From 92952e9b71823f9d9e28bbf9719806969f32e48b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=A3=AE2003?= <2384017988@qq.com> Date: Fri, 28 Aug 2026 22:50:26 +0800 Subject: [PATCH] 1 --- .../FLZY/TSY/ZuanTou/ZuanTouXie_DieEvent.cs | 59 +++++++++++++++++-- .../Game/display_14080_0_DaTing.prefab | 2 +- .../Game/display_FishEntry_4022.prefab | 2 +- .../Game/display_FishEntry_6004.prefab | 2 +- .../Game/display_wargod_14901_0_dev.prefab | 2 +- .../Game/display_wargod_14902_0_dev.prefab | 2 +- .../Game/display_wargod_in_14053_0_dev.prefab | 2 +- 7 files changed, 59 insertions(+), 12 deletions(-) diff --git a/Assets/MyGame/aa/Game/FLZY/TSY/ZuanTou/ZuanTouXie_DieEvent.cs b/Assets/MyGame/aa/Game/FLZY/TSY/ZuanTou/ZuanTouXie_DieEvent.cs index 089aa79ab..4abcdda5c 100644 --- a/Assets/MyGame/aa/Game/FLZY/TSY/ZuanTou/ZuanTouXie_DieEvent.cs +++ b/Assets/MyGame/aa/Game/FLZY/TSY/ZuanTou/ZuanTouXie_DieEvent.cs @@ -48,6 +48,7 @@ public class ZuanTouXie_DieEvent : DieEffect_TSY protected SitPosData _sit; // 击杀者座位 protected GameObject _paoTai; // 生成的钻头炮台 protected GameObject _normalTurret; // 被隐藏的普通炮台(恢复用) + protected bool _zhanShenHidden; // 是否隐藏了击杀者的战神(恢复用,炮台/战神二选一) protected bool _endShown; // 结算(BJEndUI)只显示一次 /// @@ -88,7 +89,14 @@ public class ZuanTouXie_DieEvent : DieEffect_TSY if (paoBei <= 0 && _sit.consumeGoldNum > 0) paoBei = (int)_sit.consumeGoldNum; - // ===== 1. 炮台被钻头覆盖:关普通炮台 → 生成钻头炮台 → 禁普通开火 ===== + // ===== 1. 炮台被钻头覆盖 → 生成钻头炮台 → 禁普通开火 ===== + // ⭐ 炮台/战神二选一:隐藏的是"当前显示的那个"——战神出战(currentZhanShen!=null)时隐藏战神 + // (turretParent 本来就是隐藏状态),否则隐藏普通炮台 turretParent + if (_sit.currentZhanShen != null) + { + _zhanShenHidden = true; + _sit.currentZhanShen.SetActive(false); + } _normalTurret = _sit.turretParent != null ? _sit.turretParent.gameObject : null; if (_normalTurret != null) _normalTurret.SetActive(false); @@ -139,12 +147,39 @@ public class ZuanTouXie_DieEvent : DieEffect_TSY EffectPool.Instance.Return(gameObject); } - /// 恢复普通炮台:销毁特殊鱼炮台 + 恢复 turretParent + 解除普通开火禁用 + /// + /// 恢复击杀者座位炮台显示(爆奖结束后调用)。 + /// ⭐ 炮台/战神二选一:恢复的是【爆奖前的状态】—— + /// 击杀者装备着战神(currentZhanShen != null) → 战神继续显示,炮台保持隐藏; + /// 没装备战神 → 恢复普通炮台 turretParent。 + /// protected void RestoreTurret() { if (_sit != null) _sit.isDrillActive = false; if (_paoTai != null) Destroy(_paoTai); - if (_normalTurret != null) _normalTurret.SetActive(true); + if (_normalTurret == null) return; + + // ⭐ 恢复爆奖前状态(炮台/战神二选一): + // 隐藏过战神 → 重新显示战神(turretParent 保持隐藏,本来就是战神模式) + // 没隐藏过战神 → 恢复普通炮台 turretParent + if (_zhanShenHidden) + { + _zhanShenHidden = false; + _normalTurret.SetActive(false); // 战神模式下 turretParent 本来就隐藏 + if (_sit.currentZhanShen != null) + _sit.currentZhanShen.SetActive(true); + return; + } + + // 战神在爆奖期间才上场的(极端情况):保持战神显示,不硬显炮台 + if (_sit.currentZhanShen != null && _sit.currentZhanShen.activeSelf) + { + _normalTurret.SetActive(false); + return; + } + + // 无战神:恢复普通炮台 + _normalTurret.SetActive(true); } /// @@ -274,9 +309,21 @@ public class ZuanTouXie_DieEvent : DieEffect_TSY private void OnDestroy() { StopAllCoroutines(); - // 兜底:事件被外部销毁时恢复座位状态 - if (_sit != null) _sit.isDrillActive = false; + // 兜底:事件被外部销毁时恢复座位状态(炮台/战神二选一,按爆奖前状态恢复) + if (_sit != null) + { + _sit.isDrillActive = false; + if (_zhanShenHidden) + { + _zhanShenHidden = false; + if (_normalTurret != null) _normalTurret.SetActive(false); + if (_sit.currentZhanShen != null) _sit.currentZhanShen.SetActive(true); + } + else if (_sit.currentZhanShen == null || !