同步进度

This commit is contained in:
2026-02-03 11:35:19 +08:00
parent c9d717b773
commit 5799bd435b
5118 changed files with 511866 additions and 120462 deletions
+79 -3
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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public enum ItemPanelSelect
{
None,
Turrect,
Wing,
ZS
}
public class UIHome_BY_ItemListPanels : SubUIBase
{
public Button btn_Turret;
public Button btn_Wing;
public Button btn_ZS;
public Button btn_Get;
public TMP_Dropdown tMP_Type;
public Toggle toggle_ItemPrefab;
public Transform itemConnect;
public void Start()
{
btn_Turret.onClick.AddListener(() =>
{
UpdateSelectType(ItemPanelSelect.Turrect);
});
btn_Wing.onClick.AddListener(() =>
{
UpdateSelectType(ItemPanelSelect.Wing);
});
btn_ZS.onClick.AddListener(() =>
{
UpdateSelectType(ItemPanelSelect.ZS);
});
}
public void UpdateSelectType(ItemPanelSelect itemPanel)
{
btn_Turret.transform.GetChild(1).gameObject.SetActive(false);
btn_Wing.transform.GetChild(1).gameObject.SetActive(false);
btn_ZS.transform.GetChild(1).gameObject.SetActive(false);
switch (itemPanel)
{
case ItemPanelSelect.None:
btn_Turret.transform.GetChild(1).gameObject.SetActive(true);
break;
case ItemPanelSelect.Turrect:
btn_Turret.transform.GetChild(1).gameObject.SetActive(true);
break;
case ItemPanelSelect.Wing:
btn_Wing.transform.GetChild(1).gameObject.SetActive(true);
break;
case ItemPanelSelect.ZS:
btn_ZS.transform.GetChild(1).gameObject.SetActive(true);
break;
default:
break;
}
}
public override void Show(object args = null)
{
base.Show(args);
if(args is ItemPanelSelect)
{
ItemPanelSelect a = (ItemPanelSelect)args;
switch (a)
{
case ItemPanelSelect.None:
btn_Turret.onClick?.Invoke();
break;
case ItemPanelSelect.Turrect:
btn_Turret.onClick?.Invoke();
break;
case ItemPanelSelect.Wing:
btn_Wing.onClick?.Invoke();
break;
case ItemPanelSelect.ZS:
btn_ZS.onClick?.Invoke();
break;
default:
break;
}
}
}
}
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@@ -1,8 +1,11 @@
using System.Collections;
using Assets.MyGame.Scripts.Net;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using Assets.MyGame.Scripts.Net.APIRequest.Params;
using Assets.MyGame.Scripts.Net.APIResponses;
public class UIHome_BY_JJJPanel : SubUIBase
{
@@ -17,8 +20,22 @@ public class UIHome_BY_JJJPanel : SubUIBase
//添加金币
btn_Receive.onClick.AddListener(() =>
{
APIRequestList.GetRelief((callvack)=>
{
//这里弹窗领取成功
});
});
}
protected override void OnShow(object args = null)
{
base.OnShow(args);
var jjjData = GameManager.Instance.gameConfig.reliefConfigs;
txt_coinsNum.text = "金币" + jjjData.gold.ToString();
if (GameManager.Instance.user.assets.gold < jjjData.limit&& GameManager.Instance.user.@static.reliefGoldCount>0)
img_DisReceive.gameObject.SetActive(false);
else
img_DisReceive.gameObject.SetActive(true);
}
}
@@ -1,4 +1,6 @@
using System.Collections;
using Assets.MyGame.Scripts.Net;
using Assets.MyGame.Scripts.Net.APIRequest.Params;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
@@ -15,7 +17,14 @@ public class UIHome_BY_MonthCardPanel : SubUIBase
base.Awake();
btn_Open.onClick.AddListener(() =>
{
APIRequestList.BuyMonthCard(new BuyMonthCardParam
{
cardType = 1
}, (response) =>
{
Debug.Log("购买月卡成功,月卡ID:" + response.cardId + ",名称:" + response.name);
});
});
}
// Start is called before the first frame update
@@ -1,5 +1,10 @@
using System.Collections;
using Assets.MyGame.Scripts.Net;
using Assets.MyGame.Scripts.Net.WebResponses;
