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{fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 1 moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1044009816677565 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab index 3b12d54d2..e83f1c9f5 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab @@ -182,16 +182,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 12016 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 1 moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1255429736181811 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab index f1bc5c3a2..7772d5ed3 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab @@ -273,7 +273,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -286,13 +286,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12015 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1884890488517839 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab index bcc343e1f..fa190c015 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab @@ -234,7 +234,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -247,13 +247,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12012 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1795071719860704 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab index 6ad3835a4..6049e4592 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab @@ -45,7 +45,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -58,13 +58,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12013 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1132027008156180 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab index c8a1c6b05..2883e9933 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab @@ -58,16 +58,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 12010 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 1 moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1184502978110074 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab index 0703096be..72cfb8d6d 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab @@ -92,16 +92,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 12017 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 1 moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1725329062678283 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab index e52e03d5e..ab0cffab0 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab @@ -4818,7 +4818,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -4831,13 +4831,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12018 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1449117207360349 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_111.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_111.prefab index 76ce6d879..a874f3557 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_111.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_111.prefab @@ -2519,16 +2519,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 12019 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 1 moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1691579565554018 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_112.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_112.prefab index 6c2b0d9e2..56a7adb94 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_112.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_112.prefab @@ -9935,17 +9935,28 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 12024 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u9ED1\u6D1E\u98DE\u8239" + tMP_CurrBossScore: {fileID: 0} + currBossScoreValue: 0 + bossScoreValue: 0 + poolNum: 0 + prizeCount: 0 + ZhuCam: {fileID: 0} + isDieFish: 0 + dieTime: 3 --- !u!1 &1686538788857643 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_113.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_113.prefab index 1ec28c5bd..41f36f827 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_113.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_113.prefab @@ -58,17 +58,28 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 12023 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u5C0F\u4E11\u6251\u514B" + tMP_CurrBossScore: {fileID: 0} + currBossScoreValue: 0 + bossScoreValue: 0 + poolNum: 0 + prizeCount: 0 + ZhuCam: {fileID: 0} + isDieFish: 0 + dieTime: 3 --- !u!1 &1510349609859810 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_114.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_114.prefab index 283daaa65..2a3a94f34 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_114.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_114.prefab @@ -58,17 +58,28 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 12022 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u5E78\u8FD0\u98DE\u789F" + tMP_CurrBossScore: {fileID: 0} + currBossScoreValue: 0 + bossScoreValue: 0 + poolNum: 0 + prizeCount: 0 + ZhuCam: {fileID: 0} + isDieFish: 0 + dieTime: 3 --- !u!1 &1420488802914014 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_115.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_115.prefab index 2758b33b9..377c587ef 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_115.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_115.prefab @@ -4768,17 +4768,28 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 12034 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u70C8\u7130\u98CE\u66B4" + tMP_CurrBossScore: {fileID: 0} + currBossScoreValue: 0 + bossScoreValue: 0 + poolNum: 0 + prizeCount: 0 + ZhuCam: {fileID: 0} + isDieFish: 0 + dieTime: 3 --- !u!1 &1051144311364905 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2.prefab index feef59a33..56393a4d8 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2.prefab @@ -150,7 +150,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -163,13 +163,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12001 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1595304841115646 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2000.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2000.prefab index 0827ffd5a..da5a451ba 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2000.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_2000.prefab @@ -268,17 +268,28 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 0 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u5973\u9F99\u738B" + tMP_CurrBossScore: {fileID: 0} + currBossScoreValue: 0 + bossScoreValue: 0 + poolNum: 0 + prizeCount: 0 + ZhuCam: {fileID: 0} + isDieFish: 0 + dieTime: 3 --- !u!1 &1906073984553799 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3.prefab index 0120355ca..ead6ca65f 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3.prefab @@ -45,7 +45,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -58,13 +58,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12006 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1336747816721637 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3000.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3000.prefab index 471ff39e9..931aa9fa3 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3000.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_3000.prefab @@ -392,17 +392,28 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 0 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u673A\u68B0\u874E" + tMP_CurrBossScore: {fileID: 0} + currBossScoreValue: 0 + bossScoreValue: 0 + poolNum: 0 + prizeCount: 0 + ZhuCam: {fileID: 0} + isDieFish: 0 + dieTime: 3 --- !u!1 &1966902332286633 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_31.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_31.prefab index a85233b81..72c971880 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_31.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_31.prefab @@ -4988,7 +4988,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -5001,13 +5001,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12021 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1846468676422031 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_32.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_32.prefab index c5454af02..68955167b 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_32.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_32.prefab @@ -2403,7 +2403,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -2416,13 +2416,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12020 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1108378699968777 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4.prefab index 75b6b4c91..4fcaf57db 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4.prefab @@ -150,7 +150,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -163,13 +163,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12003 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1479081812760233 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4000.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4000.prefab index 48e260946..6fcdaa15b 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4000.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_4000.prefab @@ -111037,17 +111037,28 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 12029 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u661F\u9645\u5DE1\u822A" + tMP_CurrBossScore: {fileID: 0} + currBossScoreValue: 0 + bossScoreValue: 0 + poolNum: 0 + prizeCount: 0 + ZhuCam: {fileID: 0} + isDieFish: 0 + dieTime: 3 --- !u!1 &1674767965698531 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5.prefab index 0ef934709..539cbd265 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5.prefab @@ -163,16 +163,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 12009 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 1 moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1870431410166554 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5000.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5000.prefab index 228e2ef76..b9d686824 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5000.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_5000.prefab @@ -54273,17 +54273,28 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 0 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u7834\u574F\u7403" + tMP_CurrBossScore: {fileID: 0} + currBossScoreValue: 0 + bossScoreValue: 0 + poolNum: 0 + prizeCount: 0 + ZhuCam: {fileID: 0} + isDieFish: 0 + dieTime: 3 --- !u!1 &1140020597219083 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6.prefab index 642023606..3361ac860 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6.prefab @@ -130,7 +130,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -143,13 +143,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12005 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1708309997000407 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6000.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6000.prefab index 126851b2f..ac3fd87bc 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6000.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_6000.prefab @@ -173943,17 +173943,28 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 - fishTypeID: + fishTypeID: 12031 currState: 0 HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 is3D: 0 forwordXYZ: + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u5E78\u8FD0\u8F6E" + tMP_CurrBossScore: {fileID: 0} + currBossScoreValue: 0 + bossScoreValue: 0 + poolNum: 0 + prizeCount: 0 + ZhuCam: {fileID: 0} + isDieFish: 0 + dieTime: 3 --- !u!1 &1859942215565796 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_7.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_7.prefab index 40fa65fc8..99a36d75a 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_7.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_7.prefab @@ -45,7 +45,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -58,13 +58,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12007 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1563192231362970 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab index 6126f9261..8dbdd327a 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab @@ -235,7 +235,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -248,10 +248,16 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12008 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab index ac2447060..7f7b25e5d 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab @@ -2548,7 +2548,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5e5dca86a57fe2144a34f1f2ddb93962, type: 3} m_Name: m_EditorClassIdentifier: - hashCode: + guid: monsterData: die_Score: 0 isDie: 0 @@ -2561,13 +2561,19 @@ MonoBehaviour: pathList: skeleton: {fileID: 0} isSpine: 1 + fishTypeID: 12002 currState: 0 - effect_Hurt: {fileID: 0} HP: 5 effect_Die: {fileID: 0} + effect_DieAward: {fileID: 0} isMove: 1 + is3D: 0 + forwordXYZ: + fishenum: 1 + moveTime: 0 isyz: 0 yzID: + isRotate: 1 --- !u!1 &1897836496076248 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/HHWK/爆奖/f4by_settle_tbl/F4BY_Settle_TBL_0_SkeletonData.asset.meta b/Assets/Framework/AA.meta similarity index 52% rename from Assets/Art/HHWK/爆奖/f4by_settle_tbl/F4BY_Settle_TBL_0_SkeletonData.asset.meta rename to Assets/Framework/AA.meta index 3499de7fd..47f137f7b 100644 --- a/Assets/Art/HHWK/爆奖/f4by_settle_tbl/F4BY_Settle_TBL_0_SkeletonData.asset.meta +++ b/Assets/Framework/AA.