From e3af6a18ac0f1b807d7cc594df577c3d2aa837e2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=A3=AE2003?= <2384017988@qq.com> Date: Sat, 27 Jun 2026 02:19:21 +0800 Subject: [PATCH] 1 --- .../aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs | 8 -------- .../aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs | 1 + .../aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs | 4 ---- 3 files changed, 1 insertion(+), 12 deletions(-) diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs index f225b856a..ed33a2ff5 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/ChineseChessMainPanel.cs @@ -203,14 +203,6 @@ public class ChineseChessMainPanel : GameMainPanel_Base if (img_DengDaiZhong != null) img_DengDaiZhong.gameObject.SetActive(true); subUIManager.ShowAsync(UIPanel.ZGXQDistrict, args); } - - /// - /// 设置金额完毕,隐藏等待中 - /// - public void OnCoinConfirmed() - { - if (img_DengDaiZhong != null) img_DengDaiZhong.gameObject.SetActive(false); - } public void IsShowHint(string id,int type) { if (GameManager.Instance.user.BaseInfo.number!=id) diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs index 04e881d8f..804984545 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessRoomExplain.cs @@ -27,6 +27,7 @@ public class UIChineseChessRoomExplain : SubUIBase //设置完分数更新房间信息 ((ChineseChessMainPanel)uIManager.parentUIBase).roomData = v; tmp_roomExplain.text = "局时:无限制\n" + "步时:60秒\n读秒:30\n底分:" + v.gold; + uIManager.parentUIBase.GetComponent().img_DengDaiZhong.gameObject.SetActive(false); //password.text = v.password; consent.onClick.RemoveAllListeners(); consent.onClick.AddListener(() => diff --git a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs index d7f542f32..a171f2df0 100644 --- a/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs +++ b/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs @@ -50,9 +50,5 @@ public class UIChineseChessSetCoin : SubUIBase int gold = string.IsNullOrEmpty(tmpInput_Coin.text) ? 100 : Convert.ToInt32(tmpInput_Coin.text); if (gold < 100) gold = 100; WebSocketSendList.SelectGlodChineseChess(roomData.roomId, gold, GameManager.Instance.user.BaseInfo.number); - - // 设置金额完毕,隐藏等待中 - if (uIManager != null && uIManager.parentUIBase is ChineseChessMainPanel mainPanel) - mainPanel.OnCoinConfirmed(); } }