diff --git a/Assets/AddressableAssetsData/Windows/addressables_content_state.bin b/Assets/AddressableAssetsData/Windows/addressables_content_state.bin
index 80693c8f9..656f55957 100644
Binary files a/Assets/AddressableAssetsData/Windows/addressables_content_state.bin and b/Assets/AddressableAssetsData/Windows/addressables_content_state.bin differ
diff --git a/Assets/Art/FengLei/Boss/6004/6004Default.playable b/Assets/Art/FengLei/Boss/6004/6004Default.playable
index 119ff2bcb..3a4dc85fc 100644
--- a/Assets/Art/FengLei/Boss/6004/6004Default.playable
+++ b/Assets/Art/FengLei/Boss/6004/6004Default.playable
@@ -633,6 +633,7 @@ MonoBehaviour:
- {fileID: 7718654507306445146}
- {fileID: -2383905628683088522}
- {fileID: -8724499595175768455}
+ - {fileID: 3659031049611376463}
m_FixedDuration: 0
m_EditorSettings:
m_Framerate: 60
@@ -690,6 +691,30 @@ MonoBehaviour:
m_Loop: 0
m_Version: 1
m_Rotation: {x: 0, y: 0, z: 0, w: 1}
+--- !u!114 &3659031049611376463
+MonoBehaviour:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: b46e36075dd1c124a8422c228e75e1fb, type: 3}
+ m_Name: Signal Track
+ m_EditorClassIdentifier:
+ m_Version: 3
+ m_AnimClip: {fileID: 0}
+ m_Locked: 0
+ m_Muted: 0
+ m_CustomPlayableFullTypename:
+ m_Curves: {fileID: 0}
+ m_Parent: {fileID: 11400000}
+ m_Children: []
+ m_Clips: []
+ m_Markers:
+ m_Objects:
+ - {fileID: 6595147364244135219}
--- !u!114 &5704638067607179487
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -1045,6 +1070,22 @@ MonoBehaviour:
m_Loop: 0
m_Version: 1
m_Rotation: {x: 0, y: 0, z: 0, w: 1}
+--- !u!114 &6595147364244135219
+MonoBehaviour:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 15c38f6fa1940124db1ab7f6fe7268d1, type: 3}
+ m_Name: Signal Emitter
+ m_EditorClassIdentifier:
+ m_Time: 69.21666666666667
+ m_Retroactive: 0
+ m_EmitOnce: 0
+ m_Asset: {fileID: 11400000, guid: aca498d52b11314418047bc8d6c097ae, type: 2}
--- !u!114 &6643721785732854288
MonoBehaviour:
m_ObjectHideFlags: 1
diff --git a/Assets/Art/FengLei/Fish/10.prefab b/Assets/Art/FengLei/Fish/10.prefab
index 95e563ea1..383fe4297 100644
--- a/Assets/Art/FengLei/Fish/10.prefab
+++ b/Assets/Art/FengLei/Fish/10.prefab
@@ -116,7 +116,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &4078363723584466
Transform:
m_ObjectHideFlags: 0
@@ -125,14 +125,14 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1520778081668337}
serializedVersion: 2
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalRotation: {x: -0.21792102, y: -0.67268896, z: 0.21792102, w: 0.67268896}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 5, y: 5, z: 5}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5402973354752257021}
m_Father: {fileID: 0}
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: -90, z: 35.9}
--- !u!114 &2784966270829531488
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -173,6 +173,7 @@ MonoBehaviour:
isyz: 0
yzID:
colliderList: []
+ rotationPY: 60
isRotate: 1
ischild0: 1
depthOffset: 570
diff --git a/Assets/Art/FengLei/Fish/14.prefab b/Assets/Art/FengLei/Fish/14.prefab
index f04ceea92..3b65e7189 100644
--- a/Assets/Art/FengLei/Fish/14.prefab
+++ b/Assets/Art/FengLei/Fish/14.prefab
@@ -2682,7 +2682,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1327519865101969}
serializedVersion: 2
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalRotation: {x: 0, y: 0, z: 0.5, w: 0.8660254}
m_LocalPosition: {x: -460, y: 0, z: 0}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 0
@@ -2691,7 +2691,7 @@ Transform:
- {fileID: 4227059737592563}
- {fileID: 4345361177842638}
