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@@ -618,17 +618,17 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
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//bossTimer = 3f;
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if (!fishTypeConfig.TryGetValue(FishTypeEnum.Boss鱼, out var bossList) || bossList.Count == 0)
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return;
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//foreach (var item in bossList)
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//{
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// if (item.fishNumber == "13037")
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// item.isCreate = 2;
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foreach (var item in bossList)
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{
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if (item.fishNumber == "13037")
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item.isCreate = 2;
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// // if (item.fishNumber == "11027")
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// // item.isCreate = 2;
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// // if (item.fishNumber == "11030")
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// // item.isCreate = 2;
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if (item.fishNumber == "11035")
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item.isCreate = 2;
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// if (item.fishNumber == "11030")
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// item.isCreate = 2;
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//}
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}
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StartCoroutine(buchongfu(bossList, bossCount, fishDatas_hashCodekey_Boss, bossRecentList, bossRecentMax));
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@@ -16,7 +16,8 @@ using UnityEngine.Video;
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public class GameManager : MonoSingleton<GameManager>
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{
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[Header("人机")]
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public bool enableBot = true; // 人机开关
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public bool enableBot = true; // 人机总开关
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public BotConfig botConfig; // 人机AI详细配置(Inspector可调,本地测试用)
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public GameConfig gameConfig;
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public Dictionary<string, FishTypeConfig> dic_fishTypeConfigs = new Dictionary<string, FishTypeConfig>();
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