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: 92b41a841b4f1b5489dd5f706d3ac6de -NativeFormatImporter: +guid: 7869f32c05eacac4a91f8018cc9cc875 +folderAsset: yes +DefaultImporter: externalObjects: {} - mainObjectFileID: 11400000 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Framework/AA/AAResourceManager.cs b/Assets/Framework/AA/AAResourceManager.cs new file mode 100644 index 000000000..47d6b920e --- /dev/null +++ b/Assets/Framework/AA/AAResourceManager.cs @@ -0,0 +1,93 @@ +using System; +using System.Collections.Generic; +using System.Threading.Tasks; +using UnityEngine.AddressableAssets; +using static UnityEngine.AddressableAssets.Addressables; + +/// +/// AAResourceManager +/// 通用的 Addressables (aa包) 资源管理器,用于统一管理游戏资源的加载和卸载。 +/// 通过标签 (Label) + 当前游戏类型 (GameType) 来筛选资源, +/// 并使用映射字典 (name → id) 将资源绑定到对应的 ID,方便后续查找和使用。 +/// +public static class AAResourceManager +{ + /// + /// 加载资源并存入目标字典 + /// + /// 资源类型 (例如 GameObject, AudioClip, Sprite, SkeletonDataAsset) + /// Addressables 标签,用于筛选资源 + /// 映射字典 (资源名 → ID),用于将资源绑定到唯一 ID + /// 目标字典 (ID → 资源),存放加载后的资源 + /// 可选回调,在资源加载完成时执行 (例如绑定对象池) + /// + /// - 使用 Addressables.LoadAssetsAsync 按标签和游戏类型加载资源 + /// - 将资源存入 targetDic,键为映射字典中的 ID + /// - 可选执行 onLoaded 回调,例如 Prefab 加入对象池 + /// - 最后释放 handle,避免内存泄漏 + /// + public static async Task LoadAssets( + string label, + Dictionary mappingDic, + Dictionary targetDic, + Action onLoaded = null) + where T : UnityEngine.Object + { + // 构建 keys:标签 + 当前游戏类型 + var keys = new List { label, GameManager.Instance.gameData.currGameType.ToString() }; + + // 异步加载资源 + var handle = Addressables.LoadAssetsAsync(keys, asset => + { + // 根据资源名查找对应 ID + if (mappingDic.TryGetValue(asset.name, out int id)) + { + targetDic[id] = asset; // 存入目标字典 + onLoaded?.Invoke(asset, id); // 执行回调 + } + }, MergeMode.Intersection); + + await handle.Task; + + // 释放句柄,避免内存泄漏 + Addressables.Release(handle); + } + + /// + /// 卸载资源并从目标字典移除 + /// + /// 资源类型 (例如 GameObject, AudioClip, Sprite, SkeletonDataAsset) + /// Addressables 标签,用于筛选资源 + /// 映射字典 (资源名 → ID),用于查找对应 ID + /// 目标字典 (ID → 资源),存放已加载的资源 + /// + /// - 使用 Addressables.LoadAssetsAsync 获取当前标签下的资源列表 + /// - 遍历资源,查找对应 ID 并从 targetDic 移除 + /// - 最后释放 handle,避免内存泄漏 + /// + public static async Task UnloadAssets( + string label, + Dictionary mappingDic, + Dictionary targetDic) + where T : UnityEngine.Object + { + // 构建 keys:标签 + 当前游戏类型 + var keys = new List { label, GameManager.Instance.gameData.currGameType.ToString() }; + + // 异步加载资源列表(仅用于获取引用) + var handle = Addressables.LoadAssetsAsync(keys, null, MergeMode.Intersection); + await handle.Task; + + // 遍历资源并移除对应条目 + foreach (var asset in handle.Result) + { + if (mappingDic.TryGetValue(asset.name, out int id)) + { + targetDic.Remove(id); + } + } + + // 释放句柄,避免内存泄漏 + Addressables.Release(handle); + } +} diff --git a/Assets/Framework/AA/AAResourceManager.cs.meta b/Assets/Framework/AA/AAResourceManager.cs.meta new file mode 100644 index 000000000..0e09cc9e0 --- /dev/null +++ b/Assets/Framework/AA/AAResourceManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 18852f331ebfd804999b378e8fce13da +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Framework/Pool/Pool.cs b/Assets/Framework/Pool/Pool.cs index 1ce7da33b..10c1b1249 100644 --- a/Assets/Framework/Pool/Pool.cs +++ b/Assets/Framework/Pool/Pool.cs @@ -7,22 +7,28 @@ public class PoolData { public GameObject fatherObj; public List poolList; - public PoolData(GameObject obj,GameObject poolParent) + public PoolData(GameObject obj,GameObject poolParent,int id) { fatherObj = new GameObject(obj.name); fatherObj.transform.parent = poolParent.transform; poolList = new List(); - PushObj(obj); + PushObj(obj,id); } + public void PushObj(GameObject obj,int id) + { + obj.SetActive(false); + obj = GameObject.Instantiate(obj); + obj.name = id.ToString(); + poolList.Add(obj); + obj.transform.parent = fatherObj.transform; + } public void PushObj(GameObject obj) { - obj = GameObject.Instantiate(obj); poolList.Add(obj); obj.transform.parent = fatherObj.transform; obj.SetActive(false); } - public GameObject GetObj() { GameObject obj; @@ -32,6 +38,21 @@ public class PoolData obj.transform.parent = null; return obj; } + /// + /// 清理当前池子,销毁所有对象并释放父节点 + /// + public void Clear() + { + foreach (var obj in poolList) + { + if (obj != null) + GameObject.Destroy(obj); + } + poolList.Clear(); + + if (fatherObj != null) + GameObject.Destroy(fatherObj); + } } public class Pool : Singleton @@ -50,10 +71,10 @@ public class Pool : Singleton else { GameObject temp = FishResourcesData.GetFishPrefab(id); - if (rotation == Quaternion.identity) - { - rotation = temp.transform.rotation; - } + //if (rotation == Quaternion.identity) + //{ + // rotation = temp.transform.rotation; + //} obj = Object.Instantiate(temp, position, rotation) as GameObject;//没有就读取一个,不用存入字典 obj.name = id.ToString(); } @@ -67,11 +88,20 @@ public class Pool : Singleton obj = dic[id].GetObj(); obj.transform.position = position;//实例化时候的参数传过来 obj.transform.rotation = rotation;//同上 + obj.transform.SetParent(parent); } else { - obj = Object.Instantiate(FishResourcesData.GetFishPrefab(id), position, rotation) as GameObject;//没有就读取一个,不用存入字典 + //GameObject temp = FishResourcesData.GetFishPrefab(id); + //if (rotation == Quaternion.identity) + //{ + // rotation = temp.transform.rotation; + //} + obj = Object.Instantiate(FishResourcesData.GetFishPrefab(id), position, rotation,parent) as GameObject;//没有就读取一个,不用存入字典 + obj.SetActive(true); + obj.name = id.ToString(); + } return obj; } @@ -90,39 +120,33 @@ public class Pool : Singleton } else { - dic.Add(id, new PoolData(obj, poolObj) { }); + //dic.Add(id, new PoolData(obj, poolObj) { }); + GameObject.Destroy(obj); } } return obj; } - public async void Return(GameObject obj, float time)//隐藏掉 + + //public void Clear()//切换场景时将所有缓存清除 + //{ + // dic.Clear(); + // poolObj = null; + //} + /// + /// 清理所有池子,销毁对象并释放资源 + /// + public void Clear() { - await ReturnAsync(obj,time); - } - public async Task ReturnAsync(GameObject obj,float time)//隐藏掉 - { - await Task.Delay((int)(time * 1000)); - if (obj.activeSelf) + foreach (var kv in dic.Values) { - if (poolObj == null) - { - poolObj = new GameObject("pool"); - } - int id = int.Parse(obj.name); - if (dic.ContainsKey(id))//如果找到了这个名字 - { - dic[id].PushObj(obj); - } - else - { - dic.Add(id, new PoolData(obj, poolObj) { }); - } + kv.Clear(); } - return obj; - } - public void Clear()//切换场景时将所有缓存清除 - { dic.Clear(); - poolObj = null; + + if (poolObj != null) + { + GameObject.Destroy(poolObj); + poolObj = null; + } } } diff --git a/Assets/Art/HHWK/爆奖/f4by_settle_tbl/F4BY_Settle_TBL_1_SkeletonData.asset.meta b/Assets/Framework/Tool/Animation.meta similarity index 52% rename from Assets/Art/HHWK/爆奖/f4by_settle_tbl/F4BY_Settle_TBL_1_SkeletonData.asset.meta rename to Assets/Framework/Tool/Animation.meta index 59e47ec37..832195356 100644 --- a/Assets/Art/HHWK/爆奖/f4by_settle_tbl/F4BY_Settle_TBL_1_SkeletonData.asset.meta +++ b/Assets/Framework/Tool/Animation.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: 78b7a5aa16bd182409628cd3a03e0eed -NativeFormatImporter: +guid: d5d425136cef53c4b96119a051acee9d +folderAsset: yes +DefaultImporter: externalObjects: {} - mainObjectFileID: 11400000 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Framework/EditorTool/Editor.meta b/Assets/Framework/Tool/Animation/Editor.meta similarity index 100% rename from Assets/Framework/EditorTool/Editor.meta rename to Assets/Framework/Tool/Animation/Editor.meta diff --git a/Assets/Framework/EditorTool/Editor/AnimatorClipCreate.cs b/Assets/Framework/Tool/Animation/Editor/AnimatorClipCreate.cs similarity index 100% rename from Assets/Framework/EditorTool/Editor/AnimatorClipCreate.cs rename to Assets/Framework/Tool/Animation/Editor/AnimatorClipCreate.cs diff --git a/Assets/Framework/EditorTool/Editor/AnimatorClipCreate.cs.meta b/Assets/Framework/Tool/Animation/Editor/AnimatorClipCreate.cs.meta similarity index 100% rename from Assets/Framework/EditorTool/Editor/AnimatorClipCreate.cs.meta rename to Assets/Framework/Tool/Animation/Editor/AnimatorClipCreate.cs.meta diff --git a/Assets/Framework/Tool/Animation/Editor/AnimatorLinkWindow.cs b/Assets/Framework/Tool/Animation/Editor/AnimatorLinkWindow.cs new file mode 100644 index 000000000..295eb858a --- /dev/null +++ b/Assets/Framework/Tool/Animation/Editor/AnimatorLinkWindow.cs @@ -0,0 +1,196 @@ +using UnityEngine; +using UnityEditor; +using UnityEditor.Animations; +using UnityEditorInternal; +using System.Collections.Generic; +using AnimatorController = UnityEditor.Animations.AnimatorController; + +public class AnimatorLinkWindow : EditorWindow +{ + private AnimatorController animatorController; + private List clips = new List(); + private ReorderableList reorderableList; + + // 排版参数 + private int statesPerColumn = 5; + private float horizontalSpacing = 200f; + private float verticalSpacing = 80f; + + [MenuItem("Tools/Animator Link Window")] + public static void ShowWindow() + { + GetWindow("Animator Linker"); + } + + private void OnEnable() + { + reorderableList = new ReorderableList(clips, typeof(AnimationClip), true, true, true, true); + + reorderableList.drawHeaderCallback = (Rect rect) => + { + EditorGUI.LabelField(rect, "Animation Clips (可拖拽排序)"); + }; + + reorderableList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => + { + clips[index] = (AnimationClip)EditorGUI.ObjectField( + new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight), + clips[index], typeof(AnimationClip), false); + }; + + reorderableList.onAddCallback = (ReorderableList list) => + { + clips.Add(null); + }; + + reorderableList.onRemoveCallback = (ReorderableList list) => + { + clips.RemoveAt(list.index); + }; + } + private Vector2 scrollPos; + private void OnGUI() + { + + GUILayout.Label("Animator Controller", EditorStyles.boldLabel); + animatorController = (AnimatorController)EditorGUILayout.ObjectField( + "Controller", animatorController, typeof(AnimatorController), false); + + GUILayout.Space(10); + + // 排版参数输入框 + statesPerColumn = EditorGUILayout.IntField("每列多少个状态", statesPerColumn); + horizontalSpacing = EditorGUILayout.FloatField("同列水平间隔", horizontalSpacing); + verticalSpacing = EditorGUILayout.FloatField("列与列垂直间隔", verticalSpacing); + // 开始滚动区域 + scrollPos = EditorGUILayout.BeginScrollView(scrollPos); + GUILayout.Space(10); + + reorderableList.DoLayoutList(); + EditorGUILayout.EndScrollView(); // 结束滚动区域 + + Rect dropArea = GUILayoutUtility.GetRect(0.0f, 50.0f, GUILayout.ExpandWidth(true)); + GUI.Box(dropArea, "拖拽 AnimationClip 到这里 (支持多选)"); + HandleDragAndDrop(dropArea); + + GUILayout.Space(10); + if (GUILayout.Button("生成状态并连线")) + { + GenerateStatesAndTransitions(); + } + + } + + private void HandleDragAndDrop(Rect dropArea) + { + Event evt = Event.current; + if (!dropArea.Contains(evt.mousePosition)) return; + + switch (evt.type) + { + case EventType.DragUpdated: + case EventType.DragPerform: + if (DragAndDrop.objectReferences.Length > 0) + { + DragAndDrop.visualMode = DragAndDropVisualMode.Copy; + + if (evt.type == EventType.DragPerform) + { + DragAndDrop.AcceptDrag(); + foreach (Object obj in DragAndDrop.objectReferences) + { + if (obj is AnimationClip clip) + { + clips.Add(clip); + } + } + Debug.Log($"已添加 {DragAndDrop.objectReferences.Length} 个动画"); + } + } + Event.current.Use(); + break; + } + } + + private void GenerateStatesAndTransitions() + { + if (animatorController == null) + { + Debug.LogError("请先指定 AnimatorController"); + return; + } + if (clips.Count == 0) + { + Debug.LogError("请至少添加一个 AnimationClip"); + return; + } + + var rootStateMachine = animatorController.layers[0].stateMachine; + + // 判断是否已有状态 + if (rootStateMachine.states.Length > 0) + { + int option = EditorUtility.DisplayDialogComplex( + "已有状态", + "当前 AnimatorController 已经有状态,是否清空后重新生成?", + "清空并重新生成", + "从尾部继续添加", + "取消" + ); + + if (option == 0) + { + // 清空 + rootStateMachine.states = new ChildAnimatorState[0]; + } + else if (option == 2) + { + // 取消 + return; + } + // option == 1 表示从尾部继续添加,不清空 + } + + AnimatorState prevState = null; + if (rootStateMachine.states.Length > 0) + { + // 如果已有状态,从最后一个开始连线 + prevState = rootStateMachine.states[rootStateMachine.states.Length - 1].state; + } + + int existingCount = rootStateMachine.states.Length; + + for (int i = 0; i < clips.Count; i++) + { + var clip = clips[i]; + if (clip == null) continue; + + // ✅ 计算偏移量:已有状态数量 + 新的索引 + int index = existingCount + i; + int col = index / statesPerColumn; + int row = index % statesPerColumn; + + var state = rootStateMachine.AddState( + clip.name, + new Vector3(col * horizontalSpacing, row * verticalSpacing, 0) + ); + state.motion = clip; + + if (prevState != null) + { + var transition = prevState.AddTransition(state); + transition.hasExitTime = true; + transition.exitTime = 1f; + transition.duration = 0f; + } + + prevState = state; + } + + + Debug.Log("生成完成:已按顺序创建状态并排版连线"); + } + + + +} diff --git a/Assets/Framework/Tool/Animation/Editor/AnimatorLinkWindow.cs.meta b/Assets/Framework/Tool/Animation/Editor/AnimatorLinkWindow.cs.meta new file mode 100644 index 000000000..e38c23757 --- /dev/null +++ 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{fileID: 5798004673938282113} + - {fileID: 1184862095} + - {fileID: 1663842063} diff --git a/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs b/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs index 381549a41..22c513c0b 100644 --- a/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs +++ b/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs @@ -197,9 +197,13 @@ public class MonsterContral : MonoBehaviour fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType; // 路径结束后自动销毁 - Pool.Instance.Return(gameObject, time); + StartCoroutine(yanchi(gameObject,time)); + } + public IEnumerator yanchi(GameObject obj,float time) + { + yield return new WaitForSeconds(time); + Pool.Instance.Return(gameObject); } - // ================================================================ // 状态机 // ================================================================ @@ -317,7 +321,7 @@ public class MonsterContral : MonoBehaviour transform.position = next; } - + public bool isRotate=true; /// /// 根据 forwordXYZ 字段将物体朝向目标点方向。 /// 为空时 2D 鱼用 up,3D 鱼用 forward。 @@ -325,6 +329,10 @@ public class MonsterContral : MonoBehaviour /// 下一帧目标位置 private void ApplyFacingDirection(Vector2 nextPos) { + if (!isRotate) + { + return; + } Vector2 toNext = nextPos - (Vector2)transform.position; Vector2 fromNext = (Vector2)transform.position - nextPos; @@ -391,6 +399,7 @@ public class MonsterContral : MonoBehaviour { AudioManager.Instance.PlayerFX(res.dieAudio[0]); } + CreateFishManager.Instance.DieFishList(guid); Pool.Instance.Return(gameObject); //Destroy(gameObject); } diff --git a/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs b/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs index f6c70ab63..732e75053 100644 --- a/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs +++ b/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs @@ -28,6 +28,7 @@ public class MonsterControl_BossBase : MonsterContral public override void Awake() { base.Awake(); + isRotate = false; ZhuCam = GameManager.Instance.ZhuCam; } @@ -133,9 +134,11 @@ public class MonsterControl_BossBase : MonsterContral } } + public bool isDieFish=false; public override void DieFish(RoomKillNotice obj = null) { - + isDieFish = true; + CreateFishManager.Instance.DieFishList(guid); GameManager.Instance.cameraShake.ShakePresets.Explosion2D(3f, 4f, 1f); if (obj != null) { @@ -151,7 +154,6 @@ public class MonsterControl_BossBase : MonsterContral int index = Random.Range(0, v.Count); AudioManager.Instance.PlayerFX(v[index]); } - Pool.Instance.Return(gameObject); } @@ -175,24 +177,24 @@ public class MonsterControl_BossBase : MonsterContral case GameType.defaultPanel: break; case GameType.FLZY: - { - AsyncOperationHandle handle = Addressables.LoadAssetAsync("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png"); - await handle.Task; - Sprite sprite = handle.Result; - CreateFishManager.Instance. currGameType.subUIManager.ShowBoardBoss(sprite, bossName); + //{ + // AsyncOperationHandle handle = Addressables.LoadAssetAsync("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png"); + // await handle.Task; + // Sprite sprite = handle.Result; + // CreateFishManager.Instance. currGameType.subUIManager.ShowBoardBoss(sprite, bossName); - } + //} break; case GameType.TGXX: //还没有写呢 - { - AsyncOperationHandle handle = Addressables.LoadAssetAsync("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png"); - await handle.Task; - Sprite sprite = handle.Result; - CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName); + //{ + // AsyncOperationHandle handle = Addressables.LoadAssetAsync("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png"); + // await handle.Task; + // Sprite sprite = handle.Result; + // CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName); - } + //} break; case GameType.ZGXQ: @@ -207,13 +209,13 @@ public class MonsterControl_BossBase : MonsterContral } break; case GameType.HHWK: - { - AsyncOperationHandle handle = Addressables.LoadAssetAsync("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png"); - await handle.Task; - Sprite sprite = handle.Result; - CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName); + //{ + // AsyncOperationHandle handle = Addressables.LoadAssetAsync("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png"); + // await handle.Task; + // Sprite sprite = handle.Result; + // CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName); - } + //} break; default: break; @@ -224,16 +226,19 @@ public class MonsterControl_BossBase : MonsterContral public override void OnDisable() { base.OnDisable(); - + if (isDieFish) + { GameManager.Instance.StartCoroutine(yanchidie()); + + } } public float dieTime = 3f; - + public Vector3 v3; IEnumerator yanchidie() { yield return new WaitForSeconds(dieTime); - tMP_CurrBossScore.transform.parent.DOMove(CreateFishManager.Instance.currGameType.currSitData.tMP_GoldNum.transform.position, 0.5f).OnComplete(() => + tMP_CurrBossScore.transform.parent.DOMove(v3, 0.5f).OnComplete(() => { diff --git a/Assets/MyGame/Scripts/Characters/Monster/MonsterMoveLine.cs b/Assets/MyGame/Scripts/Characters/Monster/MonsterMoveLine.cs index 6ac0b80ed..0a3a4bc64 100644 --- a/Assets/MyGame/Scripts/Characters/Monster/MonsterMoveLine.cs +++ b/Assets/MyGame/Scripts/Characters/Monster/MonsterMoveLine.cs @@ -23,10 +23,14 @@ public class MonsterMoveLine public Vector2 end; } - public static async void LoadBezier() + public static async Task LoadBezier() { await LoadBezierTxtAsync("MoveLine"); } + public static async Task UnLoadBezier() + { + await UnLoadBezierTxtAsync("MoveLine"); + } public static async Task LoadSingleBezierTxtAsync(string path) { @@ -65,7 +69,9 @@ public class MonsterMoveLine List keys = new List(); keys.Add(path); keys.Add(GameManager.Instance.gameData.currGameType.ToString()); - AsyncOperationHandle> handles = Addressables.LoadAssetsAsync(keys, null, Addressables.MergeMode.Intersection); + + AsyncOperationHandle> handles = Addressables.LoadAssetsAsync( + keys, null, Addressables.MergeMode.Intersection); await handles.Task; foreach (var text in handles.Result) @@ -93,13 +99,51 @@ public class MonsterMoveLine curve.controlPoints.Add(points[i]); curves.Add(curve); - dic_BezierCurveDatas.Add(curve.name, curve); + + // 改成索引器赋值,避免重复 key 报错 + dic_BezierCurveDatas[curve.name] = curve; } } Debug.Log("曲线读取完成共" + dic_BezierCurveDatas.Count + "条"); } + public static async Task UnLoadBezierTxtAsync(string path) + { + List keys = new List(); + keys.Add(path); + keys.Add(GameManager.Instance.gameData.currGameType.ToString()); + + AsyncOperationHandle> handles = Addressables.LoadAssetsAsync(keys, null, Addressables.MergeMode.Intersection); + await handles.Task; + + foreach (var text in handles.Result) + { + var lines = text.text.Split('\n'); + foreach (var line in lines) + { + if (string.IsNullOrWhiteSpace(line)) continue; + + var parts = line.Split(';'); + string curveName = parts[0]; + + // 如果字典里有该曲线,移除 + if (dic_BezierCurveDatas.ContainsKey(curveName)) + { + dic_BezierCurveDatas.Remove(curveName); + } + + // 从列表中移除对应曲线 + curves.RemoveAll(c => c.name == curveName); + } + } + + // 释放 Addressables 资源 + Addressables.Release(handles); + + Debug.Log("曲线卸载完成,剩余曲线数量:" + dic_BezierCurveDatas.Count); + } + private static Vector2 ParseVector(string s) { var xy = s.Split(','); diff --git a/Assets/MyGame/Scripts/Items/Bullits/BullitMove.cs b/Assets/MyGame/Scripts/Items/Bullits/BullitMove.cs index fd6dc2509..eb53a667b 100644 --- a/Assets/MyGame/Scripts/Items/Bullits/BullitMove.cs +++ b/Assets/MyGame/Scripts/Items/Bullits/BullitMove.cs @@ -176,7 +176,7 @@ public class BullitMove : MonoBehaviour var v2 = GameManager.Instance.gameData.currRoomData; if (true) { - WebSocketSendList.KillFish(v2.roomId, userid,monster.monsterData.fishTypeConfig.fishNumber, monster.guid, GameManager.Instance.gameData.roomJoinNotice.cannonMultiple); + WebSocketSendList.KillFish(v2.roomId, userid,monster.monsterData.fishTypeConfig.fishNumber, monster.guid, (int)CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum); } diff --git a/Assets/MyGame/Scripts/Manager/CreateFishManager.cs b/Assets/MyGame/Scripts/Manager/CreateFishManager.cs index e20b66da5..5bc175e74 100644 --- a/Assets/MyGame/Scripts/Manager/CreateFishManager.cs +++ b/Assets/MyGame/Scripts/Manager/CreateFishManager.cs @@ -15,6 +15,7 @@ using Assets.MyGame.Scripts.Net; using Assets.MyGame.Scripts.Net.API; using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass; using Assets.MyGame.Scripts.Net.APIResponses.Enum; +using Assets.MyGame.Scripts.Net.APIResponses.GameConfig_SubClass; using Assets.MyGame.Scripts.Net.WebResponses; using cfg; using Newtonsoft.Json; @@ -22,11 +23,11 @@ using System; using System.Collections; using System.Collections.Generic; using System.Linq; +using System.Threading.Tasks; using TMPro; using Unity.Collections; using Unity.Jobs; using UnityEngine; -using static UnityEditor.FilePathAttribute; using Random = UnityEngine.Random; /// @@ -58,7 +59,7 @@ public class CreateFishManager : MonoSingleton /// fishArrayNumber → FishArrayConfig(鱼阵配置缓存) private Dictionary fishArrayConfigDic; - /// fishNumber → FishTypeConfig(与 fishDatas 相同来源,供内部高频使用) + /// fishNumber → FishTypeConfig(与 fishDatas 相同来源,供内部使用) private Dictionary fishTypeConfigDic; // ---------------------------------------------------------------- @@ -66,10 +67,10 @@ public class CreateFishManager : MonoSingleton // ---------------------------------------------------------------- /// 全部存活鱼(包含 Boss / 小鱼 / 黄金鱼) - public Dictionary fishDatas_hashCodekey = new Dictionary(); + public Dictionary fishDatas_hashCodekey = new Dictionary(); /// Boss 鱼 - public Dictionary fishDatas_hashCodekey_Boss = new Dictionary(); + public Dictionary fishDatas_hashCodekey_Boss = new Dictionary(); /// 普通 / 黄金 / 特殊鱼(非 Boss) public Dictionary fishDatas_hashCodekey_Small = new Dictionary(); @@ -96,6 +97,8 @@ public class CreateFishManager : MonoSingleton /// 鱼的父节点(保持场景层级整洁) public Transform fishRoot; + /// 鱼的父节点(保持场景层级整洁) + public Transform poolRoot; /// 当前房间可生成鱼列表(与 NativeArray 下标对齐) public List spawnList; @@ -110,28 +113,32 @@ public class CreateFishManager : MonoSingleton /// arrayNumber → 该阵型所有可用生成配置 private Dictionary> yz_FishConfig_Line; /// 列表下标 → arrayNumber(用于随机取阵型) - private Dictionary yz_FishConfig_Line_Dic; + private Dictionary yz_FishConfig_Line_Dic; /// arrayNumber → 列表下标(反向索引) - private Dictionary yz_FishConfig_Line_Dic1; + private Dictionary yz_FishConfig_Line_Dic1; /// 二维列表,与字典保持同步(供随机无重复取阵型用) - private List> yz_FishConfig_Line_List; + private List> yz_FishConfig_Line_List; // ------ Job System NativeArray ------ private NativeArray timers; // 每条鱼的累计计时 private NativeArray frequencies; // 每条鱼的生成间隔 - private NativeArray shouldSpawn; // 1=本帧应尝试生成,0=冷却中 + private NativeArray shouldSpawn; // 1=本帧应尝试生成,0=冷却中 // ------ 各类计时器 ------ - private float bossTimer = 1f; // Boss 刷新倒计时(秒) - private float yzTimer; // 鱼阵刷新倒计时(秒) - private float ptTimer = 3f; // 普通鱼批量启用倒计时(秒) - private int yzCount; // 本轮同时激活阵型数量 - private int ptCount; // 本轮同时启用普通鱼数量 - private int yz_LineCount = 0; // 场景内鱼阵路线总数 + private RoomFishProbabilityConfig bossCreateData; // Boss 创建数据 + private float bossTimer = 999f; // Boss 刷新倒计时(秒) + private RoomFishProbabilityConfig yzCreateData; // 鱼阵创建数据 + private float yzTimer=999f; // 鱼阵刷新倒计时(秒) + private RoomFishProbabilityConfig ptCreateData; // 普通鱼创建数据 + private float ptTimer = 999f; // 普通鱼批量启用倒计时(秒) + private int yzCount; // 本轮同时激活阵型数量 + private int ptCount; // 本轮同时启用普通鱼数量 + private int bossCount; // 本轮同时启用Boss鱼数量 + private int yz_LineCount = 0; // 场景内鱼阵路线总数 /// 是否开启放鱼(false 时 Update 不执行生成逻辑) public bool fangzhu; - + public bool isResources=false; // ================================================================ // 懒加载属性 // ================================================================ @@ -180,17 +187,28 @@ public class CreateFishManager : MonoSingleton // 确保 FishRoot 存在 if (fishRoot == null) fishRoot = new GameObject("FishRoot").transform; - + if (poolRoot == null) + fishRoot = new GameObject("poolRoot").transform; // 监听服务器下发的创鱼事件 EventCenter.Instance.AddEventListener( ConstEventString.SyncGameData_CreateFish, CreateFish); - // 随机初始化计时器,避免所有类型同帧触发 - yzTimer = Random.Range(2f, 6f); - yzCount = Random.Range(2, 5); - ptCount = Random.Range(1, 4); - } + + } + public void InitChuYu() + { + // 随机初始化计时器,避免所有类型同帧触发 + yzCount = Random.Range(yzCreateData.countRange[0], yzCreateData.countRange[1]); + ptCount = Random.Range(ptCreateData.countRange[0], ptCreateData.countRange[1]); + bossCount = Random.Range(ptCreateData.countRange[0], ptCreateData.countRange[1]); + yzTimer = 0.5f ; + ptTimer =0.5f ; + bossTimer = 5f; + //yzTimer = Random.Range(yzCreateData.timeRange[0], yzCreateData.timeRange[1]); + //ptTimer = Random.Range(ptCreateData.timeRange[0], ptCreateData.timeRange[1]); + //bossTimer = Random.Range(bossCreateData.timeRange[0], bossCreateData.timeRange[1]); + } private void OnDestroy() { EventCenter.Instance.RemoveEventListener( @@ -206,6 +224,10 @@ public class CreateFishManager : MonoSingleton private void Update() { + if (!isResources) + { + return; + } // 未初始化 或 未开启放鱼 → 跳过 if (spawnList == null || !fangzhu) return; @@ -214,8 +236,8 @@ public class CreateFishManager : MonoSingleton // ---- 1. 