m_Father: {fileID: 4586146062000936}
- m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0}
+ m_LocalEulerAnglesHint: {x: 0, y: -0, z: 60}
--- !u!111 &111479175111724085
Animation:
m_ObjectHideFlags: 0
@@ -3192,6 +3192,7 @@ MonoBehaviour:
isyz: 0
yzID:
colliderList: []
+ rotationPY: 60
isRotate: 1
ischild0: 1
depthOffset: 460
diff --git a/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs b/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs
index afbcfdd23..2a4522baf 100644
--- a/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs
+++ b/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs
@@ -32,10 +32,10 @@ public class MonsterContral : MonoBehaviour
// ----------------------------------------------------------------
/// 鱼阵路线 key 前缀
- private const string YzMoveLineName = "鱼阵";
+ private const string YzMoveLineName = "鱼阵";
/// 普通鱼路线 key 前缀
- private const string NormalMoveLineName = "曲线";
+ private const string NormalMoveLineName = "曲线";
// ----------------------------------------------------------------
// 公开字段(Inspector 可见 / 外部赋值)
@@ -120,6 +120,8 @@ public class MonsterContral : MonoBehaviour
public bool IsAlive => gameObject.activeInHierarchy;
+ public int rotationPY = 60;
+
// ================================================================
// Unity 生命周期
@@ -128,7 +130,7 @@ public class MonsterContral : MonoBehaviour
public virtual void Awake()
{
LoadHitEffect();
-
+
}
public async void LoadHitEffect()
{
@@ -142,10 +144,10 @@ public class MonsterContral : MonoBehaviour
}
public virtual void OnEnable()
{
- fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType;
+ fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType;
uirootRect = UIManager.Instance.uiRoot.GetComponent();
mainCamera = Camera.main;
- moveTime=0f;
+ moveTime = 0f;
InitAnimList();
ChangeState(CharacterStateType.move);
}
@@ -154,7 +156,7 @@ public class MonsterContral : MonoBehaviour
{
OnUpdate(currState);
}
-
+
///
/// 销毁时自动从 CreateFishManager 的三个字典中移除自身,避免野指针。
///
@@ -162,7 +164,7 @@ public class MonsterContral : MonoBehaviour
{
if (CreateFishManager.Instance == null) return;
-
+
}
// ================================================================
@@ -186,8 +188,8 @@ public class MonsterContral : MonoBehaviour
{
// 根据是否为鱼阵选择路线 key
string lineKey = isyuzhen
- ? YzMoveLineName + pathId
- : NormalMoveLineName + pathId;
+ ? YzMoveLineName + pathId
+ : NormalMoveLineName + pathId;
if (!MonsterMoveLine.dic_BezierCurveDatas.TryGetValue(lineKey, out var bezierData))
{
@@ -196,7 +198,7 @@ public class MonsterContral : MonoBehaviour
}
monsterData.moveLine.Init(bezierData, time);
- isyz = isyuzhen;
+ isyz = isyuzhen;
this.yzID = yzID;
// 鱼阵特殊处理:700 系扇形阵根据起点 y 值翻转朝向
@@ -213,11 +215,11 @@ public class MonsterContral : MonoBehaviour
fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType;
// 路径结束后自动销毁
- StartCoroutine(yanchi(gameObject,time, isyuzhen));
+ StartCoroutine(yanchi(gameObject, time, isyuzhen));
}
- public IEnumerator yanchi(GameObject obj,float time, bool isyuzhen)
+ public IEnumerator yanchi(GameObject obj, float time, bool isyuzhen)
{
-
+
yield return new WaitForSeconds(time);
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
@@ -238,8 +240,8 @@ public class MonsterContral : MonoBehaviour
{
switch (stateType)
{
- case CharacterStateType.move: OnMoveEnter(); break;
- case CharacterStateType.idle: break;
+ case CharacterStateType.move: OnMoveEnter(); break;
+ case CharacterStateType.idle: break;
}
}
@@ -249,8 +251,8 @@ public class MonsterContral : MonoBehaviour
switch (stateType)
{
