From c6658b9485e05b80a8a10afe596b96b297a0e150 Mon Sep 17 00:00:00 2001 From: Game <35631295+Game260418@users.noreply.github.com> Date: Sat, 9 May 2026 01:06:32 +0800 Subject: [PATCH] =?UTF-8?q?=E9=A3=8E=E9=9B=B7=E4=B9=8B=E6=B8=8A=E6=9D=90?= =?UTF-8?q?=E8=B4=A8=E6=9B=BF=E6=8D=A2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Art/FengLei/ResourcesFLZY/Material/14.mat | 94 ++--- .../FengLei/ResourcesFLZY/Material/149_s1.mat | 28 +- .../FengLei/ResourcesFLZY/Material/1595_1.mat | 176 ++++---- .../FengLei/ResourcesFLZY/Material/1595_3.mat | 174 ++++---- .../ResourcesFLZY/Material/1596_s3.mat | 174 ++++---- .../ResourcesFLZY/Material/182_yezi.mat | 93 ++--- .../FengLei/ResourcesFLZY/Material/183_3.mat | 30 +- .../Art/FengLei/ResourcesFLZY/Material/19.mat | 94 ++--- .../Art/FengLei/ResourcesFLZY/Material/42.mat | 94 ++--- .../Art/FengLei/ResourcesFLZY/Material/53.mat | 91 +++-- .../FengLei/ResourcesFLZY/Material/53_s1.mat | 28 +- .../Art/FengLei/ResourcesFLZY/Material/61.mat | 100 ++--- .../Art/FengLei/ResourcesFLZY/Material/68.mat | 94 ++--- .../Art/FengLei/ResourcesFLZY/Material/71.mat | 384 +++++++++--------- .../ResourcesFLZY/Material/eff_182_502.mat | 72 ++-- .../Shader/addmul_fresnel.shader | 132 ++++-- .../ResourcesFLZY/Shader/glass_out.shader | 132 ++++-- .../Shader/urp_standardpbr.shader | 236 +++++++++-- 18 files changed, 1247 insertions(+), 979 deletions(-) diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/14.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/14.mat index 5dc429462..606efc476 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/14.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/14.mat @@ -20,74 +20,74 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DissolveTex: + - _DissolveTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IndirCubeMap: + - _IndirCubeMap: m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: + - _MainTex: m_Texture: {fileID: 2800000, guid: ebc2c00a3077be34fa4c5a0823185c85, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetalSmoothTex: + - _MetalSmoothTex: m_Texture: {fileID: 2800000, guid: d4df5a38244368a4fb0532de67b80d34, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalTex: + - _NormalTex: m_Texture: {fileID: 2800000, guid: 719879033ef41824a8c0b3b791e716d9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SurfaceTex: + - _SurfaceTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AOIntensity: 1 - _AlphaClip: 1 - _CLIP_HIDE: 0 - _CosMin: 0.1 - _DISSOLVE_ON: 0 - _DirLightExposure: 1 - _DissAmount: 0 - _DissolveSpread: 0.11 - _EdgeIntensity: 10 - _EdgeWidth: 0.5 - _EmissionExposure: 1 - _EnvExposure: 1.5 - _IndirIntensity: 0.8 - _LightMapExposure: 1 - _Metalness: 0.9 - _PointLightExposure: 0.3 - _PunctualLightSpecularExposure: 2 - _RotateAngle: 0 - _Roughness: 0.8 - _SHExposure: 1 - _ShadowDarkness: 1 - _SkinSSSTransmission: 0.8 - _SkinSSSfresnelMask: 0.2 - _SurfaceAlpha: 0.452 - _SurfaceBlend: 1 - _SurfaceSpeed: 0.12 - _UseSSS: 1 - _UseUnityIndirSpecular: 0 - _envBDRFFactor: 0 + - _AOIntensity: 1 + - _AlphaClip: 1 + - _CLIP_HIDE: 0 + - _CosMin: 0.1 + - _DISSOLVE_ON: 0 + - _DirLightExposure: 1 + - _DissAmount: 0 + - _DissolveSpread: 0.11 + - _EdgeIntensity: 10 + - _EdgeWidth: 0.5 + - _EmissionExposure: 1 + - _EnvExposure: 1.5 + - _IndirIntensity: 0.053 + - _LightMapExposure: 1 + - _Metalness: 0.788 + - _PointLightExposure: 0.3 + - _PunctualLightSpecularExposure: 2 + - _RotateAngle: 0 + - _Roughness: 0.251 + - _SHExposure: 5.04 + - _ShadowDarkness: 1 + - _SkinSSSTransmission: 0.8 + - _SkinSSSfresnelMask: 0.2 + - _SurfaceAlpha: 0.452 + - _SurfaceBlend: 1 + - _SurfaceSpeed: 0.12 + - _UseSSS: 1 + - _UseUnityIndirSpecular: 0 + - _envBDRFFactor: 0 m_Colors: - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} - _DirLightColor: {r: 0.92133033, g: 0.8066038, b: 1, a: 0} - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} - _EmissionCol: {r: 0, g: 0, b: 0, a: 0} - _IndirColor: {r: 1, g: 1, b: 1, a: 1} - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} - _SkinSSSScatterColor: {r: 0.75652045, g: 0.25792092, b: 0.7924528, a: 0} - _SpecularColor: {r: 0.7216981, g: 0.7854757, b: 1, a: 0} - _TintColor: {r: 0.57031304, g: 0.4656461, b: 0.9056604, a: 1} + - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} + - _DirLightColor: {r: 0.92133033, g: 0.8066038, b: 1, a: 0} + - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} + - _EmissionCol: {r: 0, g: 0, b: 0, a: 0} + - _IndirColor: {r: 1, g: 1, b: 1, a: 1} + - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} + - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} + - _SkinSSSScatterColor: {r: 0.75652045, g: 0.25792092, b: 0.7924528, a: 0} + - _SpecularColor: {r: 0.7216981, g: 0.7854757, b: 1, a: 0} + - _TintColor: {r: 0.57031304, g: 0.4656461, b: 0.9056604, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/149_s1.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/149_s1.mat index 80c8e17bd..0a0ee13cc 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/149_s1.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/149_s1.mat @@ -21,27 +21,27 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MatCapMap: - m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} + - _MatCapMap: + m_Texture: {fileID: 2800000, guid: 676015ab5ada73640aee45abae606319, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _RefractionMap: - m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} + - _RefractionMap: + m_Texture: {fileID: 2800000, guid: 37a9ae57504f7ce44bbfabb7780ff2af, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AlphaClip: 1 - _CLIP_HIDE: 0 - _Max: 1.14 - _Min: 0.217 - _RefractionIntensity: 1.48 + - _AlphaClip: 1 + - _CLIP_HIDE: 0 + - _Max: 1.14 + - _Min: 0.217 + - _RefractionIntensity: 1.48 m_Colors: - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _ReflectionColor: {r: 0.882353, g: 0.24313727, b: 0.91372555, a: 1} - _RefractionColor: {r: 0.7686275, g: 0.16470589, b: 1, a: 1} + - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} + - _ReflectionColor: {r: 0.882353, g: 0.24313727, b: 0.91372555, a: 1} + - _RefractionColor: {r: 0.7686275, g: 0.16470589, b: 1, a: -0.95} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/1595_1.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/1595_1.mat index e4e5c9099..c358e20bd 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/1595_1.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/1595_1.mat @@ -12,11 +12,11 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _ALPHATEST_ON - _COLORADJUST - _EMISSCOLOR_ON - _RIM_ON m_InvalidKeywords: - - _ALPHATEST_ON - _NORMALMAP - _OCCLUSIONMAP - _USESSS_ON @@ -27,111 +27,111 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DissolveTex: + - _DissolveTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IndirCubeMap: + - _IndirCubeMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: + - _MainTex: m_Texture: {fileID: 2800000, guid: 5626d94c338257a4aad9fac6ee33f911, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetalSmoothTex: + - _MetalSmoothTex: m_Texture: {fileID: 2800000, guid: 94ef8e0631c8a0c499c8506bfab88d5a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalTex: + - _NormalTex: m_Texture: {fileID: 2800000, guid: fddc690286ecba647a35778bd48e9290, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AOIntensity: 2 - _AlphaClip: 1 - _Blend: 0 - _Brightness: 1 - _BumpScale: 1 - _CLIP_HIDE: 0 - _COLORADJUST: 1 - _Contrast: 1.05 - _CosMin: 0.1 - _Cull: 0 - _Cutoff: 0.723 - _DISSOLVE_ON: 0 - _DirLightExposure: 2.5 - _DissAmount: 0 - _DissolveSpread: 0.11 - _DstBlend: 0 - _EMISSCOLOR_ON: 1 - _EdgeIntensity: 10 - _EdgeWidth: 0.5 - _EmissionExposure: 2 - _EnvExposure: 0.85 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _IBLToneMapping: 0 - _IndirIntensity: 0 - _InvFade: 0.8 - _Metallic: 0.814 - _Metalness: 1 - _MetalnessAdd: 0.2 - _OcclusionAdd: 0.4 - _OcclusionStrength: 1 - _PointLightExposure: 1.37 - _PunctualLightSpecularExposure: 8 - _QueueOffset: 50 - _RIM_ON: 1 - _ReceiveShadows: 1 - _RimHardness: 7 - _RimRange: 0.8 - _RotateAngle: 300 - _Roughness: 0.65 - _RoughnessAdd: 0.3 - _SHExposure: 0.3 - _Saturation1: 1.3 - _ShadowDarkness: 0.14 - _SkinSSSTransmission: 0.904 - _SkinSSSfresnelMask: 0.098 - _Smoothness: 0.507 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SpecularMetal: 1.5 - _SpecularNonMetal: 0.1 - _SrcBlend: 1 - _Surface: 0 - _SurfaceAlpha: 0.5 - _SurfaceBlend: 0.5 - _SurfaceSpeed: 0.5 - _UseIndirSpecular: 0 - _UseSSS: 1 - _UseUnityIndirSpecular: 1 - _WorkflowMode: 1 - _ZWrite: 1 - _envBDRFFactor: 0 + - _AOIntensity: 2 + - _AlphaClip: 1 + - _Blend: 0 + - _Brightness: 1 + - _BumpScale: 1 + - _CLIP_HIDE: 0 + - _COLORADJUST: 1 + - _Contrast: 1.05 + - _CosMin: 0.1 + - _Cull: 0 + - _Cutoff: 0.723 + - _DISSOLVE_ON: 0 + - _DirLightExposure: 2.5 + - _DissAmount: 0 + - _DissolveSpread: 0.11 + - _DstBlend: 0 + - _EMISSCOLOR_ON: 1 + - _EdgeIntensity: 10 + - _EdgeWidth: 0.5 + - _EmissionExposure: 2 + - _EnvExposure: 0.85 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 + - _Glossiness: 0 + - _GlossyReflections: 0 + - _IBLToneMapping: 0 + - _IndirIntensity: 0 + - _InvFade: 0.8 + - _Metallic: 0.814 + - _Metalness: 1 + - _MetalnessAdd: 0.2 + - _OcclusionAdd: 0.4 + - _OcclusionStrength: 1 + - _PointLightExposure: 1.37 + - _PunctualLightSpecularExposure: 8 + - _QueueOffset: 50 + - _RIM_ON: 1 + - _ReceiveShadows: 1 + - _RimHardness: 7 + - _RimRange: 0.8 + - _RotateAngle: 300 + - _Roughness: 0.65 + - _RoughnessAdd: 0.3 + - _SHExposure: 0.3 + - _Saturation1: 1.3 + - _ShadowDarkness: 0.14 + - _SkinSSSTransmission: 0.904 + - _SkinSSSfresnelMask: 0.098 + - _Smoothness: 0.507 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SpecularMetal: 1.5 + - _SpecularNonMetal: 0.1 + - _SrcBlend: 1 + - _Surface: 0 + - _SurfaceAlpha: 0.5 + - _SurfaceBlend: 0.5 + - _SurfaceSpeed: 0.5 + - _UseIndirSpecular: 0 + - _UseSSS: 1 + - _UseUnityIndirSpecular: 1 + - _WorkflowMode: 1 + - _ZWrite: 1 + - _envBDRFFactor: 0 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} - _DirLightColor: {r: 0.9150943, g: 0.867613, b: 0.88175637, a: 0} - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} - _EmissionCol: {r: 0, g: 0.7529412, b: 2.8705883, a: 0.9843137} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _IndirColor: {r: 1, g: 1, b: 1, a: 1} - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _RimColor: {r: 5.1320753, g: 0.40304255, b: 0.08060851, a: 0} - _RimViewDirOffsetXYZ: {r: 0.26, g: 0.1, b: 0, a: 0} - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} - _SkinSSSScatterColor: {r: 0.44714814, g: 0.18458524, b: 0.6415094, a: 0.72156864} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecularColor: {r: 0.990566, g: 0.83166045, b: 0.4906105, a: 0} - _TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} + - _DirLightColor: {r: 0.9150943, g: 0.867613, b: 0.88175637, a: 0} + - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} + - _EmissionCol: {r: 0, g: 0.7529412, b: 2.8705883, a: 0.9843137} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _IndirColor: {r: 1, g: 1, b: 1, a: 1} + - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} + - _RimColor: {r: 5.1320753, g: 0.40304255, b: 0.08060851, a: 0} + - _RimViewDirOffsetXYZ: {r: 0.26, g: 0.1, b: 0, a: 0} + - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} + - _SkinSSSScatterColor: {r: 0.44714814, g: 0.18458524, b: 0.6415094, a: 0.72156864} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SpecularColor: {r: 0.990566, g: 0.83166045, b: 0.4906105, a: 0} + - _TintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/1595_3.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/1595_3.mat index cf1811960..d578820b5 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/1595_3.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/1595_3.mat @@ -12,9 +12,9 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _ALPHATEST_ON - _RIM_ON m_InvalidKeywords: - - _ALPHATEST_ON - _NORMALMAP - _OCCLUSIONMAP - _USESSS_ON @@ -25,110 +25,110 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DissolveTex: + - _DissolveTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IndirCubeMap: + - _IndirCubeMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: + - _MainTex: m_Texture: {fileID: 2800000, guid: 37a1ac6d6662e1b47a749270050a46fe, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetalSmoothTex: + - _MetalSmoothTex: m_Texture: {fileID: 2800000, guid: b2b0a934a1505f142864b921c4e4b049, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalTex: + - _NormalTex: m_Texture: {fileID: 2800000, guid: 7ab0ac3bceb530c4993dade4d497f1df, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AOIntensity: 1 - _AlphaClip: 1 - _Blend: 0 - _Brightness: 1 - _BumpScale: 1 - _CLIP_HIDE: 0 - _COLORADJUST: 0 - _Contrast: 1 - _CosMin: 0.1 - _Cull: 0 - _Cutoff: 0.723 - _DISSOLVE_ON: 0 - _DirLightExposure: 0.7 - _DissAmount: 0 - _DissolveSpread: 0.11 - _DstBlend: 0 - _EMISSCOLOR_ON: 0 - _EdgeIntensity: 10 - _EdgeWidth: 0.5 - _EmissionExposure: 0.8 - _EnvExposure: 0.5 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _IBLToneMapping: 0 - _IndirIntensity: 0.764 - _Metallic: 0.814 - _Metalness: 0.768 - _MetalnessAdd: 0.3 - _OcclusionAdd: 0 - _OcclusionStrength: 1 - _PointLightExposure: 1.54 - _PunctualLightSpecularExposure: 5 - _QueueOffset: 50 - _RIM_ON: 1 - _ReceiveShadows: 1 - _RimHardness: 7 - _RimRange: 0.65 - _RotateAngle: 300 - _Roughness: 1 - _RoughnessAdd: 0.2 - _SHExposure: 0.5 - _Saturation1: 1 - _ShadowDarkness: 0 - _SkinSSSTransmission: 0.8 - _SkinSSSfresnelMask: 0.5 - _Smoothness: 0.507 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SpecularMetal: 1 - _SpecularNonMetal: 0.5 - _SrcBlend: 1 - _Surface: 0 - _SurfaceAlpha: 0.5 - _SurfaceBlend: 0.5 - _SurfaceSpeed: 0.5 - _UseIndirSpecular: 0 - _UseSSS: 1 - _UseUnityIndirSpecular: 1 - _WorkflowMode: 1 - _ZWrite: 1 - _envBDRFFactor: 0 + - _AOIntensity: 1 + - _AlphaClip: 1 + - _Blend: 0 + - _Brightness: 1 + - _BumpScale: 1 + - _CLIP_HIDE: 0 + - _COLORADJUST: 0 + - _Contrast: 1 + - _CosMin: 0.1 + - _Cull: 0 + - _Cutoff: 0.723 + - _DISSOLVE_ON: 0 + - _DirLightExposure: 0.7 + - _DissAmount: 0 + - _DissolveSpread: 0.11 + - _DstBlend: 0 + - _EMISSCOLOR_ON: 0 + - _EdgeIntensity: 10 + - _EdgeWidth: 0.5 + - _EmissionExposure: 0.8 + - _EnvExposure: 0.5 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 + - _Glossiness: 0 + - _GlossyReflections: 0 + - _IBLToneMapping: 0 + - _IndirIntensity: 0.764 + - _Metallic: 0.814 + - _Metalness: 0.768 + - _MetalnessAdd: 0.3 + - _OcclusionAdd: 0 + - _OcclusionStrength: 1 + - _PointLightExposure: 1.54 + - _PunctualLightSpecularExposure: 5 + - _QueueOffset: 50 + - _RIM_ON: 1 + - _ReceiveShadows: 1 + - _RimHardness: 5.75 + - _RimRange: 0.1 + - _RotateAngle: 300 + - _Roughness: 1 + - _RoughnessAdd: -0.19 + - _SHExposure: 0.5 + - _Saturation1: 1 + - _ShadowDarkness: 0 + - _SkinSSSTransmission: 0.8 + - _SkinSSSfresnelMask: 0.5 + - _Smoothness: 0.507 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SpecularMetal: 1 + - _SpecularNonMetal: 0.5 + - _SrcBlend: 1 + - _Surface: 0 + - _SurfaceAlpha: 0.5 + - _SurfaceBlend: 0.5 + - _SurfaceSpeed: 0.5 + - _UseIndirSpecular: 0 + - _UseSSS: 1 + - _UseUnityIndirSpecular: 1 + - _WorkflowMode: 1 + - _ZWrite: 1 + - _envBDRFFactor: 0 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} - _DirLightColor: {r: 1, g: 1, b: 1, a: 0} - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} - _EmissionCol: {r: 0, g: 0.9098039, b: 2.0392158, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _IndirColor: {r: 1, g: 1, b: 1, a: 1} - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _RimColor: {r: 0, g: 2.2106447, b: 3.1406906, a: 0} - _RimViewDirOffsetXYZ: {r: 0.04, g: -0.29, b: 0, a: 0} - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} - _SkinSSSScatterColor: {r: 0.8490566, g: 0.26100823, b: 0.19624422, a: 0.72156864} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecularColor: {r: 1, g: 0.8251723, b: 0.5990566, a: 0} - _TintColor: {r: 0.990566, g: 0.990566, b: 0.990566, a: 1} + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} + - _DirLightColor: {r: 1, g: 1, b: 1, a: 0} + - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} + - _EmissionCol: {r: 0, g: 0.9098039, b: 2.0392158, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _IndirColor: {r: 1, g: 1, b: 1, a: 1} + - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} + - _RimColor: {r: 0, g: 2.2106447, b: 3.1406906, a: 0} + - _RimViewDirOffsetXYZ: {r: 0.04, g: -0.29, b: 0, a: 0} + - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} + - _SkinSSSScatterColor: {r: 0.8490566, g: 0.26100823, b: 0.19624422, a: 0.72156864} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SpecularColor: {r: 1, g: 0.8251723, b: 0.5990566, a: 0} + - _TintColor: {r: 0.990566, g: 0.990566, b: 0.990566, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/1596_s3.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/1596_s3.mat index c5c83536a..5ada9efe9 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/1596_s3.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/1596_s3.mat @@ -12,9 +12,9 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _ALPHATEST_ON - _USEINDIRSPECULAR_ON m_InvalidKeywords: - - _ALPHATEST_ON - _NORMALMAP - _OCCLUSIONMAP - _USESSS_ON @@ -25,110 +25,110 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DissolveTex: + - _DissolveTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IndirCubeMap: + - _IndirCubeMap: m_Texture: {fileID: 8900000, guid: cd75a5efe0f758e4e9ae46d2b3d38652, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: + - _MainTex: m_Texture: {fileID: 2800000, guid: 4e45a09b5c5019449983de4ee5a6d93a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetalSmoothTex: + - _MetalSmoothTex: m_Texture: {fileID: 2800000, guid: 7c46c8961919e3046bc1d9a5b6413a35, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalTex: + - _NormalTex: m_Texture: {fileID: 2800000, guid: 0d215135a9a07e44d9c2572997e28e38, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AOIntensity: 1 - _AlphaClip: 1 - _Blend: 0 - _Brightness: 1 - _BumpScale: 1 - _CLIP_HIDE: 0 - _COLORADJUST: 0 - _Contrast: 1 - _CosMin: 0.1 - _Cull: 0 - _Cutoff: 0.723 - _DISSOLVE_ON: 0 - _DirLightExposure: 0.7 - _DissAmount: 0 - _DissolveSpread: 0.11 - _DstBlend: 0 - _EMISSCOLOR_ON: 0 - _EdgeIntensity: 10 - _EdgeWidth: 0.5 - _EmissionExposure: 1 - _EnvExposure: 0.5 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _IBLToneMapping: 0 - _IndirIntensity: 5 - _Metallic: 0.814 - _Metalness: 0.768 - _MetalnessAdd: 0.386 - _OcclusionAdd: -0.137 - _OcclusionStrength: 1 - _PointLightExposure: 1.54 - _PunctualLightSpecularExposure: 5 - _QueueOffset: 50 - _RIM_ON: 0 - _ReceiveShadows: 1 - _RimHardness: 7 - _RimRange: 0.765 - _RotateAngle: 124.58 - _Roughness: 1 - _RoughnessAdd: -0.15 - _SHExposure: 0.5 - _Saturation1: 1.6 - _ShadowDarkness: 0.1 - _SkinSSSTransmission: 0.759 - _SkinSSSfresnelMask: 0.5 - _Smoothness: 0.507 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SpecularMetal: 1 - _SpecularNonMetal: 0.3 - _SrcBlend: 1 - _Surface: 0 - _SurfaceAlpha: 0.5 - _SurfaceBlend: 0.5 - _SurfaceSpeed: 0.5 - _UseIndirSpecular: 1 - _UseSSS: 1 - _UseUnityIndirSpecular: 1 - _WorkflowMode: 1 - _ZWrite: 1 - _envBDRFFactor: 0 + - _AOIntensity: 1 + - _AlphaClip: 1 + - _Blend: 0 + - _Brightness: 1 + - _BumpScale: 1 + - _CLIP_HIDE: 0 + - _COLORADJUST: 0 + - _Contrast: 1 + - _CosMin: 0.1 + - _Cull: 0 + - _Cutoff: 0.723 + - _DISSOLVE_ON: 0 + - _DirLightExposure: 0.7 + - _DissAmount: 0 + - _DissolveSpread: 0.11 + - _DstBlend: 0 + - _EMISSCOLOR_ON: 0 + - _EdgeIntensity: 10 + - _EdgeWidth: 0.5 + - _EmissionExposure: 1 + - _EnvExposure: 0.5 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 + - _Glossiness: 0 + - _GlossyReflections: 0 + - _IBLToneMapping: 0 + - _IndirIntensity: 5 + - _Metallic: 0.814 + - _Metalness: 0.768 + - _MetalnessAdd: -0.86 + - _OcclusionAdd: -0.137 + - _OcclusionStrength: 1 + - _PointLightExposure: 1.54 + - _PunctualLightSpecularExposure: 5 + - _QueueOffset: 50 + - _RIM_ON: 0 + - _ReceiveShadows: 1 + - _RimHardness: 7 + - _RimRange: 0.765 + - _RotateAngle: 124.58 + - _Roughness: 1 + - _RoughnessAdd: -0.15 + - _SHExposure: 0.5 + - _Saturation1: 1.6 + - _ShadowDarkness: 0.1 + - _SkinSSSTransmission: 0.759 + - _SkinSSSfresnelMask: 0.5 + - _Smoothness: 0.507 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SpecularMetal: 1 + - _SpecularNonMetal: 0.3 + - _SrcBlend: 1 + - _Surface: 0 + - _SurfaceAlpha: 0.5 + - _SurfaceBlend: 0.5 + - _SurfaceSpeed: 0.5 + - _UseIndirSpecular: 1 + - _UseSSS: 1 + - _UseUnityIndirSpecular: 1 + - _WorkflowMode: 1 + - _ZWrite: 1 + - _envBDRFFactor: 0 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} - _DirLightColor: {r: 1, g: 1, b: 1, a: 0} - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} - _EmissionCol: {r: 0, g: 0.9098039, b: 2.0392158, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _IndirColor: {r: 0.95294124, g: 0.8117648, b: 0.8117648, a: 1} - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _RimColor: {r: 0, g: 2.2106447, b: 3.1406906, a: 0} - _RimViewDirOffsetXYZ: {r: 0.04, g: -0.29, b: 0, a: 0} - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} - _SkinSSSScatterColor: {r: 0.8490566, g: 0.26100823, b: 0.19624422, a: 0.72156864} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecularColor: {r: 1, g: 0.8251723, b: 0.5990566, a: 0} - _TintColor: {r: 0.990566, g: 0.990566, b: 0.990566, a: 1} + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} + - _DirLightColor: {r: 1, g: 1, b: 1, a: 0} + - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} + - _EmissionCol: {r: 0, g: 0.9098039, b: 2.0392158, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _IndirColor: {r: 0.95294124, g: 0.8117648, b: 0.8117648, a: 1} + - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} + - _RimColor: {r: 0, g: 2.2106447, b: 3.1406906, a: 0} + - _RimViewDirOffsetXYZ: {r: 0.04, g: -0.29, b: 0, a: 0} + - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} + - _SkinSSSScatterColor: {r: 0.8490566, g: 0.26100823, b: 0.19624422, a: 0.72156864} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SpecularColor: {r: 1, g: 0.8251723, b: 0.5990566, a: 0} + - _TintColor: {r: 0.990566, g: 0.990566, b: 0.990566, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/182_yezi.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/182_yezi.mat index 6ff689f72..72923912b 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/182_yezi.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/182_yezi.mat @@ -12,6 +12,7 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _CLIP_HIDE - _DISSOLVE_ON - _RIM_ON m_InvalidKeywords: @@ -20,72 +21,72 @@ Material: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3002 + m_CustomRenderQueue: 2000 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DissolveTex: + - _DissolveTex: m_Texture: {fileID: 2800000, guid: cfd8c42a30d4cb646b539b1a2c5c3b9e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IndirCubeMap: + - _IndirCubeMap: m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: + - _MainTex: m_Texture: {fileID: 2800000, guid: 7a6e3abf809294f41993e59c419068c0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetalSmoothTex: + - _MetalSmoothTex: m_Texture: {fileID: 2800000, guid: 8f04e541f4940824faf7418d66bbf3ed, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalTex: + - _NormalTex: m_Texture: {fileID: 2800000, guid: 8dd68f16aa7cd0449b146f25d00f3942, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AlphaClip: 0 - _Brightness: 0.62 - _CLIP_HIDE: 0 - _COLORADJUST: 0 - _Contrast: 1 - _DISSOLVE_ON: 1 - _DissAmount: 0.1 - _DissolveSpread: 0.001 - _EMISSCOLOR_ON: 0 - _EdgeIntensity: 10 - _EdgeWidth: 0.482 - _EmissionExposure: 0 - _IBLToneMapping: 0 - _IndirIntensity: 0 - _MetalnessAdd: 0.15 - _OcclusionAdd: -0.5 - _RIM_ON: 1 - _RimHardness: 7 - _RimRange: 0.45 - _RotateAngle: 0 - _RoughnessAdd: 0.25 - _SHExposure: 0.5 - _Saturation1: 1 - _ShadowDarkness: 0.08 - _SkinSSSTransmission: 0.922 - _SpecularMetal: 0 - _SpecularNonMetal: 0.1 - _UseIndirSpecular: 0 + - _AlphaClip: 0.991 + - _Brightness: 0.62 + - _CLIP_HIDE: 1 + - _COLORADJUST: 0 + - _Contrast: 1 + - _DISSOLVE_ON: 1 + - _DissAmount: 0.1 + - _DissolveSpread: 0.001 + - _EMISSCOLOR_ON: 0 + - _EdgeIntensity: 10 + - _EdgeWidth: 0.001 + - _EmissionExposure: 0 + - _IBLToneMapping: 0 + - _IndirIntensity: 0 + - _MetalnessAdd: 0.15 + - _OcclusionAdd: -0.5 + - _RIM_ON: 1 + - _RimHardness: 7 + - _RimRange: 0.45 + - _RotateAngle: 0 + - _RoughnessAdd: 0.25 + - _SHExposure: 0.5 + - _Saturation1: 1 + - _ShadowDarkness: 0.08 + - _SkinSSSTransmission: 0.922 + - _SpecularMetal: 0 + - _SpecularNonMetal: 0.1 + - _UseIndirSpecular: 0 m_Colors: - _EdgeColor: {r: 0.19223925, g: 0.9056604, b: 0.36264253, a: 0} - _EmissionCol: {r: 0, g: 6.953771, b: 1.7965194, a: 0} - _IndirColor: {r: 0.9009434, g: 0.9669812, b: 1, a: 1} - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _RimColor: {r: 0.08364591, g: 2.5332747, b: 0.34822986, a: 0} - _RimViewDirOffsetXYZ: {r: 0.09, g: 0.62, b: -0.8, a: 0} - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} - _SkinSSSScatterColor: {r: 0.35061118, g: 0.06786222, b: 0.5754717, a: 1} - _SpecularColor: {r: 0.9867464, g: 1, b: 0.75, a: 0} - _TintColor: {r: 1, g: 1, b: 1, a: 1} + - _EdgeColor: {r: 0.19223925, g: 0.9056604, b: 0.36264253, a: 0} + - _EmissionCol: {r: 0, g: 6.953771, b: 1.7965194, a: 0} + - _IndirColor: {r: 0.9009434, g: 0.9669812, b: 1, a: 1} + - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} + - _RimColor: {r: 0.08364591, g: 2.5332747, b: 0.34822986, a: 0} + - _RimViewDirOffsetXYZ: {r: 0.09, g: 0.62, b: -0.8, a: 0} + - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} + - _SkinSSSScatterColor: {r: 0.35061118, g: 0.06786222, b: 0.5754717, a: 1} + - _SpecularColor: {r: 0.9867464, g: 1, b: 0.75, a: 0} + - _TintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/183_3.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/183_3.mat index b92cfe836..f8bf82895 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/183_3.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/183_3.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4474090503802538725 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -19,8 +32,7 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -119,17 +131,3 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] - m_AllowLocking: 1 ---- !u!114 &5076707257582955250 -MonoBehaviour: - m_ObjectHideFlags: 11 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} - m_Name: - m_EditorClassIdentifier: - version: 10 diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/19.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/19.mat index 4b2279f00..d368c0ca0 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/19.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/19.mat @@ -20,74 +20,74 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DissolveTex: + - _DissolveTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IndirCubeMap: + - _IndirCubeMap: m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: + - _MainTex: m_Texture: {fileID: 2800000, guid: 962bd794b70c20a4592e3dcccf5f33ad, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetalSmoothTex: + - _MetalSmoothTex: m_Texture: {fileID: 2800000, guid: a76fb7ea11ac52b47a8bf98572b7e7f8, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalTex: + - _NormalTex: m_Texture: {fileID: 2800000, guid: 6b340b252b545184d86cea90c0236328, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SurfaceTex: + - _SurfaceTex: m_Texture: {fileID: 0} m_Scale: {x: 0.2, y: 0.3} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AOIntensity: 1 - _AlphaClip: 1 - _CLIP_HIDE: 0 - _CosMin: 0.01 - _DISSOLVE_ON: 0 - _DirLightExposure: 1.26 - _DissAmount: 0 - _DissolveSpread: 0.11 - _EdgeIntensity: 10 - _EdgeWidth: 0.5 - _EmissionExposure: 1 - _EnvExposure: 1.5 - _IndirIntensity: 0.781 - _LightMapExposure: 0 - _Metalness: 1 - _PointLightExposure: 0.3 - _PunctualLightSpecularExposure: 0.5 - _RotateAngle: 92.07 - _Roughness: 0.716 - _SHExposure: 0.2 - _ShadowDarkness: 1 - _SkinSSSTransmission: 0.8 - _SkinSSSfresnelMask: 0.2 - _SurfaceAlpha: 0.132 - _SurfaceBlend: 0.5 - _SurfaceSpeed: 0.12 - _UseSSS: 1 - _UseUnityIndirSpecular: 0 - _envBDRFFactor: 0 + - _AOIntensity: 0.673 + - _AlphaClip: 1 + - _CLIP_HIDE: 0 + - _CosMin: 0.16 + - _DISSOLVE_ON: 0 + - _DirLightExposure: 2.74 + - _DissAmount: 0 + - _DissolveSpread: 0.11 + - _EdgeIntensity: 10 + - _EdgeWidth: 0.5 + - _EmissionExposure: 1 + - _EnvExposure: 2.22 + - _IndirIntensity: 0.062 + - _LightMapExposure: 0 + - _Metalness: 0.452 + - _PointLightExposure: 0.3 + - _PunctualLightSpecularExposure: 0.5 + - _RotateAngle: 92.07 + - _Roughness: 0.168 + - _SHExposure: 0.8 + - _ShadowDarkness: 0.531 + - _SkinSSSTransmission: 0.8 + - _SkinSSSfresnelMask: 0.2 + - _SurfaceAlpha: 0.132 + - _SurfaceBlend: 0.5 + - _SurfaceSpeed: 0.12 + - _UseSSS: 1 + - _UseUnityIndirSpecular: 0 + - _envBDRFFactor: 0 m_Colors: - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} - _DirLightColor: {r: 0.9292453, g: 0.9904753, b: 1, a: 0} - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} - _EmissionCol: {r: 0, g: 0, b: 0, a: 0} - _IndirColor: {r: 1, g: 1, b: 1, a: 1} - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} - _SkinSSSScatterColor: {r: 0.75652045, g: 0.25792095, b: 0.7924528, a: 0} - _SpecularColor: {r: 0.6786668, g: 0.90999216, b: 0.9528302, a: 0} - _TintColor: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1} + - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} + - _DirLightColor: {r: 0.9292453, g: 0.9904753, b: 1, a: 0} + - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} + - _EmissionCol: {r: 0, g: 0, b: 0, a: 0} + - _IndirColor: {r: 1, g: 1, b: 1, a: 1} + - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} + - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} + - _SkinSSSScatterColor: {r: 0.75652045, g: 0.25792095, b: 0.7924528, a: 0} + - _SpecularColor: {r: 0.6786668, g: 0.90999216, b: 0.9528302, a: 0} + - _TintColor: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/42.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/42.mat index d1bc2a0be..f95c73aaa 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/42.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/42.mat @@ -20,74 +20,74 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DissolveTex: + - _DissolveTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IndirCubeMap: + - _IndirCubeMap: m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: + - _MainTex: m_Texture: {fileID: 2800000, guid: c8568299a494d52418a366f675a622f9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetalSmoothTex: + - _MetalSmoothTex: m_Texture: {fileID: 2800000, guid: 0b200c66ecbaf924c94a983b27cf163e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalTex: + - _NormalTex: m_Texture: {fileID: 2800000, guid: 31cebe49d65410c42950dac8125e491a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SurfaceTex: + - _SurfaceTex: m_Texture: {fileID: 0} m_Scale: {x: 0.2, y: 0.3} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AOIntensity: 1 - _AlphaClip: 1 - _CLIP_HIDE: 0 - _CosMin: 0.01 - _DISSOLVE_ON: 0 - _DirLightExposure: 1 - _DissAmount: 0 - _DissolveSpread: 0.11 - _EdgeIntensity: 10 - _EdgeWidth: 0.5 - _EmissionExposure: 1 - _EnvExposure: 1 - _IndirIntensity: 1 - _LightMapExposure: 1 - _Metalness: 1 - _PointLightExposure: 0.3 - _PunctualLightSpecularExposure: 1 - _RotateAngle: 92.07 - _Roughness: 1 - _SHExposure: 1 - _ShadowDarkness: 1 - _SkinSSSTransmission: 0.8 - _SkinSSSfresnelMask: 0.2 - _SurfaceAlpha: 0.132 - _SurfaceBlend: 0.5 - _SurfaceSpeed: 0.12 - _UseSSS: 1 - _UseUnityIndirSpecular: 0 - _envBDRFFactor: 0 + - _AOIntensity: 1 + - _AlphaClip: 1 + - _CLIP_HIDE: 0 + - _CosMin: 0.01 + - _DISSOLVE_ON: 0 + - _DirLightExposure: 1 + - _DissAmount: 0 + - _DissolveSpread: 0.11 + - _EdgeIntensity: 10 + - _EdgeWidth: 0.5 + - _EmissionExposure: 1 + - _EnvExposure: 1 + - _IndirIntensity: 1 + - _LightMapExposure: 1 + - _Metalness: 0.673 + - _PointLightExposure: 0.3 + - _PunctualLightSpecularExposure: 1 + - _RotateAngle: 92.07 + - _Roughness: 0.124 + - _SHExposure: 8.05 + - _ShadowDarkness: 0.708 + - _SkinSSSTransmission: 0.8 + - _SkinSSSfresnelMask: 0.2 + - _SurfaceAlpha: 0.132 + - _SurfaceBlend: 0.5 + - _SurfaceSpeed: 0.12 + - _UseSSS: 1 + - _UseUnityIndirSpecular: 0 + - _envBDRFFactor: 0 m_Colors: - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} - _DirLightColor: {r: 0.756141, g: 0.8674081, b: 0.9056604, a: 0} - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} - _EmissionCol: {r: 0, g: 0, b: 0, a: 0} - _IndirColor: {r: 1, g: 1, b: 1, a: 1} - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} - _SkinSSSScatterColor: {r: 0.75652045, g: 0.25792095, b: 0.7924528, a: 0} - _SpecularColor: {r: 0.3584906, g: 0.3584906, b: 0.3584906, a: 0} - _TintColor: {r: 0.8396226, g: 0.8198202, b: 0.8198202, a: 1} + - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} + - _DirLightColor: {r: 0.756141, g: 0.8674081, b: 0.9056604, a: 0} + - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} + - _EmissionCol: {r: 0, g: 0, b: 0, a: 0} + - _IndirColor: {r: 1, g: 1, b: 1, a: 1} + - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} + - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} + - _SkinSSSScatterColor: {r: 0.75652045, g: 0.25792095, b: 0.7924528, a: 0} + - _SpecularColor: {r: 0.3584906, g: 0.3584906, b: 0.3584906, a: 0} + - _TintColor: {r: 0.8396226, g: 0.8198202, b: 0.8198202, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/53.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/53.mat index dc08979ca..b5c34ac75 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/53.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/53.mat @@ -12,6 +12,7 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _RIM_ON - _USEINDIRSPECULAR_ON m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -20,69 +21,69 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DissolveTex: + - _DissolveTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IndirCubeMap: + - _IndirCubeMap: m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: + - _MainTex: m_Texture: {fileID: 2800000, guid: 8f93a1c7bc1b6284ea02b976c6eb17bd, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetalSmoothTex: + - _MetalSmoothTex: m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalTex: + - _NormalTex: m_Texture: {fileID: 2800000, guid: 0d2a9c8fb2f10f74aa1a3186e08f2c29, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AlphaClip: 1 - _Brightness: 1 - _CLIP_HIDE: 0 - _COLORADJUST: 0 - _Contrast: 1 - _DISSOLVE_ON: 0 - _DissAmount: 0 - _DissolveSpread: 0.11 - _EMISSCOLOR_ON: 0 - _EdgeIntensity: 10 - _EdgeWidth: 0.5 - _EmissionExposure: 1 - _IBLToneMapping: 0 - _IndirIntensity: 1.43 - _MetalnessAdd: 0 - _OcclusionAdd: 0.148 - _RIM_ON: 0 - _RimHardness: 7 - _RimRange: 0.5 - _RotateAngle: 0 - _RoughnessAdd: -0.046 - _SHExposure: 1 - _Saturation1: 1 - _ShadowDarkness: 0 - _SkinSSSTransmission: 0.866 - _SpecularMetal: 1 - _SpecularNonMetal: -1.54 - _UseIndirSpecular: 1 + - _AlphaClip: 1 + - _Brightness: 1 + - _CLIP_HIDE: 0 + - _COLORADJUST: 0 + - _Contrast: 1 + - _DISSOLVE_ON: 0 + - _DissAmount: 0 + - _DissolveSpread: 0.11 + - _EMISSCOLOR_ON: 0 + - _EdgeIntensity: 10 + - _EdgeWidth: 0.5 + - _EmissionExposure: 1 + - _IBLToneMapping: 0 + - _IndirIntensity: 1.43 + - _MetalnessAdd: -0.96 + - _OcclusionAdd: 0.148 + - _RIM_ON: 1 + - _RimHardness: 7 + - _RimRange: 0.5 + - _RotateAngle: 0 + - _RoughnessAdd: -0.046 + - _SHExposure: 1 + - _Saturation1: 1 + - _ShadowDarkness: 0 + - _SkinSSSTransmission: 0.866 + - _SpecularMetal: 1 + - _SpecularNonMetal: -1.54 + - _UseIndirSpecular: 1 m_Colors: - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} - _EmissionCol: {r: 0.448, g: 0.591, b: 0.662, a: 0} - _IndirColor: {r: 0.91372555, g: 0.9490197, b: 0.45098042, a: 1} - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _RimColor: {r: 0.13286836, g: 0.13286836, b: 0.13286836, a: 1} - _RimViewDirOffsetXYZ: {r: -0.44, g: 2.23, b: 0, a: 0} - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} - _SkinSSSScatterColor: {r: 0.9450981, g: 0.9686275, b: 0.6117647, a: 0} - _SpecularColor: {r: 0.98039216, g: 0.8338746, b: 0.0705882, a: 0.5372549} - _TintColor: {r: 1, g: 1, b: 1, a: 1} + - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} + - _EmissionCol: {r: 0.448, g: 0.591, b: 0.662, a: 0} + - _IndirColor: {r: 0.91372555, g: 0.9490197, b: 0.45098042, a: 1} + - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} + - _RimColor: {r: 1, g: 0.13286836, b: 0.13286836, a: 1} + - _RimViewDirOffsetXYZ: {r: -0.44, g: 2.23, b: 0, a: 0} + - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} + - _SkinSSSScatterColor: {r: 0.9450981, g: 0.9686275, b: 0.6117647, a: 0} + - _SpecularColor: {r: 0.98039216, g: 0.8338746, b: 0.0705882, a: 0.5372549} + - _TintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/53_s1.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/53_s1.mat index 2377840d2..2da0ad693 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/53_s1.