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@@ -1483,9 +1483,12 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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string fishId = killFish.fishId; // 如果需要的话
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Action<int> onScoreAdd = (audioID) =>
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{
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long oldGold = sitData.goldNum; // 记录加金币前的值
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sitData.goldNum += goldToAdd; // 使用副本,不再依赖 killFish 对象
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sitData.tMP_GoldNum.text = sitData.goldNum.ToString();
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AudioManager.Instance.PlayerFX(audioID);
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// ⭐ 记录金币流水:杀鱼获得金币
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GameManager.LogGoldFlow("KillFish", $"击中鱼原有金币={oldGold} 增加金币=+{goldToAdd} 剩余金币={sitData.goldNum} 鱼ID={fishId} 座位={sitData.posID} 房间={GameManager.Instance.gameData?.roomInfo?.roomId}");
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};
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//// 加分回调(在金币/加分面板飞完后执行)
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//Action<int> onScoreAdd = (audioID) =>
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