monster数据添加

This commit is contained in:
2025-12-26 18:19:12 +08:00
parent efe8b1b6e0
commit 732b97cc95
7 changed files with 242 additions and 389 deletions
@@ -12,6 +12,15 @@ public class MonsterControl : MonoBehaviour
public bool isSpine = true;
public Dictionary<CharacterAnimationType, string> dic_AnimKeyAnimName = new Dictionary<CharacterAnimationType, string>();
public CharacterStateType currState;
public GameObject effect_Hurt;//遮罩闪烁
public GameObject effect_Die;//删除
public void InitAnimList()
{
dic_AnimKeyAnimName.Add(CharacterAnimationType.move, "stand2");
}
//这里捕鱼的结构很简单可以穿模直接写移动
void Update()
{
@@ -19,6 +28,7 @@ public class MonsterControl : MonoBehaviour
}
public void Start()
{
InitAnimList();
ChangeState(CharacterStateType.move);
}
public virtual void OnMoveEnter()