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/53_s1.mat @@ -21,27 +21,27 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: _CLIP_HIDE m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MatCapMap: - m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} + - _MatCapMap: + m_Texture: {fileID: 2800000, guid: a810973ef23640c418b06f902a2cb49f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _RefractionMap: - m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} + - _RefractionMap: + m_Texture: {fileID: 2800000, guid: 37a9ae57504f7ce44bbfabb7780ff2af, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AlphaClip: 1 - _CLIP_HIDE: 0 - _Max: 0.84 - _Min: 0.217 - _RefractionIntensity: 1.44 + - _AlphaClip: 1 + - _CLIP_HIDE: 0 + - _Max: 0.84 + - _Min: 0.217 + - _RefractionIntensity: 1.44 m_Colors: - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _ReflectionColor: {r: 1, g: 0.9326644, b: 0.26274514, a: 1} - _RefractionColor: {r: 0.9882353, g: 0.8169526, b: 0.29411766, a: 1} + - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} + - _ReflectionColor: {r: 1, g: 0.9326644, b: 0.26274514, a: 1} + - _RefractionColor: {r: 0.9882353, g: 0.8169526, b: 0.29411766, a: -0.63} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/61.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/61.mat index 8f6098e6e..afefbd47c 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/61.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/61.mat @@ -11,7 +11,9 @@ Material: m_Shader: {fileID: 4800000, guid: 62ce8bf20fbc0b04485447dd95f9c919, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 - m_ValidKeywords: [] + m_ValidKeywords: + - _USESSS_ON + - _USEUNITYINDIRSPECULAR_ON m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -19,74 +21,74 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DissolveTex: + - _DissolveTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IndirCubeMap: - m_Texture: {fileID: 8900000, guid: e7e877f0ff356f64599429edee6c1f78, type: 3} + - _IndirCubeMap: + m_Texture: {fileID: 8900000, guid: b3b480f8c996f8e43b485a3c9ab8e576, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: + - _MainTex: m_Texture: {fileID: 2800000, guid: 03c6589aa2cfef24aa2e770ecb40a574, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetalSmoothTex: + - _MetalSmoothTex: m_Texture: {fileID: 2800000, guid: 76f2975f6e1afa948b73a33fcfb513a6, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalTex: + - _NormalTex: m_Texture: {fileID: 2800000, guid: 346bdec1b141f4643a31bf03fa55fa20, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SurfaceTex: + - _SurfaceTex: m_Texture: {fileID: 0} m_Scale: {x: 0.2, y: 0.3} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AOIntensity: 1 - _AlphaClip: 1 - _CLIP_HIDE: 0 - _CosMin: 0.232 - _DISSOLVE_ON: 0 - _DirLightExposure: 7.15 - _DissAmount: 0 - _DissolveSpread: 0.11 - _EdgeIntensity: 1 - _EdgeWidth: 0.5 - _EmissionExposure: 1 - _EnvExposure: 1.38 - _IndirIntensity: 0.618 - _LightMapExposure: 0 - _Metalness: 0.853 - _PointLightExposure: 2.55 - _PunctualLightSpecularExposure: 2 - _RotateAngle: 397.1 - _Roughness: 0.603 - _SHExposure: 0 - _ShadowDarkness: 1 - _SkinSSSTransmission: 0.8 - _SkinSSSfresnelMask: 0.2 - _SurfaceAlpha: 0.35 - _SurfaceBlend: 0.5 - _SurfaceSpeed: 0.12 - _UseSSS: 0 - _UseUnityIndirSpecular: 0 - _envBDRFFactor: 0.419 + - _AOIntensity: 1 + - _AlphaClip: 1 + - _CLIP_HIDE: 0 + - _CosMin: 0.95 + - _DISSOLVE_ON: 0 + - _DirLightExposure: 7.15 + - _DissAmount: 0 + - _DissolveSpread: 0.11 + - _EdgeIntensity: 1 + - _EdgeWidth: 0.5 + - _EmissionExposure: 1 + - _EnvExposure: 2.16 + - _IndirIntensity: 0.279 + - _LightMapExposure: 0 + - _Metalness: 1 + - _PointLightExposure: 2.55 + - _PunctualLightSpecularExposure: 2 + - _RotateAngle: 397.1 + - _Roughness: 1 + - _SHExposure: 0 + - _ShadowDarkness: 1 + - _SkinSSSTransmission: 0.8 + - _SkinSSSfresnelMask: 0.2 + - _SurfaceAlpha: 0.35 + - _SurfaceBlend: 0.5 + - _SurfaceSpeed: 0.12 + - _UseSSS: 1 + - _UseUnityIndirSpecular: 1 + - _envBDRFFactor: 0.419 m_Colors: - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} - _DirLightColor: {r: 0.5529412, g: 0.44705886, b: 0.44705886, a: 1} - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} - _EmissionCol: {r: 0.7987421, g: 0.59359396, b: 0.3139709, a: 0} - _IndirColor: {r: 0.5803922, g: 0.4156863, b: 0.1137255, a: 1} - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _ShadowCol: {r: 0.836478, g: 0.6422396, b: 0.3393259, a: 0} - _SkinSSSScatterColor: {r: 0.6431373, g: 0.5882353, b: 0.45098042, a: 0} - _SpecularColor: {r: 0.8235295, g: 0.854902, b: 0.2392157, a: 1} - _TintColor: {r: 1, g: 1, b: 1, a: 1} + - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} + - _DirLightColor: {r: 0.5529412, g: 0.44705886, b: 0.44705886, a: 1} + - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} + - _EmissionCol: {r: 0.7987421, g: 0.59359396, b: 0.3139709, a: 0} + - _IndirColor: {r: 0.5803922, g: 0.4156863, b: 0.1137255, a: 1} + - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} + - _ShadowCol: {r: 0.836478, g: 0.6422396, b: 0.3393259, a: 0} + - _SkinSSSScatterColor: {r: 0.6431373, g: 0.5882353, b: 0.45098042, a: 0} + - _SpecularColor: {r: 0.8235295, g: 0.854902, b: 0.2392157, a: 1} + - _TintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/68.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/68.mat index bd89bc931..104cc9c94 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/68.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/68.mat @@ -20,74 +20,74 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DissolveTex: + - _DissolveTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IndirCubeMap: + - _IndirCubeMap: m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: + - _MainTex: m_Texture: {fileID: 2800000, guid: 3112af71e84d99142be86e3a83bad9a5, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetalSmoothTex: + - _MetalSmoothTex: m_Texture: {fileID: 2800000, guid: a1583b7a0decae440a9ebf8922d97ace, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalTex: + - _NormalTex: m_Texture: {fileID: 2800000, guid: 36ab665d1f85c3746907695a4b10620c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SurfaceTex: + - _SurfaceTex: m_Texture: {fileID: 0} m_Scale: {x: 0.2, y: 0.3} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AOIntensity: 1 - _AlphaClip: 1 - _CLIP_HIDE: 0 - _CosMin: 0.01 - _DISSOLVE_ON: 0 - _DirLightExposure: 1 - _DissAmount: 0 - _DissolveSpread: 0.11 - _EdgeIntensity: 10 - _EdgeWidth: 0.5 - _EmissionExposure: 1 - _EnvExposure: 1 - _IndirIntensity: 1 - _LightMapExposure: 1 - _Metalness: 1 - _PointLightExposure: 0.3 - _PunctualLightSpecularExposure: 1 - _RotateAngle: 92.07 - _Roughness: 1 - _SHExposure: 1 - _ShadowDarkness: 1 - _SkinSSSTransmission: 0.8 - _SkinSSSfresnelMask: 0.2 - _SurfaceAlpha: 0.132 - _SurfaceBlend: 0.5 - _SurfaceSpeed: 0.12 - _UseSSS: 1 - _UseUnityIndirSpecular: 0 - _envBDRFFactor: 0 + - _AOIntensity: 1 + - _AlphaClip: 1 + - _CLIP_HIDE: 0 + - _CosMin: 0.01 + - _DISSOLVE_ON: 0 + - _DirLightExposure: 1 + - _DissAmount: 0 + - _DissolveSpread: 0.11 + - _EdgeIntensity: 10 + - _EdgeWidth: 0.5 + - _EmissionExposure: 1 + - _EnvExposure: 1 + - _IndirIntensity: 1 + - _LightMapExposure: 1 + - _Metalness: 1 + - _PointLightExposure: 0.3 + - _PunctualLightSpecularExposure: 1 + - _RotateAngle: 92.07 + - _Roughness: 0.097 + - _SHExposure: 8.76 + - _ShadowDarkness: 0.142 + - _SkinSSSTransmission: 0.8 + - _SkinSSSfresnelMask: 0.2 + - _SurfaceAlpha: 0.132 + - _SurfaceBlend: 0.5 + - _SurfaceSpeed: 0.12 + - _UseSSS: 1 + - _UseUnityIndirSpecular: 0 + - _envBDRFFactor: 0 m_Colors: - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} - _DirLightColor: {r: 0.756141, g: 0.8674081, b: 0.9056604, a: 0} - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} - _EmissionCol: {r: 0, g: 0, b: 0, a: 0} - _IndirColor: {r: 1, g: 1, b: 1, a: 1} - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} - _SkinSSSScatterColor: {r: 0.75652045, g: 0.25792095, b: 0.7924528, a: 0} - _SpecularColor: {r: 0.3584906, g: 0.3584906, b: 0.3584906, a: 0} - _TintColor: {r: 0.8396226, g: 0.8198202, b: 0.8198202, a: 1} + - _DarkCornerColor: {r: 0, g: 0, b: 0, a: 0} + - _DirLightColor: {r: 0.756141, g: 0.8674081, b: 0.9056604, a: 0} + - _EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0} + - _EmissionCol: {r: 0, g: 0, b: 0, a: 0} + - _IndirColor: {r: 1, g: 1, b: 1, a: 1} + - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} + - _ShadowCol: {r: 0, g: 0, b: 0, a: 0} + - _SkinSSSScatterColor: {r: 0.75652045, g: 0.25792095, b: 0.7924528, a: 0} + - _SpecularColor: {r: 0.3584906, g: 0.3584906, b: 0.3584906, a: 0} + - _TintColor: {r: 0.8396226, g: 0.8198202, b: 0.8198202, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/71.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/71.mat index a1eb8409b..465c7ac54 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/71.