1
This commit is contained in:
@@ -1991,6 +1991,14 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
_currentPropTwoCfg = null;
|
||||
}
|
||||
|
||||
/// <summary>道具面板整体缩进去(使用道具后调用):收起 obj_PropPanel 并重置二层展开状态</summary>
|
||||
private void ClosePropMenu()
|
||||
{
|
||||
if (obj_PropPanel != null && obj_PropPanel.activeSelf)
|
||||
obj_PropPanel.SetActive(false);
|
||||
ClosePropTwo();
|
||||
}
|
||||
|
||||
/// <summary>重建当前展开的二级列表(道具使用后数量变化时刷新显示,不改变开关状态)</summary>
|
||||
private void RebuildPropTwo()
|
||||
{
|
||||
@@ -2167,6 +2175,8 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
private void UsePropEffect(BaseProductCount p)
|
||||
{
|
||||
if (p == null) return;
|
||||
// ⭐ 使用道具后道具面板缩进去:所有类型统一收起(大喇叭/刮刮卡打开的子面板不被挡住)
|
||||
ClosePropMenu();
|
||||
switch ((PropEnum)p.type)
|
||||
{
|
||||
case PropEnum.大喇叭:
|
||||
|
||||
Reference in New Issue
Block a user