This commit is contained in:
2026-10-12 16:03:34 +08:00
parent f64642a4c5
commit c1c5f05d3f
5 changed files with 210 additions and 10 deletions
@@ -3582,6 +3582,11 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
//FireBullet(currSitData, angle, isSanShe, isDouble, isLock);
SyncFire(angle, isSanShe, isDouble, isLock);
// ⭐ XJMH 起飞炮台:手动按住扫射的**每发**也重播射击动画(原版 Battery:Shoot 每发重播)。
// 自动开火路径每发会走 ChangeState(Attack)(内部已重播),这里兜住手动路径(同帧自动去重)
if (currSitData != null && currSitData.currentTurret is FlyTurretData flyShot)
flyShot.PlayShotAnim();
}
// ==================== 起飞炮台(FlyTurretData) ====================