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@@ -1,12 +1,48 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using UnityEngine;
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public class GameManager : MonoSingleton<GameManager>
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{
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public GameData gameData=new GameData();
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protected override async void Awake()
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{
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base.Awake();
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gameData.currUser="123";
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//CharacterAnimationType
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MonsterMoveLine.LoadBezierTxtAsync("MoveLines");
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}
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public void StartGame()
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{
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UIManager.Instance.ShowAsync(UIPanel.MainGamePanel);
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switch (gameData.currGameType)
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{
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case GameType.JQQD:
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break;
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case GameType.defaultPanel:
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UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
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break;
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case GameType.FXZY:
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UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
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break;
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case GameType.TGXX:
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UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
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break;
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case GameType.ZGXQ:
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UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
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break;
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case GameType.XJMH:
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UIManager.Instance.ShowAsync(UIPanel.MainGamePanelXJMH);
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break;
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case GameType.HHWK:
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UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
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break;
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default:
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break;
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}
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}
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// Start is called before the first frame update
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void Start()
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@@ -18,5 +54,6 @@ public class GameManager : MonoSingleton<GameManager>
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void Update()
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{
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}
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}
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