用 Job System 并行更新所有鱼的计时器 ---- var job = new FishSpawnTimerJob { - deltaTime = dt, - timers = timers, + deltaTime = dt, + timers = timers, frequencies = frequencies, shouldSpawn = shouldSpawn, }; @@ -244,11 +266,17 @@ public class CreateFishManager : MonoSingleton bossTimer -= dt; if (bossTimer > 0f) return; - bossTimer = 25f; - + bossTimer = Random.Range(bossCreateData.timeRange[0], bossCreateData.timeRange[1]); + if (!fishTypeConfig.TryGetValue(FishTypeEnum.Boss鱼, out var bossList) || bossList.Count == 0) return; - + //foreach (var item in bossList) + //{ + // if (item.fishNumber == 13027.ToString()) + // { + // item.isCreate = 2; + // } + //} bossList[Random.Range(0, bossList.Count)].isCreate = 2; } @@ -258,8 +286,11 @@ public class CreateFishManager : MonoSingleton yzTimer -= dt; if (yzTimer > 0f) return; - yzTimer = Random.Range(1f, 3f); - yzCount = Random.Range(2, 5); + + yzCount = Random.Range(yzCreateData.countRange[0], yzCreateData.countRange[1]); + + yzTimer = Random.Range(yzCreateData.timeRange[0], yzCreateData.timeRange[1]); + int lineCount = yz_FishConfig_Line_List.Count; if (lineCount == 0) return; @@ -290,8 +321,11 @@ public class CreateFishManager : MonoSingleton ptTimer -= dt; if (ptTimer > 0f) return; - ptTimer = 3f; - ptCount = Random.Range(1, 4); + + ptCount = Random.Range(ptCreateData.countRange[0], ptCreateData.countRange[1]); + + + ptTimer = Random.Range(ptCreateData.timeRange[0], ptCreateData.timeRange[1]); if (!fishTypeConfig.TryGetValue(FishTypeEnum.普通鱼, out var normalList) || normalList.Count == 0) return; @@ -349,14 +383,14 @@ public class CreateFishManager : MonoSingleton var sgd = new SyncGameData { - sitPos = GameManager.Instance.gameData.roomJoinNotice.position, + sitPos = GameManager.Instance.gameData.roomJoinNotice.position, frameType = FrameDataType.createFish, - time = BeijingTimeManager.Instance.CurrentTimestampMs, + time = BeijingTimeManager.Instance.CurrentTimestampMs, frameData = new FrameData_CreateFish { - fishNumber = fish.fishNumber, - guid = Guid.NewGuid().ToString(), - moveLineId = pathId.ToString() + fishNumber = fish.fishNumber, + guid = Guid.NewGuid().ToString(), + moveLineId = pathId.ToString() } }; @@ -376,7 +410,7 @@ public class CreateFishManager : MonoSingleton FishYZ.Init(); roomFishConfig = new Dictionary(); - createDic = new Dictionary>(); + createDic = new Dictionary>(); var list = GameManager.Instance.gameConfig.roomFishConfigs; if (list == null || list.Count == 0) return; @@ -419,18 +453,18 @@ public class CreateFishManager : MonoSingleton /// /// 进入房间时初始化生成系统:加载当前房间配置、分配 NativeArray。 /// - public void InitSpawnSystem(GameTypeEnum gameType) + public async void InitSpawnSystem(GameTypeEnum gameType) { EnsureInit(); // 初始化分类容器 - fishTypeConfig = new Dictionary>(); - yz_FishConfig_Line = new Dictionary>(); + fishTypeConfig = new Dictionary>(); + yz_FishConfig_Line = new Dictionary>(); yz_FishConfig_Line_Dic = new Dictionary(); - yz_FishConfig_Line_Dic1= new Dictionary(); - yz_FishConfig_Line_List= new List>(); - spawnList = new List(); - spawnDic = new Dictionary(); + yz_FishConfig_Line_Dic1 = new Dictionary(); + yz_FishConfig_Line_List = new List>(); + spawnList = new List(); + spawnDic = new Dictionary(); var config = RoomFishConfig[gameType]; @@ -459,10 +493,42 @@ public class CreateFishManager : MonoSingleton int currRoomLevel = GameManager.Instance.gameData.currRoomData.roomLevel; if (config.roomFishLevelList != null) { + foreach (var item in config.roomFishProbabilityList) + { + if (item.roomLevel != currRoomLevel) continue; + switch (item.type) + { + case 1: + switch ((FishTypeEnum)item.fishType) + { + case FishTypeEnum.普通鱼: + ptCreateData = item; + break; + case FishTypeEnum.Boss鱼: + bossCreateData = item; + + break; + case FishTypeEnum.黄金鱼: + break; + case FishTypeEnum.特殊鱼: + break; + default: + break; + } + break; + case 2: + //yzTimer=item. + yzCreateData = item; + break; + + default: + break; + } + } foreach (var item in config.roomFishLevelList) { if (item.roomLevel != currRoomLevel) continue; - + if (item.type == 2) { spawnDic[item.fishNumber] = item; @@ -482,13 +548,13 @@ public class CreateFishManager : MonoSingleton // ---- 分配 Job System NativeArray ---- int count = spawnList.Count; DisposeNativeArrays(); // 防止重复进房泄漏 - timers = new NativeArray(count, Allocator.Persistent); + timers = new NativeArray(count, Allocator.Persistent); frequencies = new NativeArray(count, Allocator.Persistent); - shouldSpawn = new NativeArray(count, Allocator.Persistent); + shouldSpawn = new NativeArray(count, Allocator.Persistent); for (int i = 0; i < count; i++) { - timers[i] = 0f; + timers[i] = 0f; frequencies[i] = spawnList[i].fishFrequency; shouldSpawn[i] = 1; // 初始全部允许生成 } @@ -500,6 +566,7 @@ public class CreateFishManager : MonoSingleton if (key.StartsWith("鱼阵")) yz_LineCount++; } + InitChuYu(); } /// @@ -529,7 +596,7 @@ public class CreateFishManager : MonoSingleton yz_FishConfig_Line_List.Add(new List()); int newIdx = yz_FishConfig_Line_List.Count - 1; - yz_FishConfig_Line_Dic[newIdx] = yz.arrayNumber; + yz_FishConfig_Line_Dic[newIdx] = yz.arrayNumber; yz_FishConfig_Line_Dic1[yz.arrayNumber] = newIdx; } @@ -540,23 +607,35 @@ public class CreateFishManager : MonoSingleton /// /// 关闭生成系统:清理列表,销毁场景内所有鱼对象。 /// - public void CloseSpawnSystem() + public async void CloseSpawnSystem() { + + //await Task.Delay(2000); spawnList = null; spawnDic = null; yz_FishConfig_Line_Dic = null; yz_FishConfig_Line = null; yz_FishConfig_Line_Dic1 = null; if (fishRoot == null) return; + foreach (var item in fishDatas_hashCodekey) + { + if (item.Value.gameObject!=null) + { + Destroy(item.Value.gameObject); - for (int i = fishRoot.childCount - 1; i >= 0; i--) - Destroy(fishRoot.GetChild(i).gameObject); + } + } + fishDatas_hashCodekey.Clear(); + fishDatas_hashCodekey_Boss.Clear(); + fishDatas_hashCodekey_Small.Clear(); + //for (int i = fishDatas_hashCodekey.childCount - 1; i >= 0; i--) + // Destroy(fishRoot.GetChild(i).gameObject); } /// 释放 NativeArray(避免 Unity 内存泄漏警告)。 private void DisposeNativeArrays() { - if (timers.IsCreated) timers.Dispose(); + if (timers.IsCreated) timers.Dispose(); if (frequencies.IsCreated) frequencies.Dispose(); if (shouldSpawn.IsCreated) shouldSpawn.Dispose(); } @@ -604,16 +683,27 @@ public class CreateFishManager : MonoSingleton // 网络回调:创建鱼 // ================================================================ + ///// + ///// 收到服务器 SyncGameData 创鱼事件,反序列化并执行实例化。 + ///// + //public void CreateFish(SyncGameData syncGameData) + //{ + // var rotateData = JsonConvert.DeserializeObject( + // syncGameData.frameData.ToString()); + // SpawnFishMainThread(rotateData, syncGameData.time); + //} /// - /// 收到服务器 SyncGameData 创鱼事件,反序列化并执行实例化。 + /// AI优化过的 /// + /// public void CreateFish(SyncGameData syncGameData) { - var rotateData = JsonConvert.DeserializeObject( - syncGameData.frameData.ToString()); - SpawnFishMainThread(rotateData, syncGameData.time); + var rotateData = FrameDataParser.Parse(syncGameData.frameData); + if (rotateData != null) + SpawnFishMainThread(rotateData, syncGameData.time); } + /// /// 主线程实例化鱼对象(单体鱼 / 鱼阵分发)。 /// @@ -655,19 +745,30 @@ public class CreateFishManager : MonoSingleton //var prefab = FishResourcesData.GetFishPrefab(int.Parse(fishType.fishNumber)); //var fish = Instantiate(prefab, new Vector3(9999, 9999, 0), prefab.transform.rotation, fishRoot); - var fish = Pool.Instance.Get(int.Parse(createFishData.fishNumber), new Vector3(9999, 9999, 0), Quaternion.identity,fishRoot); + try + { + var fish = Pool.Instance.Get(int.Parse(createFishData.fishNumber), new Vector3(9999, 9999, 0), Quaternion.identity, fishRoot); + var mc = fish.GetComponent() ?? fish.AddComponent(); + mc.monsterData.fishTypeConfig = FishDatas[createFishData.fishNumber]; + mc.guid = createFishData.guid; + mc.moveTime = (BeijingTimeManager.Instance.CurrentTimestampMs - time) / 1000f; + mc.fishenum=(FishTypeEnum) fishType.fishType; + // 按鱼类型放入对应字典 + RegisterFishInstance(mc, fishType.fishType); - var mc = fish.GetComponent() ?? fish.AddComponent(); - mc.monsterData.fishTypeConfig = FishDatas[createFishData.fishNumber]; - mc.guid = createFishData.guid; - mc.moveTime = (BeijingTimeManager.Instance.CurrentTimestampMs - time) / 1000f; + mc.Init(createFishData.moveLineId, spawnDic[createFishData.fishNumber].times); - // 按鱼类型放入对应字典 - RegisterFishInstance(mc, fishType.fishType); + Debug.Log($"[CreateFishManager] 生成鱼:{fishType.fishName}"); + } + catch (Exception ex) + { - mc.Init(createFishData.moveLineId, spawnDic[createFishData.fishNumber].times); + Debug.LogError(createFishData.fishNumber); + Debug.LogError(ex.Message); + } + - Debug.Log($"[CreateFishManager] 生成鱼:{fishType.fishName}"); + return true; } @@ -707,8 +808,8 @@ public class CreateFishManager : MonoSingleton return; } - var prefab = FishResourcesData.GetFishPrefab(int.Parse(fishType.fishNumber)); - var pos = new Vector3(9999, 9999, 0); + var prefab = FishResourcesData.GetFishPrefab(int.Parse(fishType.fishNumber)); + var pos = new Vector3(9999, 9999, 0); if (!FishYZ.dicfishYZ.TryGetValue(yz.arrayNumber, out var pathList) || pathList.Count == 0) { @@ -761,6 +862,10 @@ public class CreateFishManager : MonoSingleton { foreach (int pathId in pathList) { + if (!isResources) + { + yield break; + } ShanXing(createFishData, yz, pos, prefab, pathId, count, time); yield return new WaitForSeconds(0.8f); } @@ -777,19 +882,19 @@ public class CreateFishManager : MonoSingleton for (int i = 1; i <= 16; i++) { // 交替正负角度,形成扇形分布 - float angle = i * 5f * (i % 2 == 0 ? -1f : 1f); + float angle = i * 5f * (i % 2 == 0 ? -1f : 1f); var rotation = Quaternion.Euler( prefab.transform.eulerAngles + Vector3.forward * angle); //var fish = Instantiate(prefab, pos, rotation, fishRoot); var fish = Pool.Instance.Get(int.Parse(yz.fishNumber), pos, rotation, fishRoot); - var mc = fish.GetComponent(); + var mc = fish.GetComponent(); mc.monsterData.fishTypeConfig = FishDatas[yz.fishNumber]; - mc.guid = createFishData.guid + i; + mc.guid = createFishData.guid + i; mc.moveTime = (BeijingTimeManager.Instance.CurrentTimestampMs - time) / 1000f; - - fishDatas_hashCodekey[mc.guid] = mc; + //mc.fishenum = (FishTypeEnum)fishType.fishType; + fishDatas_hashCodekey[mc.guid] = mc; fishDatas_hashCodekey_Small[mc.guid] = mc; mc.Init(pathId.ToString(), cfg.times, true, yz.arrayNumber); @@ -807,20 +912,20 @@ public class CreateFishManager : MonoSingleton for (int i = 0; i < count; i++) { - float angle = (360f / count) * i; + float angle = (360f / count) * i; var rotation = Quaternion.Euler( prefab.transform.eulerAngles + Vector3.forward * angle); //var fish = Instantiate(prefab, pos, rotation, fishRoot); var fish = Pool.Instance.Get(int.Parse(yz.fishNumber), pos, rotation, fishRoot); - var mc = fish.GetComponent(); + var mc = fish.GetComponent(); mc.monsterData.fishTypeConfig = FishDatas[yz.fishNumber]; - mc.guid = createFishData.guid + i; + mc.guid = createFishData.guid + i; mc.moveTime = (BeijingTimeManager.Instance.CurrentTimestampMs - time) / 1000f; - fishDatas_hashCodekey[mc.guid] = mc; + fishDatas_hashCodekey[mc.guid] = mc; fishDatas_hashCodekey_Small[mc.guid] = mc; mc.Init(pathId.ToString(), cfg.times, true, yz.arrayNumber); @@ -837,17 +942,21 @@ public class CreateFishManager : MonoSingleton for (int i = 0; i < count; i++) { + if (!isResources) + { + yield break; + } //var fish = Instantiate(prefab, pos, prefab.transform.rotation, fishRoot); var fish = Pool.Instance.Get(int.Parse(yz.fishNumber), pos, Quaternion.identity, fishRoot); - var mc = fish.GetComponent() ?? fish.AddComponent(); + var mc = fish.GetComponent() ?? fish.AddComponent(); mc.monsterData.fishTypeConfig = FishDatas[yz.fishNumber]; - mc.guid = createFishData.guid + i; + mc.guid = createFishData.guid + i; // 每条鱼额外减去已等待秒数,使路径起点与帧数同步 mc.moveTime = ((BeijingTimeManager.Instance.CurrentTimestampMs - time) / 1000f) - i; - fishDatas_hashCodekey[mc.guid] = mc; + fishDatas_hashCodekey[mc.guid] = mc; fishDatas_hashCodekey_Small[mc.guid] = mc; mc.Init(pathId.ToString(), cfg.times, true, yz.arrayNumber); @@ -874,7 +983,7 @@ public class CreateFishManager : MonoSingleton count = Mathf.Min(count, max - min); // 不能超过范围 var result = new HashSet(); - var rand = new System.Random(); + var rand = new System.Random(); while (result.Count < count) result.Add(rand.Next(min, max)); @@ -893,8 +1002,8 @@ public class CreateFishManager : MonoSingleton count = Mathf.Min(count, max - min); var keyList = keyCollection.ToList(); var indices = new HashSet(); - var rand = new System.Random(); - var result = new List(count); + var rand = new System.Random(); + var result = new List(count); while (indices.Count < count) { @@ -916,7 +1025,7 @@ public class CreateFishManager : MonoSingleton public List SyncGameData_SendRendromDieFishID( int count, List coinNum, Vector3 v3Point) { - var guids = new List(count); + var guids = new List(count); var tempKeys = fishDatas_hashCodekey_Small.Keys.ToList(); // 若存活鱼不足 count,全部选取 @@ -937,17 +1046,17 @@ public class CreateFishManager : MonoSingleton int posID = currGameType.currSitData.posID; var sgd = new SyncGameData { - sitPos = posID, + sitPos = posID, frameType = FrameDataType.randomDieFish, - time = BeijingTimeManager.Instance.CurrentTimestampMs, + time = BeijingTimeManager.Instance.CurrentTimestampMs, frameData = new FrameData_RandomDieFish { - x = v3Point.x, - y = v3Point.y, - z = v3Point.z, - guids = guids, + x = v3Point.x, + y = v3Point.y, + z = v3Point.z, + guids = guids, coinNum = coinNum, - count = count + count = count } }; @@ -956,13 +1065,13 @@ public class CreateFishManager : MonoSingleton } /// - /// 按 ID 杀死一条鱼(无特效版)。 + /// 鱼离场 /// public void Id_DieFish_NotFX(string fishId) { if (!fishDatas_hashCodekey.TryGetValue(fishId, out var monster)) return; + Pool.Instance.Return(monster.gameObject); - monster.DieFish(); fishDatas_hashCodekey.Remove(fishId); } @@ -992,18 +1101,18 @@ public class CreateFishManager : MonoSingleton monster.transform.position, UIManager.Instance.uiRoot.GetComponent()); - var coinScript = award.GetComponent(); - var endTra = new GameObject("CoinEndPoint").transform; - endTra.position = v3Point; - endTra.parent = coinScript.transform; + var coinScript = award.GetComponent(); + var endTra = new GameObject("CoinEndPoint").transform; + endTra.position = v3Point; + endTra.parent = coinScript.transform; coinScript.endPoint = endTra; - coinScript.isBoss = true; + coinScript.isBoss = true; coinScript.SetCoinCount(coinNum.Amount); } - MonsterDieList.Instance.SmallHuangYiHuang( - monster.transform.position, - monster.monsterData.fishTypeConfig.fishNumber, 1000); + //MonsterDieList.Instance.SmallHuangYiHuang( + // monster.transform.position, + // monster.monsterData.fishTypeConfig.fishNumber, 1000); monster.DieFish(); fishDatas_hashCodekey.Remove(fishId); @@ -1017,7 +1126,25 @@ public class CreateFishManager : MonoSingleton for (int i = 0; i < ids.Count; i++) Id_DieFish_FX(ids[i], coinNum[i], v3Point); } + public void DieFishList(string guid) + { + + + + + fishDatas_hashCodekey.Remove(guid); + if (fishDatas_hashCodekey_Boss.ContainsKey(guid)) + { + fishDatas_hashCodekey_Boss.Remove(guid); + } + if (fishDatas_hashCodekey_Small.ContainsKey(guid)) + { + fishDatas_hashCodekey_Small.Remove(guid); + + } + + } /// /// 收到服务器 WebSocket 杀鱼通知,处理金币加分、特效、音效。 /// @@ -1027,7 +1154,15 @@ public class CreateFishManager : MonoSingleton .arguments[0]; Debug.Log($"[CreateFishManager] 杀鱼延迟:{DateTimeOffset.Now.ToUnixTimeSeconds() - killFish.timespan}s"); - + foreach (var item in currGameType.list_Sits) + { + if (item.user==killFish.userId) + { + item.monCotl_Lock=null; + //item.lockFX.gameObject.SetActive(false); + } + } + if (!fishDatas_hashCodekey.TryGetValue(killFish.fishId, out var monster)) return; // 加分回调(在金币飞完后执行) @@ -1062,16 +1197,31 @@ public class CreateFishManager : MonoSingleton monster.transform.position, UIManager.Instance.uiRoot.GetComponent()); - var coinScript = award.GetComponent(); - coinScript.endPoint = currGameType.currSitData.transform; - coinScript.isBoss = false; + var coinScript = award.GetComponent(); + foreach (var item in currGameType.list_Sits) + { + if (killFish.userId==item.user) + { + coinScript.endPoint = item.transform; + } + } + + coinScript.isBoss = false; coinScript.SetCoinCount(killFish.gold); - coinScript.JiaFen = onScoreAdd; + coinScript.JiaFen = onScoreAdd; } else { // Boss 鱼:显示浮动分数文本 var bossCtrl = (MonsterControl_BossBase)monster; + foreach (var item in currGameType.list_Sits) + { + if (killFish.userId == item.user) + { + bossCtrl.v3 = item.transform.position; + } + } + bossCtrl.tMP_CurrBossScore = Instantiate( monster.effect_DieAward != null ? monster.effect_DieAward : dieFXPrefabAwardTmp, currGameType.subPanelParent.parent) diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishConfig.cs b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishConfig.cs index 7a1afb99b..56f04bec6 100644 --- a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishConfig.cs +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishConfig.cs @@ -1,4 +1,5 @@ -using System; +using Assets.MyGame.Scripts.Net.APIResponses.GameConfig_SubClass; +using System; using System.Collections.Generic; namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass @@ -26,6 +27,11 @@ namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass /// 按房间等级出鱼配置 /// public List roomFishLevelList; + /// + /// 出鱼概率配置 + /// + public List roomFishProbabilityList= new List(); + } diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishProbabilityConfig.cs b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishProbabilityConfig.cs new file mode 100644 index 000000000..b708472e9 --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishProbabilityConfig.cs @@ -0,0 +1,20 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.MyGame.Scripts.Net.APIResponses.GameConfig_SubClass +{ + [Serializable] + public class RoomFishProbabilityConfig + { + public int roomLevel = 0; + public int type = 0; + public int fishType; + public List firstFishCountRange; + public List timeRange ; + public List countRange; + public List maxCountRange; + } +} diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishProbabilityConfig.cs.meta b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishProbabilityConfig.cs.meta new file mode 100644 index 000000000..1ef82a9fe --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RoomFishProbabilityConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 36d2691ff5a725b4a8b961d7bb54e1eb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MyGame/Scripts/Net/WebResponses/SyncGameData.cs b/Assets/MyGame/Scripts/Net/WebResponses/SyncGameData.cs index c213da38f..8849e7866 100644 --- a/Assets/MyGame/Scripts/Net/WebResponses/SyncGameData.cs +++ b/Assets/MyGame/Scripts/Net/WebResponses/SyncGameData.cs @@ -10,6 +10,34 @@ using UnityEngine; namespace Assets.MyGame.Scripts.Net.WebResponses { + + public static class FrameDataParser + { + public static T Parse(object frameData) where T : class, new() + { + if (frameData == null) return null; + + // 如果已经是目标类型,直接返回 + if (frameData is T typed) return typed; + + // 如果是字符串,直接反序列化 + if (frameData is string str) + return JsonConvert.DeserializeObject(str); + + // 如果是 JObject,轻量解析 + if (frameData is JObject jObj) + return jObj.ToObject(); + + // 兜底:调用 ToString 再反序列化 + return JsonConvert.DeserializeObject(frameData.ToString()); + } + + } + + + + + [Serializable] public enum FrameDataType { @@ -65,6 +93,7 @@ namespace Assets.MyGame.Scripts.Net.WebResponses public class FrameData_ChangeAutoTarget : FrameData { public string targetGuid; + public string targetPostName; } [Serializable] public class FrameData_RandomDieFish : FrameData diff --git a/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs b/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs index 80d384f92..10d68ada7 100644 --- a/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs +++ b/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs @@ -210,6 +210,11 @@ namespace Assets.MyGame.Scripts.Net case GameType.FLZY: { var panel = UIManager.Instance.Get(UIPanel.MainGamePanelFLZY); + if (panel.currSitData.user== userid) + { + UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelFLZY); + break; + } foreach (var item in panel.list_Sits) { if (item.user == userid) @@ -238,6 +243,11 @@ namespace Assets.MyGame.Scripts.Net case GameType.XJMH: { var panel = UIManager.Instance.Get(UIPanel.MainGamePanelXJMH); + if (panel.currSitData.user == userid) + { + UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelXJMH); + break; + } foreach (var item in panel.list_Sits) { Debug.Log(item.user+"---"+ userid); @@ -252,6 +262,11 @@ namespace Assets.MyGame.Scripts.Net case GameType.HHWK: { var panel = UIManager.Instance.Get(UIPanel.MainGamePanelHHWK); + if (panel.currSitData.user == userid) + { + UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelHHWK); + break; + } foreach (var item in panel.list_Sits) { if (item.user == userid) diff --git a/Assets/MyGame/Scripts/Turret/SitPosData.cs b/Assets/MyGame/Scripts/Turret/SitPosData.cs index 7a6a18658..5a3a11f27 100644 --- a/Assets/MyGame/Scripts/Turret/SitPosData.cs +++ b/Assets/MyGame/Scripts/Turret/SitPosData.cs @@ -5,6 +5,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TMPro; +using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; @@ -17,6 +18,10 @@ public class SitPosData : MonoBehaviour [Header("金币")] public TextMeshProUGUI tMP_TurretConsumeNum; public TextMeshProUGUI tMP_GoldNum; + + public Button btn_TurretAdd; + public Button btn_TurretMinus; + public long goldNum; public long consumeGoldNum; [Header("炮台")] @@ -27,6 +32,7 @@ public class SitPosData : MonoBehaviour public TurretData currentTurret; [Header("锁定")] public MonsterContral monCotl_Lock; + public Transform monCotl_Lock_Position; public bool isLock=false; public GameObject lockFX; @@ -45,6 +51,15 @@ public class SitPosData : MonoBehaviour // return td1.turretID.CompareTo(td2.turretLevel); //}); dic_Turrets = list_Turrets.ToDictionary(td => td.turretID); + btn_TurretAdd.onClick.AddListener(() => + { + ChangeTurretAddConsumeNum(1000); + }); + btn_TurretMinus.onClick.AddListener(() => + { + ChangeTurretMinusConsumeNum(1000); + + }); } public void Update() { @@ -83,6 +98,18 @@ public class SitPosData : MonoBehaviour consumeGoldNum = n; tMP_TurretConsumeNum.text = consumeGoldNum.ToString(); + } + public void ChangeTurretAddConsumeNum(int n = 0) + { + consumeGoldNum += n; + tMP_TurretConsumeNum.text = consumeGoldNum.ToString(); + + } + public void ChangeTurretMinusConsumeNum(int n = 0) + { + consumeGoldNum -= n; + tMP_TurretConsumeNum.text = consumeGoldNum.ToString(); + } public bool ConsumeGold(int bl=1) { diff --git a/Assets/MyGame/Scripts/fishResources/AudioResourcesData.cs b/Assets/MyGame/Scripts/fishResources/AudioResourcesData.cs index 3d18ee2ef..fcecac5a7 100644 --- a/Assets/MyGame/Scripts/fishResources/AudioResourcesData.cs +++ b/Assets/MyGame/Scripts/fishResources/AudioResourcesData.cs @@ -3,9 +3,11 @@ using Spine.Unity; using System; using System.Collections; using System.Collections.Generic; +using System.Threading.Tasks; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.InputSystem; +using UnityEngine.ResourceManagement.AsyncOperations; using static UnityEngine.AddressableAssets.Addressables; [Serializable] @@ -40,9 +42,9 @@ public class AudioResourcesData await Addressables.LoadAssetsAsync(keys, audio => { Debug.Log("加载音频: " + audio.name); - Debug.Log("加载音频ID: " + name_IDDic[audio.name]); if (name_IDDic.ContainsKey(audio.name)) { + Debug.Log("加载音频ID: " + name_IDDic[audio.name]); audioClipDefaultDic.Add(name_IDDic[audio.name],audio); } }, MergeMode.Intersection).Task; @@ -52,7 +54,7 @@ public class AudioResourcesData } Debug.Log("加载了:"+ audioClipDic.Count); } - public static async void LoadAudioGame() + public static async Task LoadAudioGame() { GameType gameType=GameManager.Instance.gameData.currGameType; var keys = new List { Audio_AALabel, gameType.ToString() }; @@ -62,16 +64,52 @@ public class AudioResourcesData //Debug.Log("加载音频ID: " + name_IDDic[audio.name]); if (name_IDDic.ContainsKey(audio.name)) { - audioClipGameDic.Add(name_IDDic[audio.name], audio); + audioClipGameDic[name_IDDic[audio.name]]= audio; } }, MergeMode.Intersection).Task; audioClipDic=new Dictionary(audioClipDefaultDic); foreach (var item in audioClipGameDic) { - audioClipDic.Add(item.Key,item.Value); + audioClipDic[item.Key]=item.Value; } Debug.Log("加载了:"+ audioClipDic.Count); } + public static async Task UnLoadAudioGame() + { + GameType gameType = GameManager.Instance.gameData.currGameType; + var keys = new List { Audio_AALabel, gameType.ToString() }; + + // 加载对应的句柄(只是为了拿到引用,之后释放) + AsyncOperationHandle> handle = Addressables.LoadAssetsAsync(keys, null, MergeMode.Intersection); + await handle.Task; + + // 遍历卸载对应的音频 + foreach (var audio in handle.Result) + { + if (name_IDDic.ContainsKey(audio.name)) + { + int id = name_IDDic[audio.name]; + if (audioClipGameDic.ContainsKey(id)) + { + audioClipGameDic.Remove(id); + Debug.Log($"卸载音频: {audio.name} (ID={id})"); + } + } + } + + // 释放 Addressables 资源句柄 + Addressables.Release(handle); + + // 重建总字典:保留默认音频 + 剩余游戏音频 + audioClipDic = new Dictionary(audioClipDefaultDic); + foreach (var item in audioClipGameDic) + { + audioClipDic[item.Key] = item.Value; + } + + Debug.Log("卸载完成,当前音频数量:" + audioClipDic.Count); + } + } diff --git a/Assets/MyGame/Scripts/fishResources/FishResourcesData.cs b/Assets/MyGame/Scripts/fishResources/FishResourcesData.cs index c87f44c08..60c0fd33e 100644 --- a/Assets/MyGame/Scripts/fishResources/FishResourcesData.cs +++ b/Assets/MyGame/Scripts/fishResources/FishResourcesData.cs @@ -3,6 +3,7 @@ using Spine.Unity; using System; using System.Collections; using System.Collections.Generic; +using System.Threading.Tasks; using UnityEngine; using UnityEngine.AddressableAssets; using static UnityEngine.AddressableAssets.Addressables; @@ -39,22 +40,27 @@ public class FishResourcesData private static Dictionary FishResourcesPrefabsDic ;//prefabpath--id private static Dictionary FishResourcesSpineDieDic ;//dieSpinepath--id private static Dictionary FishResourcesSpriteDic;//Spritepath--id - static FishResourcesData() + static FishResourcesData() { + Init(); + } + async static void Init() + { + string prefabFishPath = Resources.Load("tbfishresources").text; var v = JsonConvert.DeserializeObject>(prefabFishPath); - FishResourcesPrefabsDic=new Dictionary(); + FishResourcesPrefabsDic = new Dictionary(); fishResourcesDatasDic = new Dictionary(); FishResourcesSpineDieDic = new Dictionary(); FishResourcesSpriteDic = new Dictionary(); foreach (var item in v) { - if (item.prefabFishResourcesPath!=null&& item.prefabFishResourcesPath != "") + if (item.prefabFishResourcesPath != null && item.prefabFishResourcesPath != "") { Debug.Log($"添加鱼资源数据: {item.fishNumber} - {item.prefabFishResourcesPath}"); FishResourcesPrefabsDic.Add(item.prefabFishResourcesPath, item.fishNumber); FishResourcesSpriteDic.Add(item.prefabFishResourcesPath, item.fishNumber); - if (item.dieEffectAssets!=null&&item.dieEffectAssets!="") + if (item.dieEffectAssets != null && item.dieEffectAssets != "") { FishResourcesSpineDieDic.Add(item.dieEffectAssets, item.fishNumber); } @@ -65,7 +71,6 @@ public class FishResourcesData } } - } private static Dictionary fishPrefabDic;//id--prefabs @@ -73,48 +78,145 @@ public class FishResourcesData public static Dictionary fishResourcesSpritesDic;//id--Sprite private static Dictionary diePrefabDic;//id--SkeletonDataAsset - public static async void LoadFishAssetsData() + public static async Task LoadFishAssetsData() { + // 清空对象池,避免残留 Pool.Instance.Clear(); - if (fishPrefabDic != null) - return; fishPrefabDic = new Dictionary(); - diePrefabDic= new Dictionary(); + diePrefabDic = new Dictionary(); fishResourcesSpritesDic = new Dictionary(); - + // ---------------- Prefab ---------------- var keys = new List { prefabFish_AALabel, GameManager.Instance.gameData.currGameType.ToString() }; - await Addressables.LoadAssetsAsync(keys, prefab => + var prefabHandle = Addressables.LoadAssetsAsync(keys, prefab => { - if (FishResourcesPrefabsDic.ContainsKey(prefab.name)) + if (FishResourcesPrefabsDic.TryGetValue(prefab.name, out int id)) { - fishPrefabDic.Add(FishResourcesPrefabsDic[prefab.name], prefab); - prefab.GetComponent().fishTypeID = FishResourcesPrefabsDic[prefab.name]; + // 防御性检查,避免重复覆盖 + if (fishPrefabDic.ContainsKey(id)) + Debug.LogWarning($"Prefab重复加载,覆盖ID={id}, 名称={prefab.name}"); - Pool.Instance.dic.Add(FishResourcesPrefabsDic[prefab.name], new PoolData(prefab,CreateFishManager.Instance.fishRoot.gameObject)); + fishPrefabDic[id] = prefab; + + // 防御性检查组件 + var mc = prefab.GetComponent(); + if (mc != null) + mc.fishTypeID = id; + + // 加入对象池 + Pool.Instance.dic[id] = new PoolData(prefab, CreateFishManager.Instance.poolRoot.gameObject, id); } - }, MergeMode.Intersection).Task; + }, MergeMode.Intersection); + + await prefabHandle.Task; + Addressables.Release(prefabHandle); Debug.Log($"加载完成,共 {fishPrefabDic.Count} 个鱼Prefab"); - keys = new List {dieSpine_AALabel,/* GameManager.Instance.gameData.currGameType.ToString()*/GameManager.Instance.gameData.currGameType.ToString() }; - await Addressables.LoadAssetsAsync(keys, data => + + // ---------------- 死亡 Spine 动效 ---------------- + keys = new List { dieSpine_AALabel, GameManager.Instance.gameData.currGameType.ToString() }; + var dieHandle = Addressables.LoadAssetsAsync(keys, data => { - if (FishResourcesSpineDieDic.ContainsKey(data.name)) + if (FishResourcesSpineDieDic.TryGetValue(data.name, out int id)) { - diePrefabDic.Add(FishResourcesSpineDieDic[data.name], data); } - },MergeMode.Intersection).Task; + if (diePrefabDic.ContainsKey(id)) + Debug.LogWarning($"死亡动效重复加载,覆盖ID={id}, 名称={data.name}"); + + diePrefabDic[id] = data; + } + }, MergeMode.Intersection); + + await dieHandle.Task; + Addressables.Release(dieHandle); Debug.Log($"加载完成,共 {diePrefabDic.Count} 个鱼死亡动效"); - keys = new List { Sprite_AALabel,/* GameManager.Instance.gameData.currGameType.ToString()*/GameManager.Instance.gameData.currGameType.ToString() }; - await Addressables.LoadAssetsAsync(keys, data => + // ---------------- 鱼 Sprite ---------------- + keys = new List { Sprite_AALabel, GameManager.Instance.gameData.currGameType.ToString() }; + var spriteHandle = Addressables.LoadAssetsAsync(keys, data => { - if (FishResourcesSpriteDic.ContainsKey(data.name)) + if (FishResourcesSpriteDic.TryGetValue(data.name, out int id)) { - fishResourcesSpritesDic.Add(FishResourcesSpriteDic[data.name], data); + if (fishResourcesSpritesDic.ContainsKey(id)) + Debug.LogWarning($"Sprite重复加载,覆盖ID={id}, 名称={data.name}"); + + fishResourcesSpritesDic[id] = data; } - }, MergeMode.Intersection).Task; + }, MergeMode.Intersection); + + await spriteHandle.Task; + Addressables.Release(spriteHandle); Debug.Log($"加载完成,共 {fishResourcesSpritesDic.Count} 个鱼Sprite"); } + + + public static async Task UnLoadFishAssetsData() + { + Pool.Instance.Clear(); + + // 卸载 Prefab + var keys = new List { prefabFish_AALabel, GameManager.Instance.gameData.currGameType.ToString() }; + var prefabHandle = Addressables.LoadAssetsAsync(keys, null, MergeMode.Intersection); + await prefabHandle.Task; + + if (prefabHandle.Result != null) + { + foreach (var prefab in prefabHandle.Result) + { + if (FishResourcesPrefabsDic.TryGetValue(prefab.name, out int id)) + { + if (fishPrefabDic.Remove(id)) + { + Debug.Log($"卸载鱼Prefab: {prefab.name} (ID={id})"); + } + } + } + } + Addressables.Release(prefabHandle); + + // 卸载死亡 Spine 动效 + keys = new List { dieSpine_AALabel, GameManager.Instance.gameData.currGameType.ToString() }; + var dieHandle = Addressables.LoadAssetsAsync(keys, null, MergeMode.Intersection); + await dieHandle.Task; + + if (dieHandle.Result != null) + { + foreach (var data in dieHandle.Result) + { + if (FishResourcesSpineDieDic.TryGetValue(data.name, out int id)) + { + if (diePrefabDic.Remove(id)) + { + Debug.Log($"卸载鱼死亡动效: {data.name} (ID={id})"); + } + } + } + } + Addressables.Release(dieHandle); + + // 卸载鱼 Sprite + keys = new List { Sprite_AALabel, GameManager.Instance.gameData.currGameType.ToString() }; + var spriteHandle = Addressables.LoadAssetsAsync(keys, null, MergeMode.Intersection); + await spriteHandle.Task; + + if (spriteHandle.Result != null) + { + foreach (var sprite in spriteHandle.Result) + { + if (FishResourcesSpriteDic.TryGetValue(sprite.name, out int id)) + { + if (fishResourcesSpritesDic.Remove(id)) + { + Debug.Log($"卸载鱼Sprite: {sprite.name} (ID={id})"); + } + } + } + } + Addressables.Release(spriteHandle); + + Debug.Log($"卸载完成,剩余Prefab数量: {fishPrefabDic.Count}, 死亡动效数量: 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6970894660364473911} diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/HHWK_BGJ_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/HHWK_BGJ_Boss.cs index ec7c562be..7c54d2da2 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/HHWK_BGJ_Boss.cs +++ b/Assets/MyGame/aa/Game/HHWK/Boss/BaiGuJing/HHWK_BGJ_Boss.cs @@ -18,7 +18,7 @@ public class HHWK_BGJ_Boss : MonsterControl_BossBase public override void DieFish(RoomKillNotice obj = null) { base.DieFish(obj); - + currState = CharacterStateType.idle; idleAnim.CrossFade("hit", 0.3f); } @@ -27,6 +27,7 @@ public class HHWK_BGJ_Boss : MonsterControl_BossBase base.OnEnable(); idleAnim.transform.parent.gameObject.SetActive(true); dieAnim.transform.parent.gameObject.SetActive(false); + idleAnim.Play("come"); } public override void Init(string pathId, float Time, bool isyuzhen = false, string yzID = "") { @@ -38,7 +39,10 @@ public class HHWK_BGJ_Boss : MonsterControl_BossBase } public override void OnMoveUpdata() { - + if (moveTime >= monsterData.moveLine.moveTime) + { + Pool.Instance.Return(gameObject); + } } } \ No newline at end of file diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/Game177_bcjx.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/Game177_bcjx.prefab index ca0760b5b..a39940140 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/Game177_bcjx.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/Game177_bcjx.prefab @@ -16,7 +16,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1428837644100381520 Transform: m_ObjectHideFlags: 0 @@ -68,10 +68,11 @@ MonoBehaviour: isMove: 1 is3D: 0 forwordXYZ: - fishenum: 0 + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u5B9D\u8239\u5C45\u87F9" tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 @@ -79,6 +80,7 @@ MonoBehaviour: poolNum: 0 prizeCount: 0 ZhuCam: {fileID: 0} + isDieFish: 0 dieTime: 3 defaultAnim: {fileID: 4710615497412397201} skillAnim: {fileID: 5856041252673125816} diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/HHWK_BCJX_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/HHWK_BCJX_Boss.cs index c6f268c7d..73f1f86fc 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/HHWK_BCJX_Boss.cs +++ b/Assets/MyGame/aa/Game/HHWK/Boss/BaoChuanJuXie/HHWK_BCJX_Boss.cs @@ -25,6 +25,14 @@ public class HHWK_BCJX_Boss : MonsterControl_BossBase //skillAnim.transform.parent.gameObject.SetActive(true); + } + public override void OnEnable() + { + base.OnEnable(); + defaultAnim.transform.parent.gameObject.SetActive(true); + + skillAnim.transform.parent.gameObject.SetActive(false); + defaultAnim.Play("swim"); } public override void Awake() { @@ -63,7 +71,7 @@ public class HHWK_BCJX_Boss : MonsterControl_BossBase base.OnMoveUpdata(); if (moveTime >= monsterData.moveLine.moveTime) { - Destroy(gameObject); + Pool.Instance.Return(gameObject); } } } diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/Game177_changE.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/Game177_changE.prefab index d7fe29688..ba4f761f7 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/Game177_changE.