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index fa1d94335..d755e8945 100644
--- a/Assets/Art/371GameXYXM/game_download/client/font/art_goldnum3/Art_GoldFont3.asset
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diff --git a/Assets/Art/371GameXYXM/game_download/client/font/art_hitnum/Art_HitNum.asset b/Assets/Art/371GameXYXM/game_download/client/font/art_hitnum/Art_HitNum.asset
index 6d4281bda..19af13baf 100644
--- a/Assets/Art/371GameXYXM/game_download/client/font/art_hitnum/Art_HitNum.asset
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diff --git a/Assets/Art/371GameXYXM/game_download/client/font/art_hitnum2/Art_HitNum2.asset b/Assets/Art/371GameXYXM/game_download/client/font/art_hitnum2/Art_HitNum2.asset
index 68d3279a1..08dfda4b2 100644
--- a/Assets/Art/371GameXYXM/game_download/client/font/art_hitnum2/Art_HitNum2.asset
+++ b/Assets/Art/371GameXYXM/game_download/client/font/art_hitnum2/Art_HitNum2.asset
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diff --git a/Assets/Art/371GameXYXM/game_download/client/font/art_lznum/Art_LZNum.asset b/Assets/Art/371GameXYXM/game_download/client/font/art_lznum/Art_LZNum.asset
index 4c3fcd466..5d0bd5764 100644
--- a/Assets/Art/371GameXYXM/game_download/client/font/art_lznum/Art_LZNum.asset
+++ b/Assets/Art/371GameXYXM/game_download/client/font/art_lznum/Art_LZNum.asset
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diff --git a/Assets/Art/371GameXYXM/game_download/client/font/art_numcommon1/Art_NumCommon1.asset b/Assets/Art/371GameXYXM/game_download/client/font/art_numcommon1/Art_NumCommon1.asset
index 630625da5..5fa605481 100644
--- a/Assets/Art/371GameXYXM/game_download/client/font/art_numcommon1/Art_NumCommon1.asset
+++ b/Assets/Art/371GameXYXM/game_download/client/font/art_numcommon1/Art_NumCommon1.asset
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diff --git a/Assets/Art/371GameXYXM/game_download/client/font/art_numcommon2/Art_NumCommon2.asset b/Assets/Art/371GameXYXM/game_download/client/font/art_numcommon2/Art_NumCommon2.asset
index f920c5ece..d94ffb0b5 100644
--- a/Assets/Art/371GameXYXM/game_download/client/font/art_numcommon2/Art_NumCommon2.asset
+++ b/Assets/Art/371GameXYXM/game_download/client/font/art_numcommon2/Art_NumCommon2.asset
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diff --git a/Assets/Art/371GameXYXM/game_download/client/font/art_numfont/Art_NumFont.asset b/Assets/Art/371GameXYXM/game_download/client/font/art_numfont/Art_NumFont.asset
index 229a35120..11f64af3c 100644
--- a/Assets/Art/371GameXYXM/game_download/client/font/art_numfont/Art_NumFont.asset
+++ b/Assets/Art/371GameXYXM/game_download/client/font/art_numfont/Art_NumFont.asset
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diff --git a/Assets/Art/371GameXYXM/game_download/client/font/art_propnum/Art_PropNum.asset b/Assets/Art/371GameXYXM/game_download/client/font/art_propnum/Art_PropNum.asset
index a24bafa18..93ec006db 100644
--- a/Assets/Art/371GameXYXM/game_download/client/font/art_propnum/Art_PropNum.asset
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index 261cb9c7c..99744188d 100644
--- a/Assets/Art/371GameXYXM/game_download/client/font/art_rmb/Art_RMB.asset
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diff --git a/Assets/Art/371GameXYXM/game_download/client/font/art_time/Art_Time.asset b/Assets/Art/371GameXYXM/game_download/client/font/art_time/Art_Time.asset
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diff --git a/Assets/Art/HHWK/爆奖/f4by_settle_fjtx/F4BY_Settle_FJTX_0.json b/Assets/Art/HHWK/爆奖/f4by_settle_fjtx/F4BY_Settle_FJTX_0.json
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_102.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_102.prefab
index 9a924c182..6e880c055 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_102.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_102.prefab
@@ -2588,16 +2588,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
- fishTypeID:
+ fishTypeID: 12025
currState: 0
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
is3D: 0
forwordXYZ:
+ fishenum: 1
moveTime: 0
isyz: 0
yzID:
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_103.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_103.prefab
index 29f92c0f5..c7f6fe7f7 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_103.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_103.prefab
@@ -58,16 +58,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
- fishTypeID:
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currState: 0
HP: 5
effect_Die: {fileID: 0}
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isMove: 1
is3D: 0
forwordXYZ:
+ fishenum: 1
moveTime: 0
isyz: 0
yzID:
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab
index 3b12d54d2..e83f1c9f5 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab
@@ -182,16 +182,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
- fishTypeID:
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currState: 0
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
is3D: 0
forwordXYZ:
+ fishenum: 1
moveTime: 0
isyz: 0
yzID:
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--- !u!1 &1255429736181811
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab
index f1bc5c3a2..7772d5ed3 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab
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m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3}
m_Name:
m_EditorClassIdentifier:
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isDie: 0
@@ -286,13 +286,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
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currState: 0
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HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
+ is3D: 0
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+ moveTime: 0
isyz: 0
yzID:
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab
index bcc343e1f..fa190c015 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab
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m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3}
m_Name:
m_EditorClassIdentifier:
- hashCode:
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isDie: 0
@@ -247,13 +247,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
+ fishTypeID: 12012
currState: 0
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HP: 5
effect_Die: {fileID: 0}
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+ is3D: 0
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yzID:
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab
index 6ad3835a4..6049e4592 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab
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m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3}
m_Name:
m_EditorClassIdentifier:
- hashCode:
+ guid:
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isDie: 0
@@ -58,13 +58,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
+ fishTypeID: 12013
currState: 0
- effect_Hurt: {fileID: 0}
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
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+ is3D: 0
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab
index c8a1c6b05..2883e9933 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab
@@ -58,16 +58,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
- fishTypeID:
+ fishTypeID: 12010
currState: 0
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
is3D: 0
forwordXYZ:
+ fishenum: 1
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isyz: 0
yzID:
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab
index 0703096be..72cfb8d6d 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab
@@ -92,16 +92,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
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+ fishTypeID: 12017
currState: 0
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
is3D: 0
forwordXYZ:
+ fishenum: 1
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isyz: 0
yzID:
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab
index e52e03d5e..ab0cffab0 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab
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m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3}
m_Name:
m_EditorClassIdentifier:
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isDie: 0
@@ -4831,13 +4831,19 @@ MonoBehaviour:
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skeleton: {fileID: 0}
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currState: 0
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HP: 5
effect_Die: {fileID: 0}
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_111.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_111.prefab
index 76ce6d879..a874f3557 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_111.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_111.prefab
@@ -2519,16 +2519,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
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HP: 5
effect_Die: {fileID: 0}
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is3D: 0
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_112.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_112.prefab
index 6c2b0d9e2..56a7adb94 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_112.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_112.prefab
@@ -9935,17 +9935,28 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
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currState: 0
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
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is3D: 0
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+ tMP_CurrBossScore: {fileID: 0}
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+ bossScoreValue: 0
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+ prizeCount: 0
+ ZhuCam: {fileID: 0}
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--- !u!1 &1686538788857643
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_113.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_113.prefab
index 1ec28c5bd..41f36f827 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_113.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_113.prefab
@@ -58,17 +58,28 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
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HP: 5
effect_Die: {fileID: 0}
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isMove: 1
is3D: 0
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+ ZhuCam: {fileID: 0}
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_114.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_114.prefab
index 283daaa65..2a3a94f34 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_114.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_114.prefab
@@ -58,17 +58,28 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
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HP: 5
effect_Die: {fileID: 0}
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is3D: 0
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_115.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_115.prefab
index 2758b33b9..377c587ef 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_115.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_115.prefab
@@ -4768,17 +4768,28 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
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effect_Die: {fileID: 0}
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is3D: 0
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--- !u!1 &1051144311364905
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2.prefab
index feef59a33..56393a4d8 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2.prefab
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m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3}
m_Name:
m_EditorClassIdentifier:
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isDie: 0
@@ -163,13 +163,19 @@ MonoBehaviour:
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skeleton: {fileID: 0}
isSpine: 1
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currState: 0
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HP: 5
effect_Die: {fileID: 0}
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2000.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2000.prefab
index 0827ffd5a..da5a451ba 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2000.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2000.prefab
@@ -268,17 +268,28 @@ MonoBehaviour:
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HP: 5
effect_Die: {fileID: 0}
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3.prefab
index 0120355ca..ead6ca65f 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3.prefab
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m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3}
m_Name:
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isDie: 0
@@ -58,13 +58,19 @@ MonoBehaviour:
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3000.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3000.prefab
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diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_31.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_31.prefab
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GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_32.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_32.prefab
index c5454af02..68955167b 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_32.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_32.prefab
@@ -2403,7 +2403,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3}
m_Name:
m_EditorClassIdentifier:
- hashCode:
+ guid:
monsterData:
die_Score: 0
isDie: 0
@@ -2416,13 +2416,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
+ fishTypeID: 12020
currState: 0
- effect_Hurt: {fileID: 0}
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
+ is3D: 0
+ forwordXYZ:
+ fishenum: 1
+ moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
--- !u!1 &1108378699968777
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4.prefab
index 75b6b4c91..4fcaf57db 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4.prefab
@@ -150,7 +150,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3}
m_Name:
m_EditorClassIdentifier:
- hashCode:
+ guid:
monsterData:
die_Score: 0
isDie: 0
@@ -163,13 +163,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
+ fishTypeID: 12003
currState: 0
- effect_Hurt: {fileID: 0}
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
+ is3D: 0
+ forwordXYZ:
+ fishenum: 1
+ moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
--- !u!1 &1479081812760233
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4000.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4000.prefab
index 48e260946..6fcdaa15b 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4000.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4000.prefab
@@ -111037,17 +111037,28 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
- fishTypeID:
+ fishTypeID: 12029
currState: 0
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
is3D: 0
forwordXYZ:
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
bossName: "\u661F\u9645\u5DE1\u822A"
