1
This commit is contained in:
@@ -476,62 +476,79 @@ namespace Assets.MyGame.Scripts.Net
|
||||
break;
|
||||
case "Exception":
|
||||
{
|
||||
var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
|
||||
UIManager.Instance.ShowBoardError(va);
|
||||
switch (va)
|
||||
var ex = JsonConvert.DeserializeObject<WebSocketResponseBase<WebSocketReponseList.FishGameExceptionData>>(msg).arguments[0];
|
||||
if (ex == null) break;
|
||||
|
||||
// 根据错误码分类处理
|
||||
switch (ex.code)
|
||||
{
|
||||
case "房间人数已满":
|
||||
switch (GameManager.Instance.gameData.currGameType)
|
||||
case 1001: // 房间已满 → 弹窗提示并跳转房间列表
|
||||
UIManager.Instance.ShowTiShi(ex.message, () =>
|
||||
{
|
||||
case GameType.JQQD:
|
||||
break;
|
||||
case GameType.defaultPanel:
|
||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelDefault, null, (panel) =>
|
||||
{
|
||||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||||
|
||||
});
|
||||
break;
|
||||
case GameType.FLZY:
|
||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelFLZY, null, (panel) =>
|
||||
{
|
||||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||||
|
||||
});
|
||||
break;
|
||||
case GameType.YYSC:
|
||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelYYSC, null, (panel) =>
|
||||
{
|
||||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||||
|
||||
});
|
||||
break;
|
||||
case GameType.ZGXQ:
|
||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelZGXQ, null, (panel) =>
|
||||
{
|
||||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||||
|
||||
});
|
||||
break;
|
||||
case GameType.XJMH:
|
||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelXJMH, null, (panel) =>
|
||||
{
|
||||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||||
|
||||
});
|
||||
break;
|
||||
case GameType.HHWK:
|
||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelHHWK, null, (panel) =>
|
||||
{
|
||||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||||
|
||||
});
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (GameManager.Instance.gameData.currGameType)
|
||||
{
|
||||
case GameType.JQQD:
|
||||
break;
|
||||
case GameType.defaultPanel:
|
||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelDefault, null, (panel) =>
|
||||
{
|
||||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||||
});
|
||||
break;
|
||||
case GameType.FLZY:
|
||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelFLZY, null, (panel) =>
|
||||
{
|
||||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||||
});
|
||||
break;
|
||||
case GameType.YYSC:
|
||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelYYSC, null, (panel) =>
|
||||
{
|
||||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||||
});
|
||||
break;
|
||||
case GameType.ZGXQ:
|
||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelZGXQ, null, (panel) =>
|
||||
{
|
||||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||||
});
|
||||
break;
|
||||
case GameType.XJMH:
|
||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelXJMH, null, (panel) =>
|
||||
{
|
||||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||||
});
|
||||
break;
|
||||
case GameType.HHWK:
|
||||
UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelHHWK, null, (panel) =>
|
||||
{
|
||||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||||
});
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
});
|
||||
break;
|
||||
default:
|
||||
// 资产/状态类错误 → 弹窗提示,玩家需明确知晓
|
||||
case 1002: // 金币不足
|
||||
case 1003: // 房间不存在
|
||||
case 1011: // 用户不存在
|
||||
case 1013: // 道具数量不足
|
||||
case 1014: // 钻石不足
|
||||
UIManager.Instance.ShowTiShi(ex.message);
|
||||
break;
|
||||
// 参数/配置/技术性错误 → Toast 轻提示
|
||||
case 1004: // 玩家不在房间
|
||||
case 1005: // 签名错误
|
||||
case 1006: // 请求已过期
|
||||
case 1007: // 鱼配置不存在
|
||||
case 1008: // 子弹参数无效
|
||||
case 1009: // 金币参数超出范围
|
||||
case 1012: // 道具配置不存在
|
||||
case 1015: // 炮倍参数无效
|
||||
default: // 0=未知错误
|
||||
UIManager.Instance.ShowBoardError(ex.message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user