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index 0de006b6d..131aec3cf 100644
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diff --git a/Assets/AddressableAssetsData/AssetGroups/Schemas/DefaultUIRes_BundledAssetGroupSchema.asset b/Assets/AddressableAssetsData/AssetGroups/Schemas/DefaultUIRes_BundledAssetGroupSchema.asset
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index cd3b338ac..594af103a 100644
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index 38d9cf4ee..32f96aff3 100644
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diff --git a/Assets/AddressableAssetsData/AssetGroups/Schemas/SharedRes_BundledAssetGroupSchema.asset b/Assets/AddressableAssetsData/AssetGroups/Schemas/SharedRes_BundledAssetGroupSchema.asset
index 99c577b2f..912584928 100644
--- a/Assets/AddressableAssetsData/AssetGroups/Schemas/SharedRes_BundledAssetGroupSchema.asset
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index d87d63781..2b985968e 100644
--- a/Assets/AddressableAssetsData/AssetGroups/Schemas/TurretChiBangZhanShenRes_BundledAssetGroupSchema.asset
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diff --git a/Assets/MyGame/Scenes/UIScene.unity b/Assets/MyGame/Scenes/UIScene.unity
index 39c441ed2..87c0c4136 100644
--- a/Assets/MyGame/Scenes/UIScene.unity
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diff --git a/Assets/MyGame/aa/UI/Atlases/GameMainPanel_FLZY.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/GameMainPanel_FLZY.spriteatlasv2.meta
index 1153b3038..3e067dc3d 100644
--- a/Assets/MyGame/aa/UI/Atlases/GameMainPanel_FLZY.spriteatlasv2.meta
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diff --git a/Assets/MyGame/aa/UI/Atlases/RankPanel.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/RankPanel.spriteatlasv2.meta
index 84d0c8cde..4301d66e6 100644
--- a/Assets/MyGame/aa/UI/Atlases/RankPanel.spriteatlasv2.meta
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@@ -42,7 +42,7 @@ SpriteAtlasImporter:
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diff --git a/Assets/MyGame/aa/UI/Atlases/SelectRoomPanel.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/SelectRoomPanel.spriteatlasv2.meta
index 230262333..c36731597 100644
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@@ -42,7 +42,7 @@ SpriteAtlasImporter:
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allowAlphaSplitting: 0
enableRotation: 0
diff --git a/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadingPanel.cs b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadingPanel.cs
index 53128770b..257a513d8 100644
--- a/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadingPanel.cs
+++ b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadingPanel.cs
@@ -21,9 +21,18 @@ public class LoadingPanel : MonoBehaviour
StartCoroutine(PreloadHomeMainRoutine());
}
- /// 预载大厅主面板:等 UIManager 就绪后发起(视频这段时间足够 HomeUIRes 加载完)
+ /// 先让视频起播,播放过程中再预载大厅主面板(避免大包解压和视频启动抢主线程)
private IEnumerator PreloadHomeMainRoutine()
{
+ // 1) 等视频真正开始播放(最多等 5 秒兜底,防止视频未播时死等)
+ float waited = 0f;
+ while (player != null && !player.isPlaying && waited < 5f)
+ {
+ waited += Time.deltaTime;
+ yield return null;
+ }
+ yield return new WaitForSeconds(0.5f); // 让视频先渲染几帧,起播更顺
+ // 2) 播放过程中加载:等 UIManager 就绪后发起预载
while (UIManager.Instance == null)
yield return null;
yield return null; // 等 UIManager 初始化完成(地址表装载)
diff --git a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs
index ddc994cc3..41e47a18f 100644
--- a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs
+++ b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs
@@ -1412,6 +1412,16 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
BulletPool.Instance.ClearAll();
EffectPool.Instance.ClearAll();
_resourcesUnloaded = true;
+
+ // ⭐ 真正回收内存:Addressables 释放包用的是 AssetBundle.Unload(false) 语义 ——
+ // 只是断开引用,已加载的贴图/材质/网格/音频要等 UnloadUnusedAssets 才真正销毁。
+ // iOS 上不调用就会出现"AA 包卸载了但占用内存不降",连续进第二个游戏内存叠加 → jetsam 闪退。
+ // 用 Task 等待(不依赖本面板协程,OnHide 隐藏后也能跑完)。
+ await Task.Delay(50); // 等两帧左右让 Destroy 的延迟销毁生效
+ var unloadOp = Resources.UnloadUnusedAssets();
+ while (!unloadOp.isDone) await Task.Yield();