+ tMP_CurrBossScore: {fileID: 0}
+ currBossScoreValue: 0
+ bossScoreValue: 0
+ poolNum: 0
+ prizeCount: 0
+ ZhuCam: {fileID: 0}
+ isDieFish: 0
+ dieTime: 3
--- !u!1 &1674767965698531
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5.prefab
index 0ef934709..539cbd265 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5.prefab
@@ -163,16 +163,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
- fishTypeID:
+ fishTypeID: 12009
currState: 0
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
is3D: 0
forwordXYZ:
+ fishenum: 1
moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
--- !u!1 &1870431410166554
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5000.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5000.prefab
index 228e2ef76..b9d686824 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5000.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5000.prefab
@@ -54273,17 +54273,28 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
- fishTypeID:
+ fishTypeID: 0
currState: 0
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
is3D: 0
forwordXYZ:
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
bossName: "\u7834\u574F\u7403"
+ tMP_CurrBossScore: {fileID: 0}
+ currBossScoreValue: 0
+ bossScoreValue: 0
+ poolNum: 0
+ prizeCount: 0
+ ZhuCam: {fileID: 0}
+ isDieFish: 0
+ dieTime: 3
--- !u!1 &1140020597219083
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6.prefab
index 642023606..3361ac860 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6.prefab
@@ -130,7 +130,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3}
m_Name:
m_EditorClassIdentifier:
- hashCode:
+ guid:
monsterData:
die_Score: 0
isDie: 0
@@ -143,13 +143,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
+ fishTypeID: 12005
currState: 0
- effect_Hurt: {fileID: 0}
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
+ is3D: 0
+ forwordXYZ:
+ fishenum: 1
+ moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
--- !u!1 &1708309997000407
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6000.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6000.prefab
index 126851b2f..ac3fd87bc 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6000.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6000.prefab
@@ -173943,17 +173943,28 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
- fishTypeID:
+ fishTypeID: 12031
currState: 0
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
is3D: 0
forwordXYZ:
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
bossName: "\u5E78\u8FD0\u8F6E"
+ tMP_CurrBossScore: {fileID: 0}
+ currBossScoreValue: 0
+ bossScoreValue: 0
+ poolNum: 0
+ prizeCount: 0
+ ZhuCam: {fileID: 0}
+ isDieFish: 0
+ dieTime: 3
--- !u!1 &1859942215565796
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_7.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_7.prefab
index 40fa65fc8..99a36d75a 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_7.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_7.prefab
@@ -45,7 +45,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3}
m_Name:
m_EditorClassIdentifier:
- hashCode:
+ guid:
monsterData:
die_Score: 0
isDie: 0
@@ -58,13 +58,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
+ fishTypeID: 12007
currState: 0
- effect_Hurt: {fileID: 0}
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
+ is3D: 0
+ forwordXYZ:
+ fishenum: 1
+ moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
--- !u!1 &1563192231362970
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab
index 6126f9261..8dbdd327a 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab
@@ -235,7 +235,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3}
m_Name:
m_EditorClassIdentifier:
- hashCode:
+ guid:
monsterData:
die_Score: 0
isDie: 0
@@ -248,10 +248,16 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
+ fishTypeID: 12008
currState: 0
- effect_Hurt: {fileID: 0}
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
+ is3D: 0
+ forwordXYZ:
+ fishenum: 1
+ moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab
index ac2447060..7f7b25e5d 100644
--- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab
+++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab
@@ -2548,7 +2548,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3}
m_Name:
m_EditorClassIdentifier:
- hashCode:
+ guid:
monsterData:
die_Score: 0
isDie: 0
@@ -2561,13 +2561,19 @@ MonoBehaviour:
pathList:
skeleton: {fileID: 0}
isSpine: 1
+ fishTypeID: 12002
currState: 0
- effect_Hurt: {fileID: 0}
HP: 5
effect_Die: {fileID: 0}
+ effect_DieAward: {fileID: 0}
isMove: 1
+ is3D: 0
+ forwordXYZ:
+ fishenum: 1
+ moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
--- !u!1 &1897836496076248
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Art/HHWK/爆奖/f4by_settle_tbl/F4BY_Settle_TBL_0_SkeletonData.asset.meta b/Assets/Framework/AA.meta
similarity index 52%
rename from Assets/Art/HHWK/爆奖/f4by_settle_tbl/F4BY_Settle_TBL_0_SkeletonData.asset.meta
rename to Assets/Framework/AA.meta
index 3499de7fd..47f137f7b 100644
--- a/Assets/Art/HHWK/爆奖/f4by_settle_tbl/F4BY_Settle_TBL_0_SkeletonData.asset.meta
+++ b/Assets/Framework/AA.meta
@@ -1,8 +1,8 @@
fileFormatVersion: 2
-guid: 92b41a841b4f1b5489dd5f706d3ac6de
-NativeFormatImporter:
+guid: 7869f32c05eacac4a91f8018cc9cc875
+folderAsset: yes
+DefaultImporter:
externalObjects: {}
- mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/Framework/AA/AAResourceManager.cs b/Assets/Framework/AA/AAResourceManager.cs
new file mode 100644
index 000000000..47d6b920e
--- /dev/null
+++ b/Assets/Framework/AA/AAResourceManager.cs
@@ -0,0 +1,93 @@
+using System;
+using System.Collections.Generic;
+using System.Threading.Tasks;
+using UnityEngine.AddressableAssets;
+using static UnityEngine.AddressableAssets.Addressables;
+
+///
+/// AAResourceManager
+/// 通用的 Addressables (aa包) 资源管理器,用于统一管理游戏资源的加载和卸载。
+/// 通过标签 (Label) + 当前游戏类型 (GameType) 来筛选资源,
+/// 并使用映射字典 (name → id) 将资源绑定到对应的 ID,方便后续查找和使用。
+///
+public static class AAResourceManager
+{
+ ///
+ /// 加载资源并存入目标字典
+ ///
+ /// 资源类型 (例如 GameObject, AudioClip, Sprite, SkeletonDataAsset)
+ /// Addressables 标签,用于筛选资源
+ /// 映射字典 (资源名 → ID),用于将资源绑定到唯一 ID
+ /// 目标字典 (ID → 资源),存放加载后的资源
+ /// 可选回调,在资源加载完成时执行 (例如绑定对象池)
+ ///
+ /// - 使用 Addressables.LoadAssetsAsync 按标签和游戏类型加载资源
+ /// - 将资源存入 targetDic,键为映射字典中的 ID
+ /// - 可选执行 onLoaded 回调,例如 Prefab 加入对象池
+ /// - 最后释放 handle,避免内存泄漏
+ ///
+ public static async Task LoadAssets(
+ string label,
+ Dictionary mappingDic,
+ Dictionary targetDic,
+ Action onLoaded = null)
+ where T : UnityEngine.Object
+ {
+ // 构建 keys:标签 + 当前游戏类型
+ var keys = new List { label, GameManager.Instance.gameData.currGameType.ToString() };
+
+ // 异步加载资源
+ var handle = Addressables.LoadAssetsAsync(keys, asset =>
+ {
+ // 根据资源名查找对应 ID
+ if (mappingDic.TryGetValue(asset.name, out int id))
+ {
+ targetDic[id] = asset; // 存入目标字典
+ onLoaded?.Invoke(asset, id); // 执行回调
+ }
+ }, MergeMode.Intersection);
+
+ await handle.Task;
+
+ // 释放句柄,避免内存泄漏
+ Addressables.Release(handle);
+ }
+
+ ///
+ /// 卸载资源并从目标字典移除
+ ///
+ /// 资源类型 (例如 GameObject, AudioClip, Sprite, SkeletonDataAsset)
+ /// Addressables 标签,用于筛选资源
+ /// 映射字典 (资源名 → ID),用于查找对应 ID
+ /// 目标字典 (ID → 资源),存放已加载的资源
+ ///
+ /// - 使用 Addressables.LoadAssetsAsync 获取当前标签下的资源列表
+ /// - 遍历资源,查找对应 ID 并从 targetDic 移除
+ /// - 最后释放 handle,避免内存泄漏
+ ///
+ public static async Task UnloadAssets(
+ string label,
+ Dictionary mappingDic,
+ Dictionary targetDic)
+ where T : UnityEngine.Object
+ {
+ // 构建 keys:标签 + 当前游戏类型
+ var keys = new List { label, GameManager.Instance.gameData.currGameType.ToString() };
+
+ // 异步加载资源列表(仅用于获取引用)
+ var handle = Addressables.LoadAssetsAsync(keys, null, MergeMode.Intersection);
+ await handle.Task;
+
+ // 遍历资源并移除对应条目
+ foreach (var asset in handle.Result)
+ {
+ if (mappingDic.TryGetValue(asset.name, out int id))
+ {
+ targetDic.Remove(id);
+ }
+ }
+
+ // 释放句柄,避免内存泄漏
+ Addressables.Release(handle);
+ }
+}
diff --git a/Assets/Framework/AA/AAResourceManager.cs.meta b/Assets/Framework/AA/AAResourceManager.cs.meta
new file mode 100644
index 000000000..0e09cc9e0
--- /dev/null
+++ b/Assets/Framework/AA/AAResourceManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 18852f331ebfd804999b378e8fce13da
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Framework/Pool/Pool.cs b/Assets/Framework/Pool/Pool.cs
index 1ce7da33b..10c1b1249 100644
--- a/Assets/Framework/Pool/Pool.cs
+++ b/Assets/Framework/Pool/Pool.cs
@@ -7,22 +7,28 @@ public class PoolData
{
public GameObject fatherObj;
public List poolList;
- public PoolData(GameObject obj,GameObject poolParent)
+ public PoolData(GameObject obj,GameObject poolParent,int id)
{
fatherObj = new GameObject(obj.name);
fatherObj.transform.parent = poolParent.transform;
poolList = new List();
- PushObj(obj);
+ PushObj(obj,id);
}
+ public void PushObj(GameObject obj,int id)
+ {
+ obj.SetActive(false);
+ obj = GameObject.Instantiate(obj);
+ obj.name = id.ToString();
+ poolList.Add(obj);
+ obj.transform.parent = fatherObj.transform;
+ }
public void PushObj(GameObject obj)
{
- obj = GameObject.Instantiate(obj);
poolList.Add(obj);
obj.transform.parent = fatherObj.transform;
obj.SetActive(false);
}
-
public GameObject GetObj()
{
GameObject obj;
@@ -32,6 +38,21 @@ public class PoolData
obj.transform.parent = null;
return obj;
}
+ ///
+ /// 清理当前池子,销毁所有对象并释放父节点
+ ///
+ public void Clear()
+ {
+ foreach (var obj in poolList)
+ {
+ if (obj != null)
+ GameObject.Destroy(obj);
+ }
+ poolList.Clear();
+
+ if (fatherObj != null)
+ GameObject.Destroy(fatherObj);
+ }
}
public class Pool : Singleton
@@ -50,10 +71,10 @@ public class Pool : Singleton
else
{
GameObject temp = FishResourcesData.GetFishPrefab(id);
- if (rotation == Quaternion.identity)
- {
- rotation = temp.transform.rotation;
- }
+ //if (rotation == Quaternion.identity)
+ //{
+ // rotation = temp.transform.rotation;
+ //}
obj = Object.Instantiate(temp, position, rotation) as GameObject;//没有就读取一个,不用存入字典
obj.name = id.ToString();
}
@@ -67,11 +88,20 @@ public class Pool : Singleton
obj = dic[id].GetObj();
obj.transform.position = position;//实例化时候的参数传过来
obj.transform.rotation = rotation;//同上
+ obj.transform.SetParent(parent);
}
else
{
- obj = Object.Instantiate(FishResourcesData.GetFishPrefab(id), position, rotation) as GameObject;//没有就读取一个,不用存入字典
+ //GameObject temp = FishResourcesData.GetFishPrefab(id);
+ //if (rotation == Quaternion.identity)
+ //{
+ // rotation = temp.transform.rotation;
+ //}
+ obj = Object.Instantiate(FishResourcesData.GetFishPrefab(id), position, rotation,parent) as GameObject;//没有就读取一个,不用存入字典
+ obj.SetActive(true);
+
obj.name = id.ToString();
+
}
return obj;
}
@@ -90,39 +120,33 @@ public class Pool : Singleton
}
else
{
- dic.Add(id, new PoolData(obj, poolObj) { });
+ //dic.Add(id, new PoolData(obj, poolObj) { });
+ GameObject.Destroy(obj);
}
}
return obj;
}
- public async void Return(GameObject obj, float time)//隐藏掉
+
+ //public void Clear()//切换场景时将所有缓存清除
+ //{
+ // dic.Clear();
+ // poolObj = null;
+ //}
+ ///
+ /// 清理所有池子,销毁对象并释放资源
+ ///
+ public void Clear()
{
- await ReturnAsync(obj,time);
- }
- public async Task ReturnAsync(GameObject obj,float time)//隐藏掉
- {
- await Task.Delay((int)(time * 1000));
- if (obj.activeSelf)
+ foreach (var kv in dic.Values)
{
- if (poolObj == null)
- {
- poolObj = new GameObject("pool");
- }
- int id = int.Parse(obj.name);
- if (dic.ContainsKey(id))//如果找到了这个名字
- {
- dic[id].PushObj(obj);
- }
- else
- {
- dic.Add(id, new PoolData(obj, poolObj) { });
- }
+ kv.Clear();
}
- return obj;
- }
- public void Clear()//切换场景时将所有缓存清除
- {
dic.Clear();
- poolObj = null;
+
+ if (poolObj != null)
+ {
+ GameObject.Destroy(poolObj);
+ poolObj = null;
+ }
}
}
diff --git a/Assets/Art/HHWK/爆奖/f4by_settle_tbl/F4BY_Settle_TBL_1_SkeletonData.asset.meta b/Assets/Framework/Tool/Animation.meta
similarity index 52%
rename from Assets/Art/HHWK/爆奖/f4by_settle_tbl/F4BY_Settle_TBL_1_SkeletonData.asset.meta
rename to Assets/Framework/Tool/Animation.meta
index 59e47ec37..832195356 100644
--- a/Assets/Art/HHWK/爆奖/f4by_settle_tbl/F4BY_Settle_TBL_1_SkeletonData.asset.meta
+++ b/Assets/Framework/Tool/Animation.meta
@@ -1,8 +1,8 @@
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diff --git a/Assets/Framework/EditorTool/Editor.meta b/Assets/Framework/Tool/Animation/Editor.meta
similarity index 100%
rename from Assets/Framework/EditorTool/Editor.meta
rename to Assets/Framework/Tool/Animation/Editor.meta
diff --git a/Assets/Framework/EditorTool/Editor/AnimatorClipCreate.cs b/Assets/Framework/Tool/Animation/Editor/AnimatorClipCreate.cs
similarity index 100%
rename from Assets/Framework/EditorTool/Editor/AnimatorClipCreate.cs
rename to Assets/Framework/Tool/Animation/Editor/AnimatorClipCreate.cs
diff --git a/Assets/Framework/EditorTool/Editor/AnimatorClipCreate.cs.meta b/Assets/Framework/Tool/Animation/Editor/AnimatorClipCreate.cs.meta
similarity index 100%
rename from Assets/Framework/EditorTool/Editor/AnimatorClipCreate.cs.meta
rename to Assets/Framework/Tool/Animation/Editor/AnimatorClipCreate.cs.meta
diff --git a/Assets/Framework/Tool/Animation/Editor/AnimatorLinkWindow.cs b/Assets/Framework/Tool/Animation/Editor/AnimatorLinkWindow.cs
new file mode 100644
index 000000000..295eb858a
--- /dev/null
+++ b/Assets/Framework/Tool/Animation/Editor/AnimatorLinkWindow.cs
@@ -0,0 +1,196 @@
+using UnityEngine;
+using UnityEditor;
+using UnityEditor.Animations;
+using UnityEditorInternal;
+using System.Collections.Generic;
+using AnimatorController = UnityEditor.Animations.AnimatorController;
+
+public class AnimatorLinkWindow : EditorWindow
+{
+ private AnimatorController animatorController;
+ private List clips = new List();
+ private ReorderableList reorderableList;
+
+ // 排版参数
+ private int statesPerColumn = 5;
+ private float horizontalSpacing = 200f;
+ private float verticalSpacing = 80f;
+
+ [MenuItem("Tools/Animator Link Window")]
+ public static void ShowWindow()
+ {
+ GetWindow("Animator Linker");
+ }
+
+ private void OnEnable()
+ {
+ reorderableList = new ReorderableList(clips, typeof(AnimationClip), true, true, true, true);
+
+ reorderableList.drawHeaderCallback = (Rect rect) =>
+ {
+ EditorGUI.LabelField(rect, "Animation Clips (可拖拽排序)");
+ };
+
+ reorderableList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
+ {
+ clips[index] = (AnimationClip)EditorGUI.ObjectField(
+ new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight),
+ clips[index], typeof(AnimationClip), false);
+ };
+
+ reorderableList.onAddCallback = (ReorderableList list) =>
+ {
+ clips.Add(null);
+ };
+
+ reorderableList.onRemoveCallback = (ReorderableList list) =>
+ {
+ clips.RemoveAt(list.index);
+ };
+ }
+ private Vector2 scrollPos;
+ private void OnGUI()
+ {
+
+ GUILayout.Label("Animator Controller", EditorStyles.boldLabel);
+ animatorController = (AnimatorController)EditorGUILayout.ObjectField(
+ "Controller", animatorController, typeof(AnimatorController), false);
+
+ GUILayout.Space(10);
+
+ // 排版参数输入框
+ statesPerColumn = EditorGUILayout.IntField("每列多少个状态", statesPerColumn);
+ horizontalSpacing = EditorGUILayout.FloatField("同列水平间隔", horizontalSpacing);
+ verticalSpacing = EditorGUILayout.FloatField("列与列垂直间隔", verticalSpacing);
+ // 开始滚动区域
+ scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
+ GUILayout.Space(10);
+