- case CharacterStateType.move: OnMoveUpdata(); break;
- case CharacterStateType.idle: break;
+ case CharacterStateType.move: OnMoveUpdata(); break;
+ case CharacterStateType.idle: break;
}
}
@@ -299,32 +301,32 @@ public class MonsterContral : MonoBehaviour
// 700 / 701:直线向前移动(沿 up 方向)
case "700":
case "701":
- {
- var startWorld = CoordinateTransformation.CanvasToWorld(
- monsterData.moveLine.bezierCurveData.start, uirootRect, mainCamera);
+ {
+ var startWorld = CoordinateTransformation.CanvasToWorld(
+ monsterData.moveLine.bezierCurveData.start, uirootRect, mainCamera);
- // 700:根据起点 y 值决定正方向;701:固定向上
- bool goUp = (prefix == "701") || (monsterData.moveLine.bezierCurveData.start.y > 0);
- float dir = goUp ? -1f : 1f;
+ // 700:根据起点 y 值决定正方向;701:固定向上
+ bool goUp = (prefix == "701") || (monsterData.moveLine.bezierCurveData.start.y > 0);
+ float dir = goUp ? -1f : 1f;
- Vector2 pos = startWorld + (Vector3)(dir * transform.up * moveTime
- * monsterData.moveLine.moveTime);
- transform.position = pos;
- break;
- }
+ Vector2 pos = startWorld + (Vector3)(dir * transform.up * moveTime
+ * monsterData.moveLine.moveTime);
+ transform.position = pos;
+ break;
+ }
// 702 / 710:贝塞尔曲线路径
case "702":
case "7007":
case "710": // 顺序阵:每条路径逐一延迟生成
case "704":
- {
- Vector2 next = monsterData.moveLine.GetBezierPointJob(moveTime);
- if (fishenum != FishTypeEnum.Boss鱼)
- ApplyFacingDirection(next);
- transform.position = next;
- break;
- }
+ {
+ Vector2 next = monsterData.moveLine.GetBezierPointJob(moveTime);
+ if (fishenum != FishTypeEnum.Boss鱼)
+ ApplyFacingDirection(next);
+ transform.position = next;
+ break;
+ }
default:
break;
@@ -337,11 +339,11 @@ public class MonsterContral : MonoBehaviour
Vector2 next = monsterData.moveLine.GetBezierPointJob(moveTime);
//if (fishenum != FishTypeEnum.Boss鱼)
- ApplyFacingDirection(next);
+ ApplyFacingDirection(next);
transform.position = next;
}
- public bool isRotate=true;
+ public bool isRotate = true;
///
/// 根据 forwordXYZ 字段将物体朝向目标点方向。
/// 为空时 2D 鱼用 up,3D 鱼用 forward。
@@ -374,16 +376,65 @@ public class MonsterContral : MonoBehaviour
{
Transform child = transform.GetChild(0);
Vector3 localPos = Vector3.zero;
-
+
//// 父物体朝向
switch (forwordXYZ)
{
- case "X": transform.GetChild(0).right = toNext.normalized; break;
- case "-X": transform.GetChild(0).right = -toNext.normalized; break;
- case "Y": transform.GetChild(0).up = toNext.normalized; break;
- case "-Y": transform.GetChild(0).up = -toNext.normalized; break;
- case "Z": transform.GetChild(0).forward = toNext.normalized; break;
- case "-Z": transform.GetChild(0).forward = -toNext.normalized; break;
+ case "X":
+ {
+ transform.GetChild(0).right = toNext.normalized;
+ var vv = transform.GetChild(0).eulerAngles;
+
+ vv.x = rotationPY;
+ transform.GetChild(0).eulerAngles = vv;
+ }
+ break;
+ case "-X":
+ {
+ transform.GetChild(0).right = -toNext.normalized;
+ var vv = transform.GetChild(0).eulerAngles;
+ vv.x = -rotationPY;
+ transform.GetChild(0).eulerAngles = vv;
+ }
+
+ break;
+ case "Y":
+ {
+
+ transform.GetChild(0).up = toNext.normalized;
+ var vv = transform.GetChild(0).eulerAngles;
+ vv.y = rotationPY;
+ transform.GetChild(0).eulerAngles = vv;
+ }
+ break;
+ case "-Y":
+ {
+ transform.GetChild(0).up = -toNext.normalized;
+ var vv = transform.GetChild(0).eulerAngles;
+ vv.y = -rotationPY;
+ transform.GetChild(0).eulerAngles = vv;
+ }
+
+ break;
+ case "Z":
+ {
+ transform.GetChild(0).forward = toNext.normalized;
+ var vv = transform.GetChild(0).eulerAngles;
+
+ vv.z = rotationPY * (vv.y < 180 ? -1 : 1);
+ transform.GetChild(0).eulerAngles = vv;
