1 ---添加子相机
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@@ -65,9 +65,11 @@ public class BullitMove : MonoBehaviour
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{
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if (isLock)
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{
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if (target == null)
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// 目标已被销毁或失效 → 解除锁定,变为普通子弹
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if (target == null || targetTra == null || !target.gameObject.activeInHierarchy || !targetTra.gameObject.activeInHierarchy)
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{
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NotLock();
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return;
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}
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Vector3 v3bullet = transform.position;
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v3bullet.z = 0;
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@@ -116,10 +118,13 @@ public class BullitMove : MonoBehaviour
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Instantiate(effectPrefab, transform.position, Quaternion.identity, transform.parent);
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}
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//受激
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var monster = collision.transform.GetComponentInParent<MonsterContral>();
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monster.monsterData.charactersHealth.OnHurt(10, CharacterHurtType.none);
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Destroy(monster.gameObject);
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// 只有子弹所属的本地玩家才处理怪物
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if (userid == GameManager.Instance.user.id)
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{
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var monster = collision.transform.GetComponentInParent<MonsterContral>();
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monster.monsterData.charactersHealth.OnHurt(10, CharacterHurtType.none);
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Destroy(monster.gameObject);
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}
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Destroy(gameObject);
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}
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@@ -189,18 +194,19 @@ public class BullitMove : MonoBehaviour
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Instantiate(effectPrefab, transform.position, Quaternion.identity, transform.parent);
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}
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//请求服务端是否杀死
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var v1 = GameManager.Instance.gameData.roomJoinNotice;
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var v2 = GameManager.Instance.gameData.currRoomData;
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if (true)
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// 只有子弹所属的本地玩家才向服务器发送 KillFish,其他人只播放特效
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if (userid == GameManager.Instance.user.id)
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{
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//WebSocketSendList.KillFish(v2.roomId, userid,monster.monsterData.fishTypeConfig.fishNumber, monster.guid, (int)CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum);
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var v2 = GameManager.Instance.gameData.currRoomData;
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WebSocketSendList.KillFish(v2.roomId, userid, monster.monsterData.fishTypeConfig.fishNumber, monster.guid, (int)CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum, bulletID, "63215f0afa3f5b25");
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}
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//受激
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//受激
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//monster.monsterData.charactersHealth.OnHurt(10, CharacterHurtType.none);
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