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@@ -34,7 +34,7 @@ public class FLZY_DLY_BOSS : MonsterControl_BossBase
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obj.gold, // goldCount
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item.posID, // posID
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obj.skillsGold, // paobei
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obj.fishScore, // fishScore
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obj.fishScore, // fishScore6
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obj.beishu, // beishu
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JiaFen // action<int>
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);
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@@ -8,6 +8,10 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
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m_Modifications:
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- target: {fileID: 1167581238341417, guid: 4c7dd006793f4bb4b8e07709da46a243, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 901095073939263735, guid: 4c7dd006793f4bb4b8e07709da46a243,
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type: 3}
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propertyPath: m_LocalPosition.x
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@@ -60,7 +60,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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bjEndUI: {fileID: 0}
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useScorePanel: 1
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useScorePanel: 0
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tMP_Score: {fileID: 1728322933195366793}
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scorePanelPrefab: {fileID: 0}
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currScore: 0
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@@ -69,6 +69,7 @@ MonoBehaviour:
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posID: 0
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paoBei: 0
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fishScore: 0
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bJbeishu: 0
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showDelay: 3
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moveDuration: 0.5
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moveEase: 6
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@@ -2319,6 +2319,8 @@ MonoBehaviour:
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isyz: 0
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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rotationPY: 60
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isRotate: 0
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ischild0: 1
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depthOffset: 280
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