This commit is contained in:
2026-04-26 20:29:22 +08:00
parent d99d0420f5
commit 981d5e93ed
19 changed files with 3323 additions and 15678 deletions
@@ -2,10 +2,15 @@
public class Eff_bgjDie_AniEvent : MonoBehaviour
{
public void skillEnd()
{
Destroy(transform.parent.parent.gameObject);
}
public void startFly()
{
GetComponentInParent<HHWK_BGJ_Boss>().BigPrizeAll();
}
/*
Dummy class. This could have happened for several reasons:
@@ -9,15 +9,15 @@ public class Eff_bgj_AniEvent : MonoBehaviour
}
public void eventComeEnd()
{
GetComponent<Animation>().CrossFade("swim",0.3f);
GetComponent<Animation>().Play("swim");
}
public void eventIdle1End()
{
GetComponent<Animation>().CrossFade("swim", 0.3f);
GetComponent<Animation>().Play("swim");
}
public void eventSwimEnd()
{
GetComponent<Animation>().CrossFade("idle1", 0.3f);
GetComponent<Animation>().Play("idle1");
}
public void eventHitEnd()
{
@@ -1,8 +1,44 @@
using System.Collections;
using UnityEngine;
public class Eff_yilongSkill_AniEvent : MonoBehaviour
{
/*
HHWK_YL_BOSS hHWK_YL_BOSS;
private void Awake()
{
hHWK_YL_BOSS = GetComponentInParent<HHWK_YL_BOSS>();
}
public void eventStartEnd()
{
hHWK_YL_BOSS.dieAnim.Play("skill");
}
public void eventSkillEnd()
{
hHWK_YL_BOSS.dieAnim.Play("fly");
}
public void eventFlyEnd()
{
StartCoroutine(ieYanChi());
}
IEnumerator ieYanChi()
{
yield return new WaitForSeconds(1f);
hHWK_YL_BOSS.dieAnim.Play("fall");
}
public void eventFallBombTask()
{
//播放特效
hHWK_YL_BOSS.BigPrizeAll();
}
public void eventFallEnd()
{
Destroy(hHWK_YL_BOSS.gameObject);
}
/*
Dummy class. This could have happened for several reasons:
1. No dll files were provided to AssetRipper.
@@ -4,27 +4,55 @@ using UnityEngine;
public class Eff_zhubajie_Skill_AniEvent : MonoBehaviour
{
int a=0;
void FixedUpdate()
HHWK_ZBJ_Boss hWK_ZBJ_Boss;
Animation anim;
private void Awake()
{
hWK_ZBJ_Boss = GetComponentInParent<HHWK_ZBJ_Boss>();
anim = GetComponent<Animation>();
}
int index=0;
public void eventComeEnd()
{
if (a == 57)
{
transform.GetComponent<Animation>().Play("skill_jump");
}
if (a == 130)
{
transform.GetComponent<Animation>().Play("skill_rush");
}
if (a == 105)
{
transform.GetComponent<Animation>().Play("skill_turn");
}
if (a == 130)
{
transform.GetComponent<Animation>().Play("skill_end");
}
a++;
anim.Play("skill_jump");
}
public void eventEffect1()
{
index++;
hWK_ZBJ_Boss.BigPrize();
}
public void eventEffect2()
{
index++;
hWK_ZBJ_Boss.BigPrize();
}
public void eventSkill1End()
{
anim.Play("skill_rush");
}
public void eventSkill2End()
{
anim.Play("skill_turn");
}
public void eventTurnEnd()
{
if (index==6)
{
anim.Play("skill_end");
}
else
{
anim.Play("skill_jump");
}
}
public void AniEnd()
{
Destroy(hWK_ZBJ_Boss.gameObject);
}
}