AllAssets

This commit is contained in:
2025-12-26 11:15:56 +08:00
parent 66904dff05
commit a562538b9d
1399 changed files with 432731 additions and 976 deletions
+38 -1
View File
@@ -1,12 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using UnityEngine;
public class GameManager : MonoSingleton<GameManager>
{
public GameData gameData=new GameData();
protected override async void Awake()
{
base.Awake();
gameData.currUser="123";
//CharacterAnimationType
MonsterMoveLine.LoadBezierTxtAsync("MoveLines");
}
public void StartGame()
{
UIManager.Instance.ShowAsync(UIPanel.MainGamePanel);
switch (gameData.currGameType)
{
case GameType.JQQD:
break;
case GameType.defaultPanel:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
case GameType.FXZY:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
case GameType.TGXX:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
case GameType.ZGXQ:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
case GameType.XJMH:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelXJMH);
break;
case GameType.HHWK:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
default:
break;
}
}
// Start is called before the first frame update
void Start()
@@ -18,5 +54,6 @@ public class GameManager : MonoSingleton<GameManager>
void Update()
{
}
}