diff --git a/Assets/MyGame/Scripts/Turret/SitPosData.cs b/Assets/MyGame/Scripts/Turret/SitPosData.cs
index a992a4556..7590613e7 100644
--- a/Assets/MyGame/Scripts/Turret/SitPosData.cs
+++ b/Assets/MyGame/Scripts/Turret/SitPosData.cs
@@ -16,6 +16,9 @@ public enum TurretControlMode
public class SitPosData : MonoBehaviour
{
+ public bool IsBaoJiangingActive;
+ public GameObject obj_BaoJiangZhongPanel;
+
/// 本地玩家的座位引用(由游戏面板初始化时设置)
public static SitPosData localPlayerSit;
/// 当前房间房主座位(人机请求由房主发送,房主退出后自动继承)
diff --git a/Assets/MyGame/aa/UI/Game/左下.prefab b/Assets/MyGame/aa/UI/Game/左下.prefab
index 51a732ee5..0edb8d1ca 100644
--- a/Assets/MyGame/aa/UI/Game/左下.prefab
+++ b/Assets/MyGame/aa/UI/Game/左下.prefab
@@ -1831,9 +1831,11 @@ MonoBehaviour:
tMP_TurretConsumeNum: {fileID: 6996998917093333593}
wingParent: {fileID: 5982321734877658021}
turretParent: {fileID: 2732244402854446462}
+ turretControlMode: 0
turretAnchoredPos: {x: 0, y: 0}
currentTurretNumber: 0
currentTurret: {fileID: 0}
+ xjmhTurretList: []
tra_CurrTurret: {fileID: 0}
currentAngle: 0
monCotl_Lock: {fileID: 0}