+ reorderableList.DoLayoutList();
+ EditorGUILayout.EndScrollView(); // 结束滚动区域
+
+ Rect dropArea = GUILayoutUtility.GetRect(0.0f, 50.0f, GUILayout.ExpandWidth(true));
+ GUI.Box(dropArea, "拖拽 AnimationClip 到这里 (支持多选)");
+ HandleDragAndDrop(dropArea);
+
+ GUILayout.Space(10);
+ if (GUILayout.Button("生成状态并连线"))
+ {
+ GenerateStatesAndTransitions();
+ }
+
+ }
+
+ private void HandleDragAndDrop(Rect dropArea)
+ {
+ Event evt = Event.current;
+ if (!dropArea.Contains(evt.mousePosition)) return;
+
+ switch (evt.type)
+ {
+ case EventType.DragUpdated:
+ case EventType.DragPerform:
+ if (DragAndDrop.objectReferences.Length > 0)
+ {
+ DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
+
+ if (evt.type == EventType.DragPerform)
+ {
+ DragAndDrop.AcceptDrag();
+ foreach (Object obj in DragAndDrop.objectReferences)
+ {
+ if (obj is AnimationClip clip)
+ {
+ clips.Add(clip);
+ }
+ }
+ Debug.Log($"已添加 {DragAndDrop.objectReferences.Length} 个动画");
+ }
+ }
+ Event.current.Use();
+ break;
+ }
+ }
+
+ private void GenerateStatesAndTransitions()
+ {
+ if (animatorController == null)
+ {
+ Debug.LogError("请先指定 AnimatorController");
+ return;
+ }
+ if (clips.Count == 0)
+ {
+ Debug.LogError("请至少添加一个 AnimationClip");
+ return;
+ }
+
+ var rootStateMachine = animatorController.layers[0].stateMachine;
+
+ // 判断是否已有状态
+ if (rootStateMachine.states.Length > 0)
+ {
+ int option = EditorUtility.DisplayDialogComplex(
+ "已有状态",
+ "当前 AnimatorController 已经有状态,是否清空后重新生成?",
+ "清空并重新生成",
+ "从尾部继续添加",
+ "取消"
+ );
+
+ if (option == 0)
+ {
+ // 清空
+ rootStateMachine.states = new ChildAnimatorState[0];
+ }
+ else if (option == 2)
+ {
+ // 取消
+ return;
+ }
+ // option == 1 表示从尾部继续添加,不清空
+ }
+
+ AnimatorState prevState = null;
+ if (rootStateMachine.states.Length > 0)
+ {
+ // 如果已有状态,从最后一个开始连线
+ prevState = rootStateMachine.states[rootStateMachine.states.Length - 1].state;
+ }
+
+ int existingCount = rootStateMachine.states.Length;
+
+ for (int i = 0; i < clips.Count; i++)
+ {
+ var clip = clips[i];
+ if (clip == null) continue;
+
+ // ✅ 计算偏移量:已有状态数量 + 新的索引
+ int index = existingCount + i;
+ int col = index / statesPerColumn;
+ int row = index % statesPerColumn;
+
+ var state = rootStateMachine.AddState(
+ clip.name,
+ new Vector3(col * horizontalSpacing, row * verticalSpacing, 0)
+ );
+ state.motion = clip;
+
+ if (prevState != null)
+ {
+ var transition = prevState.AddTransition(state);
+ transition.hasExitTime = true;
+ transition.exitTime = 1f;
+ transition.duration = 0f;
+ }
+
+ prevState = state;
+ }
+
+
+ Debug.Log("生成完成:已按顺序创建状态并排版连线");
+ }
+
+
+
+}
diff --git a/Assets/Framework/Tool/Animation/Editor/AnimatorLinkWindow.cs.meta b/Assets/Framework/Tool/Animation/Editor/AnimatorLinkWindow.cs.meta
new file mode 100644
index 000000000..e38c23757
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diff --git a/Assets/Framework/Tool/Editor.meta b/Assets/Framework/Tool/Sprite/Editor.meta
similarity index 100%
rename from Assets/Framework/Tool/Editor.meta
rename to Assets/Framework/Tool/Sprite/Editor.meta
diff --git a/Assets/Framework/Tool/Editor/SpriteMetaRestorer.cs b/Assets/Framework/Tool/Sprite/Editor/SpriteMetaRestorer.cs
similarity index 100%
rename from Assets/Framework/Tool/Editor/SpriteMetaRestorer.cs
rename to Assets/Framework/Tool/Sprite/Editor/SpriteMetaRestorer.cs
diff --git a/Assets/Framework/Tool/Editor/SpriteMetaRestorer.cs.meta b/Assets/Framework/Tool/Sprite/Editor/SpriteMetaRestorer.cs.meta
similarity index 100%
rename from Assets/Framework/Tool/Editor/SpriteMetaRestorer.cs.meta
rename to Assets/Framework/Tool/Sprite/Editor/SpriteMetaRestorer.cs.meta
diff --git a/Assets/Framework/Tool/UITool/SubUIManager.cs b/Assets/Framework/Tool/UITool/SubUIManager.cs
index 3a1c57913..9f1a8fb68 100644
--- a/Assets/Framework/Tool/UITool/SubUIManager.cs
+++ b/Assets/Framework/Tool/UITool/SubUIManager.cs
@@ -21,8 +21,11 @@ public class SubUIManager
public void ShowBoardBoss(Sprite sprite, string str)
{
+ if (sprite!=null)
+ {
+ parentUIBase.StartCoroutine(IEShowBoardGongGao(sprite, str));
- parentUIBase.StartCoroutine(IEShowBoardGongGao(sprite, str));
+ }
}
public float speedGongGao;
diff --git a/Assets/Framework/Tool/UITool/UIManager.cs b/Assets/Framework/Tool/UITool/UIManager.cs
index e93cd0e0a..251daea2a 100644
--- a/Assets/Framework/Tool/UITool/UIManager.cs
+++ b/Assets/Framework/Tool/UITool/UIManager.cs
@@ -306,10 +306,11 @@ public class UIManager : MonoSingleton
yield return handle;
if (handle.Status == AsyncOperationStatus.Succeeded)
{
+ UIManager.Instance.Close(ClosePanel);
var panel = GetOrCreatePanel(type, handle.Result);
panel?.Show(args);
onShown?.Invoke(panel);
- UIManager.Instance.Close(ClosePanel);
+
}
else
{
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index 8f3793c04..c383118d6 100644
--- a/Assets/MyGame/Scenes/UIScene.unity
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--- !u!1001 &6627356523923079612
PrefabInstance:
m_ObjectHideFlags: 0
@@ -3317,7 +3927,7 @@ PrefabInstance:
- target: {fileID: 2436483192418133260, guid: 3498327914e9c084384bf3755c3f5f9d,
type: 3}
propertyPath: m_IsActive
- value: 1
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 7092605027536192289, guid: 3498327914e9c084384bf3755c3f5f9d,
type: 3}
@@ -3409,7 +4019,15 @@ PrefabInstance:
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type: 3}
insertIndex: -1
- addedObject: {fileID: 1482935655}
+ addedObject: {fileID: 131183728}
+ - targetCorrespondingSourceObject: {fileID: 7092605027536192289, guid: 3498327914e9c084384bf3755c3f5f9d,
+ type: 3}
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+ addedObject: {fileID: 1960170969}
+ - targetCorrespondingSourceObject: {fileID: 7092605027536192289, guid: 3498327914e9c084384bf3755c3f5f9d,
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+ insertIndex: -1
+ addedObject: {fileID: 1915861366}
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 3498327914e9c084384bf3755c3f5f9d, type: 3}
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@@ -3418,79 +4036,6 @@ RectTransform:
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m_PrefabInstance: {fileID: 6627356523923079612}
m_PrefabAsset: {fileID: 0}
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--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@@ -3501,8 +4046,9 @@ SceneRoots:
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- {fileID: 986838754}
- {fileID: 1424607926}
+ - {fileID: 1384665158}
- {fileID: 2075409196}
- {fileID: 292266854}
- - {fileID: 6653992898640500668}
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+ - {fileID: 1184862095}
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diff --git a/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs b/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs
index 381549a41..22c513c0b 100644
--- a/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs
+++ b/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs
@@ -197,9 +197,13 @@ public class MonsterContral : MonoBehaviour
fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType;
// 路径结束后自动销毁
- Pool.Instance.Return(gameObject, time);
+ StartCoroutine(yanchi(gameObject,time));
+ }
+ public IEnumerator yanchi(GameObject obj,float time)
+ {
+ yield return new WaitForSeconds(time);
+ Pool.Instance.Return(gameObject);
}
-
// ================================================================
// 状态机
// ================================================================
@@ -317,7 +321,7 @@ public class MonsterContral : MonoBehaviour
transform.position = next;
}
-
+ public bool isRotate=true;
///
/// 根据 forwordXYZ 字段将物体朝向目标点方向。
/// 为空时 2D 鱼用 up,3D 鱼用 forward。
@@ -325,6 +329,10 @@ public class MonsterContral : MonoBehaviour
/// 下一帧目标位置
private void ApplyFacingDirection(Vector2 nextPos)
{
+ if (!isRotate)
+ {
+ return;
+ }
Vector2 toNext = nextPos - (Vector2)transform.position;
Vector2 fromNext = (Vector2)transform.position - nextPos;
@@ -391,6 +399,7 @@ public class MonsterContral : MonoBehaviour
{
AudioManager.Instance.PlayerFX(res.dieAudio[0]);
}
+ CreateFishManager.Instance.DieFishList(guid);
Pool.Instance.Return(gameObject);
//Destroy(gameObject);
}
diff --git a/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs b/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs
index f6c70ab63..732e75053 100644
--- a/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs
+++ b/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs
@@ -28,6 +28,7 @@ public class MonsterControl_BossBase : MonsterContral
public override void Awake()
{
base.Awake();
+ isRotate = false;
ZhuCam = GameManager.Instance.ZhuCam;
}
@@ -133,9 +134,11 @@ public class MonsterControl_BossBase : MonsterContral
}
}
+ public bool isDieFish=false;
public override void DieFish(RoomKillNotice obj = null)
{
-
+ isDieFish = true;
+ CreateFishManager.Instance.DieFishList(guid);
GameManager.Instance.cameraShake.ShakePresets.Explosion2D(3f, 4f, 1f);
if (obj != null)
{
@@ -151,7 +154,6 @@ public class MonsterControl_BossBase : MonsterContral
int index = Random.Range(0, v.Count);
AudioManager.Instance.PlayerFX(v[index]);
}
- Pool.Instance.Return(gameObject);
}
@@ -175,24 +177,24 @@ public class MonsterControl_BossBase : MonsterContral
case GameType.defaultPanel:
break;
case GameType.FLZY:
- {
- AsyncOperationHandle handle = Addressables.LoadAssetAsync("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
- await handle.Task;
- Sprite sprite = handle.Result;
- CreateFishManager.Instance. currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
+ //{
+ // AsyncOperationHandle handle = Addressables.LoadAssetAsync("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
+ // await handle.Task;
+ // Sprite sprite = handle.Result;
+ // CreateFishManager.Instance. currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
- }
+ //}
break;
case GameType.TGXX:
//还没有写呢
- {
- AsyncOperationHandle handle = Addressables.LoadAssetAsync("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
- await handle.Task;
- Sprite sprite = handle.Result;
- CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
+ //{
+ // AsyncOperationHandle handle = Addressables.LoadAssetAsync("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
+ // await handle.Task;
+ // Sprite sprite = handle.Result;
+ // CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
- }
+ //}
break;
case GameType.ZGXQ:
@@ -207,13 +209,13 @@ public class MonsterControl_BossBase : MonsterContral
}
break;
case GameType.HHWK:
- {
- AsyncOperationHandle handle = Addressables.LoadAssetAsync("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
- await handle.Task;
- Sprite sprite = handle.Result;
- CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
+ //{
+ // AsyncOperationHandle handle = Addressables.LoadAssetAsync("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
+ // await handle.Task;
+ // Sprite sprite = handle.Result;
+ // CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
- }
+ //}
break;
default:
break;
@@ -224,16 +226,19 @@ public class MonsterControl_BossBase : MonsterContral
public override void OnDisable()
{
base.OnDisable();
-
+ if (isDieFish)
+ {
GameManager.Instance.StartCoroutine(yanchidie());
+
+ }
}
public float dieTime = 3f;
-
+ public Vector3 v3;
IEnumerator yanchidie()
{
yield return new WaitForSeconds(dieTime);
- tMP_CurrBossScore.transform.parent.DOMove(CreateFishManager.Instance.currGameType.currSitData.tMP_GoldNum.transform.position, 0.5f).OnComplete(() =>
+ tMP_CurrBossScore.transform.parent.DOMove(v3, 0.5f).OnComplete(() =>
{
diff --git a/Assets/MyGame/Scripts/Characters/Monster/MonsterMoveLine.cs b/Assets/MyGame/Scripts/Characters/Monster/MonsterMoveLine.cs
index 6ac0b80ed..0a3a4bc64 100644
--- a/Assets/MyGame/Scripts/Characters/Monster/MonsterMoveLine.cs
+++ b/Assets/MyGame/Scripts/Characters/Monster/MonsterMoveLine.cs
@@ -23,10 +23,14 @@ public class MonsterMoveLine
public Vector2 end;
}
- public static async void LoadBezier()
+ public static async Task LoadBezier()
{
await LoadBezierTxtAsync("MoveLine");
}
+ public static async Task UnLoadBezier()
+ {
+ await UnLoadBezierTxtAsync("MoveLine");
+ }
public static async Task LoadSingleBezierTxtAsync(string path)
{
@@ -65,7 +69,9 @@ public class MonsterMoveLine
List keys = new List();
keys.Add(path);
keys.Add(GameManager.Instance.gameData.currGameType.ToString());
- AsyncOperationHandle> handles = Addressables.LoadAssetsAsync(keys, null, Addressables.MergeMode.Intersection);
+
+ AsyncOperationHandle> handles = Addressables.LoadAssetsAsync(
+ keys, null, Addressables.MergeMode.Intersection);
await handles.Task;
foreach (var text in handles.Result)
@@ -93,13 +99,51 @@ public class MonsterMoveLine
curve.controlPoints.Add(points[i]);
curves.Add(curve);
- dic_BezierCurveDatas.Add(curve.name, curve);
+
+ // 改成索引器赋值,避免重复 key 报错
+ dic_BezierCurveDatas[curve.name] = curve;
}
}
Debug.Log("曲线读取完成共" + dic_BezierCurveDatas.Count + "条");
}
+ public static async Task UnLoadBezierTxtAsync(string path)
+ {
+ List keys = new List();
+ keys.Add(path);
+ keys.Add(GameManager.Instance.gameData.currGameType.ToString());
+
+ AsyncOperationHandle> handles = Addressables.LoadAssetsAsync(keys, null, Addressables.MergeMode.Intersection);
+ await handles.Task;
+
+ foreach (var text in handles.Result)
+ {
+ var lines = text.text.Split('\n');
+ foreach (var line in lines)
+ {
+ if (string.IsNullOrWhiteSpace(line)) continue;
+
+ var parts = line.Split(';');
+ string curveName = parts[0];
+
+ // 如果字典里有该曲线,移除
+ if (dic_BezierCurveDatas.ContainsKey(curveName))
+ {
+ dic_BezierCurveDatas.Remove(curveName);
+ }
+
+ // 从列表中移除对应曲线
+ curves.RemoveAll(c => c.name == curveName);
+ }
+ }
+
+ // 释放 Addressables 资源
+ Addressables.Release(handles);
+
+ Debug.Log("曲线卸载完成,剩余曲线数量:" + dic_BezierCurveDatas.Count);
+ }
+
private static Vector2 ParseVector(string s)
{
var xy = s.Split(',');
diff --git a/Assets/MyGame/Scripts/Items/Bullits/BullitMove.cs b/Assets/MyGame/Scripts/Items/Bullits/BullitMove.cs
index fd6dc2509..eb53a667b 100644
--- a/Assets/MyGame/Scripts/Items/Bullits/BullitMove.cs
+++ b/Assets/MyGame/Scripts/Items/Bullits/BullitMove.cs
@@ -176,7 +176,7 @@ public class BullitMove : MonoBehaviour
var v2 = GameManager.Instance.gameData.currRoomData;
if (true)
{
- WebSocketSendList.KillFish(v2.roomId, userid,monster.monsterData.fishTypeConfig.fishNumber, monster.guid, GameManager.Instance.gameData.roomJoinNotice.cannonMultiple);
+ WebSocketSendList.KillFish(v2.roomId, userid,monster.monsterData.fishTypeConfig.fishNumber, monster.guid, (int)CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum);
}
diff --git a/Assets/MyGame/Scripts/Manager/CreateFishManager.cs b/Assets/MyGame/Scripts/Manager/CreateFishManager.cs
index e20b66da5..5bc175e74 100644
--- a/Assets/MyGame/Scripts/Manager/CreateFishManager.cs
+++ b/Assets/MyGame/Scripts/Manager/CreateFishManager.cs
@@ -15,6 +15,7 @@ using Assets.MyGame.Scripts.Net;
using Assets.MyGame.Scripts.Net.API;
using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
using Assets.MyGame.Scripts.Net.APIResponses.Enum;
+using Assets.MyGame.Scripts.Net.APIResponses.GameConfig_SubClass;
using Assets.MyGame.Scripts.Net.WebResponses;
using cfg;
using Newtonsoft.Json;
@@ -22,11 +23,11 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
+using System.Threading.Tasks;
