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This commit is contained in:
@@ -38,7 +38,7 @@ namespace Assets.MyGame.Scripts.Net.WebResponses.ChineseChess
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/// <summary>
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/// 金币数量
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/// </summary>
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public int gold { get; set; }
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public long gold { get; set; }
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}
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[Serializable]
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/// <summary>
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@@ -82,7 +82,7 @@ namespace Assets.MyGame.Scripts.Net.WebResponses.ChineseChess
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/// <summary>
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/// 金币数量
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/// </summary>
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public int gold { get; set; }
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public long gold { get; set; }
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}
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[Serializable]
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/// <summary>
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@@ -171,7 +171,7 @@ namespace Assets.MyGame.Scripts.Net.WebResponses.ChineseChess
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/// <summary>
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/// 金币数量
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/// </summary>
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public int gold { get; set; }
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public long gold { get; set; }
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}
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@@ -190,6 +190,81 @@ namespace Assets.MyGame.Scripts.Net
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}
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break;
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// ======== 新增缺失事件 ========
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case "JoinRoom":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg).arguments[0];
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// 调用者自身加入成功
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if (roomMainPanel != null) roomMainPanel.UpdateUserData(va);
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}
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break;
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case "Reconnect":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
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Debug.Log($"[Chess] 重连: userId={va["userId"]}, userName={va["userName"]}");
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}
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break;
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case "AllBeginTime":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg).arguments[0];
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Debug.Log("[Chess] 双方已准备,开始计时");
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}
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break;
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case "GameEnd":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
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string winUserId = va["winUserId"]?.ToString();
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if (string.IsNullOrEmpty(winUserId))
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQHe);
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else if (winUserId == GameManager.Instance.user.id)
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQWin);
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else
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQDefeated);
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}
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break;
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case "EndGameRequestSent":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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Debug.Log("[Chess] 结束请求已发送: " + va);
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}
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break;
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case "OpponentRequestEnd":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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Debug.Log("[Chess] 对手请求结束: " + va);
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}
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break;
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case "RestartGameSuccess":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg).arguments[0];
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if (roomMainPanel != null) roomMainPanel.StartGame(msg);
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}
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break;
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case "RestartRoomNotice":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg).arguments[0];
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var panel = roomMainPanel?.subUIManager.Get<UIChineseChessDistrict>(UIPanel.ZGXQDistrict);
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if (panel != null) panel.UpdataRoom(va);
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}
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break;
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case "SyncGameData":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
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string data = va["data"]?.ToString();
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Debug.Log("[Chess] 同步数据: " + data);
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}
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break;
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default:
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break;
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}
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@@ -12,13 +12,13 @@ public partial class WebSocketSendList
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"GetRoomList\",\"invocationId\":\"1\",\"arguments\":[" + district + "]}");
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}
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public static void SelectGlodChineseChess(string roomId,int gold,string userId)
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public static void SelectGlodChineseChess(string roomId, int gold, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"GoldConfig\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId+ "\"," + gold + ",\"" + userId+ "\"]}");
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"GoldConfig\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId + "\"," + gold + ",\"" + userId + "\"]}");
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}
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public static void JoinGameChineseChess(string roomId, string pwd, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"JoinGame\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId + "\",\"" + pwd + "\",\"" + userId+ "\"]}");
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"JoinGame\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId + "\",\"" + pwd + "\",\"" + userId + "\"]}");
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}
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public static void EndGameChineseChess(string roomId, string userId)
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{
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@@ -32,8 +32,31 @@ public partial class WebSocketSendList
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"ExitRoom\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId + "\",\"" + userId + "\"]}");
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}
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public static void GameOperationChineseChess(string roomId,int operateID, string userId)
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public static void GameOperationChineseChess(string roomId, int operateID, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"GameOperation\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId + "\"," + operateID + ",\"" + userId + "\"]}");
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}
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// ======== 新增缺失方法 ========
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public static void RestartGameChineseChess(string gameId, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"RestartGame\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\",\"" + userId + "\"]}");
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}
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public static void RequestEndGameChineseChess(string gameId, string userId, string winUserId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"RequestEndGame\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\",\"" + userId + "\",\"" + winUserId + "\"]}");
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}
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public static void HeartbeatChineseChess(string gameId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"Heartbeat\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\"]}");
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}
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public static void CheckTimeoutChineseChess(string gameId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"CheckTimeout\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\"]}");
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}
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public static void SyncGameDataChineseChess(string gameId, string data)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"SyncGameData\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\",\"" + data + "\"]}");
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}
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}
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@@ -1,4 +1,4 @@
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using Assets.MyGame.Scripts.Net;
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using Assets.MyGame.Scripts.Net;
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using Newtonsoft.Json;
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using System;
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