This commit is contained in:
2026-10-10 08:59:44 +08:00
parent 2bbabb70b4
commit b5881a6cc4
7 changed files with 130 additions and 39 deletions
@@ -12,6 +12,24 @@ public class LoadingPanel : MonoBehaviour
public Image image_Bg;
public Action actionEnd;
public float fadeTime = 1.3f;
private void Start()
{
// ⭐ 视频播放期间预载大厅主面板:把 HomeUIRes 的加载提前到这段视频等待时间里,
// 登录成功 UILoginPanel.Succeed() 的 ShowAsync(HomeMainPanel) 命中缓存秒开,
// 不再出现"登录成功后进大厅白等"。
StartCoroutine(PreloadHomeMainRoutine());
}
/// <summary>预载大厅主面板:等 UIManager 就绪后发起(视频这段时间足够 HomeUIRes 加载完)</summary>
private IEnumerator PreloadHomeMainRoutine()
{
while (UIManager.Instance == null)
yield return null;
yield return null; // 等 UIManager 初始化完成(地址表装载)
UIManager.Instance.PreloadPanel(UIPanel.HomeMainPanel);
}
/// <summary>
/// 进入条进度值
/// </summary>
@@ -20,6 +38,9 @@ public class LoadingPanel : MonoBehaviour
{
if (count == 100)
{
// ⭐ 兜底再预载一次:若启动时 UIManager 尚未就绪导致首次发起无效,这里补上
if (UIManager.Instance != null)
UIManager.Instance.PreloadPanel(UIPanel.HomeMainPanel);
GameManager.Instance.btn_Skip.gameObject.SetActive(false);
Destroy(gameObject, fadeTime);
if (player.gameObject.activeSelf)