This commit is contained in:
2026-06-21 00:28:59 +08:00
parent cda061be1e
commit 73ca778ae3
4 changed files with 174 additions and 56 deletions
+76 -1
View File
@@ -65,7 +65,10 @@ public class SitPosData : MonoBehaviour
public MonsterContral monCotl_Lock;
public Transform monCotl_Lock_Position;
public bool isLock = false;
public GameObject lockFX;
public GameObject lockFX; // 主锁定图标(单发/双倍用)
public List<GameObject> lockFX_Triple = new List<GameObject>(); // 三发锁定额外2个图标
public List<MonsterContral> tripleLockTargets = new List<MonsterContral>();
public List<Transform> tripleLockPositions = new List<Transform>();
// -------------------------
// UI
@@ -261,6 +264,77 @@ public class SitPosData : MonoBehaviour
monCotl_Lock_Position = hitPos;
isLock = monster != null;
lockFX.SetActive(isLock);
// 非三发锁定 → 隐藏额外图标
if (!isLock) HideTripleLockIcons();
}
/// <summary>
/// 设置三发锁定目标(3个目标分别追踪)
/// </summary>
public void SetTripleLockTargets(List<(MonsterContral monster, Transform hitPos)> targets)
{
if (targets == null || targets.Count == 0)
{
HideTripleLockIcons();
return;
}
// 确保 lockFX_Triple 有2个克隆的图标(+主图标=3个)
EnsureTripleLockIcons();
tripleLockTargets.Clear();
tripleLockPositions.Clear();
// 第一个目标用主 lockFX
var primary = targets[0];
monCotl_Lock = primary.monster;
monCotl_Lock_Position = primary.hitPos;
isLock = true;
lockFX.SetActive(true);
tripleLockTargets.Add(primary.monster);
tripleLockPositions.Add(primary.hitPos);
// 第二个和第三个目标用 lockFX_Triple
for (int i = 1; i < targets.Count && i < 3; i++)
{
int idx = i - 1;
if (idx < lockFX_Triple.Count && lockFX_Triple[idx] != null)
{
lockFX_Triple[idx].SetActive(true);
tripleLockTargets.Add(targets[i].monster);
tripleLockPositions.Add(targets[i].hitPos);
}
}
// 隐藏多余的
for (int i = targets.Count - 1; i < lockFX_Triple.Count; i++)
{
if (lockFX_Triple[i] != null)
lockFX_Triple[i].SetActive(false);
}
}
private void EnsureTripleLockIcons()
{
while (lockFX_Triple.Count < 2 && lockFX != null)
{
var clone = GameObject.Instantiate(lockFX, lockFX.transform.parent);
clone.name = lockFX.name + "_Triple" + (lockFX_Triple.Count + 1);
clone.transform.localScale = lockFX.transform.localScale * 0.5f;
lockFX_Triple.Add(clone);
}
}
public void HideTripleLockIcons()
{
foreach (var icon in lockFX_Triple)
{
if (icon != null)
icon.SetActive(false);
}
tripleLockTargets.Clear();
tripleLockPositions.Clear();
}
public void ClearLock()
@@ -269,6 +343,7 @@ public class SitPosData : MonoBehaviour
monCotl_Lock_Position = null;
isLock = false;
lockFX.SetActive(false);
HideTripleLockIcons();
ChangeState(TurretState.Idle);
}
}