From e3af6a18ac0f1b807d7cc594df577c3d2aa837e2 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=A3=AE2003?= <2384017988@qq.com>
Date: Sat, 27 Jun 2026 02:19:21 +0800
Subject: [PATCH] 1
---
.../aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs | 8 --------
.../aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs | 1 +
.../aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs | 4 ----
3 files changed, 1 insertion(+), 12 deletions(-)
diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs
index f225b856a..ed33a2ff5 100644
--- a/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs
+++ b/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs
@@ -203,14 +203,6 @@ public class ChineseChessMainPanel : GameMainPanel_Base
if (img_DengDaiZhong != null) img_DengDaiZhong.gameObject.SetActive(true);
subUIManager.ShowAsync(UIPanel.ZGXQDistrict, args);
}
-
- ///
- /// 设置金额完毕,隐藏等待中
- ///
- public void OnCoinConfirmed()
- {
- if (img_DengDaiZhong != null) img_DengDaiZhong.gameObject.SetActive(false);
- }
public void IsShowHint(string id,int type)
{
if (GameManager.Instance.user.BaseInfo.number!=id)
diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs
index 04e881d8f..804984545 100644
--- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs
+++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs
@@ -27,6 +27,7 @@ public class UIChineseChessRoomExplain : SubUIBase
//设置完分数更新房间信息
((ChineseChessMainPanel)uIManager.parentUIBase).roomData = v;
tmp_roomExplain.text = "局时:无限制\n" + "步时:60秒\n读秒:30\n底分:" + v.gold;
+ uIManager.parentUIBase.GetComponent().img_DengDaiZhong.gameObject.SetActive(false);
//password.text = v.password;
consent.onClick.RemoveAllListeners();
consent.onClick.AddListener(() =>
diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs
index d7f542f32..a171f2df0 100644
--- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs
+++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs
@@ -50,9 +50,5 @@ public class UIChineseChessSetCoin : SubUIBase
int gold = string.IsNullOrEmpty(tmpInput_Coin.text) ? 100 : Convert.ToInt32(tmpInput_Coin.text);
if (gold < 100) gold = 100;
WebSocketSendList.SelectGlodChineseChess(roomData.roomId, gold, GameManager.Instance.user.BaseInfo.number);
-
- // 设置金额完毕,隐藏等待中
- if (uIManager != null && uIManager.parentUIBase is ChineseChessMainPanel mainPanel)
- mainPanel.OnCoinConfirmed();
}
}