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@@ -3582,6 +3582,11 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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//FireBullet(currSitData, angle, isSanShe, isDouble, isLock);
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SyncFire(angle, isSanShe, isDouble, isLock);
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// ⭐ XJMH 起飞炮台:手动按住扫射的**每发**也重播射击动画(原版 Battery:Shoot 每发重播)。
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// 自动开火路径每发会走 ChangeState(Attack)(内部已重播),这里兜住手动路径(同帧自动去重)
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if (currSitData != null && currSitData.currentTurret is FlyTurretData flyShot)
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flyShot.PlayShotAnim();
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}
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// ==================== 起飞炮台(FlyTurretData) ====================
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