using TMPro;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
-using static UnityEditor.FilePathAttribute;
using Random = UnityEngine.Random;
///
@@ -58,7 +59,7 @@ public class CreateFishManager : MonoSingleton
/// fishArrayNumber → FishArrayConfig(鱼阵配置缓存)
private Dictionary fishArrayConfigDic;
- /// fishNumber → FishTypeConfig(与 fishDatas 相同来源,供内部高频使用)
+ /// fishNumber → FishTypeConfig(与 fishDatas 相同来源,供内部使用)
private Dictionary fishTypeConfigDic;
// ----------------------------------------------------------------
@@ -66,10 +67,10 @@ public class CreateFishManager : MonoSingleton
// ----------------------------------------------------------------
/// 全部存活鱼(包含 Boss / 小鱼 / 黄金鱼)
- public Dictionary fishDatas_hashCodekey = new Dictionary();
+ public Dictionary fishDatas_hashCodekey = new Dictionary();
/// Boss 鱼
- public Dictionary fishDatas_hashCodekey_Boss = new Dictionary();
+ public Dictionary fishDatas_hashCodekey_Boss = new Dictionary();
/// 普通 / 黄金 / 特殊鱼(非 Boss)
public Dictionary fishDatas_hashCodekey_Small = new Dictionary();
@@ -96,6 +97,8 @@ public class CreateFishManager : MonoSingleton
/// 鱼的父节点(保持场景层级整洁)
public Transform fishRoot;
+ /// 鱼的父节点(保持场景层级整洁)
+ public Transform poolRoot;
/// 当前房间可生成鱼列表(与 NativeArray 下标对齐)
public List spawnList;
@@ -110,28 +113,32 @@ public class CreateFishManager : MonoSingleton
/// arrayNumber → 该阵型所有可用生成配置
private Dictionary> yz_FishConfig_Line;
/// 列表下标 → arrayNumber(用于随机取阵型)
- private Dictionary yz_FishConfig_Line_Dic;
+ private Dictionary yz_FishConfig_Line_Dic;
/// arrayNumber → 列表下标(反向索引)
- private Dictionary yz_FishConfig_Line_Dic1;
+ private Dictionary yz_FishConfig_Line_Dic1;
/// 二维列表,与字典保持同步(供随机无重复取阵型用)
- private List> yz_FishConfig_Line_List;
+ private List> yz_FishConfig_Line_List;
// ------ Job System NativeArray ------
private NativeArray timers; // 每条鱼的累计计时
private NativeArray frequencies; // 每条鱼的生成间隔
- private NativeArray shouldSpawn; // 1=本帧应尝试生成,0=冷却中
+ private NativeArray shouldSpawn; // 1=本帧应尝试生成,0=冷却中
// ------ 各类计时器 ------
- private float bossTimer = 1f; // Boss 刷新倒计时(秒)
- private float yzTimer; // 鱼阵刷新倒计时(秒)
- private float ptTimer = 3f; // 普通鱼批量启用倒计时(秒)
- private int yzCount; // 本轮同时激活阵型数量
- private int ptCount; // 本轮同时启用普通鱼数量
- private int yz_LineCount = 0; // 场景内鱼阵路线总数
+ private RoomFishProbabilityConfig bossCreateData; // Boss 创建数据
+ private float bossTimer = 999f; // Boss 刷新倒计时(秒)
+ private RoomFishProbabilityConfig yzCreateData; // 鱼阵创建数据
+ private float yzTimer=999f; // 鱼阵刷新倒计时(秒)
+ private RoomFishProbabilityConfig ptCreateData; // 普通鱼创建数据
+ private float ptTimer = 999f; // 普通鱼批量启用倒计时(秒)
+ private int yzCount; // 本轮同时激活阵型数量
+ private int ptCount; // 本轮同时启用普通鱼数量
+ private int bossCount; // 本轮同时启用Boss鱼数量
+ private int yz_LineCount = 0; // 场景内鱼阵路线总数
/// 是否开启放鱼(false 时 Update 不执行生成逻辑)
public bool fangzhu;
-
+ public bool isResources=false;
// ================================================================
// 懒加载属性
// ================================================================
@@ -180,17 +187,28 @@ public class CreateFishManager : MonoSingleton
// 确保 FishRoot 存在
if (fishRoot == null)
fishRoot = new GameObject("FishRoot").transform;
-
+ if (poolRoot == null)
+ fishRoot = new GameObject("poolRoot").transform;
// 监听服务器下发的创鱼事件
EventCenter.Instance.AddEventListener(
ConstEventString.SyncGameData_CreateFish, CreateFish);
- // 随机初始化计时器,避免所有类型同帧触发
- yzTimer = Random.Range(2f, 6f);
- yzCount = Random.Range(2, 5);
- ptCount = Random.Range(1, 4);
- }
+
+ }
+ public void InitChuYu()
+ {
+ // 随机初始化计时器,避免所有类型同帧触发
+ yzCount = Random.Range(yzCreateData.countRange[0], yzCreateData.countRange[1]);
+ ptCount = Random.Range(ptCreateData.countRange[0], ptCreateData.countRange[1]);
+ bossCount = Random.Range(ptCreateData.countRange[0], ptCreateData.countRange[1]);
+ yzTimer = 0.5f ;
+ ptTimer =0.5f ;
+ bossTimer = 5f;
+ //yzTimer = Random.Range(yzCreateData.timeRange[0], yzCreateData.timeRange[1]);
+ //ptTimer = Random.Range(ptCreateData.timeRange[0], ptCreateData.timeRange[1]);
+ //bossTimer = Random.Range(bossCreateData.timeRange[0], bossCreateData.timeRange[1]);
+ }
private void OnDestroy()
{
EventCenter.Instance.RemoveEventListener(
@@ -206,6 +224,10 @@ public class CreateFishManager : MonoSingleton
private void Update()
{
+ if (!isResources)
+ {
+ return;
+ }
// 未初始化 或 未开启放鱼 → 跳过
if (spawnList == null || !fangzhu) return;
@@ -214,8 +236,8 @@ public class CreateFishManager : MonoSingleton
// ---- 1. 用 Job System 并行更新所有鱼的计时器 ----
var job = new FishSpawnTimerJob
{
- deltaTime = dt,
- timers = timers,
+ deltaTime = dt,
+ timers = timers,
frequencies = frequencies,
shouldSpawn = shouldSpawn,
};
@@ -244,11 +266,17 @@ public class CreateFishManager : MonoSingleton
bossTimer -= dt;
if (bossTimer > 0f) return;
- bossTimer = 25f;
-
+ bossTimer = Random.Range(bossCreateData.timeRange[0], bossCreateData.timeRange[1]);
+
if (!fishTypeConfig.TryGetValue(FishTypeEnum.Boss鱼, out var bossList) || bossList.Count == 0)
return;
-
+ //foreach (var item in bossList)
+ //{
+ // if (item.fishNumber == 13027.ToString())
+ // {
+ // item.isCreate = 2;
+ // }
+ //}
bossList[Random.Range(0, bossList.Count)].isCreate = 2;
}
@@ -258,8 +286,11 @@ public class CreateFishManager : MonoSingleton
yzTimer -= dt;
if (yzTimer > 0f) return;
- yzTimer = Random.Range(1f, 3f);
- yzCount = Random.Range(2, 5);
+
+ yzCount = Random.Range(yzCreateData.countRange[0], yzCreateData.countRange[1]);
+
+ yzTimer = Random.Range(yzCreateData.timeRange[0], yzCreateData.timeRange[1]);
+
int lineCount = yz_FishConfig_Line_List.Count;
if (lineCount == 0) return;
@@ -290,8 +321,11 @@ public class CreateFishManager : MonoSingleton
ptTimer -= dt;
if (ptTimer > 0f) return;
- ptTimer = 3f;
- ptCount = Random.Range(1, 4);
+
+ ptCount = Random.Range(ptCreateData.countRange[0], ptCreateData.countRange[1]);
+
+
+ ptTimer = Random.Range(ptCreateData.timeRange[0], ptCreateData.timeRange[1]);
if (!fishTypeConfig.TryGetValue(FishTypeEnum.普通鱼, out var normalList) || normalList.Count == 0)
return;
@@ -349,14 +383,14 @@ public class CreateFishManager : MonoSingleton
var sgd = new SyncGameData
{
- sitPos = GameManager.Instance.gameData.roomJoinNotice.position,
+ sitPos = GameManager.Instance.gameData.roomJoinNotice.position,
frameType = FrameDataType.createFish,
- time = BeijingTimeManager.Instance.CurrentTimestampMs,
+ time = BeijingTimeManager.Instance.CurrentTimestampMs,
frameData = new FrameData_CreateFish
{
- fishNumber = fish.fishNumber,
- guid = Guid.NewGuid().ToString(),
- moveLineId = pathId.ToString()
+ fishNumber = fish.fishNumber,
+ guid = Guid.NewGuid().ToString(),
+ moveLineId = pathId.ToString()
}
};
@@ -376,7 +410,7 @@ public class CreateFishManager : MonoSingleton
FishYZ.Init();
roomFishConfig = new Dictionary();
- createDic = new Dictionary>();
+ createDic = new Dictionary>();
var list = GameManager.Instance.gameConfig.roomFishConfigs;
if (list == null || list.Count == 0) return;
@@ -419,18 +453,18 @@ public class CreateFishManager : MonoSingleton
///
/// 进入房间时初始化生成系统:加载当前房间配置、分配 NativeArray。
///
- public void InitSpawnSystem(GameTypeEnum gameType)
+ public async void InitSpawnSystem(GameTypeEnum gameType)
{
EnsureInit();
// 初始化分类容器
- fishTypeConfig = new Dictionary>();
- yz_FishConfig_Line = new Dictionary>();
+ fishTypeConfig = new Dictionary>();
+ yz_FishConfig_Line = new Dictionary>();
yz_FishConfig_Line_Dic = new Dictionary();
- yz_FishConfig_Line_Dic1= new Dictionary();
- yz_FishConfig_Line_List= new List>();
- spawnList = new List();
- spawnDic = new Dictionary();
+ yz_FishConfig_Line_Dic1 = new Dictionary();
+ yz_FishConfig_Line_List = new List>();
+ spawnList = new List();
+ spawnDic = new Dictionary();
var config = RoomFishConfig[gameType];
@@ -459,10 +493,42 @@ public class CreateFishManager : MonoSingleton
int currRoomLevel = GameManager.Instance.gameData.currRoomData.roomLevel;
if (config.roomFishLevelList != null)
{
+ foreach (var item in config.roomFishProbabilityList)
+ {
+ if (item.roomLevel != currRoomLevel) continue;
+ switch (item.type)
+ {
+ case 1:
+ switch ((FishTypeEnum)item.fishType)
+ {
+ case FishTypeEnum.普通鱼:
+ ptCreateData = item;
+ break;
+ case FishTypeEnum.Boss鱼:
+ bossCreateData = item;
+
+ break;
+ case FishTypeEnum.黄金鱼:
+ break;
+ case FishTypeEnum.特殊鱼:
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2:
+ //yzTimer=item.
+ yzCreateData = item;
+ break;
+
+ default:
+ break;
+ }
+ }
foreach (var item in config.roomFishLevelList)
{
if (item.roomLevel != currRoomLevel) continue;
-
+
if (item.type == 2)
{
spawnDic[item.fishNumber] = item;
@@ -482,13 +548,13 @@ public class CreateFishManager : MonoSingleton
// ---- 分配 Job System NativeArray ----
int count = spawnList.Count;
DisposeNativeArrays(); // 防止重复进房泄漏
- timers = new NativeArray(count, Allocator.Persistent);
+ timers = new NativeArray(count, Allocator.Persistent);
frequencies = new NativeArray(count, Allocator.Persistent);
- shouldSpawn = new NativeArray(count, Allocator.Persistent);
+ shouldSpawn = new NativeArray(count, Allocator.Persistent);
for (int i = 0; i < count; i++)
{
- timers[i] = 0f;
+ timers[i] = 0f;
frequencies[i] = spawnList[i].fishFrequency;
shouldSpawn[i] = 1; // 初始全部允许生成
}
@@ -500,6 +566,7 @@ public class CreateFishManager : MonoSingleton
if (key.StartsWith("鱼阵"))
yz_LineCount++;
}
+ InitChuYu();
}
///
@@ -529,7 +596,7 @@ public class CreateFishManager : MonoSingleton
yz_FishConfig_Line_List.Add(new List());
int newIdx = yz_FishConfig_Line_List.Count - 1;
- yz_FishConfig_Line_Dic[newIdx] = yz.arrayNumber;
+ yz_FishConfig_Line_Dic[newIdx] = yz.arrayNumber;
yz_FishConfig_Line_Dic1[yz.arrayNumber] = newIdx;
}
@@ -540,23 +607,35 @@ public class CreateFishManager : MonoSingleton
///
/// 关闭生成系统:清理列表,销毁场景内所有鱼对象。
///
- public void CloseSpawnSystem()
+ public async void CloseSpawnSystem()
{
+
+ //await Task.Delay(2000);
spawnList = null;
spawnDic = null;
yz_FishConfig_Line_Dic = null;
yz_FishConfig_Line = null;
yz_FishConfig_Line_Dic1 = null;
if (fishRoot == null) return;
+ foreach (var item in fishDatas_hashCodekey)
+ {
+ if (item.Value.gameObject!=null)
+ {
+ Destroy(item.Value.gameObject);
- for (int i = fishRoot.childCount - 1; i >= 0; i--)
- Destroy(fishRoot.GetChild(i).gameObject);
+ }
+ }
+ fishDatas_hashCodekey.Clear();
+ fishDatas_hashCodekey_Boss.Clear();
+ fishDatas_hashCodekey_Small.Clear();
+ //for (int i = fishDatas_hashCodekey.childCount - 1; i >= 0; i--)
+ // Destroy(fishRoot.GetChild(i).gameObject);
}
/// 释放 NativeArray(避免 Unity 内存泄漏警告)。
private void DisposeNativeArrays()
{
- if (timers.IsCreated) timers.Dispose();
+ if (timers.IsCreated) timers.Dispose();
if (frequencies.IsCreated) frequencies.Dispose();
if (shouldSpawn.IsCreated) shouldSpawn.Dispose();
}
@@ -604,16 +683,27 @@ public class CreateFishManager : MonoSingleton
// 网络回调:创建鱼
// ================================================================
+ /////
+ ///// 收到服务器 SyncGameData 创鱼事件,反序列化并执行实例化。
+ /////
+ //public void CreateFish(SyncGameData syncGameData)
+ //{
+ // var rotateData = JsonConvert.DeserializeObject(
+ // syncGameData.frameData.ToString());
+ // SpawnFishMainThread(rotateData, syncGameData.time);
+ //}
///
- /// 收到服务器 SyncGameData 创鱼事件,反序列化并执行实例化。
+ /// AI优化过的
///
+ ///
public void CreateFish(SyncGameData syncGameData)
{
- var rotateData = JsonConvert.DeserializeObject(
- syncGameData.frameData.ToString());
- SpawnFishMainThread(rotateData, syncGameData.time);
+ var rotateData = FrameDataParser.Parse(syncGameData.frameData);
+ if (rotateData != null)
+ SpawnFishMainThread(rotateData, syncGameData.time);
}
+
///
/// 主线程实例化鱼对象(单体鱼 / 鱼阵分发)。
///
@@ -655,19 +745,30 @@ public class CreateFishManager : MonoSingleton
//var prefab = FishResourcesData.GetFishPrefab(int.Parse(fishType.fishNumber));
//var fish = Instantiate(prefab, new Vector3(9999, 9999, 0), prefab.transform.rotation, fishRoot);
- var fish = Pool.Instance.Get(int.Parse(createFishData.fishNumber), new Vector3(9999, 9999, 0), Quaternion.identity,fishRoot);
+ try
+ {
+ var fish = Pool.Instance.Get(int.Parse(createFishData.fishNumber), new Vector3(9999, 9999, 0), Quaternion.identity, fishRoot);
+ var mc = fish.GetComponent() ?? fish.AddComponent();
+ mc.monsterData.fishTypeConfig = FishDatas[createFishData.fishNumber];
+ mc.guid = createFishData.guid;
+ mc.moveTime = (BeijingTimeManager.Instance.CurrentTimestampMs - time) / 1000f;
+ mc.fishenum=(FishTypeEnum) fishType.fishType;
+ // 按鱼类型放入对应字典
+ RegisterFishInstance(mc, fishType.fishType);
- var mc = fish.GetComponent() ?? fish.AddComponent();
- mc.monsterData.fishTypeConfig = FishDatas[createFishData.fishNumber];
- mc.guid = createFishData.guid;
- mc.moveTime = (BeijingTimeManager.Instance.CurrentTimestampMs - time) / 1000f;
+ mc.Init(createFishData.moveLineId, spawnDic[createFishData.fishNumber].times);
- // 按鱼类型放入对应字典
- RegisterFishInstance(mc, fishType.fishType);
+ Debug.Log($"[CreateFishManager] 生成鱼:{fishType.fishName}");
+ }
+ catch (Exception ex)
+ {
- mc.Init(createFishData.moveLineId, spawnDic[createFishData.fishNumber].times);
+ Debug.LogError(createFishData.fishNumber);
+ Debug.LogError(ex.Message);
+ }
+
- Debug.Log($"[CreateFishManager] 生成鱼:{fishType.fishName}");
+
return true;
}
@@ -707,8 +808,8 @@ public class CreateFishManager : MonoSingleton
return;
}
- var prefab = FishResourcesData.GetFishPrefab(int.Parse(fishType.fishNumber));
- var pos = new Vector3(9999, 9999, 0);
+ var prefab = FishResourcesData.GetFishPrefab(int.Parse(fishType.fishNumber));
+ var pos = new Vector3(9999, 9999, 0);
if (!FishYZ.dicfishYZ.TryGetValue(yz.arrayNumber, out var pathList) || pathList.Count == 0)
{
@@ -761,6 +862,10 @@ public class CreateFishManager : MonoSingleton
{
foreach (int pathId in pathList)
{
+ if (!isResources)
+ {
+ yield break;
+ }
ShanXing(createFishData, yz, pos, prefab, pathId, count, time);
yield return new WaitForSeconds(0.8f);
}
@@ -777,19 +882,19 @@ public class CreateFishManager : MonoSingleton
for (int i = 1; i <= 16; i++)
{
// 交替正负角度,形成扇形分布
- float angle = i * 5f * (i % 2 == 0 ? -1f : 1f);
+ float angle = i * 5f * (i % 2 == 0 ? -1f : 1f);
var rotation = Quaternion.Euler(
prefab.transform.eulerAngles + Vector3.forward * angle);
//var fish = Instantiate(prefab, pos, rotation, fishRoot);
var fish = Pool.Instance.Get(int.Parse(yz.fishNumber), pos, rotation, fishRoot);
- var mc = fish.GetComponent();
+ var mc = fish.GetComponent();
mc.monsterData.fishTypeConfig = FishDatas[yz.fishNumber];
- mc.guid = createFishData.guid + i;
+ mc.guid = createFishData.guid + i;
mc.moveTime = (BeijingTimeManager.Instance.CurrentTimestampMs - time) / 1000f;
-
- fishDatas_hashCodekey[mc.guid] = mc;
+ //mc.fishenum = (FishTypeEnum)fishType.fishType;
+ fishDatas_hashCodekey[mc.guid] = mc;
fishDatas_hashCodekey_Small[mc.guid] = mc;
mc.Init(pathId.ToString(), cfg.times, true, yz.arrayNumber);
@@ -807,20 +912,20 @@ public class CreateFishManager : MonoSingleton
for (int i = 0; i < count; i++)
{
- float angle = (360f / count) * i;
+ float angle = (360f / count) * i;
var rotation = Quaternion.Euler(
prefab.transform.eulerAngles + Vector3.forward * angle);
//var fish = Instantiate(prefab, pos, rotation, fishRoot);
var fish = Pool.Instance.Get(int.Parse(yz.fishNumber), pos, rotation, fishRoot);
- var mc = fish.GetComponent();
+ var mc = fish.GetComponent();
