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@@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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@@ -125,6 +125,23 @@ public class AudioManager : MonoSingleton<AudioManager>
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}
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}
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/// <summary>
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/// 按音效资源名(#Audio 表 AudioResourcesPath,如 PW_Shark_Show)播放音效。
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/// 名字 → ID 走 tbaudio.json 映射,表 ID 调整时无需改代码。
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/// </summary>
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public void PlayerFXByName(string audioName)
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{
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if (string.IsNullOrEmpty(audioName)) return;
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if (AudioResourcesData.name_IDDic != null && AudioResourcesData.name_IDDic.TryGetValue(audioName, out int audioID))
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{
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PlayerFX(audioID);
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}
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else
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{
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Debug.LogWarning("未找到音频资源名: " + audioName);
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}
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}
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public bool UpdateAudioClip(AudioType audioType,AudioClip audioClip)
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{
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if (dic_audioList.ContainsKey(audioType))
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