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@@ -0,0 +1,79 @@
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using Assets.MyGame.Scripts.Net.API;
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using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net
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{
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public static partial class APIRequestList
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{
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#region ActivityConfig
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/// <summary>
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/// 获取活动配置(聚合)(GET)
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/// 返回:ActivityConfig
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/// </summary>
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public static void GetActivityConfig(Action<ActivityConfig> callback)
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{
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APIManager.Response<ActivityConfig>(APIType.ActivityConfig_Get, callback);
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}
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/// <summary>
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/// 获取钻石商城列表(GET)
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/// </summary>
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public static void GetDiamondShopList(Action<List<DiamondShopConfig>> callback)
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{
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APIManager.Response<List<DiamondShopConfig>>(APIType.ActivityConfig_DiamondShopList, callback);
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}
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/// <summary>
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/// 获取金币商城列表(GET)
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/// </summary>
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public static void GetGoldShopList(Action<List<GoldShopConfig>> callback)
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{
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APIManager.Response<List<GoldShopConfig>>(APIType.ActivityConfig_GoldShopList, callback);
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}
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/// <summary>
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/// 获取救济金配置(GET)
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/// </summary>
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public static void GetReliefConfig(Action<ReliefConfig> callback)
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{
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APIManager.Response<ReliefConfig>(APIType.ActivityConfig_ReliefConfig, callback);
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}
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/// <summary>
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/// 获取签到池配置(GET)
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/// </summary>
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public static void GetSignConfigs(Action<List<SignConfig>> callback)
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{
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APIManager.Response<List<SignConfig>>(APIType.ActivityConfig_SignConfigs, callback);
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}
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/// <summary>
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/// 获取注册配置(GET)
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/// </summary>
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public static void GetRegisterConfig(Action<RegisterConfig> callback)
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{
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APIManager.Response<RegisterConfig>(APIType.ActivityConfig_RegisterConfig, callback);
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}
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/// <summary>
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/// 获取战令配置(GET)
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/// </summary>
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public static void GetBattleOrderConfig(Action<BattleOrderConfig> callback)
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{
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APIManager.Response<BattleOrderConfig>(APIType.ActivityConfig_BattleOrderConfig, callback);
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}
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/// <summary>
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/// 获取捕鱼返利配置(GET)
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/// </summary>
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public static void GetFishingReturnConfig(Action<FishingReturnConfig> callback)
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{
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APIManager.Response<FishingReturnConfig>(APIType.ActivityConfig_FishingReturnConfig, callback);
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 196e84aecdf457e448d7b20b64beb1de
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,70 @@
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using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
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using Assets.MyGame.Scripts.Net.API.UserData_SubClass;
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.API
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{
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/// <summary>
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/// 活动配置实体类(独立于 GameConfig)
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/// 商店金币/钻石、签到、救济金等已从 GameConfig 迁移至此
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/// </summary>
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[Serializable]
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public class ActivityConfig
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{
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/// <summary>
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/// 数据ID
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/// </summary>
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public string id;
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/// <summary>
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/// 是否删除
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/// </summary>
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public bool isDelete;
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/// <summary>
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/// 创建人信息
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/// </summary>
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public OptionUserInfo createInfo;
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/// <summary>
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/// 战令配置
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/// </summary>
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public BattleOrderConfig battleOrderConfig;
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/// <summary>
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/// 救济金配置
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/// </summary>
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public ReliefConfig reliefConfig;
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/// <summary>
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/// 签到池配置
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/// </summary>
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public List<SignConfig> signConfigs;
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/// <summary>
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/// 金币商城配置
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/// </summary>
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public List<GoldShopConfig> goldShopConfigs;
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/// <summary>
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/// 钻石商城配置
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/// </summary>
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public List<DiamondShopConfig> diamondShopConfigs;
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/// <summary>
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/// 注册配置
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/// </summary>
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public RegisterConfig registerConfig;
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/// <summary>
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/// 捕鱼返利配置
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/// </summary>
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public FishingReturnConfig fishingReturnConfig;
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/// <summary>
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/// 抽奖活动配置
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/// </summary>
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public LotteryActivityConfig lotteryActivityConfig;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8f6f82be72e53a94aa1f11af3fd90261
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,4 +1,4 @@
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using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
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using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
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using Assets.MyGame.Scripts.Net.API.UserData_SubClass;
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using System;
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using System.Collections.Generic;
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@@ -6,6 +6,7 @@ namespace Assets.MyGame.Scripts.Net.API
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{
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/// <summary>
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/// 游戏后台配置(Unity 解析版)
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/// 注:商店/签到/救济等配置已迁移至 ActivityConfig
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/// </summary>
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[Serializable]
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public class GameConfig
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@@ -65,35 +66,14 @@ namespace Assets.MyGame.Scripts.Net.API
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/// </summary>
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public List<VipLevelConfig> vipLevelConfigs;
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/// <summary>
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/// 签到池配置
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/// </summary>
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public List<SignConfig> signConfigs;
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/// <summary>
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/// 月卡配置
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/// </summary>
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public List<MonthCardConfig> monthCardConfigs;
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/// <summary>
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/// 救济金配置
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/// </summary>
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public ReliefConfig reliefConfigs;
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/// <summary>
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/// 金币商城配置
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/// </summary>
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public List<GoldShopConfig> goldShopConfigs;
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/// <summary>
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/// 钻石商城配置
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/// </summary>
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public List<DiamondShopConfig> diamondShopConfigs;
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/// <summary>
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/// 击杀配置
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/// </summary>
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public object killConfig ;
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public object killConfig;
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}
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}
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}
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@@ -0,0 +1,50 @@
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 战令配置
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/// </summary>
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[Serializable]
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public class BattleOrderConfig
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{
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public bool isOpen;
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public long endTime;