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/71.mat @@ -11,11 +11,10 @@ Material: m_Shader: {fileID: 4800000, guid: b4718caa1a00b5f448f74c5f56545772, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 - m_ValidKeywords: - - _CUSTOMLIGHT_ADD - - _USEINDIRSPECULAR_ON + m_ValidKeywords: [] m_InvalidKeywords: - _AUTO_ON + - _CUSTOMLIGHT_ADD - _CUSTOMLIGHT_ON_ON - _DIRECTIONALFRESNEL_ON - _EMISSCOLOR_ON @@ -24,6 +23,7 @@ Material: - _INDEPENDENTEMISSIONTEX1_ON - _OTHER_ON - _UPORDROW_ON + - _USEINDIRSPECULAR_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -31,243 +31,243 @@ Material: stringTagMap: RenderType: Opaque disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _ClearcoatCubemap: + - _ClearcoatCubemap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _CompMask: + - _CompMask: m_Texture: {fileID: 2800000, guid: e80b4ba11774f834097c8c8d9dddd292, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DissolveTex: + - _DissolveTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionTex: + - _EmissionTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FrozenCubeMap: + - _FrozenCubeMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FrozenNormalMap: + - _FrozenNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FrozenSpecularMap: + - _FrozenSpecularMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FrozenTexture: + - _FrozenTexture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IndirCubeMap: + - _IndirCubeMap: m_Texture: {fileID: 8900000, guid: 60593907484bcc74bb75c3025b6a2295, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: + - _MainTex: m_Texture: {fileID: 2800000, guid: 4c25a1d101a87874bbc044283b67c63d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MatcapMaskTexture: + - _MatcapMaskTexture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MatcapTexture: + - _MatcapTexture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalTex: + - _NormalTex: m_Texture: {fileID: 2800000, guid: a4e8d163a2482854c9748c01521606d9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SparkTexture: + - _SparkTexture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ThicknessMap: + - _ThicknessMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _ACES_Enable: 0 - _AOScale: 1 - _Albedo: 0 - _AlphaClip: 1 - _AlphaCutoff: 0.5 - _AlphaIgnoreMetallicEnable: 0 - _AlphaTestEnable: 0 - _AlphaThrehold: 0 - _Auto: 1 - _BaseColorInMetal: 0.6 - _BloomClamp: 30 - _Brightness: 1.07 - _CUSTOMLIGHT_ADD: 1 - _CUSTOMLIGHT_ON: 1 - _CameraFOV: 126.81 - _ChangeAmount: 0 - _ClearcoatContrast: 1 - _ClearcoatEnable: 0 - _ClearcoatIntensity: 1 - _ClearcoatMipmapLevel: 0 - _ClearcoatSaturation: 1 - _ClearcoatSmooth: 0.25 - _ClearcoatThreshold: 0 - _Contrast: 1 - _CullMode: 2 - _CustomAddLightIntensity: 0.4 - _CustomMainLightIntensity: 0.8 - _DISSOLVE_ON: 0 - _DarkSmooth: 0 - _DarkThreshold: 0.382 - _DirectionalFresnel: 1 - _DissAmount: 0 - _Dissolve: 0 - _DissolveSpread: 0.11 - _DstBlend: 0 - _EdgeIntensity: 0 - _EdgeWidth: 0 - _Emission: 0 - _EmissionBlend: 0 - _EmissionChannel: 0 - _EmissionExposure: 10 - _EmissionIntensity: 3.75 - _EnablePersp: 0 - _FalloffFactor: 0.5 - _FixBrightness: 1.05 - _FixContrast: 1.05 - _FixSaturation: 1.05 - _FixSubstancePainter: 1 - _FresnelIntensity: 1 - _FresnelSmooth: 0 - _FresnelThreshold: 1 - _FrozenAlpha: 1 - _FrozenCubeIndensity: 1.3 - _FrozenCubeMipmapLevel: 1 - _FrozenDiffuseIntensity: 0.2 - _FrozenDisortion: 0 - _FrozenEnable: 0 - _FrozenNormalMapScale: 1 - _FrozenSpecularPow: 5 - _HalfLambertFactor: 0.111 - _Hit: 0 - _HitRim: 1 - _HitRimHardness: 1.46 - _HitRimRange: 0.81 - _Hit_RIM: 0 - _IgnoreRoughness: 0 - _IndependentEmissionTex1: 1 - _IndirPow: 2.9 - _IndirRadius: 1.045 - _Iridescence: 1 - _IridescenceEnhance: 1 - _IridescenceThickness: 1 - _IridescenceThickness2: 1 - _Iridescence_Enhance_On: 0 - _Iridescence_On: 0 - _LocalPositionRange: 0 - _MainTexMipmapBias: 0 - _MaskClipValue: 0 - _MatcapEnable: 0 - _MatcapPow: 1 - _MatcapRotation: 0 - _MatcapScale: 1 - _MedSmooth: 0.106 - _MedThreshold: 0.235 - _MetalCompensate: 1.06 - _MetalReflProbeIntensity: 0.23 - _MetalicRemapMax: 1 - _MetalicRemapMin: 0.4044853 - _Metallic: 0 - _MetallicAdd: 0.16 - _MetallicScale: 1 - _MipmapLevel: 7 - _Mode: 0 - _NometalReflProbeIntensity: 0.86 - _NormalScale: 1.63 - _ObejectUVSwitch: 0 - _ObjectScale: 1 - _Occlusion: 0 - _OcclusionAdd: -0.04 - _QueueOffset: 0 - _RIM_ON: 0 - _RealAlpha: 1 - _ReflectSmooth: 0.265 - _ReflectThreshold: 0.34 - _ReflectionIntensity: 1.15 - _RimHardness: 5 - _RimMultiSelfColor: 0 - _RimRange: 6.46 - _RotateAngleX: 156 - _RotateAngleY: 180 - _RotateSpeedX: 0 - _RotateSpeedY: 0 - _Rotation: 4.9 - _Roughness: 0 - _RoughnessAdd: 0.02 - _RoughnessRemapMax: 1 - _RoughnessRemapMin: 0.12387428 - _RoughnessScale: 1 - _SSSEnable: 0 - _SSSStrength: 1 - _Saturation1: 1 - _SecondLobeWeight: 0.5 - _SelfShadowSwitch: 0 - _SparkDensity: 20 - _SparkIntensity: 1 - _SparkRange: 0.5 - _SpecularIntensity: 0.2 - _Spread: 0 - _SrcBlend: 1 - _ThicknessMax: 1 - _ThicknessMin: 0 - _TimeSpeed: 0 - _UporDrow: 1 - _UseCompAO: 0 - _UseIndirSpecular: 1 - _UseLocalPosDissolve: 0 - _VertexFragNormalSwitch: 0 - _WorldNormal: 0 - _ZWrite: 1 + - _ACES_Enable: 0 + - _AOScale: 1 + - _Albedo: 0 + - _AlphaClip: 1 + - _AlphaCutoff: 0.5 + - _AlphaIgnoreMetallicEnable: 0 + - _AlphaTestEnable: 0 + - _AlphaThrehold: 0 + - _Auto: 1 + - _BaseColorInMetal: 0.6 + - _BloomClamp: 30 + - _Brightness: 1.07 + - _CUSTOMLIGHT_ADD: 1 + - _CUSTOMLIGHT_ON: 1 + - _CameraFOV: 126.81 + - _ChangeAmount: 0 + - _ClearcoatContrast: 1 + - _ClearcoatEnable: 0 + - _ClearcoatIntensity: 1 + - _ClearcoatMipmapLevel: 0 + - _ClearcoatSaturation: 1 + - _ClearcoatSmooth: 0.25 + - _ClearcoatThreshold: 0 + - _Contrast: 1 + - _CullMode: 2 + - _CustomAddLightIntensity: 0.4 + - _CustomMainLightIntensity: 0.8 + - _DISSOLVE_ON: 0 + - _DarkSmooth: 0 + - _DarkThreshold: 0.382 + - _DirectionalFresnel: 1 + - _DissAmount: 0 + - _Dissolve: 0 + - _DissolveSpread: 0.11 + - _DstBlend: 0 + - _EdgeIntensity: 0 + - _EdgeWidth: 0 + - _Emission: 0 + - _EmissionBlend: 0 + - _EmissionChannel: 0 + - _EmissionExposure: 10 + - _EmissionIntensity: 3.75 + - _EnablePersp: 0 + - _FalloffFactor: 0.5 + - _FixBrightness: 1.05 + - _FixContrast: 1.05 + - _FixSaturation: 1.05 + - _FixSubstancePainter: 1 + - _FresnelIntensity: 1 + - _FresnelSmooth: 0 + - _FresnelThreshold: 1 + - _FrozenAlpha: 1 + - _FrozenCubeIndensity: 1.3 + - _FrozenCubeMipmapLevel: 1 + - _FrozenDiffuseIntensity: 0.2 + - _FrozenDisortion: 0 + - _FrozenEnable: 0 + - _FrozenNormalMapScale: 1 + - _FrozenSpecularPow: 5 + - _HalfLambertFactor: 0.111 + - _Hit: 0 + - _HitRim: 1 + - _HitRimHardness: 1.46 + - _HitRimRange: 0.81 + - _Hit_RIM: 0 + - _IgnoreRoughness: 0 + - _IndependentEmissionTex1: 1 + - _IndirPow: 2.9 + - _IndirRadius: 1.045 + - _Iridescence: 1 + - _IridescenceEnhance: 1 + - _IridescenceThickness: 1 + - _IridescenceThickness2: 1 + - _Iridescence_Enhance_On: 0 + - _Iridescence_On: 0 + - _LocalPositionRange: 0 + - _MainTexMipmapBias: 0 + - _MaskClipValue: 0 + - _MatcapEnable: 0 + - _MatcapPow: 1 + - _MatcapRotation: 0 + - _MatcapScale: 1 + - _MedSmooth: 0.106 + - _MedThreshold: 0.235 + - _MetalCompensate: 1.06 + - _MetalReflProbeIntensity: 0.23 + - _MetalicRemapMax: 1 + - _MetalicRemapMin: 0.4044853 + - _Metallic: 0 + - _MetallicAdd: 0.16 + - _MetallicScale: 1 + - _MipmapLevel: 7 + - _Mode: 0 + - _NometalReflProbeIntensity: 0.86 + - _NormalScale: 1.63 + - _ObejectUVSwitch: 0 + - _ObjectScale: 1 + - _Occlusion: 0 + - _OcclusionAdd: -0.04 + - _QueueOffset: 0 + - _RIM_ON: 0 + - _RealAlpha: 1 + - _ReflectSmooth: 0.265 + - _ReflectThreshold: 0.34 + - _ReflectionIntensity: 1.15 + - _RimHardness: 5 + - _RimMultiSelfColor: 0 + - _RimRange: 6.46 + - _RotateAngleX: 156 + - _RotateAngleY: 180 + - _RotateSpeedX: 0 + - _RotateSpeedY: 0 + - _Rotation: 4.9 + - _Roughness: 0 + - _RoughnessAdd: 0.02 + - _RoughnessRemapMax: 1 + - _RoughnessRemapMin: 0.12387428 + - _RoughnessScale: 1 + - _SSSEnable: 0 + - _SSSStrength: 1 + - _Saturation1: 1.48 + - _SecondLobeWeight: 0.5 + - _SelfShadowSwitch: 0 + - _SparkDensity: 20 + - _SparkIntensity: 1 + - _SparkRange: 0.5 + - _SpecularIntensity: 0.2 + - _Spread: 0 + - _SrcBlend: 1 + - _ThicknessMax: 1 + - _ThicknessMin: 0 + - _TimeSpeed: 0 + - _UporDrow: 1 + - _UseCompAO: 0 + - _UseIndirSpecular: 1 + - _UseLocalPosDissolve: 0 + - _VertexFragNormalSwitch: 0 + - _WorldNormal: 0 + - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _CustomAddLightColor: {r: 1, g: 1, b: 1, a: 0} - _CustomAddLightDir: {r: 0.58, g: 1.3, b: -1, a: 0} - _CustomMainLightColor: {r: 1, g: 1, b: 1, a: 0} - _CustomMainLightDir: {r: -8.9, g: 63.3, b: -37.4, a: 1} - _DarkColor: {r: 0.8679245, g: 0.7393486, b: 0.5049246, a: 1} - _EdgeColor: {r: 1, g: 1, b: 1, a: 1} - _EmissionCol: {r: 0.93207544, g: 0.84035987, b: 0.5328657, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor1: {r: 1, g: 1, b: 1, a: 0} - _FalloffColor: {r: 1, g: 1, b: 1, a: 1} - _FrozenColor: {r: 1, g: 1, b: 1, a: 1} - _FrozenCubeColor: {r: 1, g: 1, b: 1, a: 1} - _FrozenDiffuseDownColor: {r: 0.24999997, g: 0.24999997, b: 0.24999997, a: 1} - _FrozenDiffuseSideColor: {r: 0, g: 0.27999997, b: 0.45999992, a: 1} - _FrozenDiffuseUpColor: {r: 0.72, g: 0.9, b: 1, a: 1} - _FrozenLight: {r: 1, g: 1, b: 1, a: 1} - _HitColor: {r: 0.9803922, g: 0.25490198, b: 0.25490198, a: 1} - _HitRimDirection: {r: 0, g: 0, b: 0, a: 0} - _IndirColor: {r: 0.91823894, g: 0.8282228, b: 0.57462114, a: 1} - _LocalPosDir: {r: 0, g: 1, b: 0, a: 0} - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} - _MedColor: {r: 0.9098039, g: 0.89152724, b: 0.8, a: 1} - _NoiseSpeed: {r: 0, g: 0, b: 0, a: 0} - _OverlayColor: {r: 1, g: 0, b: 0, a: 0} - _ReflectColor: {r: 0.7610062, g: 0.6675585, b: 0.3517858, a: 0} - _RimColor: {r: 1, g: 0.3833518, b: 0.12641507, a: 0} - _RimViewDirOffsetXYZ: {r: 4.78, g: 4.24, b: 4.75, a: 5} - _SSSColor: {r: 1, g: 1, b: 1, a: 1} - _ShadowColor: {r: 0.5943396, g: 0.45696867, b: 0.45696867, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 0} - _TintColor: {r: 1, g: 1, b: 1, a: 1} - _pianyiliang: {r: 0, g: 0, b: 0, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _CustomAddLightColor: {r: 1, g: 1, b: 1, a: 0} + - _CustomAddLightDir: {r: 0.58, g: 1.3, b: -1, a: 0} + - _CustomMainLightColor: {r: 1, g: 1, b: 1, a: 0} + - _CustomMainLightDir: {r: -8.9, g: 63.3, b: -37.4, a: 1} + - _DarkColor: {r: 0.8679245, g: 0.7393486, b: 0.5049246, a: 1} + - _EdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _EmissionCol: {r: 0.93207544, g: 0.84035987, b: 0.5328657, a: 0} + - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 