mc.monsterData.fishTypeConfig = FishDatas[yz.fishNumber];
- mc.guid = createFishData.guid + i;
+ mc.guid = createFishData.guid + i;
mc.moveTime = (BeijingTimeManager.Instance.CurrentTimestampMs - time) / 1000f;
- fishDatas_hashCodekey[mc.guid] = mc;
+ fishDatas_hashCodekey[mc.guid] = mc;
fishDatas_hashCodekey_Small[mc.guid] = mc;
mc.Init(pathId.ToString(), cfg.times, true, yz.arrayNumber);
@@ -837,17 +942,21 @@ public class CreateFishManager : MonoSingleton
for (int i = 0; i < count; i++)
{
+ if (!isResources)
+ {
+ yield break;
+ }
//var fish = Instantiate(prefab, pos, prefab.transform.rotation, fishRoot);
var fish = Pool.Instance.Get(int.Parse(yz.fishNumber), pos, Quaternion.identity, fishRoot);
- var mc = fish.GetComponent() ?? fish.AddComponent();
+ var mc = fish.GetComponent() ?? fish.AddComponent();
mc.monsterData.fishTypeConfig = FishDatas[yz.fishNumber];
- mc.guid = createFishData.guid + i;
+ mc.guid = createFishData.guid + i;
// 每条鱼额外减去已等待秒数,使路径起点与帧数同步
mc.moveTime = ((BeijingTimeManager.Instance.CurrentTimestampMs - time) / 1000f) - i;
- fishDatas_hashCodekey[mc.guid] = mc;
+ fishDatas_hashCodekey[mc.guid] = mc;
fishDatas_hashCodekey_Small[mc.guid] = mc;
mc.Init(pathId.ToString(), cfg.times, true, yz.arrayNumber);
@@ -874,7 +983,7 @@ public class CreateFishManager : MonoSingleton
count = Mathf.Min(count, max - min); // 不能超过范围
var result = new HashSet();
- var rand = new System.Random();
+ var rand = new System.Random();
while (result.Count < count)
result.Add(rand.Next(min, max));
@@ -893,8 +1002,8 @@ public class CreateFishManager : MonoSingleton
count = Mathf.Min(count, max - min);
var keyList = keyCollection.ToList();
var indices = new HashSet();
- var rand = new System.Random();
- var result = new List(count);
+ var rand = new System.Random();
+ var result = new List(count);
while (indices.Count < count)
{
@@ -916,7 +1025,7 @@ public class CreateFishManager : MonoSingleton
public List SyncGameData_SendRendromDieFishID(
int count, List coinNum, Vector3 v3Point)
{
- var guids = new List(count);
+ var guids = new List(count);
var tempKeys = fishDatas_hashCodekey_Small.Keys.ToList();
// 若存活鱼不足 count,全部选取
@@ -937,17 +1046,17 @@ public class CreateFishManager : MonoSingleton
int posID = currGameType.currSitData.posID;
var sgd = new SyncGameData
{
- sitPos = posID,
+ sitPos = posID,
frameType = FrameDataType.randomDieFish,
- time = BeijingTimeManager.Instance.CurrentTimestampMs,
+ time = BeijingTimeManager.Instance.CurrentTimestampMs,
frameData = new FrameData_RandomDieFish
{
- x = v3Point.x,
- y = v3Point.y,
- z = v3Point.z,
- guids = guids,
+ x = v3Point.x,
+ y = v3Point.y,
+ z = v3Point.z,
+ guids = guids,
coinNum = coinNum,
- count = count
+ count = count
}
};
@@ -956,13 +1065,13 @@ public class CreateFishManager : MonoSingleton
}
///
- /// 按 ID 杀死一条鱼(无特效版)。
+ /// 鱼离场
///
public void Id_DieFish_NotFX(string fishId)
{
if (!fishDatas_hashCodekey.TryGetValue(fishId, out var monster)) return;
+ Pool.Instance.Return(monster.gameObject);
- monster.DieFish();
fishDatas_hashCodekey.Remove(fishId);
}
@@ -992,18 +1101,18 @@ public class CreateFishManager : MonoSingleton
monster.transform.position,
UIManager.Instance.uiRoot.GetComponent
public List roomFishLevelList;
+ ///
+ /// 出鱼概率配置
+ ///
+ public List roomFishProbabilityList= new List();
+
}
diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishProbabilityConfig.cs b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishProbabilityConfig.cs
new file mode 100644
index 000000000..b708472e9
--- /dev/null
+++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishProbabilityConfig.cs
@@ -0,0 +1,20 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Assets.MyGame.Scripts.Net.APIResponses.GameConfig_SubClass
+{
+ [Serializable]
+ public class RoomFishProbabilityConfig
+ {
+ public int roomLevel = 0;
+ public int type = 0;
+ public int fishType;
+ public List firstFishCountRange;
+ public List timeRange ;
+ public List countRange;
+ public List maxCountRange;
+ }
+}
diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishProbabilityConfig.cs.meta b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishProbabilityConfig.cs.meta
new file mode 100644
index 000000000..1ef82a9fe
--- /dev/null
+++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishProbabilityConfig.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 36d2691ff5a725b4a8b961d7bb54e1eb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MyGame/Scripts/Net/WebResponses/SyncGameData.cs b/Assets/MyGame/Scripts/Net/WebResponses/SyncGameData.cs
index c213da38f..8849e7866 100644
--- a/Assets/MyGame/Scripts/Net/WebResponses/SyncGameData.cs
+++ b/Assets/MyGame/Scripts/Net/WebResponses/SyncGameData.cs
@@ -10,6 +10,34 @@ using UnityEngine;
namespace Assets.MyGame.Scripts.Net.WebResponses
{
+
+ public static class FrameDataParser
+ {
+ public static T Parse(object frameData) where T : class, new()
+ {
+ if (frameData == null) return null;
+
+ // 如果已经是目标类型,直接返回
+ if (frameData is T typed) return typed;
+
+ // 如果是字符串,直接反序列化
+ if (frameData is string str)
+ return JsonConvert.DeserializeObject(str);
+
+ // 如果是 JObject,轻量解析
+ if (frameData is JObject jObj)
+ return jObj.ToObject();
+
+ // 兜底:调用 ToString 再反序列化
+ return JsonConvert.DeserializeObject(frameData.ToString());
+ }
+
+ }
+
+
+
+
+
[Serializable]
public enum FrameDataType
{
@@ -65,6 +93,7 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
public class FrameData_ChangeAutoTarget : FrameData
{
public string targetGuid;
+ public string targetPostName;
}
[Serializable]
public class FrameData_RandomDieFish : FrameData
diff --git a/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs b/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs
index 80d384f92..10d68ada7 100644
--- a/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs
+++ b/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs
@@ -210,6 +210,11 @@ namespace Assets.MyGame.Scripts.Net
case GameType.FLZY:
{
var panel = UIManager.Instance.Get(UIPanel.MainGamePanelFLZY);
+ if (panel.currSitData.user== userid)
+ {
+ UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelFLZY);
+ break;
+ }
foreach (var item in panel.list_Sits)
{
if (item.user == userid)
@@ -238,6 +243,11 @@ namespace Assets.MyGame.Scripts.Net
case GameType.XJMH:
{
var panel = UIManager.Instance.Get(UIPanel.MainGamePanelXJMH);
+ if (panel.currSitData.user == userid)
+ {
+ UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelXJMH);
+ break;
+ }
foreach (var item in panel.list_Sits)
{
Debug.Log(item.user+"---"+ userid);
@@ -252,6 +262,11 @@ namespace Assets.MyGame.Scripts.Net
case GameType.HHWK:
{
var panel = UIManager.Instance.Get(UIPanel.MainGamePanelHHWK);
+ if (panel.currSitData.user == userid)
+ {
+ UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelHHWK);
+ break;
+ }
foreach (var item in panel.list_Sits)
{
if (item.user == userid)
diff --git a/Assets/MyGame/Scripts/Turret/SitPosData.cs b/Assets/MyGame/Scripts/Turret/SitPosData.cs
index 7a6a18658..5a3a11f27 100644
--- a/Assets/MyGame/Scripts/Turret/SitPosData.cs
+++ b/Assets/MyGame/Scripts/Turret/SitPosData.cs
@@ -5,6 +5,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
+using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
@@ -17,6 +18,10 @@ public class SitPosData : MonoBehaviour
[Header("金币")]
public TextMeshProUGUI tMP_TurretConsumeNum;
public TextMeshProUGUI tMP_GoldNum;
+
+ public Button btn_TurretAdd;
+ public Button btn_TurretMinus;
+
public long goldNum;
public long consumeGoldNum;
[Header("炮台")]
@@ -27,6 +32,7 @@ public class SitPosData : MonoBehaviour
public TurretData currentTurret;
[Header("锁定")]
public MonsterContral monCotl_Lock;
+ public Transform monCotl_Lock_Position;
public bool isLock=false;
public GameObject lockFX;
@@ -45,6 +51,15 @@ public class SitPosData : MonoBehaviour
// return td1.turretID.CompareTo(td2.turretLevel);
//});
dic_Turrets = list_Turrets.ToDictionary(td => td.turretID);
+ btn_TurretAdd.onClick.AddListener(() =>
+ {
+ ChangeTurretAddConsumeNum(1000);
+ });
+ btn_TurretMinus.onClick.AddListener(() =>
+ {
+ ChangeTurretMinusConsumeNum(1000);
+
+ });
}
public void Update()
{
@@ -83,6 +98,18 @@ public class SitPosData : MonoBehaviour
consumeGoldNum = n;
tMP_TurretConsumeNum.text = consumeGoldNum.ToString();
+ }
+ public void ChangeTurretAddConsumeNum(int n = 0)
+ {
+ consumeGoldNum += n;
+ tMP_TurretConsumeNum.text = consumeGoldNum.ToString();
+
+ }
+ public void ChangeTurretMinusConsumeNum(int n = 0)
+ {
+ consumeGoldNum -= n;
+ tMP_TurretConsumeNum.text = consumeGoldNum.ToString();
+
}
public bool ConsumeGold(int bl=1)
{
diff --git a/Assets/MyGame/Scripts/fishResources/AudioResourcesData.cs b/Assets/MyGame/Scripts/fishResources/AudioResourcesData.cs
index 3d18ee2ef..fcecac5a7 100644
--- a/Assets/MyGame/Scripts/fishResources/AudioResourcesData.cs
+++ b/Assets/MyGame/Scripts/fishResources/AudioResourcesData.cs
@@ -3,9 +3,11 @@ using Spine.Unity;
using System;
using System.Collections;
using System.Collections.Generic;
+using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.InputSystem;
+using UnityEngine.ResourceManagement.AsyncOperations;
using static UnityEngine.AddressableAssets.Addressables;
[Serializable]
@@ -40,9 +42,9 @@ public class AudioResourcesData
await Addressables.LoadAssetsAsync(keys, audio =>
{
Debug.Log("加载音频: " + audio.name);
- Debug.Log("加载音频ID: " + name_IDDic[audio.name]);
if (name_IDDic.ContainsKey(audio.name))
{
+ Debug.Log("加载音频ID: " + name_IDDic[audio.name]);
audioClipDefaultDic.Add(name_IDDic[audio.name],audio);
}
}, MergeMode.Intersection).Task;
@@ -52,7 +54,7 @@ public class AudioResourcesData
}
Debug.Log("加载了:"+ audioClipDic.Count);
}
- public static async void LoadAudioGame()
+ public static async Task LoadAudioGame()
{
GameType gameType=GameManager.Instance.gameData.currGameType;
var keys = new List { Audio_AALabel, gameType.ToString() };
@@ -62,16 +64,52 @@ public class AudioResourcesData
//Debug.Log("加载音频ID: " + name_IDDic[audio.name]);
if (name_IDDic.ContainsKey(audio.name))
{
- audioClipGameDic.Add(name_IDDic[audio.name], audio);
+ audioClipGameDic[name_IDDic[audio.name]]= audio;
}
}, MergeMode.Intersection).Task;
audioClipDic=new Dictionary(audioClipDefaultDic);
foreach (var item in audioClipGameDic)
{
- audioClipDic.Add(item.Key,item.Value);
+ audioClipDic[item.Key]=item.Value;
}
Debug.Log("加载了:"+ audioClipDic.Count);
}
+ public static async Task UnLoadAudioGame()
+ {
+ GameType gameType = GameManager.Instance.gameData.currGameType;
+ var keys = new List { Audio_AALabel, gameType.ToString() };
+
+ // 加载对应的句柄(只是为了拿到引用,之后释放)
+ AsyncOperationHandle> handle = Addressables.LoadAssetsAsync(keys, null, MergeMode.Intersection);
+ await handle.Task;
+
+ // 遍历卸载对应的音频
+ foreach (var audio in handle.Result)
+ {
+ if (name_IDDic.ContainsKey(audio.name))
+ {
+ int id = name_IDDic[audio.name];
+ if (audioClipGameDic.ContainsKey(id))
+ {
+ audioClipGameDic.Remove(id);
+ Debug.Log($"卸载音频: {audio.name} (ID={id})");
+ }
+ }
+ }
+
+ // 释放 Addressables 资源句柄
+ Addressables.Release(handle);
+
+ // 重建总字典:保留默认音频 + 剩余游戏音频
+ audioClipDic = new Dictionary(audioClipDefaultDic);
+ foreach (var item in audioClipGameDic)
+ {
+ audioClipDic[item.Key] = item.Value;
+ }
+
+ Debug.Log("卸载完成,当前音频数量:" + audioClipDic.Count);
+ }
+
}
diff --git a/Assets/MyGame/Scripts/fishResources/FishResourcesData.cs b/Assets/MyGame/Scripts/fishResources/FishResourcesData.cs
index c87f44c08..60c0fd33e 100644
--- a/Assets/MyGame/Scripts/fishResources/FishResourcesData.cs
+++ b/Assets/MyGame/Scripts/fishResources/FishResourcesData.cs
@@ -3,6 +3,7 @@ using Spine.Unity;
using System;
using System.Collections;
using System.Collections.Generic;
+using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
using static UnityEngine.AddressableAssets.Addressables;
@@ -39,22 +40,27 @@ public class FishResourcesData
private static Dictionary FishResourcesPrefabsDic ;//prefabpath--id
private static Dictionary FishResourcesSpineDieDic ;//dieSpinepath--id
private static Dictionary FishResourcesSpriteDic;//Spritepath--id
- static FishResourcesData()
+ static FishResourcesData()
{
+ Init();
+ }
+ async static void Init()
+ {
+
string prefabFishPath = Resources.Load("tbfishresources").text;
var v = JsonConvert.DeserializeObject>(prefabFishPath);
- FishResourcesPrefabsDic=new Dictionary();
+ FishResourcesPrefabsDic = new Dictionary();
fishResourcesDatasDic = new Dictionary();
FishResourcesSpineDieDic = new Dictionary();
FishResourcesSpriteDic = new Dictionary();
foreach (var item in v)
{
- if (item.prefabFishResourcesPath!=null&& item.prefabFishResourcesPath != "")
+ if (item.prefabFishResourcesPath != null && item.prefabFishResourcesPath != "")
{
Debug.Log($"添加鱼资源数据: {item.fishNumber} - {item.prefabFishResourcesPath}");
FishResourcesPrefabsDic.Add(item.prefabFishResourcesPath, item.fishNumber);
FishResourcesSpriteDic.Add(item.prefabFishResourcesPath, item.fishNumber);
- if (item.dieEffectAssets!=null&&item.dieEffectAssets!="")
+ if (item.dieEffectAssets != null && item.dieEffectAssets != "")
{
FishResourcesSpineDieDic.Add(item.dieEffectAssets, item.fishNumber);
}
@@ -65,7 +71,6 @@ public class FishResourcesData
}
}
-
}
private static Dictionary fishPrefabDic;//id--prefabs
@@ -73,48 +78,145 @@ public class FishResourcesData
public static Dictionary fishResourcesSpritesDic;//id--Sprite
private static Dictionary diePrefabDic;//id--SkeletonDataAsset
- public static async void LoadFishAssetsData()
+ public static async Task LoadFishAssetsData()
{
+ // 清空对象池,避免残留
Pool.Instance.Clear();
- if (fishPrefabDic != null)
- return;
fishPrefabDic = new Dictionary();
- diePrefabDic= new Dictionary();
+ diePrefabDic = new Dictionary();
fishResourcesSpritesDic = new Dictionary();
-
+ // ---------------- Prefab ----------------
var keys = new List { prefabFish_AALabel, GameManager.Instance.gameData.currGameType.ToString() };
- await Addressables.LoadAssetsAsync(keys, prefab =>
+ var prefabHandle = Addressables.LoadAssetsAsync(keys, prefab =>
{
- if (FishResourcesPrefabsDic.ContainsKey(prefab.name))
+ if (FishResourcesPrefabsDic.TryGetValue(prefab.name, out int id))
{
- fishPrefabDic.Add(FishResourcesPrefabsDic[prefab.name], prefab);
- prefab.GetComponent().fishTypeID = FishResourcesPrefabsDic[prefab.name];
+ // 防御性检查,避免重复覆盖
+ if (fishPrefabDic.ContainsKey(id))
+ Debug.LogWarning($"Prefab重复加载,覆盖ID={id}, 名称={prefab.name}");
- Pool.Instance.dic.Add(FishResourcesPrefabsDic[prefab.name], new PoolData(prefab,CreateFishManager.Instance.fishRoot.gameObject));
+ fishPrefabDic[id] = prefab;
+
+ // 防御性检查组件
+ var mc = prefab.GetComponent();
+ if (mc != null)
+ mc.fishTypeID = id;
+
+ // 加入对象池
+ Pool.Instance.dic[id] = new PoolData(prefab, CreateFishManager.Instance.poolRoot.gameObject, id);
}
- }, MergeMode.Intersection).Task;
+ }, MergeMode.Intersection);
+
+ await prefabHandle.Task;
+ Addressables.Release(prefabHandle);
Debug.Log($"加载完成,共 {fishPrefabDic.Count} 个鱼Prefab");
- keys = new List {dieSpine_AALabel,/* GameManager.Instance.gameData.currGameType.ToString()*/GameManager.Instance.gameData.currGameType.ToString() };
- await Addressables.LoadAssetsAsync(keys, data =>
+
+ // ---------------- 死亡 Spine 动效 ----------------
+ keys = new List { dieSpine_AALabel, GameManager.Instance.gameData.currGameType.ToString() };