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/Game177_changE.prefab @@ -16,7 +16,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &3037031641904688562 Transform: m_ObjectHideFlags: 0 @@ -69,10 +69,11 @@ MonoBehaviour: isMove: 0 is3D: 0 forwordXYZ: - fishenum: 0 + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u5AE6\u5A25" tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 @@ -80,6 +81,7 @@ MonoBehaviour: poolNum: 0 prizeCount: 0 ZhuCam: {fileID: 0} + isDieFish: 0 dieTime: 3 defaultAnim: {fileID: 2687559198281081249} stageAnim: {fileID: 6076649214904741786} @@ -206,7 +208,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: d52c461779f3a1548a3f4543a5f1860d, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: d52c461779f3a1548a3f4543a5f1860d, type: 3} propertyPath: m_TagString diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/HHWK_CE_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/HHWK_CE_Boss.cs index 7e280f676..e5b000cf1 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/HHWK_CE_Boss.cs +++ b/Assets/MyGame/aa/Game/HHWK/Boss/ChangE/HHWK_CE_Boss.cs @@ -22,10 +22,45 @@ public class HHWK_CE_Boss : MonsterControl_BossBase defaultAnim.transform.parent.gameObject.SetActive(false); stageAnim.transform.parent.gameObject.SetActive(false); skillAnim.transform.parent.gameObject.SetActive(true); + skillAnim.Play("skill_come"); } + public override void OnEnable() { //base.Start(); + if (UnityEngine.Random.Range(0, 1f) > 0.5f) + { + defaultAnim.transform.parent.gameObject.SetActive(true); + stageAnim.transform.parent.gameObject.SetActive(false); + skillAnim.transform.parent.gameObject.SetActive(false); + defaultAnim.Play("come"); + + FishResourcesData fishResourcesData; + + fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID]; + if (fishResourcesData.showAudio != null && fishResourcesData.showAudio.Count > 0) + { + var v = fishResourcesData.showAudio; + + AudioManager.Instance.PlayerFX(v[0]); + } + } + else + { + defaultAnim.transform.parent.gameObject.SetActive(false); + stageAnim.transform.parent.gameObject.SetActive(true); + skillAnim.transform.parent.gameObject.SetActive(false); + stageAnim.Play("dance"); + FishResourcesData fishResourcesData; + + fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID]; + if (fishResourcesData.showAudio != null && fishResourcesData.showAudio.Count > 0) + { + var v = fishResourcesData.showAudio; + + AudioManager.Instance.PlayerFX(v[1]); + } + } moveTime = 0f; fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType; @@ -44,36 +79,7 @@ public class HHWK_CE_Boss : MonsterControl_BossBase //defaultAnim.transform.parent.gameObject.SetActive(true); //stageAnim.transform.parent.gameObject.SetActive(false); //skillAnim.transform.parent.gameObject.SetActive(false); - if (UnityEngine.Random.Range(0, 1f) > 0.5f) - { - defaultAnim.transform.parent.gameObject.SetActive(true); - stageAnim.transform.parent.gameObject.SetActive(false); - skillAnim.transform.parent.gameObject.SetActive(false); - FishResourcesData fishResourcesData; - - fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID]; - if (fishResourcesData.showAudio != null && fishResourcesData.showAudio.Count > 0) - { - var v = fishResourcesData.showAudio; - - AudioManager.Instance.PlayerFX(v[0]); - } - } - else - { - defaultAnim.transform.parent.gameObject.SetActive(false); - stageAnim.transform.parent.gameObject.SetActive(true); - skillAnim.transform.parent.gameObject.SetActive(false); - FishResourcesData fishResourcesData; - - fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID]; - if (fishResourcesData.showAudio != null && fishResourcesData.showAudio.Count > 0) - { - var v = fishResourcesData.showAudio; - - AudioManager.Instance.PlayerFX(v[1]); - } - } + } float setMoveTime=20; public override void Init(string pathId, float Time, bool isyuzhen = false, string yzID = "") @@ -103,9 +109,10 @@ public class HHWK_CE_Boss : MonsterControl_BossBase { if (isEnd) { - Destroy(gameObject); + Pool.Instance.Return(gameObject); + } - isEnd=true; + isEnd =true; isMove = false; defaultAnim.CrossFade("leave", 0.3f); diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/Game177_shaseng.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/Game177_shaseng.prefab index c835b509c..9705c097f 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/Game177_shaseng.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/ShaSeng/Game177_shaseng.prefab @@ -16,7 +16,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &3691911676921113414 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obj_Skill102Effect.SetActive(false); obj_Skill103Effect.SetActive(false); - obj_Skill2Effect .SetActive(false); - obj_Skill3Effect .SetActive(false); - prizeCount = 8; + obj_Skill2Effect.SetActive(false); + obj_Skill3Effect.SetActive(false); + idleAnim.transform.parent.gameObject.SetActive(false); + skillAnim.transform.parent.gameObject.SetActive(false); + idleAnim.Play("swim"); } public override void OnMoveUpdata() { base.OnMoveUpdata(); if (moveTime>=monsterData.moveLine.moveTime) { - Destroy(gameObject); + Pool.Instance.Return(gameObject); } } public override void DieFish(RoomKillNotice obj = null) diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/EffWuKong_Skill.cs b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/EffWuKong_Skill.cs index d93487476..736e40fb3 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/EffWuKong_Skill.cs +++ b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/EffWuKong_Skill.cs @@ -81,7 +81,8 @@ public class EffWuKong_Skill : MonoBehaviour AudioManager.Instance.PlayerFX(fishResourcesData.dieGlodAduio["End"]); } - Destroy(hHWK_SWK_Boss.gameObject); + Pool.Instance.Return(hHWK_SWK_Boss.gameObject); + //Destroy(hHWK_SWK_Boss.gameObject); } else diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/Game177_wukong.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/Game177_wukong.prefab index b71606311..0def4315e 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/Game177_wukong.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/Game177_wukong.prefab @@ -16,7 +16,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &296743792518635746 Transform: m_ObjectHideFlags: 0 @@ -68,10 +68,11 @@ MonoBehaviour: isMove: 1 is3D: 0 forwordXYZ: - fishenum: 0 + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u5B59\u609F\u7A7A" tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 @@ -79,6 +80,7 @@ MonoBehaviour: poolNum: 0 prizeCount: 0 ZhuCam: {fileID: 0} + isDieFish: 0 dieTime: 3 defaultAnim: {fileID: 4201200322555743540} skillAnim: {fileID: 6762785892346278323} diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/HHWK_SWK_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/HHWK_SWK_Boss.cs index 12aaf87c6..9197e71eb 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/HHWK_SWK_Boss.cs +++ b/Assets/MyGame/aa/Game/HHWK/Boss/SunWuKong/HHWK_SWK_Boss.cs @@ -20,6 +20,7 @@ public class HHWK_SWK_Boss : MonsterControl_BossBase { defaultAnim.transform.parent.gameObject.SetActive(false); skillAnim.transform.parent.gameObject.SetActive(true); + skillAnim.Play("fangendou"); }); }); @@ -50,7 +51,8 @@ public class HHWK_SWK_Boss : MonsterControl_BossBase base.OnMoveUpdata(); if (moveTime >= monsterData.moveLine.moveTime) { - Destroy(gameObject); + Pool.Instance.Return(gameObject); + } } } diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/Game177_tangseng.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/Game177_tangseng.prefab index 3e73be704..052c6433a 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/Game177_tangseng.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/Game177_tangseng.prefab @@ -50,7 +50,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1507159856092899759 Transform: m_ObjectHideFlags: 0 @@ -102,10 +102,11 @@ MonoBehaviour: isMove: 1 is3D: 0 forwordXYZ: - fishenum: 0 + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u5510\u50E7" tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 @@ -113,6 +114,7 @@ MonoBehaviour: poolNum: 0 prizeCount: 0 ZhuCam: {fileID: 0} + isDieFish: 0 dieTime: 3 defaultAnim: {fileID: 4924076738661606036} skillAnim: {fileID: 1691082259229192235} diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/HHWK_TS_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/HHWK_TS_Boss.cs index 7016495a2..b8fe23fbf 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/HHWK_TS_Boss.cs +++ b/Assets/MyGame/aa/Game/HHWK/Boss/TangSeng/HHWK_TS_Boss.cs @@ -30,6 +30,8 @@ public class HHWK_TS_Boss : MonsterControl_BossBase { defaultAnim.transform.parent.gameObject.SetActive(false); skillAnim.transform.parent.gameObject.SetActive(true); + skillAnim.Play("skill1"); + }); }); @@ -39,6 +41,13 @@ public class HHWK_TS_Boss : MonsterControl_BossBase }); } + public override void OnEnable() + { + base.OnEnable(); + defaultAnim.transform.parent.gameObject.SetActive(true); + skillAnim.transform.parent.gameObject.SetActive(false); + defaultAnim.Play("swim"); + } public override void Awake() { base.Awake(); @@ -69,7 +78,8 @@ public class HHWK_TS_Boss : MonsterControl_BossBase base.OnMoveUpdata(); if (moveTime >= monsterData.moveLine.moveTime) { - Destroy(gameObject); + Pool.Instance.Return(gameObject); + } } } diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/Game177_tieshangongzhu.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/Game177_tieshangongzhu.prefab index d53995081..a553d4f25 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/Game177_tieshangongzhu.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/Game177_tieshangongzhu.prefab @@ -16,7 +16,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &3718238474006946628 Transform: m_ObjectHideFlags: 0 @@ -70,10 +70,11 @@ MonoBehaviour: isMove: 1 is3D: 0 forwordXYZ: - fishenum: 0 + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u94C1\u6247\u516C\u4E3B" tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 @@ -81,6 +82,7 @@ MonoBehaviour: poolNum: 0 prizeCount: 0 ZhuCam: {fileID: 0} + isDieFish: 0 dieTime: 3 defaultAnim: {fileID: 5596313341512249453} skillAnim: {fileID: 1690992969017980382} diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/HHWK_TSGZ_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/HHWK_TSGZ_Boss.cs index 16c7a0039..e949cf751 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/HHWK_TSGZ_Boss.cs +++ b/Assets/MyGame/aa/Game/HHWK/Boss/TieShanGongZhu/HHWK_TSGZ_Boss.cs @@ -20,8 +20,16 @@ public class HHWK_TSGZ_Boss : MonsterControl_BossBase transform.position = new Vector3(0, 0, 0); defaultAnim.transform.parent.gameObject.SetActive(false); skillAnim.transform.parent.gameObject.SetActive(true); + skillAnim.Play("skill_come"); } + public override void OnEnable() + { + base.OnEnable(); + defaultAnim.transform.parent.gameObject.SetActive(true); + skillAnim.transform.parent.gameObject.SetActive(false); + defaultAnim.Play("idle"); + } public override void Awake() { base.Awake(); @@ -52,7 +60,7 @@ public class HHWK_TSGZ_Boss : MonsterControl_BossBase base.OnMoveUpdata(); if (moveTime >= monsterData.moveLine.moveTime) { - Destroy(gameObject); + Pool.Instance.Return(gameObject); } } } diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/Game177_lm.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/Game177_lm.prefab index 6960e2c1c..778a11479 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/Game177_lm.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/Game177_lm.prefab @@ -29085,7 +29085,7 @@ MonoBehaviour: isMove: 1 is3D: 0 forwordXYZ: - fishenum: 0 + fishenum: 2 moveTime: 0 isyz: 0 yzID: diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/HHWK_BLM_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/HHWK_BLM_Boss.cs index c44e93719..9f5923301 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/HHWK_BLM_Boss.cs +++ b/Assets/MyGame/aa/Game/HHWK/Boss/XiaoBaiLong/HHWK_BLM_Boss.cs @@ -19,6 +19,11 @@ public class HHWK_BLM_Boss : MonsterControl_BossBase { base.Awake(); prizeCount = 3; + + } + public override void OnEnable() + { + base.OnEnable(); ani_LongToLM.SetActive(true); ani_LMDefault.SetActive(false); ani_LMToLong.SetActive(false); diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/Game177_yilong.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/Game177_yilong.prefab index 9e842732e..5c017a872 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/Game177_yilong.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/Game177_yilong.prefab @@ -16,7 +16,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &8402152345603774780 Transform: m_ObjectHideFlags: 0 @@ -68,10 +68,11 @@ MonoBehaviour: isMove: 1 is3D: 0 forwordXYZ: - fishenum: 0 + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: YiLong tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 @@ -79,6 +80,7 @@ MonoBehaviour: poolNum: 0 prizeCount: 0 ZhuCam: {fileID: 0} + isDieFish: 0 dieTime: 3 idleAnim: {fileID: 3379856991190237005} dieAnim: {fileID: 678688688032345743} diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/HHWK_YL_BOSS.cs b/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/HHWK_YL_BOSS.cs index 9751cc265..2be0cd1b1 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/HHWK_YL_BOSS.cs +++ b/Assets/MyGame/aa/Game/HHWK/Boss/YiLong/HHWK_YL_BOSS.cs @@ -15,12 +15,21 @@ public class HHWK_YL_BOSS : MonsterControl_BossBase dieTime = 8; base.Awake(); } + public override void OnEnable() + { + base.OnEnable(); + idleAnim.transform.parent.gameObject.SetActive(true); + dieAnim.transform.parent.gameObject.SetActive(false); + idleAnim.Play("come"); + } public override void DieFish(RoomKillNotice obj = null) { base.DieFish(obj); idleAnim.transform.parent.gameObject.SetActive(false); dieAnim.transform.parent.gameObject.SetActive(true); + idleAnim.Play("erup"); + } public override void Init(string pathId, float Time, bool isyuzhen = false, string yzID = "") { diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/Game177_yuxi.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/Game177_yuxi.prefab index b13436d9d..01c1cb1ca 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/Game177_yuxi.