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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -76,13 +76,63 @@ namespace Assets.MyGame.Scripts.Net.WebResponses.ChineseChess
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public string createUserId { get; set; }
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/// <summary>
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/// 状态 1 未开始 2 进行中 3 已结束
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/// 状态 0 空房间 1 未开始 2 进行中 3 已结束
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/// </summary>
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public int state { get; set; } = 1;
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/// <summary>
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/// 金币数量
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/// </summary>
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public long gold { get; set; }
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/// <summary>
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/// 机器人数量(房间内 AI 玩家数,计入总人数)
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/// </summary>
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public int robotCount { get; set; }
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/// <summary>
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/// 结束游戏请求记录(前端不用,仅占位反序列化)
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/// </summary>
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public object endGameRequests { get; set; }
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/// <summary>
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/// 最后活跃时间(Unix 秒)
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/// </summary>
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public long lastActiveTime { get; set; }
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/// <summary>
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/// 超时秒数
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/// </summary>
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public int timeoutSeconds { get; set; } = 60;
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/// <summary>
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/// 超时输方用户ID
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/// </summary>
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public string timeoutLoserUserId { get; set; }
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/// <summary>
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/// 待定赢方用户ID(可能为 null)
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/// </summary>
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public string pendingWinUserId { get; set; }
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/// <summary>
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/// 游戏是否已结束
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/// </summary>
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public bool isGameEnded { get; set; }
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/// <summary>
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/// 房间唯一 GUID(与 roomId 不同,roomId 是业务编号)
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/// </summary>
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public string id { get; set; }
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/// <summary>
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/// 是否已删除
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/// </summary>
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public bool isDelete { get; set; }
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/// <summary>
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/// 创建信息(前端不用,仅占位反序列化)
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/// </summary>
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public object createInfo { get; set; }
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}
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[Serializable]
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/// <summary>
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