0} + - _FalloffColor: {r: 1, g: 1, b: 1, a: 1} + - _FrozenColor: {r: 1, g: 1, b: 1, a: 1} + - _FrozenCubeColor: {r: 1, g: 1, b: 1, a: 1} + - _FrozenDiffuseDownColor: {r: 0.24999997, g: 0.24999997, b: 0.24999997, a: 1} + - _FrozenDiffuseSideColor: {r: 0, g: 0.27999997, b: 0.45999992, a: 1} + - _FrozenDiffuseUpColor: {r: 0.72, g: 0.9, b: 1, a: 1} + - _FrozenLight: {r: 1, g: 1, b: 1, a: 1} + - _HitColor: {r: 0.9803922, g: 0.25490198, b: 0.25490198, a: 1} + - _HitRimDirection: {r: 0, g: 0, b: 0, a: 0} + - _IndirColor: {r: 0.91823894, g: 0.8282228, b: 0.57462114, a: 1} + - _LocalPosDir: {r: 0, g: 1, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MedColor: {r: 0.9098039, g: 0.89152724, b: 0.8, a: 1} + - _NoiseSpeed: {r: 0, g: 0, b: 0, a: 0} + - _OverlayColor: {r: 1, g: 0, b: 0, a: 0} + - _ReflectColor: {r: 0.7610062, g: 0.6675585, b: 0.3517858, a: 0} + - _RimColor: {r: 1, g: 0.3833518, b: 0.12641507, a: 0} + - _RimViewDirOffsetXYZ: {r: 4.78, g: 4.24, b: 4.75, a: 5} + - _SSSColor: {r: 1, g: 1, b: 1, a: 1} + - _ShadowColor: {r: 0.5943396, g: 0.45696867, b: 0.45696867, a: 1} + - _SpecularColor: {r: 1, g: 1, b: 1, a: 0} + - _TintColor: {r: 1, g: 1, b: 1, a: 1} + - _pianyiliang: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Material/eff_182_502.mat b/Assets/Art/FengLei/ResourcesFLZY/Material/eff_182_502.mat index 3dc559e13..8898ef681 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Material/eff_182_502.mat +++ b/Assets/Art/FengLei/ResourcesFLZY/Material/eff_182_502.mat @@ -19,57 +19,57 @@ Material: m_CustomRenderQueue: 3008 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: + - _MainTex: m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_Scale: {x: 4, y: 1} m_Offset: {x: 0, y: 0} - _Mask: + - _Mask: m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Mask2: + - _Mask2: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Noise: + - _Noise: m_Texture: {fileID: 2700000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: {} + m_Ints: [] m_Floats: - _AlphaCutoff: 0.5 - _MainTexRotateSpeed: 0 - _MainTexRotater: 0 - _Main_Desaturate: 0 - _Main_Tex_speed_x: 0.3 - _Main_Tex_speed_y: -0.2 - _Mask2RotateSpeed: 0 - _Mask2Rotator: 0 - _Mask2_speed_x: 0 - _Mask2_speed_y: 0 - _MaskRotateSpeed: 0 - _MaskRotator: 0 - _Mask_speed_x: 0 - _Mask_speed_y: 0 - _Noise_qd_x: 0.06 - _Noise_qd_y: 0.06 - _Noise_speed_x: -0.03 - _Noise_speed_y: -0.2 - _StencilComp: 8 - _StencilFailOp: 0 - _StencilPassOp: 0 - _StencilRef: 0 - _UNITY_UI_CLIP_RECT: 0 - __CullMode: 0 - __ZTest: 4 - __ZWrite: 0 - _opacity: 0.2 - _qd: 2.6 + - _AlphaCutoff: 0.5 + - _MainTexRotateSpeed: 0 + - _MainTexRotater: 0 + - _Main_Desaturate: 0 + - _Main_Tex_speed_x: 0.3 + - _Main_Tex_speed_y: -0.2 + - _Mask2RotateSpeed: 0 + - _Mask2Rotator: 0 + - _Mask2_speed_x: 0 + - _Mask2_speed_y: 0 + - _MaskRotateSpeed: 0 + - _MaskRotator: 0 + - _Mask_speed_x: 0 + - _Mask_speed_y: 0 + - _Noise_qd_x: 0.06 + - _Noise_qd_y: 0.06 + - _Noise_speed_x: -0.03 + - _Noise_speed_y: -0.2 + - _StencilComp: 8 + - _StencilFailOp: 0 + - _StencilPassOp: 0 + - _StencilRef: 0 + - _UNITY_UI_CLIP_RECT: 0 + - __CullMode: 0 + - __ZTest: 4 + - __ZWrite: 0 + - _opacity: 0.2 + - _qd: 2.6 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Art/FengLei/ResourcesFLZY/Shader/addmul_fresnel.shader b/Assets/Art/FengLei/ResourcesFLZY/Shader/addmul_fresnel.shader index 7beb51c81..fdf160649 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Shader/addmul_fresnel.shader +++ b/Assets/Art/FengLei/ResourcesFLZY/Shader/addmul_fresnel.shader @@ -18,57 +18,101 @@ Shader "Boke/Addmul_Fresnel" { [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("StenciFailOp(模板测试失败时的操作)", Float) = 0 } //DummyShaderTextExporter - SubShader{ - Tags { "RenderType"="Opaque" } - LOD 200 + SubShader { + Tags { + "RenderType"="Transparent" + "Queue"="Transparent" + "RenderPipeline"="UniversalPipeline" + "IgnoreProjector"="True" + } - Pass - { - HLSLPROGRAM - #pragma vertex vert - #pragma fragment frag + // 模板测试 + Stencil { + Ref [_StencilRef] + Comp [_StencilComp] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + } - float4x4 unity_ObjectToWorld; - float4x4 unity_MatrixVP; - float4 _MainTex_ST; + Pass { + Name "ForwardLit" + Tags { "LightMode"="UniversalForward" } - struct Vertex_Stage_Input - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; + // 特效通用混合:源 Alpha,目标 1 (Additive 效果) + // 或者使用 SrcAlpha OneMinusSrcAlpha (标准透明) + Blend SrcAlpha One + ZWrite [__ZWrite] + Cull [__CullMode] - struct Vertex_Stage_Output - { - float2 uv : TEXCOORD0; - float4 pos : SV_POSITION; - }; + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag - Vertex_Stage_Output vert(Vertex_Stage_Input input) - { - Vertex_Stage_Output output; - output.uv = (input.uv.xy * _MainTex_ST.xy) + _MainTex_ST.zw; - output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos)); - return output; - } + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" - Texture2D _MainTex; - SamplerState sampler_MainTex; - float4 _Color; + struct Attributes { + float4 positionOS : POSITION; + float2 uv : TEXCOORD0; + float3 normalOS : NORMAL; + }; - struct Fragment_Stage_Input - { - float2 uv : TEXCOORD0; - }; + struct Varyings { + float4 positionCS : SV_POSITION; + float2 uv : TEXCOORD0; + float3 normalWS : TEXCOORD1; + float3 viewDirWS : TEXCOORD3; + }; - float4 frag(Fragment_Stage_Input input) : SV_TARGET - { - return _MainTex.Sample(sampler_MainTex, input.uv.xy) * _Color; - } + TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex); - ENDHLSL - } - } - Fallback "Hidden/InternalErrorShader" - //CustomEditor "UnityEditor.ShaderGraph.PBRMasterGUI" + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _Fresnel_Color; + float _qd; + float _opacity; + float _Fresnel_qd; + float _Power; + CBUFFER_END + + Varyings vert(Attributes input) { + Varyings output; + + VertexPositionInputs posInputs = GetVertexPositionInputs(input.positionOS.xyz); + output.positionCS = posInputs.positionCS; + output.uv = TRANSFORM_TEX(input.uv, _MainTex); + + output.normalWS = TransformObjectToWorldNormal(input.normalOS); + output.viewDirWS = GetWorldSpaceViewDir(posInputs.positionWS); + + return output; + } + + half4 frag(Varyings input) : SV_Target { + // 1. 基础颜色采样 + float4 texCol = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.uv); + float3 baseCol = texCol.rgb * _Color.rgb * _qd; + + // 2. 菲涅尔计算 (Fresnel) + float3 normalWS = normalize(input.normalWS); + float3 viewDirWS = normalize(input.viewDirWS); + + // 菲涅尔公式: pow(1.0 - dot(N, V), Power) + float fresnelEffect = pow(1.0 - saturate(dot(normalWS, viewDirWS)), _Power); + float3 fresnelCol = fresnelEffect * _Fresnel_Color.rgb * _Fresnel_qd; + + // 3. 颜色合并 + float3 finalRGB = baseCol + fresnelCol; + + // 4. 透明度合并 + // 使用贴图 A 通道、基础 Alpha 和整体透明度控制 + float finalAlpha = texCol.a * _Color.a * _opacity; + + return half4(finalRGB, finalAlpha); + } + ENDHLSL + } + } + + Fallback "Invisible" } \ No newline at end of file diff --git a/Assets/Art/FengLei/ResourcesFLZY/Shader/glass_out.shader b/Assets/Art/FengLei/ResourcesFLZY/Shader/glass_out.shader index 2a7b310cd..b33da2beb 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Shader/glass_out.shader +++ b/Assets/Art/FengLei/ResourcesFLZY/Shader/glass_out.shader @@ -12,42 +12,112 @@ Shader "BokeGame/Glass_Out" { [HideInInspector] _OverlayColor ("叠加的颜色(做受击效果的)", Vector) = (0,0,0,0) } //DummyShaderTextExporter - SubShader{ - Tags { "RenderType" = "Opaque" } - LOD 200 + SubShader { + Tags { + "RenderType"="Transparent" + "Queue"="Transparent" + "RenderPipeline"="UniversalPipeline" + } - Pass - { - HLSLPROGRAM - #pragma vertex vert - #pragma fragment frag + Pass { + Name "ForwardLit" + Tags { "LightMode"="UniversalForward" } + + // 半透明设置 + Blend SrcAlpha OneMinusSrcAlpha + ZWrite [_ZWrite] + Cull Off // 玻璃通常渲染双面 - float4x4 unity_ObjectToWorld; - float4x4 unity_MatrixVP; + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma shader_feature_local _CLIP_HIDE - struct Vertex_Stage_Input - { - float4 pos : POSITION; - }; + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" - struct Vertex_Stage_Output - { - float4 pos : SV_POSITION; - }; + struct Attributes { + float4 positionOS : POSITION; + float3 normalOS : NORMAL; + float2 uv : TEXCOORD0; + }; - Vertex_Stage_Output vert(Vertex_Stage_Input input) - { - Vertex_Stage_Output output; - output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos)); - return output; - } + struct Varyings { + float4 positionCS : SV_POSITION; + float2 uv : TEXCOORD0; + float3 normalWS : TEXCOORD1; + float3 viewDirWS : TEXCOORD3; + }; - float4 frag(Vertex_Stage_Output input) : SV_TARGET - { - return float4(1.0, 1.0, 1.0, 1.0); // RGBA - } + TEXTURE2D(_MatCapMap); SAMPLER(sampler_MatCapMap); + TEXTURE2D(_RefractionMap); SAMPLER(sampler_RefractionMap); - ENDHLSL - } - } + CBUFFER_START(UnityPerMaterial) + float4 _MatCapMap_ST; + float4 _RefractionMap_ST; + float4 _RefractionColor; + float4 _ReflectionColor; + float4 _OverlayColor; + float _RefractionIntensity; + float _Min; + float _Max; + float _AlphaClip; + CBUFFER_END + + Varyings vert(Attributes input) { + Varyings output; + + VertexPositionInputs posInputs = GetVertexPositionInputs(input.positionOS.xyz); + output.positionCS = posInputs.positionCS; + output.uv = input.uv; + + output.normalWS = TransformObjectToWorldNormal(input.normalOS); + output.viewDirWS = GetWorldSpaceViewDir(posInputs.positionWS); + + return output; + } + + half4 frag(Varyings input) : SV_Target { + float3 normalWS = normalize(input.normalWS); + float3 viewDirWS = normalize(input.viewDirWS); + + // 1. 