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/Game177_yuxi.prefab @@ -69,10 +69,11 @@ MonoBehaviour: isMove: 1 is3D: 0 forwordXYZ: - fishenum: 0 + fishenum: 2 moveTime: 0 isyz: 0 yzID: + isRotate: 1 bossName: "\u4E5D\u9F99\u7389\u73BA" tMP_CurrBossScore: {fileID: 0} currBossScoreValue: 0 @@ -80,6 +81,7 @@ MonoBehaviour: poolNum: 0 prizeCount: 0 ZhuCam: {fileID: 0} + isDieFish: 0 dieTime: 3 YuXiIdle: {fileID: 7257884918830399258} Skill1: {fileID: 7646974360807019699} diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/HHWK_YX_BOSS.cs b/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/HHWK_YX_BOSS.cs index 83dc80acc..394743e48 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/HHWK_YX_BOSS.cs +++ b/Assets/MyGame/aa/Game/HHWK/Boss/YuXI/HHWK_YX_BOSS.cs @@ -15,12 +15,18 @@ public class HHWK_YX_BOSS : MonsterControl_BossBase base.Awake(); prizeCount = 1; } + public override void OnEnable() + { + base.OnEnable(); + YuXiIdle.transform.GetChild(0).GetComponent().CrossFade("swim", 0.3f); + + } public override void DieFish(RoomKillNotice obj = null) { base.DieFish(obj); currState = CharacterStateType.idle; - YuXiIdle.transform.GetChild(1).gameObject.SetActive(false); + //YuXiIdle.gameObject.SetActive(false); transform.DOMove(Vector3.zero, 0.5f).OnComplete(() => { diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/Game177_zhubajie.prefab b/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/Game177_zhubajie.prefab index b31e3c346..471bf08f5 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/Game177_zhubajie.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/Game177_zhubajie.prefab @@ -70,7 +70,7 @@ MonoBehaviour: isMove: 1 is3D: 0 forwordXYZ: - fishenum: 0 + fishenum: 2 moveTime: 0 isyz: 0 yzID: diff --git a/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/HHWK_ZBJ_Boss.cs b/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/HHWK_ZBJ_Boss.cs index 071a90726..a06d1005d 100644 --- a/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/HHWK_ZBJ_Boss.cs +++ b/Assets/MyGame/aa/Game/HHWK/Boss/ZhuBaJie/HHWK_ZBJ_Boss.cs @@ -18,6 +18,7 @@ public class HHWK_ZBJ_Boss : MonsterControl_BossBase transform.position = new Vector3(0, 0, 0); defaultAnim.transform.parent.gameObject.SetActive(false); skillAnim.transform.parent.gameObject.SetActive(true); + skillAnim.Play("skill_come"); } public override void Awake() @@ -27,6 +28,14 @@ public class HHWK_ZBJ_Boss : MonsterControl_BossBase defaultAnim.transform.parent.gameObject.SetActive(true); skillAnim.transform.parent.gameObject.SetActive(false); + } + public override void OnEnable() + { + base.OnEnable(); + defaultAnim.transform.parent.gameObject.SetActive(true); + skillAnim.transform.parent.gameObject.SetActive(false); + defaultAnim.Play("swim"); + } float setMoveTime = 20; bool isEnd = false; @@ -41,6 +50,8 @@ public class HHWK_ZBJ_Boss : MonsterControl_BossBase if (moveTime >= monsterData.moveLine.moveTime) { Destroy(gameObject); + Pool.Instance.Return(gameObject); + } } } diff --git a/Assets/Art/HHWK/爆奖/f4by_settle_fjtx/F4BY_Settle_FJTX_0_SkeletonData.asset.meta b/Assets/MyGame/aa/UI/DefaultPanel/LoadPanel/LoadIngTemp.meta similarity index 52% rename from 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+ +public class ProgressBar : MonoBehaviour +{ + [SerializeField] private Slider slider; // Unity UI Slider 组件 + [SerializeField] private GameObject panel; // 进度条面板(比如 JinDuTiao) + [SerializeField] private TextMeshProUGUI tMP_Num; // 进度条面板(比如 JinDuTiao) + + + private float targetProgress = 0f; + + private void Awake() + { + if (slider == null) + slider = GetComponentInChildren(); + if (panel == null) + panel = gameObject; + } + + /// + /// 显示进度条并重置 + /// + public void Show() + { + if (panel != null) panel.SetActive(true); + slider.value = 0f; + targetProgress = 0f; + } + + /// + /// 隐藏进度条 + /// + public void Hide() + { + if (panel != null) panel.SetActive(false); + } + + /// + /// 设置目标进度(0~1) + /// + public void SetProgress(float progress) + { + tMP_Num.text = (progress * 100).ToString()+"%"; + targetProgress = Mathf.Clamp01(progress); + } + + private void Update() + { + // 平滑过渡到目标进度 + if (slider != null) + slider.value = Mathf.MoveTowards(slider.value, targetProgress, Time.deltaTime); 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subUIManager = new SubUIManager(subPanelParent, panelAddressConfig,this); - + } #if UNITY_EDITOR public void OnGUI() diff --git a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs index 4e81b22b6..f938fabdf 100644 --- a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs +++ b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs @@ -28,6 +28,8 @@ public class GameMainPanel_FishBase : GameMainPanel_Base protected bool isOpenSetting; public Button btn_SettingList; public Transform SittingListParent; + public Button btn_TuiChu; + [Header("我在这")] public GameObject mySitAnim; [Header("Skill")] @@ -54,17 +56,21 @@ public class GameMainPanel_FishBase : GameMainPanel_Base AudioClip bulletClip; - public async override void Awake() + public ProgressBar JinDuTiao; + + public async void LoadResources() { - base.Awake(); - EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_Rotate, SyncGameData_Rotate); - EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_FireBullet, SyncGameData_FireBullit); - EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_ChangeTargetMonster, SyncGameData_ChangeTargetMonster); - EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_RendromDieFish, SyncGameData_RendromDieFish); - subUIManager.boardCast_Boss = boardCast_Boss; - FishResourcesData.LoadFishAssetsData(); - MonsterMoveLine.LoadBezier();//初始化加载路线 - AudioResourcesData.LoadAudioGame(); + CreateFishManager.Instance.isResources = false; + await AudioResourcesData.LoadAudioGame(); + + JinDuTiao.SetProgress(0.2f); + await MonsterMoveLine.LoadBezier();//初始化加载路线 + + JinDuTiao.SetProgress(0.4f); + await FishResourcesData.LoadFishAssetsData(); + + JinDuTiao.SetProgress(0.6f); + await Addressables.LoadAssetsAsync("Audio", clip => { Debug.Log("clipName" + clip.name); @@ -74,6 +80,43 @@ public class GameMainPanel_FishBase : GameMainPanel_Base bulletClip = clip; } }).Task; + JinDuTiao.SetProgress(0.8f); + + //显示游戏界面 + CreateFishManager.Instance.EnterRoom(gameType); + CreateFishManager.Instance.isResources = true; + JinDuTiao.SetProgress(0.9f); + await Task.Delay(2000); + JinDuTiao.SetProgress(1); + await Task.Delay(100); + + JinDuTiao.Hide(); + } + public async void UnLoadResources() + { + CreateFishManager.Instance.isResources = false; + await FishResourcesData.UnLoadFishAssetsData(); + await AudioResourcesData.UnLoadAudioGame(); + await MonsterMoveLine.UnLoadBezier();//初始化加载路线 + //显示游戏界面 + CreateFishManager.Instance.isResources = false; + CreateFishManager.Instance.ExitRoom(); + + + } + public async override void Awake() + { + base.Awake(); + btn_TuiChu.onClick.AddListener(() => + { + WebSocketSendList.LeaveRoom(GameManager.Instance.gameData.currRoomData.roomId, currSitData.user); + CreateFishManager.Instance.fangzhu = false; + }); + EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_Rotate, SyncGameData_Rotate); + EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_FireBullet, SyncGameData_FireBullit); + EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_ChangeTargetMonster, SyncGameData_ChangeTargetMonster); + EventCenter.Instance.AddEventListener(ConstEventString.SyncGameData_RendromDieFish, SyncGameData_RendromDieFish); + subUIManager.boardCast_Boss = boardCast_Boss; } public virtual void OnDestroy() @@ -121,13 +164,14 @@ public class GameMainPanel_FishBase : GameMainPanel_Base }); - CreateFishManager.Instance.EnterRoom(gameType); } public void TuiChuHHWK() { - UIManager.Instance.Close(UIPanel.MainGamePanelHHWK); - //等待界面添加 - UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelHHWK); + //UIManager.Instance.Close(UIPanel.MainGamePanelHHWK); + ////等待界面添加 + //UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelHHWK); + WebSocketSendList.LeaveRoom(GameManager.Instance.gameData.currRoomData.roomId, currSitData.user); + CreateFishManager.Instance.fangzhu = false; } public virtual void Update() { @@ -203,7 +247,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base { if (item.isLock) { - if (item.monCotl_Lock == null) + if (item.monCotl_Lock == null|| item.monCotl_Lock.gameObject.activeSelf==false) { CancelLock(item); item.isLock = false; @@ -214,9 +258,10 @@ public class GameMainPanel_FishBase : GameMainPanel_Base if (!item.lockFX.gameObject.activeSelf) { item.lockFX.gameObject.SetActive(true); - } - Vector2 v2 = item.monCotl_Lock.transform.position; + } + Vector3 v2 = item.monCotl_Lock_Position.transform.position; + v2.z = Camera.main.transform.position.z+1; item.lockFX.transform.position = v2; //FireBullit(); } @@ -232,7 +277,8 @@ public class GameMainPanel_FishBase : GameMainPanel_Base if (item.monCotl_Lock != null) { SetSitRotate(item); - Vector2 v2 = item.monCotl_Lock.transform.position; + Vector3 v2 = item.monCotl_Lock_Position.transform.position; + v2.z = Camera.main.transform.position.z + 1; item.lockFX.transform.position = v2; //FireBullit(); } @@ -252,7 +298,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base Vector2 worldPos = Camera.main.ScreenToWorldPoint(Touchscreen.current.primaryTouch.position.ReadValue()); RaycastHit2D hit = Physics2D.Raycast(worldPos, Vector2.zero, 50, LayerMask.GetMask("Fish")); currSitData.monCotl_Lock = hit.transform?.GetComponentInParent(); - + currSitData.monCotl_Lock_Position = hit.transform; if (currSitData.monCotl_Lock != null && currSitData.monCotl_Lock.gameObject.activeSelf) //这里为之后加对象池铺垫 { @@ -271,6 +317,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base frameData = new FrameData_ChangeAutoTarget { targetGuid = currSitData.monCotl_Lock.guid, + targetPostName = currSitData.monCotl_Lock_Position.name, } }; @@ -435,14 +482,29 @@ public class GameMainPanel_FishBase : GameMainPanel_Base SetSitTurretRotame(sitPosData, angle); } } + //public void SyncGameData_Rotate(SyncGameData syncGameData) + //{ + // if 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private void CancelLock() { currSitData.monCotl_Lock = null; currSitData.lockFX.gameObject.SetActive(false); } + //public void SyncGameData_FireBullit(SyncGameData syncGameData) + //{ + // if (syncGameData.sitPos != currSitData.posID) + // { + // var fireBullet = JsonConvert.DeserializeObject(syncGameData.frameData.ToString()); + // FireBullit(list_Sits[syncGameData.sitPos], fireBullet.angle, fireBullet.isSanShe, fireBullet.auto, fireBullet.isSuoDing, fireBullet.twoRTruuect, false); + // } + //} + + /// + /// ai优化过的 + /// + /// public void SyncGameData_FireBullit(SyncGameData syncGameData) { if (syncGameData.sitPos != currSitData.posID) { - var fireBullet = JsonConvert.DeserializeObject(syncGameData.frameData.ToString()); - FireBullit(list_Sits[syncGameData.sitPos], fireBullet.angle, fireBullet.isSanShe, fireBullet.auto, fireBullet.isSuoDing, fireBullet.twoRTruuect, false); + var fireBullet = FrameDataParser.Parse(syncGameData.frameData); + if (fireBullet != null) + FireBullit(list_Sits[syncGameData.sitPos], fireBullet.angle, fireBullet.isSanShe, + fireBullet.auto, fireBullet.isSuoDing, fireBullet.twoRTruuect, false); } } @@ -606,6 +683,15 @@ public class GameMainPanel_FishBase : GameMainPanel_Base { var fireBullet = JsonConvert.DeserializeObject(syncGameData.frameData.ToString()); list_Sits[syncGameData.sitPos].monCotl_Lock = CreateFishManager.Instance.fishDatas_hashCodekey[fireBullet.targetGuid]; + var va = list_Sits[syncGameData.sitPos].monCotl_Lock.GetComponentsInChildren(); + foreach (var item in va) + { + if (item.name== fireBullet.targetPostName) + { + list_Sits[syncGameData.sitPos].monCotl_Lock_Position = item.transform; + + } + } list_Sits[syncGameData.sitPos].isLock = true; } } @@ -703,6 +789,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base protected override void OnShow(object args = null) { base.OnShow(args); + LoadResources(); //UIManager.Instance.ShowBoard("太好看了"); var v = JsonConvert.DeserializeObject>(args.ToString()); 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public List bG_SelectRooms=new List(); - public Image img_BG; int leave = 1; public bool isMySelectRoom=false; public override void Awake() { base.Awake(); WebSocketManager.Instance.Connect(SocketType.room); - MySelectRoom1.onClick.AddListener(() => - { - isMySelectRoom=true; - leave = 1; - OnSelectRoom(leave); - }); - MySelectRoom2.onClick.AddListener(() => - { - isMySelectRoom = true; - leave = 2; - OnSelectRoom(leave); - }); - MySelectRoom3.onClick.AddListener(() => - { - isMySelectRoom=true; - leave = 3; - OnSelectRoom(leave); - }); + SelectRoom1.onClick.AddListener(() => { //StartGame(currGameType); @@ -133,17 +110,45 @@ public class UIHome_BY_SelectRoomLevelPanel : SubUIBase GameManager.Instance.gameData.currGameType = currGameType; if (currGameType!= GameType.JQQD) { - SelectRoom1.transform.GetChild(((int)currGameType)+1).gameObject.SetActive(true); - SelectRoom2.transform.GetChild(((int)currGameType) + 1).gameObject.SetActive(true); - SelectRoom3.transform.GetChild(((int)currGameType) + 1).gameObject.SetActive(true); - } - foreach (var item in bG_SelectRooms) - { - if (item.gameType==currGameType) + GameObject LV1 = SelectRoom1.transform.GetChild(((int)currGameType)).gameObject; + LV1.SetActive(true); + MySelectRoom1 = LV1.transform.GetChild(0).GetComponent