+ var dieHandle = Addressables.LoadAssetsAsync(keys, data =>
{
- if (FishResourcesSpineDieDic.ContainsKey(data.name))
+ if (FishResourcesSpineDieDic.TryGetValue(data.name, out int id))
{
- diePrefabDic.Add(FishResourcesSpineDieDic[data.name], data); }
- },MergeMode.Intersection).Task;
+ if (diePrefabDic.ContainsKey(id))
+ Debug.LogWarning($"死亡动效重复加载,覆盖ID={id}, 名称={data.name}");
+
+ diePrefabDic[id] = data;
+ }
+ }, MergeMode.Intersection);
+
+ await dieHandle.Task;
+ Addressables.Release(dieHandle);
Debug.Log($"加载完成,共 {diePrefabDic.Count} 个鱼死亡动效");
- keys = new List { Sprite_AALabel,/* GameManager.Instance.gameData.currGameType.ToString()*/GameManager.Instance.gameData.currGameType.ToString() };
- await Addressables.LoadAssetsAsync(keys, data =>
+ // ---------------- 鱼 Sprite ----------------
+ keys = new List { Sprite_AALabel, GameManager.Instance.gameData.currGameType.ToString() };
+ var spriteHandle = Addressables.LoadAssetsAsync(keys, data =>
{
- if (FishResourcesSpriteDic.ContainsKey(data.name))
+ if (FishResourcesSpriteDic.TryGetValue(data.name, out int id))
{
- fishResourcesSpritesDic.Add(FishResourcesSpriteDic[data.name], data);
+ if (fishResourcesSpritesDic.ContainsKey(id))
+ Debug.LogWarning($"Sprite重复加载,覆盖ID={id}, 名称={data.name}");
+
+ fishResourcesSpritesDic[id] = data;
}
- }, MergeMode.Intersection).Task;
+ }, MergeMode.Intersection);
+
+ await spriteHandle.Task;
+ Addressables.Release(spriteHandle);
Debug.Log($"加载完成,共 {fishResourcesSpritesDic.Count} 个鱼Sprite");
}
+
+
+ public static async Task UnLoadFishAssetsData()
+ {
+ Pool.Instance.Clear();
+
+ // 卸载 Prefab
+ var keys = new List { prefabFish_AALabel, GameManager.Instance.gameData.currGameType.ToString() };
+ var prefabHandle = Addressables.LoadAssetsAsync(keys, null, MergeMode.Intersection);
+ await prefabHandle.Task;
+
+ if (prefabHandle.Result != null)
+ {
+ foreach (var prefab in prefabHandle.Result)
+ {
+ if (FishResourcesPrefabsDic.TryGetValue(prefab.name, out int id))
+ {
+ if (fishPrefabDic.Remove(id))
+ {
+ Debug.Log($"卸载鱼Prefab: {prefab.name} (ID={id})");
+ }
+ }
+ }
+ }
+ Addressables.Release(prefabHandle);
+
+ // 卸载死亡 Spine 动效
+ keys = new List { dieSpine_AALabel, GameManager.Instance.gameData.currGameType.ToString() };
+ var dieHandle = Addressables.LoadAssetsAsync(keys, null, MergeMode.Intersection);
+ await dieHandle.Task;
+
+ if (dieHandle.Result != null)
+ {
+ foreach (var data in dieHandle.Result)
+ {
+ if (FishResourcesSpineDieDic.TryGetValue(data.name, out int id))
+ {
+ if (diePrefabDic.Remove(id))
+ {
+ Debug.Log($"卸载鱼死亡动效: {data.name} (ID={id})");
+ }
+ }
+ }
+ }
+ Addressables.Release(dieHandle);
+
+ // 卸载鱼 Sprite
+ keys = new List { Sprite_AALabel, GameManager.Instance.gameData.currGameType.ToString() };
+ var spriteHandle = Addressables.LoadAssetsAsync(keys, null, MergeMode.Intersection);
+ await spriteHandle.Task;
+
+ if (spriteHandle.Result != null)
+ {
+ foreach (var sprite in spriteHandle.Result)
+ {
+ if (FishResourcesSpriteDic.TryGetValue(sprite.name, out int id))
+ {
+ if (fishResourcesSpritesDic.Remove(id))
+ {
+ Debug.Log($"卸载鱼Sprite: {sprite.name} (ID={id})");
+ }
+ }
+ }
+ }
+ Addressables.Release(spriteHandle);
+
+ Debug.Log($"卸载完成,剩余Prefab数量: {fishPrefabDic.Count}, 死亡动效数量: {diePrefabDic.Count}, Sprite数量: {fishResourcesSpritesDic.Count}");
+ }
+
+
public static GameObject GetFishPrefab(int fishNumber)
{
if (fishPrefabDic != null && fishPrefabDic.ContainsKey(fishNumber))
diff --git a/Assets/MyGame/aa/Game/DefaultDieEffect/GoldFish.prefab b/Assets/MyGame/aa/Game/DefaultDieEffect/GoldFish.prefab
index 30f67b089..e0379a5fa 100644
--- a/Assets/MyGame/aa/Game/DefaultDieEffect/GoldFish.prefab
+++ b/Assets/MyGame/aa/Game/DefaultDieEffect/GoldFish.prefab
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diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/Game177_baigujing.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/Game177_baigujing.prefab
index 6770f25b4..1caba8445 100644
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yzID:
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bossName: "\u767D\u9AA8\u7CBE"
tMP_CurrBossScore: {fileID: 0}
currBossScoreValue: 0
@@ -79,6 +80,7 @@ MonoBehaviour:
poolNum: 0
prizeCount: 0
ZhuCam: {fileID: 0}
+ isDieFish: 0
dieTime: 3
idleAnim: {fileID: 6129148253674940553}
dieAnim: {fileID: 6970894660364473911}
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/HHWK_BGJ_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/HHWK_BGJ_Boss.cs
index ec7c562be..7c54d2da2 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/HHWK_BGJ_Boss.cs
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/HHWK_BGJ_Boss.cs
@@ -18,7 +18,7 @@ public class HHWK_BGJ_Boss : MonsterControl_BossBase
public override void DieFish(RoomKillNotice obj = null)
{
base.DieFish(obj);
-
+ currState = CharacterStateType.idle;
idleAnim.CrossFade("hit", 0.3f);
}
@@ -27,6 +27,7 @@ public class HHWK_BGJ_Boss : MonsterControl_BossBase
base.OnEnable();
idleAnim.transform.parent.gameObject.SetActive(true);
dieAnim.transform.parent.gameObject.SetActive(false);
+ idleAnim.Play("come");
}
public override void Init(string pathId, float Time, bool isyuzhen = false, string yzID = "")
{
@@ -38,7 +39,10 @@ public class HHWK_BGJ_Boss : MonsterControl_BossBase
}
public override void OnMoveUpdata()
{
-
+ if (moveTime >= monsterData.moveLine.moveTime)
+ {
+ Pool.Instance.Return(gameObject);
+ }
}
}
\ No newline at end of file
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/Game177_bcjx.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/Game177_bcjx.prefab
index ca0760b5b..a39940140 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/Game177_bcjx.prefab
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/Game177_bcjx.prefab
@@ -16,7 +16,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &1428837644100381520
Transform:
m_ObjectHideFlags: 0
@@ -68,10 +68,11 @@ MonoBehaviour:
isMove: 1
is3D: 0
forwordXYZ:
- fishenum: 0
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
bossName: "\u5B9D\u8239\u5C45\u87F9"
tMP_CurrBossScore: {fileID: 0}
currBossScoreValue: 0
@@ -79,6 +80,7 @@ MonoBehaviour:
poolNum: 0
prizeCount: 0
ZhuCam: {fileID: 0}
+ isDieFish: 0
dieTime: 3
defaultAnim: {fileID: 4710615497412397201}
skillAnim: {fileID: 5856041252673125816}
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/HHWK_BCJX_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/HHWK_BCJX_Boss.cs
index c6f268c7d..73f1f86fc 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/HHWK_BCJX_Boss.cs
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/HHWK_BCJX_Boss.cs
@@ -25,6 +25,14 @@ public class HHWK_BCJX_Boss : MonsterControl_BossBase
//skillAnim.transform.parent.gameObject.SetActive(true);
+ }
+ public override void OnEnable()
+ {
+ base.OnEnable();
+ defaultAnim.transform.parent.gameObject.SetActive(true);
+
+ skillAnim.transform.parent.gameObject.SetActive(false);
+ defaultAnim.Play("swim");
}
public override void Awake()
{
@@ -63,7 +71,7 @@ public class HHWK_BCJX_Boss : MonsterControl_BossBase
base.OnMoveUpdata();
if (moveTime >= monsterData.moveLine.moveTime)
{
- Destroy(gameObject);
+ Pool.Instance.Return(gameObject);
}
}
}
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/Game177_changE.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/Game177_changE.prefab
index d7fe29688..ba4f761f7 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/Game177_changE.prefab
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/Game177_changE.prefab
@@ -16,7 +16,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &3037031641904688562
Transform:
m_ObjectHideFlags: 0
@@ -69,10 +69,11 @@ MonoBehaviour:
isMove: 0
is3D: 0
forwordXYZ:
- fishenum: 0
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
bossName: "\u5AE6\u5A25"
tMP_CurrBossScore: {fileID: 0}
currBossScoreValue: 0
@@ -80,6 +81,7 @@ MonoBehaviour:
poolNum: 0
prizeCount: 0
ZhuCam: {fileID: 0}
+ isDieFish: 0
dieTime: 3
defaultAnim: {fileID: 2687559198281081249}
stageAnim: {fileID: 6076649214904741786}
@@ -206,7 +208,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1709254077376921, guid: d52c461779f3a1548a3f4543a5f1860d, type: 3}
propertyPath: m_IsActive
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 1709254077376921, guid: d52c461779f3a1548a3f4543a5f1860d, type: 3}
propertyPath: m_TagString
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/HHWK_CE_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/HHWK_CE_Boss.cs
index 7e280f676..e5b000cf1 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/HHWK_CE_Boss.cs
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/HHWK_CE_Boss.cs
@@ -22,10 +22,45 @@ public class HHWK_CE_Boss : MonsterControl_BossBase
defaultAnim.transform.parent.gameObject.SetActive(false);
stageAnim.transform.parent.gameObject.SetActive(false);
skillAnim.transform.parent.gameObject.SetActive(true);
+ skillAnim.Play("skill_come");
}
+
public override void OnEnable()
{
//base.Start();
+ if (UnityEngine.Random.Range(0, 1f) > 0.5f)
+ {
+ defaultAnim.transform.parent.gameObject.SetActive(true);
+ stageAnim.transform.parent.gameObject.SetActive(false);
+ skillAnim.transform.parent.gameObject.SetActive(false);
+ defaultAnim.Play("come");
+
+ FishResourcesData fishResourcesData;
+
+ fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID];
+ if (fishResourcesData.showAudio != null && fishResourcesData.showAudio.Count > 0)
+ {
+ var v = fishResourcesData.showAudio;
+
+ AudioManager.Instance.PlayerFX(v[0]);
+ }
+ }
+ else
+ {
+ defaultAnim.transform.parent.gameObject.SetActive(false);
+ stageAnim.transform.parent.gameObject.SetActive(true);
+ skillAnim.transform.parent.gameObject.SetActive(false);
+ stageAnim.Play("dance");
+ FishResourcesData fishResourcesData;
+
+ fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID];
+ if (fishResourcesData.showAudio != null && fishResourcesData.showAudio.Count > 0)
+ {
+ var v = fishResourcesData.showAudio;
+
+ AudioManager.Instance.PlayerFX(v[1]);
+ }
+ }
moveTime = 0f;
fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType;
@@ -44,36 +79,7 @@ public class HHWK_CE_Boss : MonsterControl_BossBase
//defaultAnim.transform.parent.gameObject.SetActive(true);
//stageAnim.transform.parent.gameObject.SetActive(false);
//skillAnim.transform.parent.gameObject.SetActive(false);
- if (UnityEngine.Random.Range(0, 1f) > 0.5f)
- {
- defaultAnim.transform.parent.gameObject.SetActive(true);
- stageAnim.transform.parent.gameObject.SetActive(false);
- skillAnim.transform.parent.gameObject.SetActive(false);
- FishResourcesData fishResourcesData;
-
- fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID];
- if (fishResourcesData.showAudio != null && fishResourcesData.showAudio.Count > 0)
- {
- var v = fishResourcesData.showAudio;
-
- AudioManager.Instance.PlayerFX(v[0]);
- }
- }
- else
- {
- defaultAnim.transform.parent.gameObject.SetActive(false);
- stageAnim.transform.parent.gameObject.SetActive(true);
- skillAnim.transform.parent.gameObject.SetActive(false);
- FishResourcesData fishResourcesData;
-
- fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID];
- if (fishResourcesData.showAudio != null && fishResourcesData.showAudio.Count > 0)
- {
- var v = fishResourcesData.showAudio;
-
- AudioManager.Instance.PlayerFX(v[1]);
- }
- }
+
}
float setMoveTime=20;
public override void Init(string pathId, float Time, bool isyuzhen = false, string yzID = "")
@@ -103,9 +109,10 @@ public class HHWK_CE_Boss : MonsterControl_BossBase
{
if (isEnd)
{
- Destroy(gameObject);
+ Pool.Instance.Return(gameObject);
+
}
- isEnd=true;
+ isEnd =true;
isMove = false;
defaultAnim.CrossFade("leave", 0.3f);
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/Game177_shaseng.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/Game177_shaseng.prefab
index c835b509c..9705c097f 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/Game177_shaseng.prefab
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/Game177_shaseng.prefab
@@ -16,7 +16,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &3691911676921113414
Transform:
m_ObjectHideFlags: 0
@@ -74,10 +74,11 @@ MonoBehaviour:
isMove: 1
is3D: 0
forwordXYZ:
- fishenum: 0
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
bossName: "\u6C99\u50E7"
tMP_CurrBossScore: {fileID: 0}
currBossScoreValue: 0
@@ -85,6 +86,7 @@ MonoBehaviour:
poolNum: 0
prizeCount: 0
ZhuCam: {fileID: 0}
+ isDieFish: 0
dieTime: 3
idleAnim: {fileID: 5736229465822459635}
skillAnim: {fileID: 8912379870525328617}
@@ -7966,35 +7968,35 @@ PrefabInstance:
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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+ value: 0.00006959407
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
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+ value: -90
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propertyPath: m_LocalEulerAnglesHint.x
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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+ value: 0.0000008537654
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
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+ value: -4.071837e-12
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.x
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+ value: -0.050522245
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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+ value: 4.4307857
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
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+ value: 1.3211238
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
@@ -9118,23 +9120,23 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.y
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- target: {fileID: 4870947366518887, guid: 4512d2c5e4964f04a86caaf7709a6f44, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
@@ -9142,11 +9144,11 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.y
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+ value: 95.06261
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propertyPath: m_LocalEulerAnglesHint.z
- value: -89.979675
+ value: 84.94219
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.y
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.y
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propertyPath: m_LocalEulerAnglesHint.z
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+ value: 67.220695
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.z
@@ -9238,63 +9240,63 @@ PrefabInstance:
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m_RemovedComponents: []
m_RemovedGameObjects: []
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/HHWK_ShaSeng_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/HHWK_ShaSeng_Boss.cs
index 02b8e0173..18d842867 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/HHWK_ShaSeng_Boss.cs
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/HHWK_ShaSeng_Boss.cs
@@ -17,19 +17,27 @@ public class HHWK_ShaSeng_Boss : MonsterControl_BossBase
public override void Awake()
{
base.Awake();
+
+ prizeCount = 8;
+ }
+ public override void OnEnable()
+ {
+ base.OnEnable();
obj_Skill101Effect.SetActive(false);
obj_Skill102Effect.SetActive(false);
obj_Skill103Effect.SetActive(false);
- obj_Skill2Effect .SetActive(false);
- obj_Skill3Effect .SetActive(false);