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
@@ -7,18 +12,53 @@ public class UIHome_BY_MySelectRoomPanel : SubUIBase
{
public GameObject panel_PanelParent;
public Button panel_RoomItemPrefab;
public Button btn_NextPage;
public Button btn_UpPage;
public TextMeshProUGUI text_PageNum;
public ScrollRect scroll;
public List<Transform> itemPage = new List<Transform>();
public GameObject itemPagePrefab;
public Transform itemPageParent;
//public Dictionary<Transform, List<Transform>> itemListDic=new Dictionary<Transform, List<Transform>>();
public Dictionary<string, Transform> itemListDic = new Dictionary<string, Transform>();
int pageNum = 1;
float horizontalNormalizedPosition;
public override void Awake()
{
btn_NextPage.onClick.AddListener(() =>
{
if (pageNum > 1)
{
pageNum--;
}
text_PageNum.text = pageNum + "/" + itemPage.Count;
horizontalNormalizedPosition = (float)(pageNum - 1) / (float)(itemPage.Count - 1);
});
btn_UpPage.onClick.AddListener(() =>
{
if (pageNum < itemPage.Count)
{
pageNum++;
}
text_PageNum.text = pageNum + "/" + itemPage.Count;
horizontalNormalizedPosition = (float)(pageNum - 1) / (float)(itemPage.Count - 1);
});
btn_Close.onClick.AddListener(() =>
{
Hide();
});
panel_RoomItemPrefab.onClick.AddListener(() =>
{
GameManager.Instance.StartGame();
});
}
private void Update()
{
scroll.horizontalNormalizedPosition = Mathf.Lerp(scroll.horizontalNormalizedPosition, horizontalNormalizedPosition, 0.5f);
}
public override void Hide()
{
base.Hide();
@@ -27,6 +67,49 @@ public class UIHome_BY_MySelectRoomPanel : SubUIBase
public override void Show(object args = null)
{
base.Show(args);
text_PageNum.text = pageNum + "/" + itemPage.Count;
panel_PanelParent.SetActive(false);
if (args != null)
{
int i = 0;
var v = JsonConvert.DeserializeObject<WebSocketResponseBase<List<GetRoomList>>>(args.ToString());
//var v = args as List<GetRoomList>;
itemPage.Add(Instantiate(itemPagePrefab, itemPageParent).transform);
int pageMax = Mathf.FloorToInt(v.arguments[0].Count / 15f);
for (int j = 0; j < pageMax; j++)
{
itemPage.Add(Instantiate(itemPagePrefab, itemPageParent).transform);
}
foreach (var item in v.arguments[0])
{
//itemListDic.Add Instantiate(panel_RoomItemPrefab, itemPage[(int)(i/15)-1]);
var tran = Instantiate(panel_RoomItemPrefab.gameObject, itemPage[(int)(i / 15)]).transform;
tran.name = item.roomId;
itemListDic.Add(item.roomId, tran);
var slider = tran.transform.GetChild(1).GetComponent<Slider>();
int allPlayerCount = item.currentOnlinePlayerCount + item.robotCount;
slider.value = (float)allPlayerCount / (float)item.maxPlayerCount;
if (allPlayerCount == item.maxPlayerCount)
{
slider.fillRect.GetChild(0).gameObject.SetActive(true);
}
tran.transform.GetChild(2).GetComponent<TextMeshProUGUI>().text = allPlayerCount + "/" + item.maxPlayerCount;
tran.transform.GetChild(3).GetComponent<TextMeshProUGUI>().text = item.roomNumber.ToString();
i++;
}
text_PageNum.text = 1 + "/" + itemPage.Count;
scroll.horizontalNormalizedPosition = 0;
pageNum = 1;
}
}
}
@@ -1,4 +1,5 @@
using System;
using Assets.MyGame.Scripts.Net;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -7,12 +8,12 @@ using UnityEngine.UI;
public enum GameType
{
JQQD = 0,
defaultPanel = 1,
FXZY = 2,
TGXX = 3,
ZGXQ = 4,
XJMH = 5,
HHWK = 6,
defaultPanel =999,
FXZY = 1,
TGXX = 2,
ZGXQ = 3,
XJMH = 4,
HHWK = 5,
}
[Serializable]
public class BG_SelectRoom
@@ -36,20 +37,25 @@ public class UIHome_BY_SelectRoomLevelPanel : SubUIBase
public GameType currGameType;