+ }
+
+ break;
+ case "-Z":
+ {
+ transform.GetChild(0).forward = -toNext.normalized;
+ var vv = transform.GetChild(0).eulerAngles;
+ vv.z = -rotationPY * (vv.y < 180 ? -1 : 1);
+ transform.GetChild(0).eulerAngles = vv;
+ }
+
+ break;
}
//// 子物体深度偏移:方向正 → 偏移正,方向负 → 偏移负
@@ -412,7 +463,7 @@ public class MonsterContral : MonoBehaviour
case "-Z": transform.forward = -toNext.normalized; break;
}
}
- }
+ }
public bool ischild0 = false;
public int depthOffset;
// ================================================================
diff --git a/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs b/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs
index f946015b4..799ab2b7a 100644
--- a/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs
+++ b/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs
@@ -208,6 +208,9 @@ namespace Assets.MyGame.Scripts.Net
case FrameDataType.changeTurretState:
EventCenter.Instance.EventTrigger(ConstEventString.SyncGameData_TurretState, syncGameData);
+ break;
+ case FrameDataType.changeTurret:
+ EventCenter.Instance.EventTrigger(ConstEventString.SyncGameData_ChangeTurret, syncGameData);
break;
default:
break;
diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/BWX/1614.prefab b/Assets/MyGame/aa/Game/FLZY/BOSS/BWX/1614.prefab
index d27f2328d..974ba6807 100644
--- a/Assets/MyGame/aa/Game/FLZY/BOSS/BWX/1614.prefab
+++ b/Assets/MyGame/aa/Game/FLZY/BOSS/BWX/1614.prefab
@@ -18,7 +18,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1762314594274149, guid: 18de46de860592b41811159997387914, type: 3}
propertyPath: m_IsActive
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 1762314594274149, guid: 18de46de860592b41811159997387914, type: 3}
propertyPath: m_TagString
@@ -139,8 +139,8 @@ MonoBehaviour:
type: 3}
currEffect_DieAward: {fileID: 0}
isMove: 1
- is3D: 0
- forwordXYZ: -X
+ is3D: 1
+ forwordXYZ: Y
fishenum: 0
moveTime: 0
isyz: 0
@@ -192,7 +192,7 @@ BoxCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
- m_Offset: {x: 0.20550728, y: -1.5302646}
+ m_Offset: {x: -0.17264056, y: -0.55926335}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
@@ -203,7 +203,7 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
- m_Size: {x: 5.446969, y: 4.0605297}
+ m_Size: {x: 6.95956, y: 8.126226}
m_EdgeRadius: 0
--- !u!4 &1696532480895990597 stripped
Transform:
@@ -521,11 +521,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4145634338449909, guid: 18de46de860592b41811159997387914, type: 3}
propertyPath: m_LocalRotation.w
- value: 1
+ value: 0.8660254
objectReference: {fileID: 0}
- target: {fileID: 4145634338449909, guid: 18de46de860592b41811159997387914, type: 3}
propertyPath: m_LocalRotation.x
- value: 0
+ value: -0.5
objectReference: {fileID: 0}
- target: {fileID: 4145634338449909, guid: 18de46de860592b41811159997387914, type: 3}
propertyPath: m_LocalRotation.y
@@ -537,7 +537,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4145634338449909, guid: 18de46de860592b41811159997387914, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
- value: 0
+ value: -60
objectReference: {fileID: 0}
- target: {fileID: 4145634338449909, guid: 18de46de860592b41811159997387914, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/DLY/6012.prefab b/Assets/MyGame/aa/Game/FLZY/BOSS/DLY/6012.prefab
index 4dac3dd7a..db736f7e8 100644
--- a/Assets/MyGame/aa/Game/FLZY/BOSS/DLY/6012.prefab
+++ b/Assets/MyGame/aa/Game/FLZY/BOSS/DLY/6012.prefab
@@ -486,7 +486,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4853516382776154, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