- prizeCount = 8;
+ obj_Skill2Effect.SetActive(false);
+ obj_Skill3Effect.SetActive(false);
+ idleAnim.transform.parent.gameObject.SetActive(false);
+ skillAnim.transform.parent.gameObject.SetActive(false);
+ idleAnim.Play("swim");
}
public override void OnMoveUpdata()
{
base.OnMoveUpdata();
if (moveTime>=monsterData.moveLine.moveTime)
{
- Destroy(gameObject);
+ Pool.Instance.Return(gameObject);
}
}
public override void DieFish(RoomKillNotice obj = null)
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/EffWuKong_Skill.cs b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/EffWuKong_Skill.cs
index d93487476..736e40fb3 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/EffWuKong_Skill.cs
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/EffWuKong_Skill.cs
@@ -81,7 +81,8 @@ public class EffWuKong_Skill : MonoBehaviour
AudioManager.Instance.PlayerFX(fishResourcesData.dieGlodAduio["End"]);
}
- Destroy(hHWK_SWK_Boss.gameObject);
+ Pool.Instance.Return(hHWK_SWK_Boss.gameObject);
+ //Destroy(hHWK_SWK_Boss.gameObject);
}
else
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/Game177_wukong.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/Game177_wukong.prefab
index b71606311..0def4315e 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/Game177_wukong.prefab
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/Game177_wukong.prefab
@@ -16,7 +16,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &296743792518635746
Transform:
m_ObjectHideFlags: 0
@@ -68,10 +68,11 @@ MonoBehaviour:
isMove: 1
is3D: 0
forwordXYZ:
- fishenum: 0
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
bossName: "\u5B59\u609F\u7A7A"
tMP_CurrBossScore: {fileID: 0}
currBossScoreValue: 0
@@ -79,6 +80,7 @@ MonoBehaviour:
poolNum: 0
prizeCount: 0
ZhuCam: {fileID: 0}
+ isDieFish: 0
dieTime: 3
defaultAnim: {fileID: 4201200322555743540}
skillAnim: {fileID: 6762785892346278323}
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/HHWK_SWK_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/HHWK_SWK_Boss.cs
index 12aaf87c6..9197e71eb 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/HHWK_SWK_Boss.cs
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/HHWK_SWK_Boss.cs
@@ -20,6 +20,7 @@ public class HHWK_SWK_Boss : MonsterControl_BossBase
{
defaultAnim.transform.parent.gameObject.SetActive(false);
skillAnim.transform.parent.gameObject.SetActive(true);
+ skillAnim.Play("fangendou");
});
});
@@ -50,7 +51,8 @@ public class HHWK_SWK_Boss : MonsterControl_BossBase
base.OnMoveUpdata();
if (moveTime >= monsterData.moveLine.moveTime)
{
- Destroy(gameObject);
+ Pool.Instance.Return(gameObject);
+
}
}
}
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/Game177_tangseng.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/Game177_tangseng.prefab
index 3e73be704..052c6433a 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/Game177_tangseng.prefab
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/Game177_tangseng.prefab
@@ -50,7 +50,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &1507159856092899759
Transform:
m_ObjectHideFlags: 0
@@ -102,10 +102,11 @@ MonoBehaviour:
isMove: 1
is3D: 0
forwordXYZ:
- fishenum: 0
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
bossName: "\u5510\u50E7"
tMP_CurrBossScore: {fileID: 0}
currBossScoreValue: 0
@@ -113,6 +114,7 @@ MonoBehaviour:
poolNum: 0
prizeCount: 0
ZhuCam: {fileID: 0}
+ isDieFish: 0
dieTime: 3
defaultAnim: {fileID: 4924076738661606036}
skillAnim: {fileID: 1691082259229192235}
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/HHWK_TS_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/HHWK_TS_Boss.cs
index 7016495a2..b8fe23fbf 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/HHWK_TS_Boss.cs
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/HHWK_TS_Boss.cs
@@ -30,6 +30,8 @@ public class HHWK_TS_Boss : MonsterControl_BossBase
{
defaultAnim.transform.parent.gameObject.SetActive(false);
skillAnim.transform.parent.gameObject.SetActive(true);
+ skillAnim.Play("skill1");
+
});
});
@@ -39,6 +41,13 @@ public class HHWK_TS_Boss : MonsterControl_BossBase
});
}
+ public override void OnEnable()
+ {
+ base.OnEnable();
+ defaultAnim.transform.parent.gameObject.SetActive(true);
+ skillAnim.transform.parent.gameObject.SetActive(false);
+ defaultAnim.Play("swim");
+ }
public override void Awake()
{
base.Awake();
@@ -69,7 +78,8 @@ public class HHWK_TS_Boss : MonsterControl_BossBase
base.OnMoveUpdata();
if (moveTime >= monsterData.moveLine.moveTime)
{
- Destroy(gameObject);
+ Pool.Instance.Return(gameObject);
+
}
}
}
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/Game177_tieshangongzhu.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/Game177_tieshangongzhu.prefab
index d53995081..a553d4f25 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/Game177_tieshangongzhu.prefab
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/Game177_tieshangongzhu.prefab
@@ -16,7 +16,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &3718238474006946628
Transform:
m_ObjectHideFlags: 0
@@ -70,10 +70,11 @@ MonoBehaviour:
isMove: 1
is3D: 0
forwordXYZ:
- fishenum: 0
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
bossName: "\u94C1\u6247\u516C\u4E3B"
tMP_CurrBossScore: {fileID: 0}
currBossScoreValue: 0
@@ -81,6 +82,7 @@ MonoBehaviour:
poolNum: 0
prizeCount: 0
ZhuCam: {fileID: 0}
+ isDieFish: 0
dieTime: 3
defaultAnim: {fileID: 5596313341512249453}
skillAnim: {fileID: 1690992969017980382}
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/HHWK_TSGZ_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/HHWK_TSGZ_Boss.cs
index 16c7a0039..e949cf751 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/HHWK_TSGZ_Boss.cs
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/HHWK_TSGZ_Boss.cs
@@ -20,8 +20,16 @@ public class HHWK_TSGZ_Boss : MonsterControl_BossBase
transform.position = new Vector3(0, 0, 0);
defaultAnim.transform.parent.gameObject.SetActive(false);
skillAnim.transform.parent.gameObject.SetActive(true);
+ skillAnim.Play("skill_come");
}
+ public override void OnEnable()
+ {
+ base.OnEnable();
+ defaultAnim.transform.parent.gameObject.SetActive(true);
+ skillAnim.transform.parent.gameObject.SetActive(false);
+ defaultAnim.Play("idle");
+ }
public override void Awake()
{
base.Awake();
@@ -52,7 +60,7 @@ public class HHWK_TSGZ_Boss : MonsterControl_BossBase
base.OnMoveUpdata();
if (moveTime >= monsterData.moveLine.moveTime)
{
- Destroy(gameObject);
+ Pool.Instance.Return(gameObject);
}
}
}
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/Game177_lm.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/Game177_lm.prefab
index 6960e2c1c..778a11479 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/Game177_lm.prefab
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/Game177_lm.prefab
@@ -29085,7 +29085,7 @@ MonoBehaviour:
isMove: 1
is3D: 0
forwordXYZ:
- fishenum: 0
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/HHWK_BLM_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/HHWK_BLM_Boss.cs
index c44e93719..9f5923301 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/HHWK_BLM_Boss.cs
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/HHWK_BLM_Boss.cs
@@ -19,6 +19,11 @@ public class HHWK_BLM_Boss : MonsterControl_BossBase
{
base.Awake();
prizeCount = 3;
+
+ }
+ public override void OnEnable()
+ {
+ base.OnEnable();
ani_LongToLM.SetActive(true);
ani_LMDefault.SetActive(false);
ani_LMToLong.SetActive(false);
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/Game177_yilong.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/Game177_yilong.prefab
index 9e842732e..5c017a872 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/Game177_yilong.prefab
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/Game177_yilong.prefab
@@ -16,7 +16,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &8402152345603774780
Transform:
m_ObjectHideFlags: 0
@@ -68,10 +68,11 @@ MonoBehaviour:
isMove: 1
is3D: 0
forwordXYZ:
- fishenum: 0
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
bossName: YiLong
tMP_CurrBossScore: {fileID: 0}
currBossScoreValue: 0
@@ -79,6 +80,7 @@ MonoBehaviour:
poolNum: 0
prizeCount: 0
ZhuCam: {fileID: 0}
+ isDieFish: 0
dieTime: 3
idleAnim: {fileID: 3379856991190237005}
dieAnim: {fileID: 678688688032345743}
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/HHWK_YL_BOSS.cs b/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/HHWK_YL_BOSS.cs
index 9751cc265..2be0cd1b1 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/HHWK_YL_BOSS.cs
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/HHWK_YL_BOSS.cs
@@ -15,12 +15,21 @@ public class HHWK_YL_BOSS : MonsterControl_BossBase
dieTime = 8;
base.Awake();
}
+ public override void OnEnable()
+ {
+ base.OnEnable();
+ idleAnim.transform.parent.gameObject.SetActive(true);
+ dieAnim.transform.parent.gameObject.SetActive(false);
+ idleAnim.Play("come");
+ }
public override void DieFish(RoomKillNotice obj = null)
{
base.DieFish(obj);
idleAnim.transform.parent.gameObject.SetActive(false);
dieAnim.transform.parent.gameObject.SetActive(true);
+ idleAnim.Play("erup");
+
}
public override void Init(string pathId, float Time, bool isyuzhen = false, string yzID = "")
{
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/Game177_yuxi.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/Game177_yuxi.prefab
index b13436d9d..01c1cb1ca 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/Game177_yuxi.prefab
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/Game177_yuxi.prefab
@@ -69,10 +69,11 @@ MonoBehaviour:
isMove: 1
is3D: 0
forwordXYZ:
- fishenum: 0
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
+ isRotate: 1
bossName: "\u4E5D\u9F99\u7389\u73BA"
tMP_CurrBossScore: {fileID: 0}
currBossScoreValue: 0
@@ -80,6 +81,7 @@ MonoBehaviour:
poolNum: 0
prizeCount: 0
ZhuCam: {fileID: 0}
+ isDieFish: 0
dieTime: 3
YuXiIdle: {fileID: 7257884918830399258}
Skill1: {fileID: 7646974360807019699}
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/HHWK_YX_BOSS.cs b/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/HHWK_YX_BOSS.cs
index 83dc80acc..394743e48 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/HHWK_YX_BOSS.cs
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/HHWK_YX_BOSS.cs
@@ -15,12 +15,18 @@ public class HHWK_YX_BOSS : MonsterControl_BossBase
base.Awake();
prizeCount = 1;
}
+ public override void OnEnable()
+ {
+ base.OnEnable();
+ YuXiIdle.transform.GetChild(0).GetComponent().CrossFade("swim", 0.3f);
+
+ }
public override void DieFish(RoomKillNotice obj = null)
{
base.DieFish(obj);
currState = CharacterStateType.idle;
- YuXiIdle.transform.GetChild(1).gameObject.SetActive(false);
+ //YuXiIdle.gameObject.SetActive(false);
transform.DOMove(Vector3.zero, 0.5f).OnComplete(() =>
{
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/Game177_zhubajie.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/Game177_zhubajie.prefab
index b31e3c346..471bf08f5 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/Game177_zhubajie.prefab
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/Game177_zhubajie.prefab
@@ -70,7 +70,7 @@ MonoBehaviour:
isMove: 1
is3D: 0
forwordXYZ:
- fishenum: 0
+ fishenum: 2
moveTime: 0
isyz: 0
yzID:
diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/HHWK_ZBJ_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/HHWK_ZBJ_Boss.cs
index 071a90726..a06d1005d 100644
--- a/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/HHWK_ZBJ_Boss.cs
+++ b/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/HHWK_ZBJ_Boss.cs
@@ -18,6 +18,7 @@ public class HHWK_ZBJ_Boss : MonsterControl_BossBase
transform.position = new Vector3(0, 0, 0);
defaultAnim.transform.parent.gameObject.SetActive(false);
skillAnim.transform.parent.gameObject.SetActive(true);
+ skillAnim.Play("skill_come");
}
public override void Awake()
@@ -27,6 +28,14 @@ public class HHWK_ZBJ_Boss : MonsterControl_BossBase
defaultAnim.transform.parent.gameObject.SetActive(true);
skillAnim.transform.parent.gameObject.SetActive(false);
+ }
+ public override void OnEnable()
+ {
+ base.OnEnable();
+ defaultAnim.transform.parent.gameObject.SetActive(true);
+ skillAnim.transform.parent.gameObject.SetActive(false);
+ defaultAnim.Play("swim");
+
}
float setMoveTime = 20;
bool isEnd = false;
@@ -41,6 +50,8 @@ public class HHWK_ZBJ_Boss : MonsterControl_BossBase
if (moveTime >= monsterData.moveLine.moveTime)
{
Destroy(gameObject);
+ Pool.Instance.Return(gameObject);
+
}
}
}
diff --git a/Assets/Art/HHWK/爆奖/f4by_settle_fjtx/F4BY_Settle_FJTX_0_SkeletonData.asset.meta b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp.meta
similarity index 52%
rename from Assets/Art/HHWK/爆奖/f4by_settle_fjtx/F4BY_Settle_FJTX_0_SkeletonData.asset.meta
rename to Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp.meta
index 4d179fdfe..9377b05c7 100644
--- a/Assets/Art/HHWK/爆奖/f4by_settle_fjtx/F4BY_Settle_FJTX_0_SkeletonData.asset.meta
+++ b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp.meta
@@ -1,8 +1,8 @@
fileFormatVersion: 2
-guid: 12f5b612957e4f944a5eceeed537c89b
-NativeFormatImporter:
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diff --git a/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp/ProgressBar.cs b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp/ProgressBar.cs
new file mode 100644
index 000000000..ae4f982bc
--- /dev/null
+++ b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp/ProgressBar.cs
@@ -0,0 +1,56 @@
+using System.Collections;
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class ProgressBar : MonoBehaviour
+{
+ [SerializeField] private Slider slider; // Unity UI Slider 组件
+ [SerializeField] private GameObject panel; // 进度条面板(比如 JinDuTiao)
+ [SerializeField] private TextMeshProUGUI tMP_Num; // 进度条面板(比如 JinDuTiao)
+
+
+ private float targetProgress = 0f;
+
+ private void Awake()
+ {
+ if (slider == null)
+ slider = GetComponentInChildren();
+ if (panel == null)
+ panel = gameObject;
+ }
+
+ ///
+ /// 显示进度条并重置
+ ///
+ public void Show()
+ {
+ if (panel != null) panel.SetActive(true);
+ slider.value = 0f;
+ targetProgress = 0f;
+ }
+
+ ///
+ /// 隐藏进度条
+ ///
+ public void Hide()
+ {
+ if (panel != null) panel.SetActive(false);
+ }
+
+ ///
+ /// 设置目标进度(0~1)
+ ///
+ public void SetProgress(float progress)
+ {
+ tMP_Num.text = (progress * 100).ToString()+"%";
+ targetProgress = Mathf.Clamp01(progress);
+ }
+
+ private void Update()
+ {
+ // 平滑过渡到目标进度
+ if (slider != null)
+ slider.value = Mathf.MoveTowards(slider.value, targetProgress, Time.deltaTime);
+ }
+}
diff --git a/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp/ProgressBar.cs.meta b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp/ProgressBar.cs.meta
new file mode 100644
index 000000000..b3edab2d0
--- /dev/null
+++ b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp/ProgressBar.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp/UIGame177LoadingView.prefab b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp/UIGame177LoadingView.prefab
new file mode 100644
index 000000000..5220884b5
--- /dev/null
+++ b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp/UIGame177LoadingView.prefab
@@ -0,0 +1,854 @@
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diff --git a/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp/UIGame177LoadingView.prefab.meta b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp/UIGame177LoadingView.prefab.meta
