ai前存档
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@@ -6,6 +6,11 @@ public class Eff_lm_AniEvent : MonoBehaviour
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private void Awake()
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{
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hHWK_BLM_Boss = GetComponentInParent<HHWK_BLM_Boss>();
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}
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public void OnEnable()
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{
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a=0;
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}
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int a=0;
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public void EventTrample1()
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@@ -3,9 +3,14 @@
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public class Eff_long_AniEvent : MonoBehaviour
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{
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int num = 0;
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public void OnEnable()
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{
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num = 0;
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}
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public void StartSwim()
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{
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if (num == 4)
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if (num >= 4)
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{
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//transform.parent.parent.gameObject.SetActive(false);
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//Destroy( transform.parent.parent.gameObject);
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