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This commit is contained in:
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@@ -91,6 +91,12 @@ public class RoomPlayerInfo
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/// <summary>VIP 等级</summary>
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public int vipLevel;
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/// <summary>玩家等级(后端 RoomInfo 下发)</summary>
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public int level;
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/// <summary>玩家经验(0~1,后端暂未下发,字段先占位等补充)</summary>
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public float exp;
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/// <summary>卡牌等级</summary>
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public int userCardLevel;
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@@ -38,6 +38,11 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
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/// </summary>
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public int Level { get; set; } = 0;
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/// <summary>
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/// 玩家经验(0~1,后端暂未下发,字段先占位等补充)
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/// </summary>
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public float Exp { get; set; } = 0f;
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/// <summary>
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/// Vip等级
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/// </summary>
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@@ -69,10 +69,12 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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// 玩家基础信息
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// -------------------------
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[Header("玩家信息")]
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public string user;
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public TextMeshProUGUI tmp_UserNumber;
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public TextMeshProUGUI tmp_UserName;
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public Image img_Head;
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public string user;//玩家唯一ID
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public TextMeshProUGUI tmp_UserNumber;//ID:玩家编号
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public TextMeshProUGUI tmp_UserName;//名字
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public TextMeshProUGUI tmp_UserLevel;//LV:等级
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public Slider slider_UserLevelEXP;//EXP:经验条
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public Image img_Head;//头像
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public Image img_Vip;
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public List<GameObject> sprite_VipList;//这里一共有11个正好对应0-10级vip
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public List<GameObject> sprite_VipLevelBG; //这里有5个 每两级对应一个0级用最基础的
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@@ -978,14 +980,16 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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/// <param name="avatar">头像名/URL(走 GameManager 头像缓存,找不到回退默认头像)</param>
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/// <param name="vipLevel">VIP 等级 0~10</param>
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/// <param name="userNumber">玩家编号(短ID,显示在 tmp_UserNumber;空则回退显示 userId)</param>
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public void SetUserInfo(string userId, string userName, string avatar, int vipLevel, string userNumber = null)
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/// <param name="level">玩家等级(显示在 tmp_UserLevel)</param>
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/// <param name="exp">玩家经验 0~1(显示在 slider_UserLevelEXP;后端暂未下发,先占位)</param>
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public void SetUserInfo(string userId, string userName, string avatar, int vipLevel, string userNumber = null, int level = 0, float exp = 0f)
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{
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// 玩家 ID:优先显示后端下发的短编号 UserNumber,没有再用 userId
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// 玩家 ID:优先显示后端下发的短编号 UserNumber,没有再用 userId。带 "ID:" 前缀
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if (tmp_UserNumber != null)
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{
|
||||
