JBP QL JL
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using DG.Tweening;
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using Spine.Unity;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class LeiLongEvent : MonoBehaviour
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{
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public TextMeshProUGUI tMP_Score;
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public int currScore;
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public int maxScore;
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public LayeredPool layeredPool;
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public int posID;
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public int paoBei;
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public Action JiaFen;
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public SkeletonGraphic skeletonGraphic;
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public void Awake()
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{
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//skeletonGraphic.AnimationState.Complete += (trackEntry) =>
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//{
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// if (trackEntry.Animation.Name != "stand")
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// {
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// skeletonGraphic.AnimationState.SetAnimation(0, "stand1", false);
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// }
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//};
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}
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private void Start()
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{
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PlayThen("stand", "stand1");
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transform.SetParent(null);
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transform.position = Vector3.zero;
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transform.position = Vector3.forward*-100;
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}
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/// <summary>
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/// 播放完一个再接另一个(UI Spine)
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/// </summary>
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public void PlayThen(string first, string next)
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{
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var state = skeletonGraphic.AnimationState;
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state.SetAnimation(0, first, false);
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state.AddAnimation(0, next, true, 0f);
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}
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public void Init(int goldCount,int posID,int paobei,Action<int> action)
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{
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JiaFen =()=>{
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action?.Invoke(0);
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} ;
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maxScore = goldCount;
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this.posID = posID;
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paoBei = paobei;
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}
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public void GoldEffect()
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{
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//开始加分
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isAddScore = true;
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BigPrize();
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}
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public void EffEnd()
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{
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}
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bool isAddScore=false;
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float a = 1f;
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private void Update()
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{
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if (isAddScore) {
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if (currScore < maxScore - paoBei)
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{
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currScore += Random.Range(paoBei / 2, paoBei);
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tMP_Score.text = currScore.ToString();
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}
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else
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{
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tMP_Score.text = maxScore.ToString();
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a += Time.deltaTime;
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Invoke("die", 1f);
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isAddScore = false;
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}
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}
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}
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public void die()
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{
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transform.DOScale(Vector3.zero, 0.5f).OnComplete(() =>
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{
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Destroy(gameObject);
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});
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}
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public List<RedPacketRecord> BigPrize(int min = 10, int max = 15)
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{
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if (layeredPool == null)
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{
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layeredPool = new LayeredPool(maxScore, 1); // 初始化LayeredPool,假设5个人,10000分
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}
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var v = layeredPool.BossGlodCoinRandrom(tMP_Score.transform.position, min, max);
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return v;
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}
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}
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