public List<BG_SelectRoom> bG_SelectRooms=new List<BG_SelectRoom>();
public Image img_BG;
int leave = 1;
public override void Awake()
{
base.Awake();
WebSocketManager.Instance.Connect(SocketType.room);
MySelectRoom1.onClick.AddListener(() =>
{
OnSelectRoom(currGameType);
leave = 1;
});
MySelectRoom2.onClick.AddListener(() =>
{
OnSelectRoom(currGameType);
leave = 2;
});
MySelectRoom3.onClick.AddListener(() =>
{
OnSelectRoom(currGameType);
leave = 3;
});
SelectRoom1.onClick.AddListener(() =>
{
@@ -66,13 +72,15 @@ public class UIHome_BY_SelectRoomLevelPanel : SubUIBase
}
public void OnSelectRoom(object json)
{
panel_UIHome_BY_MySelectRoomPenel.Show(json);
WebSocketManager.Instance.Send(SocketType.room, "{\"type\":1,\"target\":\"GetRoomList\",\"invocationId\":\"1\",\"arguments\":[\""+GameManager.Instance.user.id+"\","+(int)GameManager.Instance.gameData.currGameType+","+leave+",1]}");
//这里想websocket发送链接请求
//panel_UIHome_BY_MySelectRoomPenel.Show(json);
}
public void StartGame(object o)
{
//这里写判断条件
GameManager.Instance.StartGame();
UIManager.Instance.Close(UIPanel.HomeMainPanel);
}
public override void Show(object args = null)
@@ -84,9 +92,9 @@ public class UIHome_BY_SelectRoomLevelPanel : SubUIBase
GameManager.Instance.gameData.currGameType = currGameType;
if (currGameType!= GameType.JQQD)
{
SelectRoom1.transform.GetChild((int)currGameType).gameObject.SetActive(true);
SelectRoom2.transform.GetChild((int)currGameType).gameObject.SetActive(true);
SelectRoom3.transform.GetChild((int)currGameType).gameObject.SetActive(true);
SelectRoom1.transform.GetChild(((int)currGameType)+1).gameObject.SetActive(true);
SelectRoom2.transform.GetChild(((int)currGameType) + 1).gameObject.SetActive(true);
SelectRoom3.transform.GetChild(((int)currGameType) + 1).gameObject.SetActive(true);
}
foreach (var item in bG_SelectRooms)
{
@@ -14,6 +14,7 @@ public class UIHome_BY_VIPPanel : SubUIBase
public TextMeshProUGUI txt_VIPLevel;
public TextMeshProUGUI txt_VIPName;
public TextMeshProUGUI txt_VIPDescription;
public TextMeshProUGUI txt_VIPEXP;
public Button btn_AwardPrefab;
public Button btn_AwardParent;
@@ -25,10 +26,71 @@ public class UIHome_BY_VIPPanel : SubUIBase
public Slider EXP;
int vipLevel = 0;
public override void Awake()
{
base.Awake();
}
protected override void OnInit()
{
base.OnInit();
var vipDatas = GameManager.Instance.gameConfig.vipLevelConfigs;
btn_Last.onClick.AddListener(() =>
{
if (vipLevel>0)
{
vipLevel--;
UpdateVIPPanel(vipLevel);
}
});
btn_Next.onClick.AddListener(() =>
{
if (vipLevel<vipDatas.Count-1)
{
vipLevel++;
UpdateVIPPanel(vipLevel);
}
});
}
public void UpdateVIPPanel(int level)
{
var vipDatas = GameManager.Instance.gameConfig.vipLevelConfigs;
foreach (var item in vipDatas)
{
if (level == item.level)
{
txt_VIPName.text = $"VIP等级{item.level}特权 ";
txt_VIPDescription.text = item.remark;
}
}
}
public void Start()
{
}
private void OnClose()
{
}
protected override void OnShow(object args = null)
{
var vip = GameManager.Instance.user.assets;
var vipEX = GameManager.Instance.user.@static;
var vipDatas = GameManager.Instance.gameConfig.vipLevelConfigs;
vipLevel = vip.vipLevel;
foreach (var item in vipDatas)
{
if (vipLevel == item.level)
{
EXP.maxValue = item.expMax;
EXP.minValue = item.expMin;
EXP.value = (float)vipEX.totalRecharge;
txt_VIPEXP.text = $"{vipEX.totalRecharge*10}/{item.expMax*10}";
txt_VIPLevel.text = $"{vip.vipLevel}";
UpdateVIPPanel(item.level);
}
}
}
}
+183 -10
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