diff --git a/Assets/MyGame/Scripts/Turret/SitPosData.cs b/Assets/MyGame/Scripts/Turret/SitPosData.cs index a992a4556..7590613e7 100644 --- a/Assets/MyGame/Scripts/Turret/SitPosData.cs +++ b/Assets/MyGame/Scripts/Turret/SitPosData.cs @@ -16,6 +16,9 @@ public enum TurretControlMode public class SitPosData : MonoBehaviour { + public bool IsBaoJiangingActive; + public GameObject obj_BaoJiangZhongPanel; + /// 本地玩家的座位引用(由游戏面板初始化时设置) public static SitPosData localPlayerSit; /// 当前房间房主座位(人机请求由房主发送,房主退出后自动继承) diff --git a/Assets/MyGame/aa/UI/Game/左下.prefab b/Assets/MyGame/aa/UI/Game/左下.prefab index 51a732ee5..0edb8d1ca 100644 --- a/Assets/MyGame/aa/UI/Game/左下.prefab +++ b/Assets/MyGame/aa/UI/Game/左下.prefab @@ -1831,9 +1831,11 @@ MonoBehaviour: tMP_TurretConsumeNum: {fileID: 6996998917093333593} wingParent: {fileID: 5982321734877658021} turretParent: {fileID: 2732244402854446462} + turretControlMode: 0 turretAnchoredPos: {x: 0, y: 0} currentTurretNumber: 0 currentTurret: {fileID: 0} + xjmhTurretList: [] tra_CurrTurret: {fileID: 0} currentAngle: 0 monCotl_Lock: {fileID: 0}