JBP QL JL
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@@ -14,8 +14,10 @@ using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
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using Assets.MyGame.Scripts.Net.APIResponses.Enum;
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using Assets.MyGame.Scripts.Net.WebResponses;
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using Spine.Unity;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using static MonsterMoveLine;
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@@ -69,6 +71,8 @@ public class MonsterContral : MonoBehaviour
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/// <summary>死亡金币奖励特效 Prefab</summary>
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public GameObject effect_DieAward;
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public GameObject currEffect_DieAward;
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public Action<GameObject> action_effect_DieAward;
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/// <summary>是否处于移动状态(false 时 Update 跳过移动计算)</summary>
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public bool isMove = true;
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@@ -108,6 +112,8 @@ public class MonsterContral : MonoBehaviour
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protected Camera mainCamera;
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// ================================================================
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// Unity 生命周期
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// ================================================================
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@@ -115,6 +121,7 @@ public class MonsterContral : MonoBehaviour
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public virtual void Awake()
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{
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LoadHitEffect();
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}
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public async void LoadHitEffect()
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{
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@@ -30,11 +30,17 @@ public class MonsterControl_BossBase : MonsterContral
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base.Awake();
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isRotate = false;
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ZhuCam = GameManager.Instance.ZhuCam;
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action_effect_DieAward = (obj) =>
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{
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tMP_CurrBossScore = obj
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.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
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};
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}
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public override void OnEnable()
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{
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base.OnEnable();
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layeredPool = null;
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FishResourcesData fishResourcesData;
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fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID];
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@@ -45,6 +51,28 @@ public class MonsterControl_BossBase : MonsterContral
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AudioManager.Instance.PlayerFX(v[index]);
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}
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}
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public void BigPrizeNotFish(int num)
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{
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if (layeredPool == null)
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{
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layeredPool = new LayeredPool(poolNum, prizeCount); // 初始化LayeredPool,假设5个人,10000分
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}
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if (tMP_CurrBossScore == null)
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{
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tMP_CurrBossScore = Instantiate(CreateFishManager.Instance.dieFXPrefabAwardTmp, CreateFishManager.Instance.currGameType.subPanelParent).transform.GetChild(0).GetComponent<TextMeshProUGUI>();
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}
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var v = layeredPool.BossGlodCoinNotFish(num);
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redPacketRecords.Add(v);
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foreach (var item in v)
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{
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bossScoreValue += item.Amount;
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}
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turretNum = CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum;
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GameManager.Instance.StartCoroutine(ShowBigPrize());
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GameManager.Instance.StartCoroutine(jiafen());
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}
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public void BigPrize(int min = 2, int max = 4)
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{
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