cun
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@@ -2,19 +2,19 @@ using UnityEngine;
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public class FishBCJX177 : MonoBehaviour
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{
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public HHWK_BCJX_Boss hWK_BCJX_Boss;
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public void Awake()
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{
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hWK_BCJX_Boss = GetComponentInParent<HHWK_BCJX_Boss>();
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}
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public void eventDieEnd()
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{
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hWK_BCJX_Boss.defaultAnim.gameObject.SetActive(false);
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hWK_BCJX_Boss.skillAnim.transform.parent.gameObject.SetActive(true);
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hWK_BCJX_Boss.skillAnim.Play("idle");
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// public HHWK_BCJX_Boss hWK_BCJX_Boss;
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// public void Awake()
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// {
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// hWK_BCJX_Boss = GetComponentInParent<HHWK_BCJX_Boss>();
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// }
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// public void eventDieEnd()
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// {
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// hWK_BCJX_Boss.defaultAnim.gameObject.SetActive(false);
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// hWK_BCJX_Boss.skillAnim.transform.parent.gameObject.SetActive(true);
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//hWK_BCJX_Boss.skillAnim.Play("idle");
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hWK_BCJX_Boss.transform.position = Vector3.zero;
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}
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// hWK_BCJX_Boss.transform.position = Vector3.zero;
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// }
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/*
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Dummy class. This could have happened for several reasons:
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