+ System.GC.Collect();
+ Debug.Log($"[内存] 离房回收完成 | 已分配 {UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong() / 1048576}MB");
}
/// 资源是否已卸载(避免 OnHide 重复卸载)
@@ -1548,6 +1558,15 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
SetUnloadProgress(0.6f);
await MonsterMoveLine.UnLoadBezier();
+ // ⭐ 真正回收内存:AA 包卸载只是断开引用(Unload(false) 语义),贴图/材质/网格/音频
+ // 要等 UnloadUnusedAssets 才真正销毁 —— iOS 上不做这步 = 占用不降,
+ // 连进第二个游戏内存叠加超限 → jetsam 闪退
+ await Task.Delay(50);
+ var leaveUnloadOp = Resources.UnloadUnusedAssets();
+ while (!leaveUnloadOp.isDone) await Task.Yield();
+ System.GC.Collect();
+ Debug.Log($"[内存] 离房回收完成 | 已分配 {UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong() / 1048576}MB");
+
// ⭐ 预载回大厅的主面板 prefab:鱼包已卸载腾出内存,加载大厅包不会叠峰值;
// 后面等待 socket 的时间足够它加载完,finally 里 ShowAsync(HomeMainPanel) 命中缓存秒开。
// (进房时 ReleaseHomeUI 已释放大厅资源,散包后回大厅各子面板首次打开按需单独加载)
diff --git a/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanelXJMH.prefab b/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanelXJMH.prefab
index b7464cab4..e84f9b899 100644
--- a/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanelXJMH.prefab
+++ b/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanelXJMH.prefab
@@ -5830,7 +5830,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 10}
+ m_AnchoredPosition: {x: 0, y: 16.9}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2150519324841269184
@@ -6244,7 +6244,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -78, y: -14}
+ m_AnchoredPosition: {x: -84.4, y: -14}
m_SizeDelta: {x: 33, y: 38}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1543908191733251521
@@ -7574,7 +7574,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 10}
+ m_AnchoredPosition: {x: 0, y: 16.7}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &9020050173228002626
@@ -8717,7 +8717,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -78, y: -14}
+ m_AnchoredPosition: {x: -83.5, y: -14}
m_SizeDelta: {x: 33, y: 38}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2372120819595984433
@@ -17102,7 +17102,7 @@ PrefabInstance:
- target: {fileID: 224510575461394643, guid: d2f8fbd9109e67448b98f8bc0f5c2e7c,
type: 3}
propertyPath: m_AnchoredPosition.x
- value: 12.400003
+ value: 1.800003
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -17713,7 +17713,7 @@ PrefabInstance:
- target: {fileID: 224257241236513202, guid: 45613d68bc30eb1428a454bb23ecf900,
type: 3}
propertyPath: m_AnchoredPosition.x
- value: 14.200032
+ value: 1.8
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -18539,7 +18539,7 @@ PrefabInstance:
- target: {fileID: 224510575461394643, guid: d2f8fbd9109e67448b98f8bc0f5c2e7c,
type: 3}
propertyPath: m_AnchoredPosition.x
- value: 14.200032
+ value: 1.8000288
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -19310,7 +19310,7 @@ PrefabInstance:
- target: {fileID: 224729652120947055, guid: 574a35f9ac1d30a4baae69fe573af86a,
type: 3}
propertyPath: m_AnchoredPosition.x
- value: 12.4
+ value: 1.8
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -20837,7 +20837,7 @@ PrefabInstance:
- target: {fileID: 224342906523527382, guid: 3f4820e8b7d63b44f983ebd7dca20d71,
type: 3}
propertyPath: m_AnchoredPosition.x
- value: 12.400003
+ value: 1.800003
objectReference: {fileID: 0}
- target: {fileID: 224970498482941826, guid: 3f4820e8b7d63b44f983ebd7dca20d71,
type: 3}
@@ -21809,7 +21809,7 @@ PrefabInstance:
- target: {fileID: 224257241236513202, guid: 45613d68bc30eb1428a454bb23ecf900,
type: 3}
propertyPath: m_AnchoredPosition.x
- value: 12.400003
+ value: -0.1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -22113,7 +22113,7 @@ PrefabInstance:
- target: {fileID: 224729652120947055, guid: 574a35f9ac1d30a4baae69fe573af86a,
type: 3}
propertyPath: m_AnchoredPosition.x
- value: 14.2
+ value: 1.7999964
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -23066,7 +23066,7 @@ PrefabInstance:
- target: {fileID: 224342906523527382, guid: 3f4820e8b7d63b44f983ebd7dca20d71,
type: 3}
propertyPath: m_AnchoredPosition.x
- value: 14.200032
+ value: 1.8000288
objectReference: {fileID: 0}
- target: {fileID: 224970498482941826, guid: 3f4820e8b7d63b44f983ebd7dca20d71,
type: 3}