特效处理
This commit is contained in:
@@ -731,7 +731,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<LoadFishAssetsData>d__20>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<LoadFishAssetsData>d__20&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<LoadFishAssetsDataCore>d__21>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<LoadFishAssetsDataCore>d__21&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<HideBarDelayed>d__182>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<HideBarDelayed>d__182&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameManager.<InItLoad>d__55>(System.Runtime.CompilerServices.TaskAwaiter&,GameManager.<InItLoad>d__55&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameManager.<InItLoad>d__45>(System.Runtime.CompilerServices.TaskAwaiter&,GameManager.<InItLoad>d__45&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezier>d__5>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezier>d__5&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezierTxtAsync>d__12>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezierTxtAsync>d__12&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
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@@ -751,7 +751,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<LoadFishAssetsData>d__20>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<LoadFishAssetsData>d__20&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<LoadFishAssetsDataCore>d__21>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<LoadFishAssetsDataCore>d__21&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<HideBarDelayed>d__182>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<HideBarDelayed>d__182&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameManager.<InItLoad>d__55>(System.Runtime.CompilerServices.TaskAwaiter&,GameManager.<InItLoad>d__55&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameManager.<InItLoad>d__45>(System.Runtime.CompilerServices.TaskAwaiter&,GameManager.<InItLoad>d__45&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezier>d__5>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezier>d__5&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezierTxtAsync>d__12>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezierTxtAsync>d__12&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
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@@ -778,7 +778,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<FishResourcesData.<LoadFishAssetsDataCore>d__21>(FishResourcesData.<LoadFishAssetsDataCore>d__21&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<GameMainPanel_FishBase.<HideBarDelayed>d__182>(GameMainPanel_FishBase.<HideBarDelayed>d__182&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<GameMainPanel_FishBase.<LoadBulletClip>d__176>(GameMainPanel_FishBase.<LoadBulletClip>d__176&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<GameManager.<InItLoad>d__55>(GameManager.<InItLoad>d__55&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<GameManager.<InItLoad>d__45>(GameManager.<InItLoad>d__45&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<LoadBezier>d__5>(MonsterMoveLine.<LoadBezier>d__5&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<LoadBezierTxtAsync>d__12>(MonsterMoveLine.<LoadBezierTxtAsync>d__12&)
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// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
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@@ -806,8 +806,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,GameMainPanel_FishBase.<UnLoadResources>d__172>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,GameMainPanel_FishBase.<UnLoadResources>d__172&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<AudioResourcesData.<LoadDefaultAudioGame>d__8>(AudioResourcesData.<LoadDefaultAudioGame>d__8&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<BossAppearTipXJMH.<LoadSprite>d__45>(BossAppearTipXJMH.<LoadSprite>d__45&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<CreateFishManager.<CloseSpawnSystem>d__119>(CreateFishManager.<CloseSpawnSystem>d__119&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<CreateFishManager.<InitSpawnSystem>d__95>(CreateFishManager.<InitSpawnSystem>d__95&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<CreateFishManager.<CloseSpawnSystem>d__123>(CreateFishManager.<CloseSpawnSystem>d__123&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<CreateFishManager.<InitSpawnSystem>d__96>(CreateFishManager.<InitSpawnSystem>d__96&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<FishResourcesData.<Init>d__14>(FishResourcesData.<Init>d__14&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181>(GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181&)
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// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameMainPanel_FishBase.<LoadResources>d__171>(GameMainPanel_FishBase.<LoadResources>d__171&)
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@@ -851,7 +851,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// object[] UnityEngine.GameObject.GetComponents<object>()
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// object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
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// bool UnityEngine.GameObject.TryGetComponent<object>(object&)
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// object UnityEngine.Object.FindFirstObjectByType<object>()
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// object[] UnityEngine.Object.FindObjectsOfType<object>()
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// object UnityEngine.Object.Instantiate<object>(object)
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// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
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@@ -156,7 +156,6 @@
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<type fullname="Unity.Jobs.IJob" preserve="all" />
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<type fullname="UnityEngine.AddComponentMenu" preserve="all" />
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<type fullname="UnityEngine.Application" preserve="all" />
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<type fullname="UnityEngine.Application/LogCallback" preserve="all" />
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<type fullname="UnityEngine.AsyncOperation" preserve="all" />
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<type fullname="UnityEngine.Behaviour" preserve="all" />
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<type fullname="UnityEngine.Bounds" preserve="all" />
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@@ -181,7 +180,6 @@
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<type fullname="UnityEngine.HideInInspector" preserve="all" />
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<type fullname="UnityEngine.LayerMask" preserve="all" />
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<type fullname="UnityEngine.LineRenderer" preserve="all" />
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<type fullname="UnityEngine.LogType" preserve="all" />
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<type fullname="UnityEngine.Material" preserve="all" />
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<type fullname="UnityEngine.Mathf" preserve="all" />
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<type fullname="UnityEngine.MeshRenderer" preserve="all" />
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@@ -207,8 +205,6 @@
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<type fullname="UnityEngine.RequireComponent" preserve="all" />
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<type fullname="UnityEngine.ResourceRequest" preserve="all" />
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<type fullname="UnityEngine.Resources" preserve="all" />
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<type fullname="UnityEngine.RuntimeInitializeLoadType" preserve="all" />
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<type fullname="UnityEngine.RuntimeInitializeOnLoadMethodAttribute" preserve="all" />
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<type fullname="UnityEngine.SceneManagement.LoadSceneMode" preserve="all" />
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<type fullname="UnityEngine.SceneManagement.Scene" preserve="all" />
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<type fullname="UnityEngine.SceneManagement.SceneManager" preserve="all" />
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@@ -284,7 +280,6 @@
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<type fullname="UnityEngine.UI.LayoutElement" preserve="all" />
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<type fullname="UnityEngine.UI.LayoutGroup" preserve="all" />
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<type fullname="UnityEngine.UI.LayoutRebuilder" preserve="all" />
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<type fullname="UnityEngine.UI.Mask" preserve="all" />
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<type fullname="UnityEngine.UI.RawImage" preserve="all" />
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<type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
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<type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="all" />
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@@ -390,13 +385,9 @@
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<type fullname="System.IAsyncResult" preserve="all" />
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<type fullname="System.IDisposable" preserve="all" />
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<type fullname="System.IFormatProvider" preserve="all" />
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<type fullname="System.IO.Directory" preserve="all" />
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<type fullname="System.IO.DirectoryInfo" preserve="all" />
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<type fullname="System.IO.Path" preserve="all" />
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<type fullname="System.IO.StreamWriter" preserve="all" />
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<type fullname="System.IO.StringReader" preserve="all" />
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<type fullname="System.IO.TextReader" preserve="all" />
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<type fullname="System.IO.TextWriter" preserve="all" />
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<type fullname="System.Int32" preserve="all" />
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<type fullname="System.Int64" preserve="all" />
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<type fullname="System.Linq.Enumerable" preserve="all" />
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