- value: -0
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 4853516382776154, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
propertyPath: m_ConstrainProportionsScale
@@ -596,7 +596,7 @@ MonoBehaviour:
type: 3}
currEffect_DieAward: {fileID: 0}
isMove: 1
- is3D: 0
+ is3D: 1
forwordXYZ: Z
fishenum: 0
moveTime: 0
@@ -1055,6 +1055,22 @@ PrefabInstance:
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
+ - target: {fileID: 4629056759279012, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 4629056759279012, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4629056759279012, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4629056759279012, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 4853516382776154, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
propertyPath: m_LocalScale.x
value: 1
@@ -1081,7 +1097,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4853516382776154, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
propertyPath: m_LocalRotation.w
- value: 1
+ value: 0.8660254
objectReference: {fileID: 0}
- target: {fileID: 4853516382776154, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
propertyPath: m_LocalRotation.x
@@ -1093,7 +1109,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4853516382776154, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
propertyPath: m_LocalRotation.z
- value: 0
+ value: -0.5
objectReference: {fileID: 0}
- target: {fileID: 4853516382776154, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
@@ -1105,7 +1121,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4853516382776154, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
- value: -0
+ value: -60
objectReference: {fileID: 0}
- target: {fileID: 4853516382776154, guid: bf0e0c56b3551b84ab0b2bab19b162c1, type: 3}
propertyPath: m_ConstrainProportionsScale
diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/LLBT/192.prefab b/Assets/MyGame/aa/Game/FLZY/BOSS/LLBT/192.prefab
index e972a1581..f21037786 100644
--- a/Assets/MyGame/aa/Game/FLZY/BOSS/LLBT/192.prefab
+++ b/Assets/MyGame/aa/Game/FLZY/BOSS/LLBT/192.prefab
@@ -4517,11 +4517,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4593764335355068, guid: ea90a670ee15ab0499ecc238704cc08f, type: 3}
propertyPath: m_LocalRotation.w
- value: 1
+ value: 0.8660254
objectReference: {fileID: 0}
- target: {fileID: 4593764335355068, guid: ea90a670ee15ab0499ecc238704cc08f, type: 3}
propertyPath: m_LocalRotation.x
- value: 0
+ value: -0.5
objectReference: {fileID: 0}
- target: {fileID: 4593764335355068, guid: ea90a670ee15ab0499ecc238704cc08f, type: 3}
propertyPath: m_LocalRotation.y
@@ -4533,15 +4533,15 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4593764335355068, guid: ea90a670ee15ab0499ecc238704cc08f, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
- value: 0
+ value: -60
objectReference: {fileID: 0}
- target: {fileID: 4593764335355068, guid: ea90a670ee15ab0499ecc238704cc08f, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
- value: -0
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 4593764335355068, guid: ea90a670ee15ab0499ecc238704cc08f, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
- value: -0
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 4593764335355068, guid: ea90a670ee15ab0499ecc238704cc08f, type: 3}
propertyPath: m_ConstrainProportionsScale
diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/RYGZ/6004@skin.prefab b/Assets/MyGame/aa/Game/FLZY/BOSS/RYGZ/6004@skin.prefab
index 4c15bc019..0df0ed78e 100644
--- a/Assets/MyGame/aa/Game/FLZY/BOSS/RYGZ/6004@skin.prefab