string displayId = string.IsNullOrEmpty(userNumber) ? userId : userNumber;
|
||||
if (!string.IsNullOrEmpty(displayId))
|
||||
tmp_UserNumber.text = displayId;
|
||||
tmp_UserNumber.text = "ID:" + displayId;
|
||||
}
|
||||
|
||||
// 昵称:非本人的名字打码(前2后2保留,中间***),自己原样显示
|
||||
@@ -994,6 +998,14 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
|
||||
? userName
|
||||
: MaskUserName(userName);
|
||||
|
||||
// 等级:带 "LV:" 前缀显示玩家等级
|
||||
if (tmp_UserLevel != null && level > 0)
|
||||
tmp_UserLevel.text = "LV:" + level;
|
||||
|
||||
// 经验条:exp 为 0~1 的进度值(后端经验值字段暂未下发,明天补充后直接生效)
|
||||
if (slider_UserLevelEXP != null)
|
||||
slider_UserLevelEXP.value = Mathf.Clamp01(exp);
|
||||
|
||||
// 头像:优先 GameManager 头像缓存(Resources/Avatar),查不到用默认头像
|
||||
if (img_Head != null)
|
||||
{
|
||||
@@ -1671,6 +1683,45 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
|
||||
WebSocketSendList.ChangeGunMultiple(roomId, user, newConsume);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 非本地座位隐藏加减炮倍 UI(GameMainPanel 进房时对自己以外的座位调用):
|
||||
/// - Normal:隐藏座位上的 btn_TurretAdd / btn_TurretMinus(未拖引用为 null 时跳过)
|
||||
/// - XJMH:加减倍按钮适配在炮台上(TurretData.obj_Add / obj_Down),座位上没有按钮引用,
|
||||
/// 把 XJMH 炮台列表里每把炮台的加减倍都隐藏(全部藏,之后切换炮台新炮台的也不会再显示)
|
||||
/// </summary>
|
||||
public void HideTurretAddMinusUI()
|
||||
{
|
||||
if (btn_TurretAdd != null)
|
||||
btn_TurretAdd.gameObject.SetActive(false);
|
||||
if (btn_TurretMinus != null)
|
||||
btn_TurretMinus.gameObject.SetActive(false);
|
||||
|
||||
if (turretControlMode != TurretControlMode.XJMH) return;
|
||||
|
||||
if (xjmhTurretList != null && xjmhTurretList.Count > 0)
|
||||
{
|
||||
foreach (var td in xjmhTurretList)
|
||||
HideTurretAddDown(td);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 兜底:列表未配置时扫 turretParent 子对象(与 SwitchTurretChild 回退一致)
|
||||
Transform parent = turretParent != null ? turretParent : transform;
|
||||
for (int i = 0; i < parent.childCount; i++)
|
||||
HideTurretAddDown(parent.GetChild(i).GetComponent<TurretData>());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>隐藏一把 XJMH 炮台上的加减倍对象(obj_Add / obj_Down,未拖引用跳过)</summary>
|
||||
private static void HideTurretAddDown(TurretData td)
|
||||
{
|
||||
if (td == null) return;
|
||||
if (td.obj_Add != null)
|
||||
td.obj_Add.SetActive(false);
|
||||
if (td.obj_Down != null)
|
||||
td.obj_Down.SetActive(false);
|
||||
}
|
||||
|
||||
public void ChangeTurretMinusConsumeNum()
|
||||
{
|
||||
// ⭐ paoBeiList 为从大到小排列:减号=更小的炮倍=更大的索引,到尾(最小档)回绕到头部(最大档)
|
||||
|
||||
@@ -96,6 +96,10 @@ public class TurretData : MonoBehaviour
|
||||
[Tooltip("待机动画变体索引:0=Idle0 1=Idle1...")]
|
||||
public int idleIndex = 0;
|
||||
|
||||
[Header("XJMH加减炮倍")]
|
||||
public GameObject obj_Add;
|
||||
public GameObject obj_Down;
|
||||
|
||||
// ---- 战神模式运行时缓存(首次 PlayAnimator 时检测)----
|
||||
private bool _warGodAnimChecked; // 是否已检测过参数
|
||||
private bool _warGodAnimMode; // true=战神 PlayFire 约定
|
||||
|
||||
@@ -54,9 +54,9 @@ public class SLZPDieEvent : BJRedPacketEvent
|
||||
|
||||
[Header("三圈数值表(-1=升级格,必须与转盘美术格子数值一致)")]
|
||||
[Tooltip("外圈数值(wai):抽到-1升级到中圈")]
|
||||
private int[] waiValues = new int[] { -1, 300, 350, 500, 550, 600, 650, 700 };
|
||||
private int[] waiValues = new int[] { -1, 50, 100, 200, 300, 400, 500, 600 };
|
||||
[Tooltip("中圈数值(zhong):抽到-1升级到内圈")]
|
||||
private int[] zhongValues = new int[] { -1, 300, 500, 600, 800, 1000 };
|
||||
private int[] zhongValues = new int[] { -1, 100, 200, 300, 400, 500 };
|
||||
[Tooltip("内圈数值(nei):直接出最终倍数")]
|
||||
private int[] neiValues = new int[] { -1, 10000, 20000 };
|
||||
|
||||
|
||||
@@ -283,35 +283,38 @@ MonoBehaviour:
|
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m_Name:
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m_EditorClassIdentifier:
|
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bjEndUI: {fileID: -382508373279050920, guid: 17dc9a98813d87f49ba228f1fdb93a53, type: 3}
|
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useScorePanel: 1
|
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tMP_Score: {fileID: 0}
|
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scorePanelPrefab: {fileID: 0}
|
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currScore: 0
|
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maxScore: 0
|
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scoreCount: 0
|
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bjEndUIOffsetY: 150
|
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posID: 0
|
||||
paoBei: 0
|
||||
fishScore: 0
|
||||
bJbeishu: 0
|
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maxScore: 0
|
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startOffset: {x: 0, y: 0, z: -100}
|
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isSelf: 0
|
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isScoreEnd: 0
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useScorePanel: 0
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tMP_Score: {fileID: 0}
|
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scorePanelPrefab: {fileID: 0}
|
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currScore: 0
|
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scoreCount: 0
|
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bigPrizeFishMode: 0
|
||||
showDelay: 3
|
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moveDuration: 0.5
|
||||
moveEase: 6
|
||||
startOffset: {x: 0, y: 0, z: -100}
|
||||
bjEndUIOffsetY: 150
|
||||
coinFlyDuration: 0.5
|
||||
coinArrivalInterval: 0.1
|
||||
showAddScoreFX: 1
|
||||
isSelf: 0
|
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autoFinishOnScoreFull: 1
|
||||
totalBJCount: 0
|
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currBJCount: 0
|
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isEffEnd: 0
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isScoreStart: 0
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isScoreEnd: 0
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isGoldEffectStart: 0
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config: {fileID: 11400000, guid: 4adb4d6d53ad6b74cabd5722c72c2d25, type: 2}
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chipCount: 10
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minPartAmount: 1
|
||||
purpleBaseBeishu: 300
|
||||
splitConcentration: 1.4
|
||||
gemAppearInterval: 0.03
|
||||
spawnYRatio: 0.78
|
||||
flyToCenterDuration: 0.8
|
||||
@@ -320,6 +323,7 @@ MonoBehaviour:
|
||||
gridSpacingX: 120
|
||||
gridRowGap: 160
|
||||
flipInterval: 0.4
|
||||
flipEndDelay: 1
|
||||
flyToSeatDuration: 0.6
|
||||
gemGreenIndex: 0
|
||||
gemBlueIndex: 1
|
||||
|
||||
@@ -143,10 +143,13 @@ MonoBehaviour:
|
||||
yzID:
|
||||
colliderList: []
|
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lockPoint: {fileID: 0}
|
||||
bingDongEffect: {fileID: 0}
|
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bingDongEffect:
|
||||
- {fileID: 0}
|
||||
needLockEvent: 0
|
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createVideoClip: {fileID: 0}
|
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rotationPY: 60
|
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useMirrorCompensate: 1
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 0
|
||||
isNot1: 0
|
||||
@@ -167,6 +170,7 @@ MonoBehaviour:
|
||||
v3: {x: 0, y: 0, z: 0}
|
||||
isLocalCoin: 0
|
||||
killerSitPos: -1
|
||||
bossLifeTime: 30
|
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--- !u!114 &8745352577998363756 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 114517790449158321, guid: 75d387735e7c6cb4d806a8603178a855,
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|
||||
@@ -181,6 +181,11 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
public Toggle toggle_Lock;
|
||||
public Toggle toggle_Three;
|
||||
public Toggle toggle_Shuang;
|
||||
// ⭐ 双倍开火:toggle_Shuang 开启后计时 shuangDuration 秒自动关闭(DaoJiShi 驱动),
|
||||
// child0 的 Image(Filled 360°) 做环形倒计时显示(GetShuangFillImage 懒获取)
|
||||
float shuangDuration = 15f;
|
||||
public float currShuangTime = 0f;
|
||||
private Image _shuangFillImage;
|
||||
public Toggle toggle_BaoZou;
|
||||
public TextMeshProUGUI tmp_BaoZouCount;
|
||||
public Image img_BaoZou;
|
||||
@@ -332,11 +337,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
}
|
||||
else
|
||||
{
|
||||
// ⭐ 各游戏prefab未拖拽加减倍按钮时为null,做保护(XJMH座位没有该按钮)
|
||||
if (item.btn_TurretAdd != null)
|
||||
item.btn_TurretAdd.gameObject.SetActive(false);
|
||||
if (item.btn_TurretMinus != null)
|
||||
item.btn_TurretMinus.gameObject.SetActive(false);
|
||||
// ⭐ 非本地座位隐藏加减炮倍:Normal 藏座位按钮(未拖引用为 null 跳过),
|
||||
// XJMH 藏炮台上的加减倍(TurretData.obj_Add / obj_Down)
|
||||
item.HideTurretAddMinusUI();
|
||||
// ⭐ 自动攻击开关与加减倍按钮一样:非本地座位隐藏
|
||||
if (item.toggle_AutoAttack != null)
|
||||
item.toggle_AutoAttack.gameObject.SetActive(false);
|
||||
@@ -823,6 +826,26 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
GameManager.Instance.user.id,
|
||||
"40003", 0);
|
||||
});
|
||||
// ⭐ 双倍开火开关:开启(重新)计时 15 秒 + 满环开始倒计时,关闭停表清环。
|
||||
// isDouble 不需要同步开关状态:每次开火随 SyncFire 的 twoRTruect 传给服务端,
|
||||
// 三处开火入口(TryFire/HandleAutoFire/OnFlyTurretUpwardFire)都实时读 isOn
|
||||
if (toggle_Shuang != null)
|
||||
{
|
||||
toggle_Shuang.onValueChanged.AddListener(on =>
|
||||
{
|
||||
var fill = GetShuangFillImage();
|
||||
if (on)
|
||||
{
|
||||
