{
/// <summary>
/// 等级
/// </summary>
public int level;
/// <summary>
/// 经验下限
/// </summary>
public int expMin;
/// <summary>
/// 经验上限
/// </summary>
public int expMax;
/// <summary>
/// 奖励金币
/// </summary>
public int gold;
/// <summary>
/// 奖励钻石
/// </summary>
public int diamond;
/// <summary>
/// 奖励道具列表
/// </summary>
public List<BaseProductCount> productList;
}
}
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@@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
/// <summary>
/// Vip等级配置
/// </summary>
[Serializable]
public class VipLevelConfig
{
/// <summary>
/// Vip等级
/// </summary>
public int level;
/// <summary>
/// 经验上限
/// </summary>
public int expMax;
/// <summary>
/// 经验下限
/// </summary>
public int expMin;
/// <summary>
/// 签到加成
/// </summary>
public double signInAdd;
/// <summary>
/// Vip等级礼包
/// </summary>
public List<GiftConfig> giftList;
/// <summary>
/// 每日礼包
/// </summary>
public List<GiftConfig> dailyGift;
public string remark;
}
}
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