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public string ruleDesc;
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public string buyDesc;
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public string advanceGiftDesc;
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public List<BattleOrderLevelConfig> levelConfig;
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public List<AdvanceGiftConfig> advanceGift;
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}
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/// <summary>
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/// 战令等级配置
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/// </summary>
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[Serializable]
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public class BattleOrderLevelConfig
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{
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public int level;
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public int exp;
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public GiftConfig normalGift;
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public GiftConfig luxuryGift;
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public GiftConfig supremeGift;
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public int payType;
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public int payCount;
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}
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/// <summary>
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/// 进阶奖励配置
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/// </summary>
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[Serializable]
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public class AdvanceGiftConfig
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{
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public int type;
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public string name;
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public int count;
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public string imageUrl;
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public int payType;
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public int payCount;
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public List<GiftConfig> giftList;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: dce793a3439f7564ebdca4d510156939
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using UnityEngine;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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@@ -34,8 +34,15 @@ namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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/// 现金价格
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/// </summary>
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public double money;
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/// <summary>
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/// 经销商价格
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/// </summary>
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public double dealerMoney;
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/// <summary>
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/// 是否首充限制
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/// </summary>
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public bool isFirst;
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}
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}
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}
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@@ -0,0 +1,26 @@
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using System;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 捕鱼返金币活动配置
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/// </summary>
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[Serializable]
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public class FishingReturnConfig
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{
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/// <summary>
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/// 是否开启活动
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/// </summary>
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public bool isEnabled;
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/// <summary>
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/// 返利比例(千分之一 = 0.001)
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/// </summary>
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public double returnRate;
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/// <summary>
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/// 每日返利上限(0=无上限)
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/// </summary>
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public long dailyMaxReturn;
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}
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}
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+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 0a7dc1e056fdffd49943877ede5cfa7d
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||||
MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using UnityEngine;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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@@ -31,10 +31,18 @@ namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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public long gold;
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/// <summary>
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/// 钻石数量
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/// 钻石数量(购买所需钻石)
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/// </summary>
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public int diamond;
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/// <summary>
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/// 经销商价格(钻石)
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/// </summary>
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public int dealerDiamond;
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/// <summary>
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/// 是否首充限制
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/// </summary>
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public bool isFirst;
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}
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}
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}
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@@ -0,0 +1,36 @@
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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[Serializable]
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public class LotteryActivityConfig
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{
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public string activityName;
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public bool isOpen;
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public long startTime;
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public long endTime;
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public List<LotteryPoolLevel> pools;
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public List<long> costs;
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public int userMaxDraw;
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}
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[Serializable]
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public class LotteryPoolLevel
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{
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public string level;
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public int count;
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public int weight;
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public List<LotteryPrize> prizeList;
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}
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[Serializable]
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public class LotteryPrize
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{
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public string type;
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public long count;
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public string name;
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public string icon;
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public int weight;
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}
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}
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+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0eb06d724025e75439446a16126c5a78
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using Assets.MyGame.Scripts.Net.API.UserData_SubClass;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 注册配置
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/// </summary>
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[Serializable]
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public class RegisterConfig
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{
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/// <summary>
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/// 注册初始金币
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/// </summary>
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public int initGold;
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/// <summary>
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/// 注册初始钻石
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/// </summary>
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public int initDiamond;
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/// <summary>
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/// 注册初始道具列表
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/// </summary>
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public List<BaseProductCount> initProductList;
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}
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}
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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guid: 4eec481164da9f74592228e1f000d967
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serializedVersion: 2
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assetBundleVariant:
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@@ -1,4 +1,4 @@
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namespace Assets.MyGame.Scripts.Net
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namespace Assets.MyGame.Scripts.Net
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{
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/// <summary>
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/// 所有接口类型(自动生成)
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@@ -18,6 +18,32 @@
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GameConfig_Update,
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// ---------------- ActivityConfig ----------------
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/// <summary>获取活动配置·聚合(GET)</summary>
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ActivityConfig_Get,
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/// <summary>钻石商城列表(GET)</summary>
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ActivityConfig_DiamondShopList,
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/// <summary>金币商城列表(GET)</summary>
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ActivityConfig_GoldShopList,
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/// <summary>救济金配置(GET)</summary>
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ActivityConfig_ReliefConfig,
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/// <summary>签到池配置(GET)</summary>
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||||
ActivityConfig_SignConfigs,
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|
||||
/// <summary>注册配置(GET)</summary>
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ActivityConfig_RegisterConfig,
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/// <summary>战令配置(GET)</summary>
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ActivityConfig_BattleOrderConfig,
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||||
/// <summary>捕鱼返利配置(GET)</summary>
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ActivityConfig_FishingReturnConfig,
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// ---------------- Hall ----------------
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/// <summary>存入保险箱(GET)</summary>
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Hall_SaveSafeBox,
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@@ -297,4 +323,4 @@
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/// <summary>获取聊天记录(GET)</summary>
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Customer_ChatLog,
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}
|
||||
}
|
||||
}
|
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Reference in New Issue
Block a user