_sit.currentZhanShen.activeSelf) + { + if (_normalTurret != null) _normalTurret.SetActive(true); + } + } if (_paoTai != null) Destroy(_paoTai); - if (_normalTurret != null) _normalTurret.SetActive(true); } } diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_14080_0_DaTing.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_14080_0_DaTing.prefab index 9c94f440e..3c46f801c 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_14080_0_DaTing.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_14080_0_DaTing.prefab @@ -1827,7 +1827,7 @@ MonoBehaviour: skeletonAnimation: {fileID: 0} old_CurrAnimation: {fileID: 0} new_CurrAnimation: {fileID: 2419319936390476863} - currTurretType: 0 + currTurretType: 3 isFrenzy: 0 idleAnim: attackAnim: diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_4022.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_4022.prefab index 6d9a9e6f4..71cd22b75 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_4022.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_4022.prefab @@ -613,7 +613,7 @@ MonoBehaviour: skeletonAnimation: {fileID: 0} old_CurrAnimation: {fileID: 0} new_CurrAnimation: {fileID: 1341473795112683486} - currTurretType: 0 + currTurretType: 3 isFrenzy: 0 idleAnim: attackAnim: diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_6004.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_6004.prefab index 9fbd26439..17a087e7e 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_6004.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_6004.prefab @@ -1157,7 +1157,7 @@ MonoBehaviour: skeletonAnimation: {fileID: 0} old_CurrAnimation: {fileID: 0} new_CurrAnimation: {fileID: 3494732693420063387} - currTurretType: 0 + currTurretType: 3 isFrenzy: 0 idleAnim: attackAnim: diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14901_0_dev.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14901_0_dev.prefab index 6cb0744b3..dd1a8079f 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14901_0_dev.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14901_0_dev.prefab @@ -1532,7 +1532,7 @@ MonoBehaviour: skeletonAnimation: {fileID: 0} old_CurrAnimation: {fileID: 0} new_CurrAnimation: {fileID: 8661363738911940257} - currTurretType: 0 + currTurretType: 3 isFrenzy: 0 idleAnim: attackAnim: diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14902_0_dev.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14902_0_dev.prefab index e40b5e88c..02e6f4394 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14902_0_dev.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_14902_0_dev.prefab @@ -3767,7 +3767,7 @@ MonoBehaviour: skeletonAnimation: {fileID: 0} old_CurrAnimation: {fileID: 0} new_CurrAnimation: {fileID: 3827418405087986554} - currTurretType: 0 + currTurretType: 3 isFrenzy: 0 idleAnim: attackAnim: diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_in_14053_0_dev.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_in_14053_0_dev.prefab index 0b2485c57..28dee956c 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_in_14053_0_dev.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_wargod_in_14053_0_dev.prefab @@ -943,7 +943,7 @@ MonoBehaviour: skeletonAnimation: {fileID: 0} old_CurrAnimation: {fileID: 0} new_CurrAnimation: {fileID: 5075593569239273572} - currTurretType: 0 + currTurretType: 3 isFrenzy: 0 idleAnim: attackAnim: