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@@ -96,6 +96,10 @@ public class TurretData : MonoBehaviour
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[Tooltip("待机动画变体索引:0=Idle0 1=Idle1...")]
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public int idleIndex = 0;
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[Header("XJMH加减炮倍")]
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public GameObject obj_Add;
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public GameObject obj_Down;
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// ---- 战神模式运行时缓存(首次 PlayAnimator 时检测)----
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private bool _warGodAnimChecked; // 是否已检测过参数
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private bool _warGodAnimMode; // true=战神 PlayFire 约定
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