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@@ -1412,6 +1412,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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#region ③ 攻击系统(FireModule)
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private void TryFire()
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{
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// ⭐ 特殊鱼炮台(钻头)活动期间禁用普通开火,点击只发射钻头
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if (currSitData != null && currSitData.isDrillActive) return;
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clickTime += Time.deltaTime;
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if (clickTime < attackTime) return;
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@@ -1566,6 +1569,8 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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if (currSitData == null) return;
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// ⭐ 退出倒计时期间屏蔽本地玩家自动开火,其他玩家和机器人不受影响
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if (_isLeavingCountdown) return;
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// ⭐ 特殊鱼炮台(钻头)活动期间禁用普通自动开火
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if (currSitData.isDrillActive) return;
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bool needAutoFire = toggle_SkillAuto.isOn || (toggle_Lock.isOn && currSitData.isLock && currSitData.lockFX.gameObject.activeSelf);
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if (!needAutoFire)
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@@ -314,7 +314,7 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1403499693239075355}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -120}
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m_LocalPosition: {x: 0, y: 0, z: -480}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1160,7 +1160,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2938809947538131009}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
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m_ConstrainProportionsScale: 1
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@@ -1170,7 +1170,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 3248, y: 1500}
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m_SizeDelta: {x: 3248, y: 6000}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5503466365916676941
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CanvasRenderer:
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@@ -2522,6 +2522,9 @@ MonoBehaviour:
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tMP_DiamondNum: {fileID: 9208482097770273619}
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tMP_TurretConsumeNum: {fileID: 6996998917093333593}
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wingParent: {fileID: 5982321734877658021}
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zhanShenParent: {fileID: 3297566421429981692}
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tSYPTParent: {fileID: 2724832172110457149}
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isDrillActive: 0
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turretParent: {fileID: 5516422369603436267}
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turretRotate: {fileID: 2732244402854446462}
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turretControlMode: 0
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@@ -15,7 +15,7 @@ RenderTexture:
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 3248
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m_Height: 1500
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m_Height: 6000
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 94
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@@ -15,7 +15,7 @@ RenderTexture:
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 3248
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m_Height: 1500
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m_Height: 6000
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 94
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@@ -15,7 +15,7 @@ RenderTexture:
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 3248
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m_Height: 1500
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m_Height: 6000
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 94
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@@ -15,7 +15,7 @@ RenderTexture:
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 3248
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m_Height: 1500
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m_Height: 6000
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 94
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