new file mode 100644
index 000000000..68c226583
--- /dev/null
+++ b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp/UIGame177LoadingView.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 6c8512965de208f498306fbdfeb8eb5b
+PrefabImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Assets/MyGame/aa/UI/Game/GameMainPanel_Base.cs b/Assets/MyGame/aa/UI/Game/GameMainPanel_Base.cs
index 3ab9dc12d..264660aff 100644
--- a/Assets/MyGame/aa/UI/Game/GameMainPanel_Base.cs
+++ b/Assets/MyGame/aa/UI/Game/GameMainPanel_Base.cs
@@ -25,7 +25,7 @@ public class GameMainPanel_Base : UIBase
public virtual void Awake()
{
subUIManager = new SubUIManager(subPanelParent, panelAddressConfig,this);
-
+
}
#if UNITY_EDITOR
public void OnGUI()
diff --git a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs
index 4e81b22b6..f938fabdf 100644
--- a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs
+++ b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs
@@ -28,6 +28,8 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
protected bool isOpenSetting;
public Button btn_SettingList;
public Transform SittingListParent;
+ public Button btn_TuiChu;
+
[Header("我在这")]
public GameObject mySitAnim;
[Header("Skill")]
@@ -54,17 +56,21 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
AudioClip bulletClip;
- public async override void Awake()
+ public ProgressBar JinDuTiao;
+
+ public async void LoadResources()
{
- base.Awake();
- EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_Rotate, SyncGameData_Rotate);
- EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_FireBullet, SyncGameData_FireBullit);
- EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_ChangeTargetMonster, SyncGameData_ChangeTargetMonster);
- EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_RendromDieFish, SyncGameData_RendromDieFish);
- subUIManager.boardCast_Boss = boardCast_Boss;
- FishResourcesData.LoadFishAssetsData();
- MonsterMoveLine.LoadBezier();//初始化加载路线
- AudioResourcesData.LoadAudioGame();
+ CreateFishManager.Instance.isResources = false;
+ await AudioResourcesData.LoadAudioGame();
+
+ JinDuTiao.SetProgress(0.2f);
+ await MonsterMoveLine.LoadBezier();//初始化加载路线
+
+ JinDuTiao.SetProgress(0.4f);
+ await FishResourcesData.LoadFishAssetsData();
+
+ JinDuTiao.SetProgress(0.6f);
+
await Addressables.LoadAssetsAsync("Audio", clip =>
{
Debug.Log("clipName" + clip.name);
@@ -74,6 +80,43 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
bulletClip = clip;
}
}).Task;
+ JinDuTiao.SetProgress(0.8f);
+
+ //显示游戏界面
+ CreateFishManager.Instance.EnterRoom(gameType);
+ CreateFishManager.Instance.isResources = true;
+ JinDuTiao.SetProgress(0.9f);
+ await Task.Delay(2000);
+ JinDuTiao.SetProgress(1);
+ await Task.Delay(100);
+
+ JinDuTiao.Hide();
+ }
+ public async void UnLoadResources()
+ {
+ CreateFishManager.Instance.isResources = false;
+ await FishResourcesData.UnLoadFishAssetsData();
+ await AudioResourcesData.UnLoadAudioGame();
+ await MonsterMoveLine.UnLoadBezier();//初始化加载路线
+ //显示游戏界面
+ CreateFishManager.Instance.isResources = false;
+ CreateFishManager.Instance.ExitRoom();
+
+
+ }
+ public async override void Awake()
+ {
+ base.Awake();
+ btn_TuiChu.onClick.AddListener(() =>
+ {
+ WebSocketSendList.LeaveRoom(GameManager.Instance.gameData.currRoomData.roomId, currSitData.user);
+ CreateFishManager.Instance.fangzhu = false;
+ });
+ EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_Rotate, SyncGameData_Rotate);
+ EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_FireBullet, SyncGameData_FireBullit);
+ EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_ChangeTargetMonster, SyncGameData_ChangeTargetMonster);
+ EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_RendromDieFish, SyncGameData_RendromDieFish);
+ subUIManager.boardCast_Boss = boardCast_Boss;
}
public virtual void OnDestroy()
@@ -121,13 +164,14 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
});
- CreateFishManager.Instance.EnterRoom(gameType);
}
public void TuiChuHHWK()
{
- UIManager.Instance.Close(UIPanel.MainGamePanelHHWK);
- //等待界面添加
- UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelHHWK);
+ //UIManager.Instance.Close(UIPanel.MainGamePanelHHWK);
+ ////等待界面添加
+ //UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelHHWK);
+ WebSocketSendList.LeaveRoom(GameManager.Instance.gameData.currRoomData.roomId, currSitData.user);
+ CreateFishManager.Instance.fangzhu = false;
}
public virtual void Update()
{
@@ -203,7 +247,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
{
if (item.isLock)
{
- if (item.monCotl_Lock == null)
+ if (item.monCotl_Lock == null|| item.monCotl_Lock.gameObject.activeSelf==false)
{
CancelLock(item);
item.isLock = false;
@@ -214,9 +258,10 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
if (!item.lockFX.gameObject.activeSelf)
{
item.lockFX.gameObject.SetActive(true);
- }
- Vector2 v2 = item.monCotl_Lock.transform.position;
+ }
+ Vector3 v2 = item.monCotl_Lock_Position.transform.position;
+ v2.z = Camera.main.transform.position.z+1;
item.lockFX.transform.position = v2;
//FireBullit();
}
@@ -232,7 +277,8 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
if (item.monCotl_Lock != null)
{
SetSitRotate(item);
- Vector2 v2 = item.monCotl_Lock.transform.position;
+ Vector3 v2 = item.monCotl_Lock_Position.transform.position;
+ v2.z = Camera.main.transform.position.z + 1;
item.lockFX.transform.position = v2;
//FireBullit();
}
@@ -252,7 +298,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
Vector2 worldPos = Camera.main.ScreenToWorldPoint(Touchscreen.current.primaryTouch.position.ReadValue());
RaycastHit2D hit = Physics2D.Raycast(worldPos, Vector2.zero, 50, LayerMask.GetMask("Fish"));
currSitData.monCotl_Lock = hit.transform?.GetComponentInParent();
-
+ currSitData.monCotl_Lock_Position = hit.transform;
if (currSitData.monCotl_Lock != null && currSitData.monCotl_Lock.gameObject.activeSelf) //这里为之后加对象池铺垫
{
@@ -271,6 +317,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
frameData = new FrameData_ChangeAutoTarget
{
targetGuid = currSitData.monCotl_Lock.guid,
+ targetPostName = currSitData.monCotl_Lock_Position.name,
}
};
@@ -435,14 +482,29 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
SetSitTurretRotame(sitPosData, angle);
}
}
+ //public void SyncGameData_Rotate(SyncGameData syncGameData)
+ //{
+ // if (syncGameData.sitPos != currSitData.posID)
+ // {
+ // var rotateData = JsonConvert.DeserializeObject(syncGameData.frameData.ToString());
+ // SetSitTurretRotame(list_Sits[syncGameData.sitPos], rotateData.angle, false);
+ // }
+ //}
+
+ ///
+ /// 优化过的
+ ///
public void SyncGameData_Rotate(SyncGameData syncGameData)
{
if (syncGameData.sitPos != currSitData.posID)
{
- var rotateData = JsonConvert.DeserializeObject(syncGameData.frameData.ToString());
- SetSitTurretRotame(list_Sits[syncGameData.sitPos], rotateData.angle, false);
+ var rotateData = FrameDataParser.Parse(syncGameData.frameData);
+ if (rotateData != null)
+ SetSitTurretRotame(list_Sits[syncGameData.sitPos], rotateData.angle, false);
}
}
+
+
float frameTime = 0;
//IEnumerator RotateIE(SitPosData sitPosData, Quaternion qua)
//{
@@ -590,12 +652,27 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
private void CancelLock(SitPosData posData) { posData.monCotl_Lock = null; posData.lockFX.gameObject.SetActive(false); }
private void CancelLock() { currSitData.monCotl_Lock = null; currSitData.lockFX.gameObject.SetActive(false); }
+ //public void SyncGameData_FireBullit(SyncGameData syncGameData)
+ //{
+ // if (syncGameData.sitPos != currSitData.posID)
+ // {
+ // var fireBullet = JsonConvert.DeserializeObject(syncGameData.frameData.ToString());
+ // FireBullit(list_Sits[syncGameData.sitPos], fireBullet.angle, fireBullet.isSanShe, fireBullet.auto, fireBullet.isSuoDing, fireBullet.twoRTruuect, false);
+ // }
+ //}
+
+ ///
+ /// ai优化过的
+ ///
+ ///
public void SyncGameData_FireBullit(SyncGameData syncGameData)
{
if (syncGameData.sitPos != currSitData.posID)
{
- var fireBullet = JsonConvert.DeserializeObject(syncGameData.frameData.ToString());
- FireBullit(list_Sits[syncGameData.sitPos], fireBullet.angle, fireBullet.isSanShe, fireBullet.auto, fireBullet.isSuoDing, fireBullet.twoRTruuect, false);
+ var fireBullet = FrameDataParser.Parse(syncGameData.frameData);
+ if (fireBullet != null)
+ FireBullit(list_Sits[syncGameData.sitPos], fireBullet.angle, fireBullet.isSanShe,
+ fireBullet.auto, fireBullet.isSuoDing, fireBullet.twoRTruuect, false);
}
}
@@ -606,6 +683,15 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
{
var fireBullet = JsonConvert.DeserializeObject(syncGameData.frameData.ToString());
list_Sits[syncGameData.sitPos].monCotl_Lock = CreateFishManager.Instance.fishDatas_hashCodekey[fireBullet.targetGuid];
+ var va = list_Sits[syncGameData.sitPos].monCotl_Lock.GetComponentsInChildren();
+ foreach (var item in va)
+ {
+ if (item.name== fireBullet.targetPostName)
+ {
+ list_Sits[syncGameData.sitPos].monCotl_Lock_Position = item.transform;
+
+ }
+ }
list_Sits[syncGameData.sitPos].isLock = true;
}
}
@@ -703,6 +789,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
protected override void OnShow(object args = null)
{
base.OnShow(args);
+ LoadResources();
//UIManager.Instance.ShowBoard("太好看了");
var v = JsonConvert.DeserializeObject>(args.ToString());
if (v.arguments.Count > 0)
@@ -746,8 +833,8 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
{
base.OnHide();
- WebSocketSendList.LeaveRoom(GameManager.Instance.gameData.currRoomData.roomId, currSitData.user);
- CreateFishManager.Instance.ExitRoom();
+
+ UnLoadResources();
SceneManager.UnloadSceneAsync(sceneName);
WebSocketManager.Instance.Close(SocketType.game);
diff --git a/Assets/MyGame/aa/UI/Game/HHWK/GameMainPanel_HHWK.prefab b/Assets/MyGame/aa/UI/Game/HHWK/GameMainPanel_HHWK.prefab
index 3a6eb979c..821745709 100644
--- a/Assets/MyGame/aa/UI/Game/HHWK/GameMainPanel_HHWK.prefab
+++ b/Assets/MyGame/aa/UI/Game/HHWK/GameMainPanel_HHWK.prefab
@@ -16,7 +16,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &2596314787833613557
RectTransform:
m_ObjectHideFlags: 0
@@ -31,9 +31,10 @@ RectTransform:
m_Children:
- {fileID: 247534609986168792}
- {fileID: 3335822488063611215}
- - {fileID: 8137882210695339111}
- {fileID: 1550374269597353536}
+ - {fileID: 8137882210695339111}
- {fileID: 1896844438682953564}
+ - {fileID: 6019973562106112602}
m_Father: {fileID: 8080891624328096898}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@@ -57,6 +58,8 @@ MonoBehaviour:
posID: 0
tMP_TurretConsumeNum: {fileID: 1936895822053395963}
tMP_GoldNum: {fileID: 3686109306733015897}
+ btn_TurretAdd: {fileID: 3259903529318841474}
+ btn_TurretMinus: {fileID: 7624060511741833451}
goldNum: 0
consumeGoldNum: 0
list_Turrets:
@@ -65,8 +68,9 @@ MonoBehaviour:
currentTurretID: 0
currentTurret: {fileID: 0}
monCotl_Lock: {fileID: 0}
+ monCotl_Lock_Position: {fileID: 0}
isLock: 0
- lockFX: {fileID: 8493845273903627592}
+ lockFX: {fileID: 983674104087935303}
skeletonAnimation: {fileID: 8963507107098758038}
old_CurrAnimation: {fileID: 0}
tra_CurrTurret: {fileID: 0}
@@ -258,7 +262,7 @@ RectTransform:
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m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
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m_Component:
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m_PersistentCalls:
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@@ -565,82 +690,6 @@ MonoBehaviour:
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diff --git a/Assets/MyGame/aa/UI/Home/Sub/SelectGameLeave/SelectGameLeave_DefaultUIItem.cs b/Assets/MyGame/aa/UI/Home/Sub/SelectGameLeave/SelectGameLeave_DefaultUIItem.cs
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+++ b/Assets/MyGame/aa/UI/Home/Sub/SelectGameLeave/SelectGameLeave_DefaultUIItem.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class SelectGameLeave_DefaultUIItem : MonoBehaviour
+{
+ public TextMeshProUGUI tMP_Name;
+ public Image sprite_Avatar;
+ public TextMeshProUGUI tMP_GoldCount;
+ public TextMeshProUGUI tMP_DiamodCount;
+ public Button btn_StartQuickly;
+ public Button btn_FanHui;
+ public Button btn_SheZhi;
+}
diff --git a/Assets/MyGame/aa/UI/Home/Sub/SelectGameLeave/SelectGameLeave_DefaultUIItem.cs.meta b/Assets/MyGame/aa/UI/Home/Sub/SelectGameLeave/SelectGameLeave_DefaultUIItem.cs.meta
new file mode 100644
index 000000000..4e4cdc2a9
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diff --git a/Assets/MyGame/aa/UI/Home/Sub/SelectRoomPanel.prefab b/Assets/MyGame/aa/UI/Home/Sub/SelectRoomPanel.prefab
index 7faa041ed..1bf3fea10 100644
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- component: {fileID: 2915527499372953596}
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+ m_Name: SelectRoomLV3_HHWK_5
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@@ -191918,6 +198583,81 @@ CanvasRenderer:
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diff --git a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_SelectRoomLevelPanel.cs b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_SelectRoomLevelPanel.cs
index d72ffe5f6..0bd6d348e 100644
--- a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_SelectRoomLevelPanel.cs
+++ b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_SelectRoomLevelPanel.cs
@@ -16,13 +16,6 @@ public enum GameType
XJMH = 4,
HHWK = 5,
}
-[Serializable]
-public class BG_SelectRoom
-{
- public string name;
- public GameType gameType;
- public Sprite sprite;
-}
public class UIHome_BY_SelectRoomLevelPanel : SubUIBase
{
@@ -35,34 +28,18 @@ public class UIHome_BY_SelectRoomLevelPanel : SubUIBase
public Button MySelectRoom1;
public Button MySelectRoom2;
public Button MySelectRoom3;
+
+ public GameObject ui_Default;
+ SelectGameLeave_DefaultUIItem currUIDefault;
public UIHome_BY_MySelectRoomPanel panel_UIHome_BY_MySelectRoomPenel;
public GameType currGameType;
- public List bG_SelectRooms=new List();
- public Image img_BG;
int leave = 1;
public bool isMySelectRoom=false;
public override void Awake()
{
base.Awake();
WebSocketManager.Instance.Connect(SocketType.room);
- MySelectRoom1.onClick.AddListener(() =>
- {
- isMySelectRoom=true;
- leave = 1;
- OnSelectRoom(leave);
- });
- MySelectRoom2.onClick.AddListener(() =>
- {
- isMySelectRoom = true;
- leave = 2;
- OnSelectRoom(leave);
- });
- MySelectRoom3.onClick.AddListener(() =>
- {
- isMySelectRoom=true;
- leave = 3;
- OnSelectRoom(leave);
- });
+
SelectRoom1.onClick.AddListener(() =>
{
//StartGame(currGameType);
@@ -133,17 +110,45 @@ public class UIHome_BY_SelectRoomLevelPanel : SubUIBase
GameManager.Instance.gameData.currGameType = currGameType;
if (currGameType!= GameType.JQQD)
{
- SelectRoom1.transform.GetChild(((int)currGameType)+1).gameObject.SetActive(true);
- SelectRoom2.transform.GetChild(((int)currGameType) + 1).gameObject.SetActive(true);
- SelectRoom3.transform.GetChild(((int)currGameType) + 1).gameObject.SetActive(true);
- }
- foreach (var item in bG_SelectRooms)
- {
- if (item.gameType==currGameType)
+ GameObject LV1 = SelectRoom1.transform.GetChild(((int)currGameType)).gameObject;
+ LV1.SetActive(true);
+ MySelectRoom1 = LV1.transform.GetChild(0).GetComponent