+++ b/Assets/MyGame/aa/Game/FLZY/BOSS/RYGZ/6004@skin.prefab
@@ -953,7 +953,7 @@ PrefabInstance:
- target: {fileID: 6959357695824192285, guid: d949c78be195fa54486f6a9ab25764bb,
type: 3}
propertyPath: m_SceneBindings.Array.size
- value: 3
+ value: 4
objectReference: {fileID: 0}
- target: {fileID: 6959357695824192285, guid: d949c78be195fa54486f6a9ab25764bb,
type: 3}
@@ -973,6 +973,12 @@ PrefabInstance:
value:
objectReference: {fileID: 7834745648701911234, guid: 7d141002679607346bf9cd66712ab750,
type: 2}
+ - target: {fileID: 6959357695824192285, guid: d949c78be195fa54486f6a9ab25764bb,
+ type: 3}
+ propertyPath: m_SceneBindings.Array.data[3].key
+ value:
+ objectReference: {fileID: 3659031049611376463, guid: 7d141002679607346bf9cd66712ab750,
+ type: 2}
- target: {fileID: 6959357695824192285, guid: d949c78be195fa54486f6a9ab25764bb,
type: 3}
propertyPath: m_SceneBindings.Array.data[0].value
@@ -988,6 +994,11 @@ PrefabInstance:
propertyPath: m_SceneBindings.Array.data[2].value
value:
objectReference: {fileID: 3104464619094148625}
+ - target: {fileID: 6959357695824192285, guid: d949c78be195fa54486f6a9ab25764bb,
+ type: 3}
+ propertyPath: m_SceneBindings.Array.data[3].value
+ value:
+ objectReference: {fileID: 8681746059678129479}
- target: {fileID: 6999701744207023720, guid: d949c78be195fa54486f6a9ab25764bb,
type: 3}
propertyPath: m_Layer
@@ -1021,6 +1032,10 @@ PrefabInstance:
type: 3}
insertIndex: -1
addedObject: {fileID: 9214007480714832468}
+ - targetCorrespondingSourceObject: {fileID: 1025387898001180, guid: d949c78be195fa54486f6a9ab25764bb,
+ type: 3}
+ insertIndex: -1
+ addedObject: {fileID: 8681746059678129479}
- targetCorrespondingSourceObject: {fileID: 1517759474310460, guid: d949c78be195fa54486f6a9ab25764bb,
type: 3}
insertIndex: -1
@@ -1085,6 +1100,8 @@ MonoBehaviour:
- {fileID: 328154429749789243}
- {fileID: 327789693875266855}
isRotate: 0
+ ischild0: 0
+ depthOffset: 0
bossName:
isToUI: 1
tMP_CurrBossScore: {fileID: 0}
@@ -1097,6 +1114,36 @@ MonoBehaviour:
dieTime: 3
v3: {x: 0, y: 0, z: 0}
playable: {fileID: 7212436715740358004}
+--- !u!114 &8681746059678129479
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 324407181294293365}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: e52de21a22b6dd44c9cc19f810c65059, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Events:
+ m_Signals:
+ - {fileID: 11400000, guid: aca498d52b11314418047bc8d6c097ae, type: 2}
+ m_Events:
+ - m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 9214007480714832468}
+ m_TargetAssemblyTypeName: FLZY_Boss_RYGZ, Assembly-CSharp
+ m_MethodName: PlayEnd
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
--- !u!1 &324454349574855634 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 1006647572323771, guid: d949c78be195fa54486f6a9ab25764bb,
diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/RYGZ/FLZY_Boss_RYGZ.cs b/Assets/MyGame/aa/Game/FLZY/BOSS/RYGZ/FLZY_Boss_RYGZ.cs
index a37d1c5a0..1b0b35356 100644
--- a/Assets/MyGame/aa/Game/FLZY/BOSS/RYGZ/FLZY_Boss_RYGZ.cs
+++ b/Assets/MyGame/aa/Game/FLZY/BOSS/RYGZ/FLZY_Boss_RYGZ.cs
@@ -10,10 +10,14 @@ public class FLZY_Boss_RYGZ : MonsterControl_BossBase
public override void OnEnable()
{
base.OnEnable();
- playable.Play();
- playable.played += PlayEnd;
+ //playable.Play();
+ //playable.played += PlayEnd;
}
- public void PlayEnd(PlayableDirector playableDirector)
+ //public void PlayEnd(PlayableDirector playableDirector)
+ //{
+ // CreateFishManager.Instance.Id_DieFish_NotFX(guid);
+ //}
+ public void PlayEnd()
{
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
