This commit is contained in:
2026-07-05 16:07:22 +08:00
parent e4fae4dbc8
commit 6decb0b937
13 changed files with 473 additions and 95 deletions
@@ -618,17 +618,17 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
//bossTimer = 3f;
if (!fishTypeConfig.TryGetValue(FishTypeEnum.Boss鱼, out var bossList) || bossList.Count == 0)
return;
//foreach (var item in bossList)
//{
// if (item.fishNumber == "13037")
// item.isCreate = 2;
foreach (var item in bossList)
{
if (item.fishNumber == "13037")
item.isCreate = 2;
// // if (item.fishNumber == "11027")
// // item.isCreate = 2;
// // if (item.fishNumber == "11030")
// // item.isCreate = 2;
if (item.fishNumber == "11035")
item.isCreate = 2;
// if (item.fishNumber == "11030")
// item.isCreate = 2;
//}
}
StartCoroutine(buchongfu(bossList, bossCount, fishDatas_hashCodekey_Boss, bossRecentList, bossRecentMax));
+2 -1
View File
@@ -16,7 +16,8 @@ using UnityEngine.Video;
public class GameManager : MonoSingleton<GameManager>
{
[Header("人机")]
public bool enableBot = true; // 人机开关
public bool enableBot = true; // 人机总开关
public BotConfig botConfig; // 人机AI详细配置(Inspector可调,本地测试用)
public GameConfig gameConfig;
public Dictionary<string, FishTypeConfig> dic_fishTypeConfigs = new Dictionary<string, FishTypeConfig>();