折射/扰动采样 (使用法线贴图模拟折射效果) + float2 refrUV = TRANSFORM_TEX(input.uv, _RefractionMap); + float4 refrSample = SAMPLE_TEXTURE2D(_RefractionMap, sampler_RefractionMap, refrUV); + float3 bumpNormal = UnpackNormal(refrSample); + + // 2. MatCap 计算 (将视角空间的法线映射到 UV) + // 核心逻辑:使用视角空间的法线 XY 作为 UV 来采样贴图 + float3 normalVS = TransformWorldToViewDir(normalWS + bumpNormal * _RefractionIntensity * 0.1); + float2 matcapUV = normalVS.xy * 0.5 + 0.5; + half4 matcapCol = SAMPLE_TEXTURE2D(_MatCapMap, sampler_MatCapMap, matcapUV); + + // 3. 菲涅尔计算 (控制玻璃中心透明,边缘反光) + float fresnel = pow(1.0 - saturate(dot(normalWS, viewDirWS)), 3.0); + float reflectionFac = lerp(_Min, _Max, fresnel); + + // 4. 最终颜色组合 + // 基础颜色来源于折射染色 + half4 baseColor = _RefractionColor; + + #ifdef _CLIP_HIDE + clip(baseColor.a - _AlphaClip); + #endif + + // 混合 MatCap 反射 + half3 finalRGB = lerp(baseColor.rgb, matcapCol.rgb * _ReflectionColor.rgb, reflectionFac); + + // 叠加受击色 + finalRGB += _OverlayColor.rgb * _OverlayColor.a; + + // 玻璃的 Alpha 通常由菲涅尔和基础透明度共同决定 + half finalAlpha = saturate(baseColor.a + reflectionFac); + + return half4(finalRGB, finalAlpha); + } + ENDHLSL + } + } + + Fallback "Transparent/VertexLit" } \ No newline at end of file diff --git a/Assets/Art/FengLei/ResourcesFLZY/Shader/urp_standardpbr.shader b/Assets/Art/FengLei/ResourcesFLZY/Shader/urp_standardpbr.shader index a4feadc3e..ebddcc566 100644 --- a/Assets/Art/FengLei/ResourcesFLZY/Shader/urp_standardpbr.shader +++ b/Assets/Art/FengLei/ResourcesFLZY/Shader/urp_standardpbr.shader @@ -45,55 +45,207 @@ Shader "BokeGame/URP_StandardPBR" { [HideInInspector] _OverlayColor ("叠加的颜色(做受击效果的)", Vector) = (0,0,0,0) } //DummyShaderTextExporter - SubShader{ - Tags { "RenderType"="Opaque" } - LOD 200 + SubShader { + Tags { "RenderType"="Opaque" "RenderPipeline"="UniversalPipeline" "Queue"="Geometry" } + LOD 300 - Pass - { - HLSLPROGRAM - #pragma vertex vert - #pragma fragment frag + Pass { + Name "ForwardLit" + Tags { "LightMode"="UniversalForward" } - float4x4 unity_ObjectToWorld; - float4x4 unity_MatrixVP; - float4 _MainTex_ST; + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + + // 变体开关 + #pragma shader_feature_local _COLORADJUST + #pragma shader_feature_local _RIM_ON + #pragma shader_feature_local _DISSOLVE_ON + #pragma shader_feature_local _EMISSCOLOR_ON + #pragma shader_feature_local _USEINDIRSPECULAR_ON + #pragma shader_feature_local _IBLTONEMAPPING_ON + #pragma shader_feature_local _CLIP_HIDE - struct Vertex_Stage_Input - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" - struct Vertex_Stage_Output - { - float2 uv : TEXCOORD0; - float4 pos : SV_POSITION; - }; + struct Attributes { + float4 positionOS : POSITION; + float2 uv : TEXCOORD0; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + }; - Vertex_Stage_Output vert(Vertex_Stage_Input input) - { - Vertex_Stage_Output output; - output.uv = (input.uv.xy * _MainTex_ST.xy) + _MainTex_ST.zw; - output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos)); - return output; - } + struct Varyings { + float4 positionCS : SV_POSITION; + float2 uv : TEXCOORD0; + float3 positionWS : TEXCOORD1; + DECLARE_LIGHTMAP_OR_SH(lightmapUV, vertexSH, 2); + float3 normalWS : TEXCOORD3; + float4 tangentWS : TEXCOORD4; // xyz: tangent, w: sign + }; - Texture2D _MainTex; - SamplerState sampler_MainTex; + TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex); + TEXTURE2D(_NormalTex); SAMPLER(sampler_NormalTex); + TEXTURE2D(_MetalSmoothTex); SAMPLER(sampler_MetalSmoothTex); + TEXTURE2D(_DissolveTex); SAMPLER(sampler_DissolveTex); + TEXTURECUBE(_IndirCubeMap); SAMPLER(sampler_IndirCubeMap); - struct Fragment_Stage_Input - { - float2 uv : TEXCOORD0; - }; + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _TintColor; + float _Brightness, _Saturation1, _Contrast; + float _OcclusionAdd, _MetalnessAdd, _RoughnessAdd; + float4 _SpecularColor; + float _SpecularNonMetal, _SpecularMetal; + float _RotateAngle, _IndirIntensity, _SHExposure; + float4 _IndirColor; + float _SkinSSSTransmission; + float4 _SkinSSSScatterColor; + float _ShadowDarkness; + float4 _ShadowCol; + float4 _EmissionCol; + float _EmissionExposure; + float4 _RimColor; + float _RimRange, _RimHardness; + float3 _RimViewDirOffsetXYZ; + float _DissAmount, _DissolveSpread, _EdgeWidth, _EdgeIntensity; + float4 _EdgeColor; + float _AlphaClip; + float4 _OverlayColor; + CBUFFER_END - float4 frag(Fragment_Stage_Input input) : SV_TARGET - { - return _MainTex.Sample(sampler_MainTex, input.uv.xy); - } + // 颜色调节函数 + float3 ColorAdjustment(float3 color) { + float luminance = dot(color, float3(0.2126, 0.7152, 0.0722)); + float3 brt = color * _Brightness; + float3 sat = lerp(luminance, brt, _Saturation1); + float3 con = lerp(0.5, sat, _Contrast); + return con; + } - ENDHLSL - } - } - Fallback "Hidden/Universal Render Pipeline/FallbackError" + Varyings vert(Attributes input) { + Varyings output; + VertexPositionInputs posInputs = GetVertexPositionInputs(input.positionOS.xyz); + VertexNormalInputs normInputs = GetVertexNormalInputs(input.normalOS, input.tangentOS); + + output.positionCS = posInputs.positionCS; + output.positionWS = posInputs.positionWS; + output.uv = TRANSFORM_TEX(input.uv, _MainTex); + output.normalWS = normInputs.normalWS; + output.tangentWS = float4(normInputs.tangentWS, input.tangentOS.w); + + OUTPUT_SH(output.normalWS, output.vertexSH); + return output; + } + + half4 frag(Varyings input) : SV_Target { + // 1. 溶解逻辑 + #ifdef _DISSOLVE_ON + float dissolve = SAMPLE_TEXTURE2D(_DissolveTex, sampler_DissolveTex, input.uv).r; + clip(dissolve - _DissAmount); + #endif + + #ifdef _CLIP_HIDE + clip(SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.uv).a - _AlphaClip); + #endif + + // 2. 贴图采样与基础数据 + float4 baseTex = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.uv); + float3 albedo = baseTex.rgb * _TintColor.rgb; + + #ifdef _COLORADJUST + albedo = ColorAdjustment(albedo); + #endif + + float4 msao = SAMPLE_TEXTURE2D(_MetalSmoothTex, sampler_MetalSmoothTex, input.uv); + float roughness = saturate(msao.r + _RoughnessAdd); + float metallic = saturate(msao.g + _MetalnessAdd); + float occlusion = saturate(msao.b + _OcclusionAdd); + float rimMask = msao.a; + + // 3. 法线处理 + float3 normalTS = UnpackNormal(SAMPLE_TEXTURE2D(_NormalTex, sampler_NormalTex, input.uv)); + float3 bitangentWS = cross(input.normalWS, input.tangentWS.xyz) * input.tangentWS.w; + float3 normalWS = TransformTangentToWorld(normalTS, float3x3(input.tangentWS.xyz, bitangentWS, input.normalWS)); + normalWS = normalize(normalWS); + + // 4. URP PBR 结构准备 + float3 viewDirWS = normalize(GetWorldSpaceViewDir(input.positionWS)); + + SurfaceData surfaceData = (SurfaceData)0; + surfaceData.albedo = albedo; + surfaceData.metallic = metallic; + surfaceData.smoothness = 1.0 - roughness; + surfaceData.occlusion = occlusion; + surfaceData.normalTS = normalTS; + surfaceData.emission = 0; // 后面手动算 + + InputData inputData = (InputData)0; + inputData.positionWS = input.positionWS; + inputData.normalWS = normalWS; + inputData.viewDirectionWS = viewDirWS; + inputData.shadowCoord = GetShadowCoord(GetVertexPositionInputs(input.positionWS)); + inputData.bakedGI = SAMPLE_GI(input.lightmapUV, input.vertexSH, inputData.normalWS); + + // 5. 光照计算 (核心) + half4 color = UniversalFragmentPBR(inputData, surfaceData); + + // 6. 自定义光照修改:阴影控制与 SSS + Light mainLight = GetMainLight(inputData.shadowCoord); + float shadow = lerp(_ShadowDarkness, 1.0, mainLight.shadowAttenuation); + color.rgb *= shadow; + color.rgb += _ShadowCol.rgb * (1.0 - shadow); + + // SSS 模拟 + float vDotL = saturate(dot(-viewDirWS, mainLight.direction)); + float3 sss = pow(vDotL, 4) * _SkinSSSTransmission * _SkinSSSScatterColor.rgb * mainLight.color; + color.rgb += sss * occlusion; + + // 7. 自定义反射 (Custom Cubemap) + #ifdef _USEINDIRSPECULAR_ON + float3 reflectDir = reflect(-viewDirWS, normalWS); + // 简单旋转 + float angle = _RotateAngle * 0.01745; + float2x2 rot = float2x2(cos(angle), -sin(angle), sin(angle), cos(angle)); + reflectDir.xz = mul(rot, reflectDir.xz); + + float4 customEnv = SAMPLE_TEXTURECUBE_LOD(_IndirCubeMap, sampler_IndirCubeMap, reflectDir, roughness * 7.0); + #ifdef _IBLTONEMAPPING_ON + customEnv.rgb = customEnv.rgb / (customEnv.rgb + 1.0); + #endif + color.rgb += customEnv.rgb * _IndirIntensity * _IndirColor.rgb * metallic; + #endif + + // 8. 边缘光 (Rim) + #ifdef _RIM_ON + float3 modifiedViewDir = normalize(viewDirWS + _RimViewDirOffsetXYZ); + float rim = 1.0 - saturate(dot(modifiedViewDir, normalWS)); + rim = pow(rim, _RimHardness) * _RimRange * rimMask; + color.rgb += rim * _RimColor.rgb * occlusion; + #endif + + // 9. 溶解边缘加亮 + #ifdef _DISSOLVE_ON + float edge = smoothstep(_DissAmount, _DissAmount + _EdgeWidth, dissolve); + float3 edgeFinal = (1.0 - edge) * _EdgeColor.rgb * _EdgeIntensity; + color.rgb += edgeFinal; + #endif + + // 10. 自发光与 Overlay + float3 emission = _EmissionCol.rgb * _EmissionExposure * baseTex.a; + #ifdef _EMISSCOLOR_ON + emission *= albedo; + #endif + color.rgb += emission; + color.rgb += _OverlayColor.rgb * _OverlayColor.a; + + return half4(color.rgb, 1.0); + } + ENDHLSL + } + + // 阴影投射 Pass (必须有,否则没阴影) + UsePass "Universal Render Pipeline/Lit/ShadowCaster" + } + Fallback "Hidden/Universal Render Pipeline/FallbackError" } \ No newline at end of file