}
@@ -28,6 +32,7 @@ public class FLZY_Boss_RYGZ : MonsterControl_BossBase
{
}
+
public override void DieFish(RoomKillNotice obj = null)
{
base.DieFish(obj);
diff --git a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs
index 64d7d6593..de729139f 100644
--- a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs
+++ b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs
@@ -183,7 +183,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
foreach (var item in GameManager.Instance.gameData.currRoomData.players)
{
- JoinGame(item.position, item.gold, item.cannonMultiple, 0, item.userId);
+ JoinGame(item.position, item.gold, item.cannonMultiple, 0, item.userId, item.cannonId);
}
GameManager.Instance.gameData.roomJoinNotice = v.arguments[0];
isfirstShow = false;
@@ -203,6 +203,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
}
//// currSitData.ChangeTurret(1); — 已由 SitPosData.OnEnable 自动加载
+ // 开局同步本地炮台给其他玩家
+ if (currSitData.currentTurret != null)
+ SyncChangeTurret(currSitData.currentTurret.turretNumber);
currSitData.lockFX.transform.GetChild(0).gameObject.SetActive(false);
currSitData.lockFX.transform.GetChild(1).gameObject.SetActive(true);
if (currSitData.turretParent != null)
@@ -211,7 +214,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
else
{
- JoinGame(roomJoinNotice.position, roomJoinNotice.gold, roomJoinNotice.cannonMultiple, 0, roomJoinNotice.userId);
+ JoinGame(roomJoinNotice.position, roomJoinNotice.gold, roomJoinNotice.cannonMultiple, 0, roomJoinNotice.userId, roomJoinNotice.cannonId);
}
@@ -1364,7 +1367,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
WebSocketSendList.SyncGameData(sgd);
}
- private void SyncChangeTurret(int turretNumber)
+ public void SyncChangeTurret(int turretNumber)
{
SyncGameData sgd = new SyncGameData
{
@@ -1474,7 +1477,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
#region 玩家加入/退出(PlayerJoinModule)
- public void JoinGame(int sitNum, long goldNum, long consumeGold, int currentTurretIndex, string user = null)
+ public void JoinGame(int sitNum, long goldNum, long consumeGold, int currentTurretIndex, string user = null, string cannonId = null)
{
foreach (var sit in list_Sits)
{
@@ -1487,16 +1490,14 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
sit.tMP_GoldNum.text = goldNum.ToString();
sit.tMP_TurretConsumeNum.text = consumeGold.ToString();
- // 显式注册本地玩家座位
if (sit.user == GameManager.Instance?.user?.id)
SitPosData.localPlayerSit = sit;
sit.gameObject.SetActive(true);
- // 兜底:确保炮台加载(OnEnable 可能因 cannonUsing 为空而跳过)
- var cannonUsing = GameManager.Instance.user?.cannonUsing;
- if (cannonUsing != null && int.TryParse(cannonUsing.number, out int num))
- sit.LoadTurret(num);
+ // 用该玩家自己的 cannonId 加载炮台
+ if (!string.IsNullOrEmpty(cannonId) && int.TryParse(cannonId, out int turretNum))
+ sit.LoadTurret(turretNum);
}
}
diff --git a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_ItemListPanels.cs b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_ItemListPanels.cs
index 3548518d8..6dfebe19d 100644
--- a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_ItemListPanels.cs
+++ b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_ItemListPanels.cs
@@ -466,6 +466,8 @@ public class UIHome_BY_ItemListPanels : SubUIBase
{
Debug.Log($"[TurretPanel] LoadTurret: isInGame=true, localSit={SitPosData.localPlayerSit != null}, turretNum={_selectedTurretNumber}");
SitPosData.localPlayerSit?.LoadTurret(_selectedTurretNumber);
+ // 同步炮台切换给其他玩家
+ CreateFishManager.Instance?.currGameType?.SyncChangeTurret(_selectedTurretNumber);
}
else
{