currShuangTime = shuangDuration;
|
||||
if (fill != null) fill.fillAmount = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
currShuangTime = 0f;
|
||||
if (fill != null) fill.fillAmount = 0f;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -2503,6 +2526,33 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
if (_bingFengInstance != null) _bingFengInstance.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
// ⭐ 双倍开火倒计时:child0 的环形填充图(Image Filled 360°)随时间耗尽,
|
||||
// 15 秒后自动关闭。SetIsOnWithoutNotify 不触发 onValueChanged(避免重置计时逻辑);
|
||||
// 关闭后三处开火入口读 isOn=false,后续 SyncFire 的 twoRTruect 自动恢复单倍
|
||||
if (toggle_Shuang != null && toggle_Shuang.isOn && shuangDuration > 0)
|
||||
{
|
||||
var fill = GetShuangFillImage();
|
||||
if (fill != null)
|
||||
fill.fillAmount = Mathf.Clamp01(currShuangTime / shuangDuration);
|
||||
|
||||
currShuangTime -= Time.deltaTime;
|
||||
|
||||
if (currShuangTime <= 0)
|
||||
{
|
||||
toggle_Shuang.SetIsOnWithoutNotify(false);
|
||||
currShuangTime = 0f;
|
||||
if (fill != null) fill.fillAmount = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>toggle_Shuang.child0 的环形填充图(Image Filled 360°),首次调用懒获取并缓存</summary>
|
||||
private Image GetShuangFillImage()
|
||||
{
|
||||
if (_shuangFillImage == null && toggle_Shuang != null && toggle_Shuang.transform.childCount > 0)
|
||||
_shuangFillImage = toggle_Shuang.transform.GetChild(0).GetComponent<Image>();
|
||||
return _shuangFillImage;
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -4152,7 +4202,8 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
// (RoomChangeResponse 用户列表,RoomInfo 消息下发),按 userId 查询
|
||||
var playerInfo = GameManager.Instance.gameData?.currRoomData?.players?
|
||||
.Find(p => p.userId == sit.user);
|
||||
sit.SetUserInfo(sit.user, playerInfo?.userName, playerInfo?.avatar, playerInfo?.vipLevel ?? 0, playerInfo?.userNumber);
|
||||
sit.SetUserInfo(sit.user, playerInfo?.userName, playerInfo?.avatar, playerInfo?.vipLevel ?? 0,
|
||||
playerInfo?.userNumber, playerInfo?.level ?? 0, playerInfo?.exp ?? 0f);
|
||||
|
||||
// ⭐ 记录金币流水:已加钱(进房设置初始金币,本地已执行)
|
||||
GameManager.LogGoldFlowAppliedGain("JoinGame", $"座位={sitNum} 初始金币={goldNum} 钻石={diamondNum} 炮台消耗={consumeGold} 房间={GameManager.Instance.gameData?.currRoomData?.roomId}");
|
||||
|
||||
@@ -362,6 +362,8 @@ MonoBehaviour:
|
||||
idleIndexParam: IdleIndex
|
||||
fireIndex: 0
|
||||
idleIndex: 0
|
||||
obj_Add: {fileID: 7218901645302023225}
|
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obj_Down: {fileID: 6542138374165343523}
|
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--- !u!1 &448370382151683116
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2611,6 +2613,8 @@ MonoBehaviour:
|
||||
idleIndexParam: IdleIndex
|
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fireIndex: 0
|
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idleIndex: 0
|
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obj_Add: {fileID: 5793598482317687512}
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obj_Down: {fileID: 7079531305881953847}
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--- !u!1 &2242422221712062153
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
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||||
@@ -3907,6 +3911,7 @@ MonoBehaviour:
|
||||
toggle_Lock: {fileID: 1095565694137767186}
|
||||
toggle_Three: {fileID: 557993769889242771}
|
||||
toggle_Shuang: {fileID: 6788830007509759241}
|
||||
currShuangTime: 0
|
||||
toggle_BaoZou: {fileID: 7018376083791635923}
|
||||
tmp_BaoZouCount: {fileID: 7639431059393200537}
|
||||
img_BaoZou: {fileID: 704441504674685449}
|
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@@ -4081,6 +4086,156 @@ MonoBehaviour:
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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m_Name: Text (TMP)
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_AnchorMax: {x: 0, y: 1}
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|
||||
@@ -13176,14 +13175,14 @@ MonoBehaviour:
|
||||
m_faceColor:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontSize: 44.66
|
||||
m_fontSizeBase: 44.66
|
||||
m_fontSize: 96.6
|
||||
m_fontSizeBase: 96.6
|
||||
m_fontWeight: 400
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 0
|
||||
m_HorizontalAlignment: 2
|
||||
m_fontStyle: 1
|
||||
m_HorizontalAlignment: 1
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
m_characterSpacing: 0
|
||||
@@ -13212,7 +13211,7 @@ MonoBehaviour:
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_margin: {x: 0, y: 0, z: 111.34, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
|
||||
Reference in New Issue
Block a user